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WanderingCommentator

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  1. You've been clickbaited! I don't actually have a problem with normal types on most levels. There needs to be a typing for the bidoofs and zizagoons of the world, and for some moves being normal type feels right. But, much like Regigigas, they look cool, but suck on a gameplay level; They don't factor into Pokemon's rock-paper-scissors dynamic at all. They have no super-effective moves, they do have weaknesses, and the only value I can see in them is that they make the other types look cooler. Which would be fine, if they weren't so useless.They need a new gimmick. Maybe they can learn a wider typing variety of moves compared to most pokemon. Giving all of them the evee/arcus treatment of type switching might be unfeasible, but they need to adapt or die stagnate. To clarify, I actually quite like the normal typing, just want to have a reason to choose them in a battle over literally any other type. And I don't see any way to change that. [As I'm writing this, I realize normal types actually have quite a few Pokemon with interesting gameplay styles, possible more so than other types. So my post still stands, the common normal types still need to rise up other bourgeoisie typings, but the normal type grouping has more going for it then I first thought] Examples of Good Normal types: pk4.webp pk3.webp pk2.webp Pk1.webp
  2. Just a internet traveler chiming in, but I feel like the trade function would hurt the game gameplay-wise. While it is a nice bit of characterization for each trainer, being able to buy a potion whenever necessary would get rid of one of the more interesting aspects of (early game) Pokemon, running out of healing items and pushing through a route or cave to get to a town. Honestly, all these features seem to benefit world building while axing challenge. Having a majority of NPC battles on route be optional may make more sense, but it gets rid of the gauntlets Pokemon is famous for: Where there's a cave, or a route, or a victorious road of some sort that the player needs whittle away at before pushing through to the end. For me, that's where a lot of the fun of Pokemon comes from. I'm a newer Pokemon player, so when I played Pokemon Red I appreciated how the rival wouldn't ask me before the battle if I was ready and "fixed all my Pokemon right up" before fighting. That's what I feel this feature would turn every trainer into. However, some of the features brought up in this post could certainly work if only accessible after a battle has occurred. I especially like the idea of re-challenging trainers already beaten. Perhaps like what Omega Ruby/Alpha Sapphire did, where some trainers would have leveled-up Pokemon that you could challenge again after becoming Pokemon Champion?
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