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Jesse

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  1. I think my biggest problem with DSFE's UI is that they had to remove the help feature from the GBA/tellius games to make the touch-based control scheme ultimately work. I don't think the touch controls are worth using (they're much more responsive in Heroes) and I would have much preferred they put unit information on the bottom screen so you could tap on items/terms to see details about them, like in the 3DS games. Then again it took me til the very end of FE12 to realize you could press select on any unit to see their inventory + view weapon/item info lol
  2. It can be for any reason, be it functionality or aesthetics. What does the UI do specifically that other FEs don't? Are there UI elements you wish were carried over between games? I'd say my favorite from a functionality perspective is either Fates or Engage, but the Tellius games and 3Houses have really good theming and aesthetics.
  3. Talking about the skill. It was in 3houses but everything in that game was rushed so it didn't get the cool animation with the silhouette/blood like in the 3DS games. Was wondering if it got its old look back in Engage
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