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Baudshaw

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About Baudshaw

  • Birthday May 25

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  • Member Title
    Please call me Baud!

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    "AI modifier", like a difficulty setting? I'm a Normal person, I'm not the most expert.
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    International Combat Quotient?
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    Yahoo???
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    What even is this?
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    What are these boomer contacts

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  • Pronouns
    He/Him
  • Interests
    Fire Emblem
  • Location
    I would live in Caelin.

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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    Lloyd
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    Naesala

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  • I fight for...
    Elibe

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  1. No, no, no, no. It is NEVER a good idea, especially for a new player, to play FE6 before FE7. Experienced players maaaybe, but I wouldn't bet on it, especially because the GBA mechanics could take a little getting used to and FE7 is better for that. As the resident fe6 hater, I honestly think that it's worse than FE7 at characterizing Elibe.
  2. Prologue: The Game of Dice Story (A revised version of the Mahabharata): The King of the Hastin kingdom is dead. The two rightful heirs to the throne, Duryod and Yudistra, are in conflict about who gets the throne. Duryod’s uncle, Sakuni, invites everyone to a festive game of dice. The first round of dice begins between Sakuni and Yudistra’s younger brother, Bheem. Bheem gambles away everything: his palace, siblings, and wealth. The Pandavas (now consisting of Arjun, Bheem, and Yudistra as well as Dropadi as a half-sister) are mad, and Dropadi is kidnapped. Here, you get to pick from Arjun, Bheem, and Yudistra. Once you finish the map, it turns out the Kauravas kidnapped Dropadi. The Pandavas rush towards their palace to prevent it from getting seized, which transitions into Chapter 1. Arjun Description: One of the Pandava brothers. Focused, skilled, and dedicated. Bases: 17 HP, 6 Strength, 8 Skill, 7 Speed, 2 Luck, 5 Defense, 3 Res, 5 Movement Growths: 90% HP, 45% Strength, 40% Skill, 50% Speed, 15% Luck, 35% Defense, 40% Res Weapons: Bows- D Items: Pinaka (Bow with bonus to armored and cavalry units) and Vulnerary Bheem Description: One of the Pandava brothers. Strong of heart, but clumsy and naïve. Bases: 22 HP, 8 Strength, 4 Skill, 5 Speed, 0 Luck, 8 Defense, 4 Res, 5 Movement Growths: 90% HP, 45% Strength, 30% Skill, 30% Speed, 10% Luck, 50% Defense, 45% Res Weapons: Maces-D Inventory: Kaumod (Mace with bonus to armored and cavalry units) and Vulnerary Yudistra Description: One of the Pandava brothers. Wise and tactical. Bases: 20 HP, 7 Strength, 7 Skill, 6 Speed, 1 Luck, 3 Defense, 1 Res, 5 Movement Growths: 90% HP, 45% Strength, 50% Skill, 50% Speed, 15% Luck, 35% Defense, 35% Res Weapons: Lances-D Inventory: Bhala (Spear with bonus to armored and cavalry units) and Vulnerary Side note: There's no Jagen characters in this, should I make the Lords Jagen-like?
  3. However, I feel like Light has the most boring animations. Dark magic has really cool animations in the GBA titles.
  4. I'm interested in the story/characters of Fates, but I don't want to spend hundrends of dollars on old games. Should I find another way, or should I just find a story summary?
  5. Yeah, the characters I listed are probably just placeholders. I would probably change the names like how I changed Dhritirashtra to Ditaras.
  6. Most likely a writing project with a few bad maps thrown in. I'm not a coder and I don't expect other people to turn this into a romhack.
  7. I guess, but in a sense ports through VC services (although not the best- looking at you Nintendo Online) are equally helpful. The main reason I see for remakes is to make them accessible/more accessible, and this primarily means just being able to play it legally. There are very few games that don't need a port, but for games that don't need a remake, I'm thinking of Sacred Stones. A remaster (slight polishing) may be needed, but other than that I think it handles accesibility perfectly. Other games like this are probably things like Rayman Legends and Super Mario 3D Land that don't need a significant overhaul.
  8. Anima has Pent (#PentSweep) as well as Lilina and Nino, important story characters, and Erk and Cecilia, who are just cool units. Having only 1 dark unit in FE7 and only having him being accessed in a gaiden chapter is stupid.
  9. Pigstep, or more Minecraft music in general. I get that they couldn't get more C418, but there's still plenty of music to pull from the Minigames and Minecraft Dungeons.
  10. Fire Emblem: Eclipse Part 1: Summary I was interested in making an idea for a Fire Emblem game based on Indian mythology, so here I go. This is specifically based on the Mahabharata, although it has been edited a bit. This first part will cover classes, weapons, and general plot. (Keep in mind I’m terrible on map/game design, I would appreciate help on this.) Classes: Lord- Chariot Lord Trickster- Illusioneer Elephant Rider- Elephant Knight Fighter- Berserker Fighter- Polymath Swordsman- Polymath Swordsman- General Soldier- General Soldier- Great Knight Cavalier- Great Knight Cavalier- Ranger Nihang- Ranger Nihang- Marksman Archer- Marksman Archer- Caster Mage- Caster Mage- Sage Trickster (Hand) Looks like a Thief. There's no chests in the game, so Tricksters and Illusioneers can steal any non-boss and non-legendary item and weapon from the opponent. The chances of doing this are determined on the user and target's speed and luck, as well as the weight of the item being stolen. Illusioneer (Hand, Spells) Looks like an Assasin/Rogue. Elephant Rider (Lance) Elephant Knight (Lance) Fighter (Mace) Berserker (Mace) Polymath (Sword, Lance, Mace) Looks like a cross between Hero and Warrior. Swordsman (Sword) Looks like a cross between Myrmidon and Mercenary. General (Lance, Sword) Looks like a Swordmaster with Halberdier elements. Great Knight (Lance, Sword) Cavalier (Lance, Sword) Ranger (Lance, Sword, Bow, Chakram) Nihang (Chakram) Looks like an Archer with Myrmirdon elements. Marksman (Bow, Chakram) Looks like a sniper with a bit of armor. Archer (Bow) Caster (Bow, Spells) Looks like a Sage with slightly more armor. Mage (Spells) No silly hats here! Sage (Spells) Looks like a combination of Monk, Swordmaster, and other magic-ish elements. Chapters: Prologue: The Game of Dice Act 1 Chapter 1: Race Against Time Chapter 2: Varnavrat Chapter 3: Burning Palace Chapter 4: Ashes and Pain Chapter 5: Eclipse Act 2 Chapter 6: Mountain Passageway Chapter 7: Shri Krishna Chapter 8: Divine Aid Chapter 9: The Blind King Chapter 10: Dal Lake Chapter 11: Flooded Forest Chapter 12: Hastin City Chapter 13: Renewed Temple Chapter 14: Unwilling Foes Act 3 (Endgame): Chapter 15: Deep into the City Chapter 16: New King's Fall Chapter 17: Infinite Void Chapter 18 (Final): Illusions Plot Summary Prologue- The ruler of the Kingdom of Prasht is dead. There are two rightful heirs, Duryodan of the Kauravas and Yudistra of the Pandavas. A relative named Sakuni invites everyone to a friendly game of dice, but the Pandavas gamble away everything. With a kidnapping of Draupadi, a relative, the Pandavas go to their palace to regroup. Act 1- Follows the Pandavas as they go to their palace in Varnavat. Their palace burns down, but they learn that forces from neighboring kingdoms have given them a large army. The Pandavas and this army regroup at a battlefield and attempt to face the Kauravas, but Sakuni uses the Fire Emblem, which causes a solar eclipse. Everything turns into darkness, and the Kauravas use this to destroy the army. Act 2- The Pandavas retreat into the mountains. They rescue Draupadi and meet Shiva, a strange young flute player. They meet many sages and the few members of the army who have survived Sakuni's attack. They make it to Hastin City, the capital of Prasht, and begin to defeat the many generals of the Kaurava army, including Ditaras, Drona, and Bhishma. They also find and claim multiple legendary weapons, some optional and some required. The 3 Lords promote to Chariot Lords. Act 3- By Chapter 15, most of Hastin is completely destroyed. The immense powers of Sakuni's Fire Emblem warp the powers of light and dark, causing frequent eclipses. Even the Kaurava generals of Duryodan, Karna, and Shalya are now terrified of Sakuni's immense power. The power of the legendary weapons barely counteracts the total darkness of Sakuni's final eclipse, causing the Pandavas to defeat him and end the war. Here’s the characters that fill traditional FE archetypes. I’ll elaborate more on these characters later. Cain and Abel: Nakula and Sahadeva Ogma: Satyaki Julian: Shrutasena Lena: Draupadi Navarre: Shikandi Merric: Parashuram Wendell: Kashyapa Jeorge/Malledus/Gotoh: Krishna Est: Abhimanyu Lorenz: Ditaras Cornelius: Pandu Michalis: Duryodan Camus: Drona Gharnef: Sakuni 5 Physical Weapon Types: Sword, Lance, Mace, Ranged, Hand. Sword beats mace, mace beats lance, lance beats sword, all three beat hand, all three lose to range. Range loses to hand and has two subtypes: bows (2 range) and chakrams (1-2 range). Hand basically means Knuckles. For Swords, Maces, Lances, Ranged Weapons, and Knunckles, the standard Iron, Steel, Silver, Brave, and Killer variants are there. Spells have no weapon triangles and have been combined with staves. They are somewhat based on Astras from Hindu mythology. Enchantment is a new system where spells can be combined with weapons during battle. This enchanted weapon does extra damage, has a unique effect based on the spell and weapon, and targets the enemies' Def or Res (whichever is lower). The enchanted weapon only has 1(?) durability, and once that durability runs out, the weapon reverts to normal. Only one spell can be used for enchantment per spellcaster, and once that spell is used for enchantment, it can't be used for other purposes until the weapon reverts to normal. Here are some spells. The enchantment effects are in parantheses. Agni: A large swath of fire (Creates a mine-like space near the enemy) Varun: A torrent of water (Pushes enemies back) Garuda: Attacks the enemy using hundreds of wings (Allows the unit to ignore terrain for the next turn) Naga: A magical snake that never misses (Damages another random user in the map) Parjany: A magical mist that either heals or damages the target, depending on who you use the spell on (Creates a rain cloud that either heals or damages whoever's standing on it) Amrita: Heals the target (Summons a giant wave of healing) Surya: A dazzling beam of light (Blinds the target, reducing their accuracy) Bhaum: Giant gemstones pierce the opponent (Turns squares into gemstones that provide terrain bonuses) Indra: A rain of thunder arrows (Boosts the damage of all bows in your army) Maghavan: Gives extra damage and accuracy to a weapon (Completely destroys a non-boss weapon) Tivasht: Like the Berserk Staff, gives one unit the "Berserk" status for a few turns. Don't worry, this is exclusive to the player. Unless an Illusioneer steals it or something. (Gives all enemies in a 3x3 radius the Berserk status) Prahoman: Gives one unit the "Fear" status, where they can't move for a few turns. (The enemy can't move, attack, or be interacted with in any way) Visoshan: Gives one unit the "Silence" status, where they can't use magic for a few turns. (Disables all Enchantment weapons and Enchantment effects) Prajan: Basically the Restore staff, eliminates a status from a user. (Eliminates all statuses from all users.) Illusion: Like the Summoner's summon ability, bur for Illusioneers. Creates a clone of the user with high attack, but dies in one hit. Has the Knuckles weapon. Can be used by enemies, and when facing illusions, they look like their Illusioneers until you hit them. (Creates illusions of the weapons, dealing extra damage) Rare weapons: Halberd (Lance with bonus cavalry dmg) Longbow, shortbow Swordreaver, lancereaver, macereaver Aruval (Sword with very little crit rate but good damage and speed) Baghnakh (High dmg but high weight knuckles) Javelin, Short Spear, Handaxe Trident (Lance with low weight) Mudgar (Mace with extremely low weight but not good damage) Saintie (Lance with extra armor damage and low weight) Peshkabz (Sword with low weight and extra armor damage) Talwar (Sword with extremely high crit rate) Spiked Mace (Mace with high weight, high damage, and high infantry damage.) Chakri (Lighter Chakram) Legendary weapons: Vel, Khatvang, and Pinaka are required, while Trishula and Sudarshan are optional. Trishula (Trident with high power, with bonus damage to spellcasters and extra resistance) Vel (1-2 range lance that gives the user extra speed and movement) Khatvang (Mace where enemies in its range get damaged every turn, as well as extra defense bonuses) Pinaka (Bow with 2-3 range and high damage) Sudarshan (Chakram that has a chance to stun opponents) Anyways, I hope you enjoyed this little look into FE: Eclipse! I'll reply to this post with the various chapters.
  11. I have an idea for an FE game, but I'm not planning on making a romhack, just showing the ideas. Should I post this in the 'Creative' or 'Fan Projects' section?
  12. NINJAGO! Great show, but now this part's finished. A sequel series is coming in 2023, but technically Ninjago's finished. My favorite seasons are 1,6,8,9,12,13, and 14. Do not ask about 15 abuse apologia NEVER WATCH ROOTS
  13. None of them. Logistics, numbers, and the magic units can be one rounded by WW2 technology, let alone technology from right now.
  14. I suppose so, but Fe7 has everything else better going for it. Better music, gameplay, visuals, setting...
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