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mistergreg

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. So this is "hack that has been in progress for at least a full year, and it doesn't even have up to chapter ONE? Why bother putting so much effort into the planning, if you aren't gonna bother with the actual hacking.
  2. Thanks guys, thats the exact kind of thing I was looking for! This is going to really help me out.
  3. Over the past couple days, i was able to learn how to create maps, insert them, as well as how to insert music. The problem is, I am HORRIBLE with mapping. So far i have inserted 2 maps, the first was fairly decent, the second was horrific. The first one was a simple river near a castle, with some nearby forrest. The second was the interior of said castle, and it just came out WRONG. I started working on a third map, but this is where i realized how bad i am. I cannot figure out how to make a simple mountain, even following existing maps as examples i can't do it. The tilesets i was able to find look mostly jumbled up in both mapping programs i have (mappy, tiled) and i simply can't get a feel for them. I also have a problem with the grass patterns. You know, to make the maps not boring? I always end up repeating a pattern, or it will look differently once i actually put the map into the game. (like how some tiles in the castle map clashed fine in the editor, but looked like shit together in the actual game) I was hoping to find a tutorial somewhere on map design, but all i came across were some vague tips, nothing that helped me. Since i don't want my hack to be filled with mediocre maps thoughout, I was wondering if anybody knows of a tutorial that could help me, or has some more specific tips for my issue. For now, I will keep practicing. Mostly its frustrating how some tiles are so similar to each other, yet so different.
  4. Yea i think within 15 minutes of making that post i realized there was a nightmare module to change who summons, and i already had it downloaded xD
  5. Tomorrow i will be putting up another patch, fixing some of the smaller issues. I also changed some of the things people had complained about, and i hope that its better. The first few chapters of ephraim's route will also be included. (up to the grado capital chapter) If there are any more issues/bugs that anybody is aware of that aren't already listed, let me know.
  6. Its not that i can't afford it, i don't really want to buy an older version of a program i already have, just to make a fire emblem game. I may consider it if FEXP gets some more features, or some of the missing things get worked out (like the save thing and world map)
  7. hav Yea i wanted to use FEXP, since i already have experience with RPG maker VX i assumed it would be real easy to get started with. But right now i don't feel like buying another older version of rpg maker, and for whatever reason it won't let me make a trail account, when i put in the email i signed up with into the program, it says my trial is up. I would definitely use it if i was able to.
  8. Thanks, i guess i'm just lucky and never had a problem with ross surviving, i'll change that. I was thinking of changing the enemies in that stage anyway.
  9. 1.I actually remembered that i hadn't made a way for colm to promote when i made this patch, my bad. A knight seal is meant to promote him. 2.At the time, no. It would be a good idea to put some in the creature campaign.\ 3.Yea that, and the sharp claws in the final chapter are game-breakers, i'm aware. 5.Not really glitches, more like stuff i forgot to change, as for the pontifex and valkyrie classes it is intentional (no animations made for them yet) 6.Haha, i meant for that to be a pain in the ass, god was it annoying to test that stage. 7.I know about this, but i can't figure out how to get him to summon. 8.Oops, another thing i forgot. I forgot to add promotion gains for the mummy class. Thanks for the help in finding problems, and i can't believe somebody finished it that quickly.
  10. Colm may suck at first, but when hes fully promoted he is great, ross isn't changed himself but he has different promotion paths. You're meant to save him with amy, you'll rescue him on the second turn. I know about the issue with the monster items, and i know how to fix them. I know some things don't have animations yet, like yami or certain weapons, but i said i haven't worked on any of the graphical issues yet. I also meant to make yami a little weaker, with infinite issues, but i kept it stronger to make testing a little easier. There is also a really broken monster item on the final chapter, that can almost kill the last boss in one turn. But i still have a lot of kinks to work out like that.
  11. Hey strawhat! Thanks for the tips, i'm a huge fan of one piece, as well as your romhack. Playing it is what got me wanting to try making my own!
  12. Well my main goals for this project, were to create a new storyline and edit all of the characters, i wasn't really planning on going any further (as in custom maps/events). My first goals were to do the main part of the game, and then add in the graphical content afterwards (which i have attempted several times, and am horrible at). My main problem at the moment that I am trying to resolve is with the music, i can't find ANY working music programs. I have tried every version of sappy but they all give me the same error, i have also tried another music editor which i was also unable to get working. (but i can't remember its name at this point) At this point i'm sort of focusing on finishing the chapter edits, and music replacements, and will worry about graphics at the end.
  13. So this is my first rom hacking project, and i went with sacred stones because of the monsters and multiple promotion paths. So far i have finished up the the final chapter of Eirika's storymode. I'm only about 30-40% done overall. Watch this video to see a few of the later boss battles, and get a view of some of the current edits. This is the description strait from the description of my video on youtube. "This is a fire emblem hack i've been working on lately. It is a hack of the US version of fire emblem 8, Sacred Stones. So far I have changed: -All chapters of Eirika's story mode - enemies, map music, weather effects -All recruitable characters in Eirika's mode -Some promotion edits, including necromancer and some custom classes -Several recruitable characters now have monster classes -Character names have been changed and portraits have been re-arranged -Chapter bosses have all been edited, and the final few bosses are all custom -A couple custom items have been added, some existed have been edited -General difficulty has been increased (i think) -Possibly other things I am forgetting at this time What is still being worked on: -Ephraim's story chapter edits -Some rebalancing with classes -Some character changes -Some bug fixes (not many, and nothing game breaking) What needs to be done: (stuff i need help with/can't do currently) -Music replacements (sappy won't freaking open no matter what i do) -custom animations, animation edits -new portraits -edited storyline (right now all cutscenes are the same as the original game) -A couple other issues that i am forgetting If anybody can assist me with any of the issues listed above, PM me Patch Download link: http://www.gamefront...6021/GregFE.ips You will need a clean fire emblem 8 rom (google is your friend), an emulator, and Lunar IPS patcher which can be found here: http://fusoya.eludev...ility.org/lips/ EDIT 1: Tomorrow i will be putting up another patch, fixing some of the smaller issues. I also changed some of the things people had complained about, and i hope that its better. The first few chapters of ephraim's route will also be included. (up to the grado capital chapter) If there are any more issues/bugs that anybody is aware of that aren't already listed, let me know.
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