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Maroxad

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  1. Best = Timerra: She joins with really good bases, and her unique skill lowers the crit rate of foes within 3 tiles by 5%. On maddening prior to getting her, pretty much every enemy I faced had a 1-3% chance of critting and ORKO'ing one of my units, with Timerra around, that chance is mostly gone. Since I am softmanning (reload on game over, but no resetting otherwise), I lost PLENTY of units due to unlucky crits, and she pretty much put a stop to that. In addition, because she starts at 18, that is a LOT of free exp on a difficulty setting really stingy on exp otherwise. And enough speed to double a most foes with a silver weapon. Worst = Alfred: Mediocre bases and growths. Disappointing = Vander: Probably the weakest Jagen I have seen. Falls off way too fast. With that speed, he is getting doubled by everyone after chapter 6 or so. And with that defense he will be hit just as hard as everyone else. Interesting = Alear: Alear is a middling combat unit. But when I reclassed them to an archer, I found them to be much better, allowing me to utilize their skill much better. Pleasant Surprise = Jean: Easily the best Investment unit since Ross from Sacred Stones. Giving him healing utility means you don't have to set enemies up to train him. He also doesnt put himself in danger as much either. Better yet, his default weapon and decent speed growth means he will take advantage of Alear's Damage Aura really well (+12 damage). Making him the go-to solution for any mages I encounter.
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