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Darkasinksu

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  • Favorite Fire Emblem Game
    Fates: Conquest

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  1. Thanks for letting me know! Checking out the multis now.
  2. Reporting on more Paragon usage 'n all that: was playing through chapter ten CQ, and Selena and Beruka spawned in without any stat changes (Except weapon ranks for some odd reason). I did some perusing to troubleshoot, and I figured out that they were spawned in the chapter data under the name PID_B_(name). Additionally, the UI element that paragon shows when referencing a character didn't show up. I changed that to PID_(name) which is the standard template; the UI element showed up and they still spawn in the chapter normally but with all the changes applied! In CQ route, only Selena, Beruka, Kaze, and Shura spawn with the PID_B_ prefix. Unsure of why or any ramifications of changing it, but it seems to mess with Paragon's interactions. Anyway, will update if anything goes awry!
  3. The changes are kept in paragon after saving, but they're zero in FEFT after the unit joins (Except if the ranks adjusted were in the unit's starting class). It's great to use as a workaround though! Been manually changing the ranks after units join. Editing the weapon ranks in FEFT after the unit joins keeps them all intact upon reclassing and promotion, so fingers crossed it's doable in paragon! Thanks for taking the time to check it out.
  4. So I've used Paragon for some basic editing to unit balance, but I've run into a bit of a problem. It seems like using the character module to edit weapon ranks has no effect on weapon ranks outside of the unit's starting class, whether through reclassing or promotion. Given that Fates does remember weapon experience when reclassing, I'm wondering if that might be an issue within the module itself. Got my fingers crossed the game isn't hard coded to zero it out when a unit spawns, haha. Actually, that makes me think it could be a property assigned to the unit on its spawn chapter. I was really hoping to balance out some units/classes by giving them better weapon ranks in their reclasses/promotions. Stuff like Laslow with C rank daggers when reclassing to ninja, or Selena with C rank bows on promotion to Bow Knight. Given how powerful the mono-weapon classes are and how sparse WEXP is it almost seems like something that was intended to be in the game. Anyway, I'd love to hear back from someone who knows a thing or two about hacking to turn all this fuss into fruition. Big thanks to thane for making 3DS FE modding 100 times more accessible!
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