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Shaky Jones

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  1. 41 free damage? The hell is this, baby emblem? You're just handing us their heads on a plate. It's almost like I'm playing Sacred Stones over here! Crazy idea: Stop playing Badwick. This is proof that God is real, and you're in purgatory.
  2. Based off what I'm reading from the FE wiki, Maniac Jeigan will generally have 10 STR and lunatic 11 STR (they both obtain low decimals which I assume represents the likelihood of rolling up to 11/12). This means he'll usually have +1 STR, but then you factor in the additional +1 might from the newly obtained A rank on lances that increases his weapon affinity buffs, as lunatic gives all characters A ranks from the very start of the game, meaning he'll have +2 total might added to his attack (I'll go over exactly what each weapon rank bonuses give each type, but generally, most weapons gain +1 might at C, and another at A, with 2 exceptions). Not only that, but units who have A rank on a given weapon type and use said type in combat while having the weapon triangle advantage, they'll gain a +1 might buff they otherwise would not have gotten, making enemies gaining the advantage noticeably worse for lunatic early game (same applies for fe11 h5). While insignificant to a tankier Kris, this can easily make or break your survivability when you're a peg Kris with 18 and 5 def (vanilla Kris with no trait buffs), or mage Kris with 2 defense. In fact, a mage Kris with no defensive base stat increases will literally be unable to survive a counterattack with a vuln usage, as Jeigan will have 16 attack on lunatic (11 STR + 3 might jav + 2 might A rank lance bonus), meaning your 2 DEF Kris with 18 HP will take 14 damage, and when you use a vuln to recover, you'll go from 4 to 14 HP, still getting killed the following enemy phase. If you need to use 2 vulneraries just to counter 1 additional time, you know you're not getting past the senile. Myrm Kris would also need to deal with the +1 damage bonus the enemy receives, so that's essentially +3 might from maniac, and her measly 4 base defense isn't going be enough to let vulneraries heal up the damage that ol man Jenkins can dish out. Not only that, but I didn't yet mention that you'd also be losing 1 might from your sword attack with Jeigan's A rank lance bonus dealt with because of lunatic mode. At the very least, myrm Kris's default bases will always double Jeigan (he has 7 speed in both maniac and lunatic), but the minimal 5 base STR combined with the pitiful 5 might iron sword - the weapon triangle disadvantage penalty means you're not going to 2RKO him, not unless you gave Kris the Orphan's child +2 base STR bonus. While technically, peg Kris can survive through and kill Jeigan on lunatic with the 3 given vulns, you still need to account for the initial lancer, who's likely going to chip away at you once. That one attack will likely be all that's needed to screw you over. A unit like Peg Kris needs to hit Jeigan 4 times to kill him. 3 times would need to be from counter damage, and the 4th right when you've ran out of vulns and you gotta deal the finishing blow now. Chances are, this moment is why they gave you a 2nd vulnerary on reverse lunatic. You can't initiate combat, at least not without getting hit first. But that doesn't resolve the possibility of the first enemy's strike leaving your HO low enough to where you already have to use up one of your very limited heals. HP wise, Jeigan and solider #5 are laregely the same. Defense doesn't change. It's mostly the +2 attack that does you in. Honestly, a separate post could and probably should be made about this. It's interesting to analyze, but it unfortunately gives people more reason to shit on FE12. Damn. Hey, you used Frost too. You're also an expert now. Lunatic mode in FE12 is very interesting given how stats and caps work for this game. Naturally, they can't afford to just do stat bloat emblem like Awakening or 3 Houses. The game would be unbeatable, or least become a pure Kris solo. Stat wise, the game is nearly identical. Most stats are increased only by 1, with the prologue sometimes being exactly the same or lategame enemies gaining +2 to a stat, but these increases are incredibly minor compared to the jump between that of normal and hard or hard and maniac, or most difficulties in the series really. Instead, the game will use various other means to tweak the game into forcing experienced players to play certain maps differently than they normally might have or even could've. The most plain and noticeable change is thst all enemies begin to use silver weapons as early as chapter 1. The moment the game begins, all enemies will use either silver weapons, or ranged/effective weapons that have been forged, with the ladder essentially being given stats of a silver weapon. This assures that the one "stat" that has been significantly increased is the one that causes the biggest threat to the player's survivability without changing how difficult it is to kill said threat (no massive defense or speed/avoid increase). The same can be said for FE11 H5 adding silvers as early as ch10 over just giving enemies +3 to all stats. You'll also need to factor in the weapon rank bonuses as well as the potential weapon triangle buffs that the newly obtained A ranks will cause, so enemies can deal up to 6 more damage than on maniac, becoming a major factor in early game lunatic, although I'd say becomes somewhat irrelevant throughout the later half from personal experience. Chapter 1 and 2 will actually play a huge role in how I'll explain the impact of just how much the damage in the early can change the game or leave things relatively similar from maniac. Generally, I'd say the might increase, while more dangerous and unfriendly to enemy phase strats, is not what makes lunatic mode hard. If you can handle the aggressiveness of maniac, the silvers won't be all too much to worry over. What makes the game harder is all the little things the game will change behind your back, almost personally customizing each map to screw you over in some way that you didn't experience in your maniac run, or removing gameplay items or elements that normally was your crutch for getting past a hard chapter. For instance, no silver card. Ever. No warp staff. Unlucky. Drill grounds? No more HP recovery between rounds. Boss abuse? Xp is removed after enough chip attacks. In chapter 4, the first wave of reinforcements in the forts of the sand in front of you appear almost immediately, at turn fricken 2. The enemies that surround Ogma and co become aggressive as early as turn 3. Chapter 5 changes Jeorge's sniper squad AI to attack you the moment you are within their line of sight instead of being right next to them. Not only that, but the chapter also adds a dracoknight in the middle of the map, covering the range not occupied by said sniper squad, forcing you to aggro him to to avoid death by firing sqaud, only doing so will aggro all the western wyverns that normally stay in place until you're near the village. Not only that, but even then, they also screw you over by moving Rickard 1 space up, just so you can't reach him with Julian on turn 1. You can't say they didn't plan this difficulty out. Is it fun? Only if you're incredibly masochistic, but I certainly respect it more than 3 Houses adding ambush spawns to a game clearly not designed around it. The difficulty aspects of this game is a major reaosn why I wanted to make this post, and I will be covering how these maps play out in both maniac and lunatic to give different perspectives to how the map was revamped to accommodate for different types of skilled players, something I very much look forward to nerding out over, so keep an eye on that if you're still curious about just how different lunatic can be. I was gonna go in depth about this in the chapter 1 post itself, but now I'm probably just gonna make that post tomorrow lol. At least I can make it shorter though. Keep it related to the chapter at hand. To answer your question, yes. There's a big difference, and stronger enemies have almost nothing to do with it.
  3. On normal mode, you get nothing. On hard through lunatic, you get 1 set of vulns. Only on reverse lunatic do you get 2 vulns. For those that enjoy playing on regular lunatic, it is very much still possible to get screwed out of Judge Jeigan. As much as I'd like to be among the fe12 council that knows every possible Kris outcome to tell you whether any form of maniac Kris gets screwed over without optimal traits, I mostly pick the same 3 classes, or ignore Kris entirely. But as someone that usually plays regular lunatic, I always have to deal with the fear of literally getting stuck on p1 just because I didn't do armor Kris this time. Heck, I once saw an fe12 lunatic blind LP on YouTube and the poor fella got stuck because they wanted peg Kris and of course they're not gonna know how the trait system works. I dont really count this as such because let's be real. Most dsfe players spam start the second a cutscene appears. I remember Lumel and Toras from their interesting portraits that I constantly see every run, as well as how they play into the maps themselves (10 range early draco and ballistacian who knows geometry). Boss quotes can be memorable too, but admittedly this portrait and just being a birgand in a brigand map makes him very forgettable. At least Gazzak and Gomer looked cool. I havent played the prologue with animations on in so long, I dont remember if previous bosses had boss music or not because they're "le good guys". That also doesn't help. Most bosses are Fe11 pals, and p8 features the important oc. P5 just has an unused unit data face looking like a default image for any brigand in modern FE.
  4. Map design is basically my number 1 concern when it comes to FE. Bad maps are the biggest red flag in my relationships with this franchise that my therapist keeps telling me to stop getting back together with. SoV doesn't have good maps, I automatically hate it. CQ has great maps, I automatically ask for its hand in marriage. TRS had a great story, cast of characters, decent music, and lots of cool worldbuilding elements and events that add replay value, but the maps were Gaiden 2, so I disposed the body and the family never got to mourn their death properly. However, I consider 2 games in the series to have a very mixed set of maps when it comes to quality: New Mystery and Thracia. I'd best describe the overall map design of these two games to be that of "high highs and low lows". I've only played Thracia once though, so we're not talking about that. FE12 time. In case you can't read the words under my profile, my favorite FE game is FE12, and I constantly replay this game, basically every other month. That said, there's so many times where I go "ugh, not this map...". So I'm challenging myself to dissect and figure out just how many maps in this game are doo doo horse manure. Am I being a hypocrite again? Answer: Ruben infected me. I am the Lord of Cord. Reviewing and ranking every single map in this game would take up way too much of my time and space for a single post, so I'll break it down into multiple posts throughout this thread. You can comment how much a certain map caused you grief and misery to convince me to lower whatever number I gave it from 1 to 10, and I'll most likely reply with "skill issue" and rank you out of 10. I hate that I have to say this, but 5 is average, 7 is good, 3 is bad, 9 is one of the best in the series, and 1 is Blazing Blade. I'll go into this with the mindset of both maniac and lunatic mode in mind, as certain maps will have specific lunatic only changes that drastically change the way the map can be played. I'll use images primarily from FE WOD (except for first 2 prologues), as it shows decent images of FE12 maps on lunatic with occasional boxes made to signify certain reinforcement triggers, so thanks to that site for actually caring about this game. I play on a real DS. No way I'm screenshotting my own gameplay. I will not assume the player is aiming for a decent turn count, but instead a run in which they want every chest and all units recruited, as that's how most of my runs tend to go. I'll factor in mind the potential changes of the map if the player chooses to omit saving everybody for a significantly less frustrating or tedious time completing certain maps and am open to suggestions to potential ways to view the map dependent on certain teams the player might have, but if you're not using pirate Wrys, you are playing the game wrong. Part 1: Prologue 1-8 This part will likely be a waste of time, as no matter what I say, replies will most likely be "prologue le bad". Part 1 Rating: 6/10 First post will likely be scuffed and not very informative or in depth of anything major, as I mostly just want to get into the main game already. There's only so much to say about such small maps past "enemies are strong, so block effectively and play aggressive". I'd love to get into the nitty gritty of enemy stats and positioning per chapter and how reclasses can let you tackle certain challenges alongside the plethora of possible ways enemies could approach you depending on when and how you aggro'd them, and on which difficulty you're playing. There's only so much to discuss with prologue stats, as other than using armor Kris or getting Ryan past getting doubled threshold for the 2nd half of prologue, the precise stats aren't too significant. Most units won't get doubled. Athena and Ogma double. The enemies hit hard. The maps are small. Simple as. I suppose I can mention Caeda getting 1 speed letting her double the p7 mrym or 2 speed growths can let her double most p8 thieves on L, but it's not the biggest deal in the world. We need to reach Arran already. Might eventually add tier list rankings alongside ratings to eventually make a map tier list. Depends on how much I care to revive Serenes. I'm sick as Kaga rn. I really don't have much to do rn.
  5. Its funny when Kaga's tryna tell me Julia can't hold a candle to Yoda and Shigen and her stats literally surpassed Yoda by ch30.
  6. Why are you so focused on Julia? Don't women get enough attention in this damned site? He was cool. I can't wait for nobody to be referenced in Berwick due to the lawsuit. I totally didn't completely waste my time playing this game! I don't remember enough teehee lore to recall who's the Berwick shills and Berwick Bully.
  7. There's no such thing as high investment units or any of that funky stuff. It's simply "based" or "cringe". Frost is based. Tiki is cringe. Simple as. From a literal definition, high investment would simply imply that it takes a lot of effort to get them to work should the player really like their portrait and/or personality. However when I refer to someone as such, and how I believe others should see it, a high investment unit is someone who can outshine above a majority of others when invested to upon reaching the lategame. Otherwise, you'd just call them shit. This plays into how well an FE game manages to balance units, which is usually hot garbage. Ests in Kaga FE can be a decent unit given how hard it is to get good level ups in that game. Not spectacular, but decent. Investment is obviously required, but given how these games generally aren't too difficult, it's not much of a challenge for her to catch up. Other units might be able to get said kills, but they're just gonna get +skl again. Maybe a better example would be Dyute (Delthea) in Gaiden. That game is the definition of blank growth emblem. It also helps that when you get her, you've obtained the busted angel ring that doubles growth gains, something a lot of Alm's army were level-ing up without. Of course there's people like Lachesis in FE4, who's one of the few units who has access to a completely busted master class once trained to lvl 20, even if it takes effort otherwise fulfilled by Sigurd being Sigurd. One of the best examples of a high investment unit to me would actually be Leonie from Tear Ring Saga. Her bases are rather low, and given she begins right on Runan's route with some tanky enemies and in a game generally where enemies can appear by the dozen, giving her kills as an archer does take some degree of dedication. However, doing so wouldn't just lead to her being on par with other units, but will completely decimate them. Aside from having a really nice set of skills like paragon and luna, she's also one of the only units in the game to have a move growth, so she won't just be another archer in your team, and that's assuming you actually managed to cap a guy like Ruka. I personally ended up not liking the game overall, but I do think unit balance was done really well in that game. Most units had their nieche. Another thing that I think is really important about growth units in old FE is that Kaga generally would make these with the idea of being replacement units for dead guys, not another addition to your full army. It's super common to look at Est units and go "Why would I use them? I have my full team here". Kaga's answer would most likely be "They're here in case you lost your full team but you keep resetting like a filthy casual." Dyute and Lachesis are likely exceptions, but for the most part, even with skills and good growths in a game otherwise lacking of such, the idea was primarily to provide the player with opportunities to ensure a team is available for endgame even if you were choosing to never reload upon losing allies. Sure, you could just add prepromotes with stats serviceable to the joining time every 2 chapters, but that would get boring and repetitive very quickly. They're likely supposed to be a unique, more fun kind of unit than when trained, can absolutely demolish for the sake of it, even if the payoff is for a short time. Just have fun dammit. FE12 Est is the opposite of everything good about high investment units. In this game, everyone is going to be capped by now. She provides nothing other than being part of a triangle attack that nobody uses. It's not even locked to her squad in this game. In almost any difficulty, she's getting eviscerated. I've used her about 6 times now, and her stats will be that of "max str/spd unit +11" only with less HP and DEF. I still enjoy using her on H4, mostly to piss off elitists and to say I could, but there's no way I could recommend her to someone. If the player in question likes growth units, use literally anyone else. Abel has good growths. Sheema does. Freaking Tomas can pop off if you give him the ch17 draco kills. It's FE12. She will not stand out in any way other than being in a basic class, which honestly hurts her more given her inability to reclass into stuff like swordmaster or sniper for a while. It's so funny just how much she fails as an Est in this game despite literally being Est. I love it. Other FE's are still capable of doing investment units well, again either through skills or not having growth inflation, preferably both. If the game in question is difficult, prepromotes might fall off in the lategame, so completely ignoring investments and being a mega elitist will bite you back hard. The average player probably won't be able to handle FE6 ch21&22 with base Marcus, Zealott, and Echidna. Sometimes that capped magic Lilina can be just what you need. Shoblongoo's Conquest example is pretty good. If the lategame is difficult and the first half isn't too demanding, then powerful prepromotes wouldn't be the most important thing in the world, and investment units would be more helpful in the long run. That said, who cares? Use Frost. He's awesome. What do you mean? That's the game where you NEED Ewan and Amelia! How else will you overcome the biggest challenge of all? Not falling asleep from boredom. Meg is a great high investment unit. She's based. She's fun. You can use bexp strats to basically guarantee her capping. Good meme unit. Fiona.....no she's just terrible. Poor Pelleas being in the same category as Lyre. Guess that's better than the alternative... How do you do fellow Frost man? At least Bantu has his thing of using unique stones in FE12. With the magic stone, you can completely negate all magic damage, which is insanely busted in higher difficulties if used properly. This doesn't make him good int he slightest, but at least I can definitely say he isn't the worst unit in the series. That would be Sophia. If I need to constantly invest in prepromotes and Jeigans to have them lategame viable, are they actually bad units? Checkmate elitists. If you say "but early game", Cord.
  8. Just beat Tear Ring Saga. Here's my ranking of it: It has one good map. It automatically beats SoV and Genealogy. Bravo Kaga. D+ tier. If Berwick isn't at least a B tier, I'm going to make bulls go extinct. My TRS Final Team (Excluding Healers): Decent story, great characters, comedy gold, Eugen, fun weapon and unit set, comfy graphics, awful map design, pathetic enemy gameplay design. The game sucks. Moral of the story: For God's sake, when you make a strategy game, prioritize making a strategy game!!! Time to finish RD randomizer, and perhaps after that I'll tackle Kaga's next experiment: Badwick Stupid.
  9. Well I'm glad nobody seems to disagree with me. They just think I'm petty, which I very much am. Yeah, figured that'd be the case. But why the heck are they called that? Glorious ascension makes sense. Infernal Truth, Elder Revelation, I can see the correlation. But why thunder axe, blazing blade, and blizzard spear? Their weapons don't project anything of the sort. Were they made using instruments within the chapters you find them in? Is Maltet made from ice? Armads is especially confusing because again, there's no link to thunder in the chapter 12x. There has to be a reason I'm missing here. Is it really "just because"? I have to know, FE6! Of course.... Smash Brothers.... I still stand by naming the game Fire Emblem due to being the first of the west to be an awful idea. I'd also mention that making the games sound similar is still very unnecessary and could be lead to further confusion down the road, but perhaps IS blamed the title of Thracia 776 for selling so poorly. It's because Kaga Kaga'd too Kaga. Either way, I probably should've made it more clear that the main idea of the post, besides ranting about thing I don't like, was mainly meant to point out why what they went with was illogical and counterintuitive in comparison to the rest of the series, not asking why Blazing Blade. I know why. It's pretty obvious. "It looks cool" and "Duology" as you say. It's a very simple way to make a title, and I just think they should've tried harder to make something that was unique to the game and actually made sense. It feels lazy and hashed out just to capitalize off the success of Roy's existence, just like 3 Hopes. An apt description. Linking this with what I'm saying to ARMADS, I very much enjoy over-analyzing titles and covers for most things. You don't judge a book solely by its cover, but you sure can appreciate one when it's done right. I was gonna do a full ranking of every title in Fire Emblem, but this became so long, that it had to become its own post. I always loved the distinction that despite the series being called Fire Emblem, FE3 is called "Mystery of the Emblem", as it actually relates to the emblem itself and gives it lore. FE1 obviously does the same to a slightly lesser extent than Book 2, but the game being in 2 books with 1 included essentially ties Archanea together as "the one with the actual Fire Emblem" and the presentation during the intro sequence is one of my favorites in almost any game. This stuff alone already made it much easier for me to enjoy starting my journey through FE3, which was luckily supported by book 2 actually having decent gameplay and maps (Sorry SoV, no amount of presentation can fix your maps). I've already brought up how FE1 and FE6 work. Sacred Stones obviously fits. Thracia's a nice title too imo based off what I said about the intrigue of expanding the worldbuilding of Jugdral, and the timestamp of 776 could inform fans of how the game is a midquel, although I don't know how many people actually remember the years FE4 takes place in. Path of Radiance.... "Ike, in order to obtain the Ragnell to vanquish the Black Knight, you must go through the Path of Radiance." "What is this, some kinda Alm's trials?" "Who the fuck is Alm?" PoR and RD are done better because at least the titles are distinct enough while still having something in common. It'd be more like the problem with FE7 if you called FE10 "Wrath of Radiance". Seriously, I couldn't have been the only guy who couldn't stop confusing these games together. Making the lords look and play identical certainly didn't do any favors... Well given the paragraphs of words words words above meant to justify why I do think it makes the title awful, all I can say here is agree to disagree. We all play Hector mode man. Nobody sees Eliwood as the lord, not even IS! I'll say it a million times. Give Lyn the Durandal and let Eilwood use his lance rank that he has in FE6 for Maltet so you could have the weapon triangle set of FE6 regalia. Although chances are, an FE7 remake will just give Lyn the Mulagir. It's literally her Engage weapon. Well that's why I believe a perfect title would've primarily focused on referencing there being multiple lords in this game, rather than just based off weapons. Whatever simple and marketable reasons they have to suggest otherwise doesn't provide as much care and passion for the game they're adding to this this franchise with varying narratives (insert laugh track) and gameplay elements. That's why I think Jotari's "Scions of Lycia" works really well. It still has something in it that involves Elibe while doing what Thracia does AND it indirectly references 2 of the 3 lords. Of course, I suppose that won't get too much attention of Smash fans, who will just see Blazing Blade and go "That's his B attack!", aka clickbaiting. How quaint. You wanna know what else me and Soren have in common? We're both raging raci- Well at does kind of fail on that front too by having the exact same Acronym as it's predecessor >.> Yeah what he said. Yes, that was one of my first suggestions. I'm really liking Scions of Lycia though. I honestly don't think anyone will top that. Heck, whoever makes the next "FE7 rebalance" should call it that. Listen to yourself! Blabla? BLABLA!? That's the worst form of an FE title I've ever heard! You can't even use BB as an acronym! That's how bad it is! Blabla. How fitting. Bla bla bla, shut yo prequal ass up. So what if I trade Armads to every axe user in FE6? Does that mean they're all doomed to die miserable deaths? Sure ain't what their endings told me! I can keep going all day Ping. Do not underestimate how petty I can get. vs BreBad "This one has dragons in it". Nooo....
  10. You can keep the crown. My main hatred is for FE4 anyways. I understand where you're coming from. Really, I do. Counterpoint: 3 Houses fans. It's the Shaky Special. Comes with the package. Hey, thanks for being the first person to actually have suggestions for this travesty of a game title. They already seem way better than most of the basic ideas I threw out. Let's see what you got. We all do love the Black Fang, although wouldn't this be similar to calling an FE games based off their elite squadron of generals like FE Riders of Daein or FE 4 Thousand Hounds? I feel like there has to be a little more to it than just a reference to the Black Fang, as they aren't the pivotal conflict. Maybe it'd work more if that one place was called Death Isle so you could have it reference 2 very important aspects of the game, and Fangs of Dread doesn't sound quite right to me. I mean honestly that works. Only issue I could really see is that it'd stand out a little due to no other FE game directly using the name of a location within the nation of its given setting. Harry Potter and the Isle of Dread. This is just IS getting back at Kaga for making a carbon copy of FE with TRS. Gottem. Okay okay. That, that's just awesome. This one wins. I love that title. It has the pizazz. It highlights the relevance of Lycia around FE7, tying the involvement of Hector and Eliwood's nation together (Lyn was a secondary lord to them and her mode could literally be skipped in Japan if you had an FE6 save file, so having her be strictly referenced in the title isn't a necessity). This wouldn't be the first time the series would mention important figureheads as scions. It uses the name of a previously established nation of the previous game as to entice fans of expanded worldbuilding, much like for Thracia. I think you diddled the riddle! This one also has its perks, but let's be honest. Fire Emblem has ruined the word fate, and every time I hear it now, I want to drown myself in an ocean's gray waves. Of course. Hector's famous S rank swords. How could I forget? Hey, those were far better than whatever I could've come up with, except the Druid of Alzheimer's of course. Too bad we both lost to Swordy Lordies.
  11. I've ranted many times about FE7, the title being among one of many things that baffles me. Blazing Blade, or at least I think it's Blazing Blade? Maybe it's Sword. That's the description for FE7 here in Serenes, aka Fire Emblem. Great. Don't even try to create a title! This won't confuse new players down the line! First of all, why is it even called Blazing? Well the only possible answer is that the chapter where you get the Durandel in Binding Blade is referred to as that, and I don't get that either! Sure, the chapter has fire in it, but you don't see the blade go up in flames like you do with, I dunno, the Binding Blade. There's no thunder gimmick with the Lightning Axe, so what gives? Whatever, it's probably some spirit of the previous user lore that I'm unaware of, but I can't find anything about it on the wiki. Unlucky. That's not the primary concern. No, the real fiddle me riddle is "why is this game named after the main weapon at all?", which also leads into a secondary question: "Can you even call the Durandel the main weapon?". With Shadow Dragon and the Title that is Way Too Long, the blade of light that I omitted for the sake of a crappy joke, which as we all know is the falchion, plays a pretty important role in Marth's journey. It's quite important to his kingdom, and he searches for it much earlier than in endgame. Granted, he fails to find it and only receives it during the penultimate chapter, but when you do get it, you feel like a Seth. All non dragons straight up cannot damage Marth, leaving the stupid AI that always targets him into being target practice for the next Excelblem steam, and actual manaketes will just get obliterated by the dragon slaying tooth. The hype built up around the sword really pulls off as now you feel the culmination of your efforts rewarding you with what you can use to decimate your way into reaching and defeating the seemingly undefeatable Earth Dragon Medeus. You can certainly kill him without it, but it's really difficult and requires the best of the best. The Binding Blade is similar to where as long as you don't get the bad ending, you get a few chapters to use it, and it's incredibly powerful. It's one of the only times you'll ever see Roy actually being your boy, which really shows how legendary this weapon really is. A ton of manaketes are present in the penultimate chapter of the good ending, and the Binding Blade sweeps. It's really stupid that the thing only has 20 uses though. Come on. Even story wise, it plays a major role in being combined with the other weapons to reveal the truth about yada yada good ending stuff and is of course encouraged to be used to not kill off dragon girl that is now way too popular in Heroes and I fear will impact how she is used in an FE6 remake. Of course, I kill her anyways. Bartre gaming and all that, but the point still stands. Those games deserve to have the legendary weapon be what the title tells the player about. Then FE7 happens. How long do you use the weapon for? One chapter. Just endgame. How strong is it? Arguably worse than a brave sword. Who's it effective against? One enemy. How much hope does it give you for slaying what lies at the end? Eliwood doesn't know. The final boss just showed up unexpectedly. Really, the only thing it accomplished was: There have been multiple runs where me or people I know straight up never use the darn thing! Why even bother!? And if I've learned anything about FE7 players, it's that nobody plays Eliwood mode after their first run. In other words, the Durandel doesn't even matter in your eyes! You still get the thing, but based off the lord you've been following, you're more excited about Armads, but the game isn't called Fire Emblem: Fire Dragon and Axe of Lightning, is it!? Why would you name the game after one protag legendary weapon in the game where there's more than one!? I don't get it! That seems so obvious! It's like if FE16 was named after only one route instead of "3 Houses" to signify....4 routes. Man IS sucks with titles. Given how the game's main thing that has it stand out both on a gameplay perspective and narratively speaking is the fact that there are essentially 3 protagonists, why not name the game after something that tells you of that, and while we're on this subject, why not make Eliwood use lances like he does in FE6 to fully utilize the weapon triangle!?!? Making him a carbon copy of Roy isn't clever. It's lazy! He could've been the first Ephraim lance lord. Were they THAT set on making the weapon the title of the game that they didn't do it because FE Maltet sounds dumb? Heck, most people who haven't played 6 will see the title and assume that the Durandel shoots out fire, and then gets disappointed when it doesn't. I sure was disappointed when I first played this game a decade ago! I don't even remember what the fire chapter looks like anymore, because we all just do Hector now, and even that's the one in Engage. Hector and Lyn are chosen over Eliwood, the guy who's supposedly the only one whose weapon is worthy of the title. The significance of the Durandel falls flat even from a pure story perspective. It's not like you're tearing manaketes left and right to get to Nergal, and Nergal doesn't take dragon effective damage, so you going out of your way to obtain the Durandel would've been the same as taking a gaiden map detour to get a brave axe for Hector. There's no family generation thing like with the falchion, nor is it one of the most powerful weapons of the regalia of Elibe with its own story of sealing to stand out from the rest. It's just a demotion, and you're only getting that and the Armads because "there is no time!". Squadala! We are off! It could've been any weapon really. You just want something strong. Too bad Eliwood was just another swordie. I suppose there was the fear of "what if he opens the gate before we make it!?", but I thought in basically every scenario that wasn't coincidentally where it barely opens right when they arrive and can be closed with the help of terrible plot device removing most of the few dragons that slip out because apparently the weapons made to kill dragons can't kill dragons would've ended in certain doom. Admittedly, it's been too long since I've played FE7 so I'm not 100% certain how the game convinces you that you NEED the Durandel in particular, if at all. Perhaps I'm missing critical information about the Durandel actually being the keyblade from Kingdom Hearts and it was used to seal away the Door to Dragons, but from what info I'm willing to gather online, Athos really just got faceless boy to destroy the seal because 22 might lmao. And now we talk about fighting the "final boss". Let's be real. We all just Athos luna it nowadays. The "Blazing Blade" is not the weapon you use. It's just one of them. The Armads can be used. The Sol Katti can arguably be used. Athos can be used. With my history of bad Eliwoods, it's actually rare for me to use the Durandel on the final boss. It feels unnecessary, but nope, it's still the title of the game. When I think of games where I don't even bother to use the legendary weapon, I think of FE11, which is funny, because that's the remake that omitted the "blade of light" part! It's like they knew no one would trade off the starsphere for it, so they just didn't bother! I don't even know if that was the intentional reason, but that just makes this post all the funnier. Freaking Path of Radiance would be a more fitting title to use the weapon as the name of the game! It'd probably be called The Twin Blades or something. Just copy the boxart of MGS Twin Snakes while you're at it. Maybe you could be simple and just call it "FE Dragon's Gate" or "FE Quintessence" (as much as I hate the premise of it) or "FE Druid of Alzheimer's" or even "FE Trust Nobody" because I sure can't trust the people who made this game to make competent choices making their game! Most of these titles kinda suck, I know, but honestly I mostly just say this just so I'm not told "well if you can't think of anything, then it's clearly the right name" because I hate that argument. But it's also because I really think just about anything is better than "Blazing Weapon". That and in order for there to be any kind of possible ongoing thread discussion here, I need to follow this up with "What do you guys think the game should've been called?". The only thing more sad than "Blazing Blade" is well, nothing. OH WAIT... At least try to give the game a name in English! It's not like FE1 was just called "Fire Emblem" and nothing else! It's not an obligation to just call something by the base title to signify that it's the first of the series to a specific part of the world. You're just creating confusion to future mentions of the game! Now we just have this game here on Serenes called "Fire Emblem" as the 7th Fire Emblem. Yeah, by the time you're stuck in this hell, you probably know now and just accept it, but I sure as heck was super confused getting into FE when it came to Elibe. I was sometimes even getting FE6 and FE7 confused together (Is 7 blazing or binding? 6 does have the fire sword after all. Why even make the games sound similar when this doesn't apply to any other FE game sequel/midquel/prequel nonsense?), but I still preferred calling FE7 that over just FE. That would've made more sense as a title for FE11, just so people knew their basic shipping-less game was based off the first game (not saying I want that to be the title). It's not like the fire emblem is THAT integral to the plot. Yes, I know the whole Bern plot, and you can argue that without getting the fire emblem, you would've been boned, but it sure isn't big enough a role that it should be all the title is. You're not carrying it all game like Marth or held onto by Guinevere in FE6. It's just....dude I am just yapping at this point, but I can't help but feel the need to become Dr Ranty Bones when I think about how this game made a crappy title for itself TWICE! Tl;dr: They named their game "Blazing Blade" just to have the duology be Blade games, and it's f**king stupid. And the worst part is that this game is unironically a better choice for the title of "3 Hopes" than 3 Hopes.
  12. If it means anything, I always appreciate your snarky remarks on mega company.
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