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nthcolor

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  1. I’d love a game set in ancient China, Dynasty Warriors-style (it surprised me that KT didn’t go that route w/ 3H, considering everything). Southeast Asia, South America, Polynesia, even other European countries more varied than the usual like Spain or Greece. There’s a lot of choices much more interesting than the same loosely medieval European setting that’s been repeated throughout the series. But even that can be tweaked; Nohr was an example of a European setting managing to stay fresh. The darker, gothic? aesthetic and atmosphere felt very unique. I’d also really like games set in different time periods. A concern I’ve seen is that a game in any other era would lose the feeling of FE, which I’m guessing much see as coming from the general medieval fantasy setting. But I’d say common themes like imperialism, war, and how history is told would have even more impact and more to say in games with further advanced settings; where all of those are very valid concerns even today. Now I wouldn’t want a modern-day FE (though something very futuristic like Shambhala has precedent and would be interesting), but there are plenty of eras to explore throughout history even solely within a Western framework. Baroque, Industrial Revolution, Victorian, Progressive era, 1920’s, etc. A vaguely 1910’s set game could have a truly large-scale war involving multiple nations. A vaguely Cold War inspired game could have a lot of the story and tension arise from espionage and other political conflicts of the era. Of course, when basing a game off real life events sensitivity and respect is key and I don’t completely trust IS and/or KT to do the greatest job with that. Still, I think a well-done attempt would be worth playing. And guns would be very cool to see. Magic-fueled or straight up actual guns, provided they fit in the established world.
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