been thinking about a potential FE6 remake a lot recently but I think it's important that it would be done right without sacrificing what's in the base game!
new things I would add:
- Fates-style Reclassing. Reclass seal makes you the same level as 1 pre-determined class. Characters will have their same growths in their base class, but their internal growths would be different. I'm thinking something like, Pegasus knights could have a base 20% Strength growth, so Shanna would have a 10% personal strength growth. As a Knight with a hypothetical 30% base strength growth, she could have a 40% as a Knight, and while losing a lot of her Speed growth, she'd still be a uniquely speedy Knight while having her stats molded a bit more towards that class as well.
- Str/Mag Split with lots more magic-based weapons. Flame lance, Bolt axe, some more Wind tomes would be great.
- Skirmish maps accessible after every 4 gameplay chapters as "Downtime" (after Chapter 4, 8x, 12x, 16x, 20x, 23) where you can find bandits or grind, whatever. However, it'd work three houses style (2 maps only) until Chapter 23 where you can have infinite time to mess around. I like the idea of being able to "complete" all of my units (but without making most of the game incredibly easy). This idea is probably pretty farfetched so,
- If no skirmishes, PLEASE bring back Battle EXP. Side objectives are good and it's just a great concept in general to help in training all your units
- Spotpass-style characters would be fun... maybe could be a DLC thing. Unsure of this one's practicality. I just think that Mia sporting the Durandal would be cool!
- Add a few new classes. Mage Knights and Great Knights specifically. I don't know if Branch Promotions are the move because I don't think there needs to be a fancy new class for classes like Myrmidon and Pegasus Knight to have access to. Maybe DSFE Elysian Whip style promotions to a few different special classes.
- Add skills. Path of Radiance or Thracia-style, preferably. Something like Shade for Sophia, Adept for Shanna, Vantage for Alen, Wrath for Geese, etc. I like the idea of the proficiency skills in Radiant Dawn, too. Would love to see Swordmasters learn Astra, Paladins learn Sol, Generals learn Luna again. Maybe instead of this being using an item based, I'd make it to where these skills unlock at Level 10 promoted.
- Add weapon scrolls? I don't really know about this one but I think it would be interesting if there was an item that could teach Alen how to use Axes, or Raigh how to use Anima magic, stuff like that. Maybe even let Klein use Swords. The limit to this would be making giving Magic to a non-magic class would be to halve magic damage. This is my solution for FE6's rigid class definitions of Knights can't use Swords, Pegasus Knights/Wyvern Knights can't use Axes, etc.
- Weapon Forge. Let us name weapons again you cowards!
Anyway, here's what I would change from the base game:
- Supports build way faster, and from things like combat next to one another, healing, etc. like most modern fire emblems.
- Swordmaster/berserker crit bonus reduced to 15.
- Throne Avoid Bonus reduced to 20.
- Minimum hit on weapons needs to be 55. I generally like FE6's hitrates, but Hammers having 45 hit is a line of futility that I think doesn't need to be crossed. Eclipse will be nerfed to half-damage like FE7 and I guess it's permissible for that one to have futile hit...
- Roy can promote at any time. Someone can drop some Earth Seals sometime after chapter 8x and that'll do the trick. If Roy is unpromoted by the time he gets the Binding Blade, then... I guess that scene can still promote him, if needed. I would say that he should promote after Chapter 16, but modern FE doesn't even do story promotions anymore. Seems pointless.
- Certain weapon durability changes: First off, I think when weapons break, they shouldn't disappear (Thracia/Genealogy style, Three Houses may have done this?) to prevent getting locked out of the last three chapters. Binding Blade should be upped to 30 uses and the Fa stone should be upped to 50. I think the Rapier could use a buff too, 7 might if it's only going to be 25 uses.
- Nomads and Troubadours are not immune to effective damage.
I probably forgot something but I have had a lot of thoughts on how to handle this for a while! Maybe too ambitious but you have to spice it up a good bit to make it worth playing over the original game.