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Ema Skye

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Everything posted by Ema Skye

  1. Just finished reading through this thread and I have one conclusion. This is shaping up to be the best FE game ever made. It fixes literally every "mistake" Awakening and Fates did, and the result is excellent. Will definitely be picking a copy (or 10) up. If FE Switch learns anything from this game, I have high hopes.
  2. That has nothing to do with it. I'm not talking timelines. It's literally just the devs recognizing their previous work. They do it all the time.
  3. They're probably just references. Each of the towns in Zelda 2 shares its name with a sage from OoT. It's the same thing here.
  4. Where can I get the Fire Rod on the plateau?
  5. Elie is the best! It's downloading on my phone now.
  6. I actually find Calill to be the best mage in the game. Fire is the best type of magic and Rexflame is the best tome in the game. Soren is slow and frail for basically the entire game, and he'll never be a frontliner. Calill's durability is better (not by much, but it's better; it takes Soren 10 levels to match her base durability, and by then she has a massive speed lead) and she's capping speed early. The speed boost from Rexflame makes her the best endgame mage as well. Though granted, the difference between them is like half a point.
  7. Enlighten us troglodytes on your Sanaki strategy then, please.
  8. Keep in mind this is for a low tier unit. Regarding biorhythm, what if Sanaki happens to be in high biorythym? Nosferatu's rank is honestly not a problem with how much this game hands you Arms Scrolls.
  9. It's actually fairly reliable for 4-3. Once Sanaki is in Resolve range, she's doubling everything. Getting her into said range is the hardest part, but it's still not hard. In Resolve range, the following options exist: - 36% Vantage, where the enemy is taking massive damage - 18% Flare, where the enemy is dead and Sanaki is out of Resolve range In the event that the enemy survives, or Vantage doesn't activate, you have 106 avoid. Enemy hit in 4-3 is generally around 150, meaning they have a 46% (~43% true). But what happens when Sanaki is out of Resolve range? ...put her back in it. It's not hard, and it actually synergizes well because the result is that she never dies (which is ironic given how low her defensive stats are). For this reason, I'd actually suggest giving her the Nosferatu tome from the base conversation. My preferred method for doing 4-3 is this Resolve strategy on both Sanaki and Micaiah, with Haar and Sigrun to clean up the scraps. This lets me send more fliers to Tibarn's team, where they're more appreciated given how much terrain they deal with.
  10. If it was a Muslim ban, Saudi Arabia would've been on the list.
  11. It's a country ban. Nowhere in the official documents does it mention any form of religion. Condolences for the families. Like eclipse said, no place of quiet worship should have to deal with this. But damn, the media up here is sure quick to attribute this with Trump. There isn't any evidence (and likely won't be for a while), and the narrative pushing is strong with this one.
  12. I would argue Jill as well. The payoff is almost immediate. At the latest, she's paid for any investments by 3-6.
  13. That's also a small, and not representative, sample of the American population.
  14. Thankfully Trueblades have Wyrmslayers for your arbitrary rule (as Dheg has the highest defense in the game). Capped Str Edward with Wyrmslayer has 65 Attack on Dheg and doubles. This deals 30 damage to Dheg, without anything like Blood Tide or supports to impact it. For reference, 65 attack can only be reached with: - Urvan Boyd w/ +Attack support; doesn't double - any mage with Thoron/Rexbolt (though they get OHKOed in the process most of the time) - Caineghis/Giffca, but they don't double - Wyrmslayer Gold Knight/Marshall, though they don't double The opportunity cost of blessing a Wyrmslayer instead of Alondite/Vague Katti isn't even that high considering that physical defense is rather low in the final two maps given all of the magic enemies you fight.
  15. Ideas here FE1/3/11/12: Marth, Caeda, Minerva, Ogma, Navarre, Tiki FE2: Alm, Celica (DLC) FE4/5: Seliph, Leif (DLC) FE6: Roy, Lilina (DLC) FE7: Lyn, Eliwood, Hector (DLC) FE8: Eirika, Ephraim (DLC) FE9/10: Ike, Micaiah, Elincia (DLC) FE13: Chrom, Lissa, Frederick, Lucina, Gaius, Cordelia, Tharja, Owain, Severa, Inigo FE14: Corrin, Azura, Xander, Ryoma, Leo, Takumi, Hinoka, Camilla, Elise, Sakura Total Characters: 30
  16. And the 80% of the tower is also half of her availability. She's not bad on the desert if you throw Resolve on her.
  17. I love these topics. I feel like Edward is a bit too high, especially when compared to Nolan. I find Nolan to be more consistent because he's defensive by tanking, rather than by dodgetanking. I guess given all the resources you're giving him (largely Resolve), I can see the score justified though. When is he promoting for you?
  18. Javelin's may not be ideal but a) they're forgeable later on and b) they're still better than Wind Edges. Leo isn't even comparable and I don't know why you're forcing this comparison. Aran is a melee unit first and foremost, while leaving Leo on the front lines is just begging for him to get killed. If we're worried about single digit crit on a unit, I feel like there are better things to worry about. Most of our units are facing single digit crit in this chapter. It's not a big deal. If not having a personal weapon in Part 3 makes a unit bad (which it shouldn't), then you should be penalizing the rest of the DB for it, including Jill. You're overblowing the speed problem. Even if he does get doubled, he's still taking decently low damage because his defense is so high. Comparing 20/3 Aran and 20/3 Meg in 3-6 here: Meg: 35 HP/18 Str/5 Mag/15 Skl/21 Spe/20 Lck/18 Def/13 Res Aran: 33 HP/22 Str/3 Mag/22 Skl/16 Spe/11 Lck/22 Def/7 Res Tigers range from 16 to 18 AS in 3-6 and have between 32 and 41 Attack. So Aran takes 10 to 19 damage. Meg takes 14 to 23 damage. Cats range from 20 to 22 AS and have 22 to 29 Attack. Aran gets doubled and takes between 0 and 14 damage. Meg takes 4 to 11 damage. So while Aran is doubled here, he's still, on average, taking less damage than Meg. I feel like we've established at this point that Meg only gets good (relatively speaking) if we're babying her.
  19. Would rather have Ralph win the poll than Ike. Ike is my least favorite FE unit.
  20. Aran is a mediocre unit? That's a first. He's one of the most valuable foot units for the DBs. I would actually rank him over Zihark, as Swords are the worst weapon type in the game due to a lack of forgable 1-2 range. If we're comparing him to Meg of all unholy units, Aran's bases win or tie with Meg in everything except Magic (LOL) and Res (for the 10 mages you fight as the DB). Aran has decisive Speed, HP, Defense and Movement advantages over Meg, and they tie in the Strength. Not to mention that like Aran, Meg gets doubled by the tigers in her join map. If Aran is "mediocre", so are half of the characters in this game. If we want to talk growths, Aran's are still preferable. Meg wins speed, but Aran's growths make him a prime BEXP candidate, especially with how much BEXP the DBs get. Second tier Aran fixes all of his problems with BEXP, as once he hits Lv8, he's basically guaranteed speed (as Str/Skl/Def are capped). This isn't true for Meg, due to her caps. She's never in a prime position for BEXP to fix her problems, because her Strength growth is her second lowest growth (it beats Magic). Yes, Meg might double stuff. But her damage output makes her THE WEAKEST of the DB units when it comes to damage output, as she has the LOWEST attack growth and uses the WEAKEST weapons. Sure Meg might be better than Fiona or Lyre, but that's honestly not a compliment. It's like giving her a free pass because she's not total garbage, even though she's almost there. AND she always has to face counter attacks unless she decides to use a Wind Edge, which is a joke of a weapon (6 MT / 60 hit and unforgable is awful). "Meg's bases are bad because she joins late". She joins in the fifth map in a 50 map game! That's hardly late. "But Meg joins at Level 3, so she's not bad" Yeah sure, whatever. Any increased EXP she gets is honestly not noticeable, and we don't have a calculation to show just how much of an EXP gain she actually has. Not to mention all it does is make it more difficult to promote her, because she has so much EXP to gain. I still haven't seen anyone refute this argument. Yeah, if we're going to play the "Meg would be good if she joined earlier" argument, I'd like to suggest that Fiona would be much better if every map she was in didn't throw a middle finger at her horse. Then she'd actually be worth using, as mounted units are (surprise) really good in this game. Or, let's have Fiona join in Nolan's spot. Suddenly she's just as redeemable as this theorcrafted Meg. Like are we actually still having Meg debates in 2017? I thought for sure the last tier list made it abundantly clear that she was like the third/fourth worst unit in the game.
  21. Meg's bases aren't good for her level. Or an Armor Knight, the worst class in FE10 (or close to). If anything, it shows that her base level is bad. She's so far from promotion and she's never getting to it because she's got awful movement and bad stats. And those stats aren't getting fixed with BEXP because of her growths.
  22. Current Standings according to NoA's Twitter: Top 10 on both sides will be getting wallpapers. Source: https://twitter.com/NintendoAmerica/status/824421860142092289
  23. 15% less growth is insignificant when Nolan has 5 more base Strength and uses a stronger weapon type. Edward's speed lead is only 2 points and Nolan catches up quick because he's your best non-Sothe combat until for the first few chapters. Due to this, Nolan has an offensive advantage for basically the entirety of Part 1, that only grows throughout the part. The gap in attack is not insignificant, and the enemies that Edward does double are few, on hard mode at least.
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