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Brendor

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Everything posted by Brendor

  1. You need to edit the events, either with the event assembler or by editing the raw data.
  2. maybe checking for 2 buttons? like A and B
  3. Unless I make some program to get an average value based on bases and growth*base level but we'll see
  4. Only thing is with the str/mag if you use an old save, everyone will have 0 mag for obvious reasons.
  5. you'll just have to play and see.. Shiori is a master thief No. Alfred will balance it out don't worry. Aye
  6. -STR/MAG split -Steal unequipped weapons -Status inflicting weapons
  7. I guess that means it worked for you ?
  8. Here's a zip with the source and a readme which should spell out exactly how to use this program, but here's the tl;dr: As the name implies, this program automatically repoints data tables, so if you've ever wanted the repoint tables and had difficulty, or you just want a simpler solution than doing it by hand, this is for you. [spoiler=Main Window] First off, this requires Python 2.7, which can be downloaded here. As can be clearly seen, you need to input three pieces of information: the ROM to edit, the corresponding nightmare module eg FE7 item editor if repointing the item table for an fe7 ROM, and the offset you want to repoint the table to in hex. Additionally, you can create a backup file before processing, and automatcially update the input module with the new offset by checking the checkboxes. (Don't worry about the size option). There are more detailed instructions in the enclosed readme. If anyone has trouble using this or encounters a bug, contact me here or on Skype (kratosonkrak). Cheers
  9. This is a copy paste from my FEU topic~ I'll spoiler the readme below but the tl;dr version is this: Enclosed is an assembly hack that reads autocursor characters from an array on a chapter-to-chapter basis; ie, making array[2] 0x2, will make Seth the autocursor character for chapter 2. @CT075's assembly patcher is included along with a nightmare module and other stuff to make using it easy. Cheers [spoiler=Read(me)] /*Auto Cursor Hack by Brendor*/ This FE8 hack reads autocursor/status screen character data off of an array, instead of the vanilla hardcoded deal. To denote particular characters for particular chapters, write the character ID into the nth index in the array where n is the chapter ID; this can be easily done via the included nightmare module. Aside from character ID's you can also either enter 0 to use the 1st character like the Tower and Ruins chapters, or 0xFF to use the default lord; Erika(0x1) in Erika mode and Ephraim(0xF) for Ephraim mode. The array by default is placed at 0xB30000, if you want to relocate it, use the "Repoint Array.py" file to create a bin file with the appropriate values. If you choose to do this, do it before patching as it outputs an edited bin file to use for patching and doesn't write directly to the ROM. Use Camtech's assembly patcher, inlcuded in the folder, to patch your FE8 ROM. You can rename your ROM to "FE8.gba" and use the script included, edit the parameters in the script file to match your file names, or execute run.py and manually enter each command. Don't forget to link at 0x33258 if you do this.
  10. I like it but I think think the ear show be higher up; generally the top of the ear is parallel to the eyebrows unless you're this guy I feel like the hair should be more detailed too, looks like it's kinda blocky but I like the design
  11. sounds a bit too conditional to come in handy that often
  12. Patch here Applying the patch to an FE8 ROM will show the weapon stats on Monster locked weapons. 2 caveats though: 1: The text gets cut off if it goes beyond one line 2: Because there's no explicit "Monster" type, I set it to "Evil" which is slot 0x26B
  13. They're usually signed which means they turn negative past 127 and the games usually only store the lowest 5 bits(31 max) to save space
  14. I just beat it yesterday; onto #3 ;) It looks great, but I feel like the face should be shaded more, could just be me though.
  15. Looks like a glitch with the area event He didn't specify to only make it occur on the player phase so the enemy is inadvertently triggering the ending event
  16. you can just use ENDB to skip over the world map sections between chapters in your events
  17. make some ridiculous GBA->EXE converter program It's a completely different file type, platform, framework etc. Luckily though, it should be easy enough to transfer all the graphical elements, then you can rewrite the text and events.
  18. It's Huffman compressed. There's a Java file in the FEditor source that decompresses it straight from the ROM and there's plenty of decompressors online if you make a binary file out of the compressed data
  19. That's a decent start but it's a bad solution. The sound ID is loaded somewhere and the music function is loaded so the much easier solution would be to just edit the parameter wherever it is.
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