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Brendor

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Everything posted by Brendor

  1. set a break on write for the inheritor's inventory, this should take you to where inheritance happens and you can look for conditions that would prohibit inheritance
  2. Is there any way to supply parameters for ASMCs? It looks like right now you have to call different routines just for different parameters eg money setting. I know SETVAL is a thing, but I'm looking for FE7 specifically. Thanks folks.
  3. I think the problem is memory leaking because there's only a certain amount of memory allocated for units
  4. reverse engineer the inheritance routine?
  5. I'm pretty sure theres a japanese feditor out there in the interwebs
  6. The patch will make Class/Character ability 3 bit 0x80 or weapon ability 4 bit 1 give the unit Vantage effect (Unit always attacks first in battle), unless both units in a battle have Vantage, in which case the battle will go normally. FE7 Patch FE8 Patch
  7. no, they're roof tiles iirc
  8. #include <stdio> void main(){ printf("Hello World!"); }
  9. I prefer "It has to be this way" personally
  10. Well I made one for FE8 so I'm pro split
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