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Brendor

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Everything posted by Brendor

  1. You have to patch it manually There should be a jfp file in the asm folder in the feditor directory
  2. Most of the limitations are on the size of the data eg the ROM data can't be more than 0x2000000 bytes in length and the screen resolution (240x160p) etc
  3. I mean it's doable but I dunno if the tradeoffs are worth it
  4. OR the bits you want 1 - weapon 2- magic 8 - unbreakable unbreakable weapon = 8 | 1 = 9 unbreakable magic weapon = 8 | 2 | 1 = $B
  5. Oh I see I haven't looked into it before
  6. I'm not following brb new south park
  7. I'm not sure I follow. Are you talking about a type of Slayer but for infantry instead of monsters? @Klok; like what?
  8. The HP was just a u16 in memory, so I hijacked the code that decrements the target HP and make it increment the other unit's HP in unison
  9. The dream is not dead https://www.youtube.com/watch?v=UkdMi9SjJ3I
  10. It confirms my hypothesis; you see it says Goddess Icon in memory because that's the "current item" in whatever reserved byte the game uses. The whole store system including the graphics and options and displaying items is linked to the 0x1A byte being used in the text so check the actual ROM text for a stray 0x1A probably from an overflow or something
  11. open the memory viewer, type in or paste in the address and click Go when the conversation is happening like in the photo you can alternatively look at the actual ROM data in a hex editor by searching for the ascii text
  12. Brendor

    Dat Merc

    Is he even active?
  13. that's buy and sell which has its own command 0x1A check the text buffer ($202A5B4)
  14. Brendor

    Dat Merc

    Is the far right GabrielKnight?
  15. You could use a cheat search + a disassembler to find the addresses if need be
  16. Chaper 27 always seemed to drag on forever and bored me to tears because there are so many enemies and not anything really interesting going on
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