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Anterrilvraskannothdervos

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About Anterrilvraskannothdervos

  • Birthday 06/24/1988

Profile Information

  • Pronouns
    He/Him
  • Interests
    Blazing Sword is only my favorite because it introduced me to the series
  • Location
    United States of America

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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    Edelgard

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  1. The Somniel was interesting to explore at first but like the Academy from Three House it quickly becomes tiresome for me I've seen a similar sentiment echoed regarding the mini games and resource collection. My interest in playing fire emblem is the maps and character interactions, I don't need more mini games or pets to manage. (I have gacha games for that) I also wish resources generated would be collectible with button press either from the menu or talking to one npc (Heck just have a menu pop up at the end of the map to say the Somniel gather xyz resources from xyz generator) It's aesthetically cute to have all these choices of animals on the farm but I found it tedious after a few times having to pick up everything individually. Special shout out to the merchants that only let you buy one thing at a time. I THANK YOU, YOU'RE ALL SET _________________ The free DLC where we got the three locations to build extra support points was nice a nice feature, I like to see character conversations that are new with characters I'm not necessarily playing with if it strikes my fancy( a minor grumble at best since theres always youtube but i digress) Playing with the emblems just made me miss transformation units.(laguze, fox, wolf, taguels, manakete etc) I also veered away from most of the emblem paralogues, I get that its fan service to a certain degree but we can only have two skills total inherited so making us jump through a bunch of hoops and ladders to get one or two skills accessible feels incredibly silly when most of the skills at bond lvl 10 or lower are quite serviceable) (My opinion might change on this if I play Maddening but I probably won't since higher difficulties are usually just a convergence of extra enemies/stats) Summoning bond rings felt like end game grind kinda of thing that I didn't have any interest in pursuing especially when the currency for that I'd rather spend on skills I wanted and anything beyond that I felt was unsustainable to acquire. (I have not and probably will not rack up 300+ hours with this game like I did with Three Houses, I have around 60 hours at best and thats being gracious) I didn't like not being able to preview what a character looked like in a different class, sure I could have google it but the game could have just have easily shown it. The new way to gain weapon proficiency threw me off for a little bit(foolishly class Alear into a armor knight to get armor profiency with a second seal lololol) I appreciated the flexibility they offered in allowing a class to use any weapon they were skilled in that class instead of locking them out based on a class restriction. I didn't pay much attention to any ones personal skills probably because Ive only played on hard. When building a team for a playthrough im amazed at how quickly later recruits can replace earlier character despite investment in them. (your still the best archer in my heart Etie) Donations Really the only thing I was interested in was the extra costumes but even those were kinda of a letdown to me. The well is a nice feature but I'm someone who'd rather sell something I don't need than gamble on something but this is a nice feature for a lot of players. I don't remember which stat it was but when on a map it wouldn't let you look at certain feature of a weapon with some crazy menu juggling. I didn't quite grasp BUILD initially I wasn't sure how much it affected the doubling calculation if I had a weapon heavier than a character build. Smash feels really niche but could be a really interesting mechanic if they hit better. Infinite hit weapon were also nice to see. I hate not seeing what I'm going to forge a weapon into if I exceed a threshold, I feel like I shouldnt have to google "BEST FORGING STRAS" on the internet if the game would just let me know what my weapon is going to evolve into especially when my resources are limited upgrading, especially if i don't know I need a dog farm. I don't like how they hid the internal level of a character, I need to know if I'm wasting my time in a base class or if I need to soak up every single level possible in the class I start in before promote someone. Antitoxin... WOW healing and curing poison!? WOW 10/10 item I'm not a person who uses a bunch of staffs normally but I really appreciate this quality of life change, vulnernies healing 15, elixirs healing 30(sure they got nerfed but we have more ways to heal than just spending a turn chugging an elixir) Staff users have more important jobs to get done than JUST healing poison(so many options!) I felt like a lot of S Rank weapons I got later in the game didn't compare to forged weapons I was already using and just kinda took up space in my convoy mocking me. (I'm kinda of a boring player that would rather have a generic stat buff that a interesting ability if I feel the gameplay is too slow but there are always exceptions I find) Engravings are a neat idea and a way to expanding the blacksmith beyond refing +X I feel like this game didn't have to ration advanced class seals like it did so early on I had quite a few active characters that could have been promoted instead of waiting around to promote them and thats without grinding anything which is frustrating in a game that wants you promote ASAP The sub types for classes were neat that kinda fleshed out their roles, people that can back you up in a assault, were better alone in terrain, could hit you through terrain etc. I was glad to see movement shenanigan's somewhat toned down compared to three houses.(stride wyvern lord yolo) I didn't mind resurrection stones, I felt like it helped bosses not be trivialized by incredible 1 shot kill damage I hope to see a more in depth world building in the next entry on the level of three houses but more mechanics from engage. Ah before I forget in the free update letting us inherit skills from the arena is nice but they could go further, let me spend the fragments I want for the skill in a menu and immediately go into that bond conversation(if necessary this could have been a optional things with have trivial most of the two line exchanges are) without having to navigate extra menus, or do a fight that doesn't have any consequence on the end result.
  2. Now this is the DLC i've been waiting for, I really wasn't interested in extra emblems, but this! This I need to play!!! The Four Winds hahaha It was nice to see SOMEONE turn into the cobra dragon
  3. I've always imagined being able to use public transportation/riding a bike/ or walking to work but sadly it just doesn't exist for me, my place of work is over 30 miles away; there is no public transportation available to me to get me to work let alone provide me with a avenue to acquire groceries or have access to other services. Not needing a car is just a fairy tale for me unfortunately so I have to deal with buying gas, license updates, maintenance, insurance, inspections and registration(contributing to the death of the human race and everything living on our planet). The places I could conceivably work at with walking or biking distance are mostly fast food places(not a living wage) and moving to a new place?, we rent someone old grandma's place for less than half of what other places would charge. Down the street a 2 bed 1 bath 1,300 USD a month! Apartments shockingly costing more than that and all of these new housing development start at 250k and skyrocket over that My partner and I did a loan search and we would only get a loan of under 60k even though we have a credit score of 799. We make do with the situation we live in, unfortunately the "good ol US of A" is very divergent to its detriment in certain regards.
  4. Thank you for your efforts in rating every fire emblem game(to date) I got to live a bit vicariously through you in the games I never played in this series. I hope you get to have a nice break before the next game. I am curious to see what they do for the next games FE3H was very ambitious I hope the next game is much more polished. I put in around 400 hours into this game, (playing each route twice to the end) its by far the most time I've spent on one fire emblem game. I do not enjoy fishing mini games and I definitely skipped most monastery phases on later play throughs, only playing on hard or normal with a small group of characters. After an initial play through of most later titles after the GBA series I found my self relying on web posted tier lists for suggestions on what character to use unless i took a liking to a character immediately. I don't think ill ever enjoy FE8 as much as FE7 I always went back to 7 for a spell, FE8 felt hollow in comparison though I suppose the game felt longer by comparison to me and involved. Though I don't think I could articulate why years later. I played Conquest because my partner liked the Birthright characters more I did appreciate the challenges that Conquest present, I had to restart so many times before chapter 10 in that game before I decided on a team composition I really liked. But Hinoka will always be my favorite of the Hoshidans (even though my nickname at work was red lobster). I really detested how long the end game was to defeat Takumi as the final boss with its 2 part no saving after battle requirements. Awakening was a fun game but eventually it turned into let me solo everything with 1 character paired with another character game. There were a lot of story elements to fire emblem that I guess you could say I took for granted and only looked at face value as was contingent to the game's narrative in question. There were several points were i would be like "wow I didn't think of that or see how terrible that actual would be in reality". This isn't also entirely to Alastor but to others as well who contributed their thoughts and insights to the games in the series. I thank all of you as well because we all experience everything differently or appreciate different aspects of games more. I think I created an account earlier in the thread but I honestly I cant remember so I'm posting as a guest since its been over a year. It's a little sad that I've sold my GBA, DS, and copy of FE3h but honestly Im happy with Ive experienced/gained from FE7 onward and im really looking forward to the next entry in the fire emblem series. I remember staying up late until 11 pm + listening to music i had unlocked on my GBA in high school on head phones I remember playing radiant dawn and path of radiance for the very first time in college years after it came out. I remember waiting to purchase a switch until finally three houses was released and that was my very first game to play on the switch; and I don't really regret, and I don't mind other people's grips or complaints because I can understand most of them and see why that would bother people, I attempt to immerse myself in a game even if it isn't wholly logically that just how I am I guess but I have not played fire emblem now in over 9 months at my best reckoning; so I can't explain my reasoning for justifying every that happened in game at this point. A bit of a ramble but thank you everyone truly. This thread was a boon for the worst and best of times wether on my pc or on my phone. I look forward to continued discussion.
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