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twilightrowan

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About twilightrowan

  • Birthday 06/30/2003

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  • Pronouns
    He/Him

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  • Favorite Fire Emblem Game
    Binding Blade

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    Tormod

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  • I fight for...
    Tellius

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  1. skills is something I'd be willing to cut from my FE6 remake, but reclass seems like it would just be such a good fit like it was for Shadow Dragon and Mystery of the Emblem, that's how I see that. FE11-13 forging is something I wish was in every new Fire Emblem game aside from Shadows of Valentia, ngl, I think it would work beautifully in GBA Fire Emblem especially
  2. I'm probably biased here as I have a bad experience with enemy Berserkers completely ruining my chapter by one shotting someone. But, I guess it's not the worst thing in the world, Killer weapons on enemies do exist and I find no issue with that, so there's no need to draw the line there by that logic. Ah, yeah, you're probably right about this, I guess a 3 magic Alen isn't getting enough mileage out of a Fire tome to warrant halving his magical damage output from 8 to 4.
  3. Keaton is not a bad character. You just don't like him. two very different things. I thought his supports are pretty funny and he's one of my favorite Nohrians.
  4. Hello! Thought it would be fun to spice up an FE7 playthrough like this. I modified the vanilla rules slightly, but it's mostly the same! Should be easier to not complain about deploy slots in this mode when I have barely any units. Drafting: 1. This draft is for 5 players. 2. Hector, Marcus, Merlinus, Ninian/Nils, Geitz/Wallace and Athos are free for all to use. 3. Bartre and Karla are drafted as a pair. 4. The game will be played on Hector Hard Mode, skipping Lyn Mode. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors or Chests, talking to Fargus in Chapter 17x, or Seizing Castles in Chapter 25. 3. All Gaiden Chapters except 19xx, 23x and 28x are required to be visited. 23x and 28x may be visited at the player's discretion, and don't count towards the total turncount up to 20 turns taken per chapter. 4. Green units may do as they please without penalty. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. 6. Marcus can't use Hand Axes, Javelins, or the Silver Lance until Chapter 20. (3 turn penalty per durability use) Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter. Exceptions: 1. Matthew is free for Chapter 11. 2. Meatshielding is allowed for Chapter 13x. 3. Lyn, Kent, Sain and Wil are free for Chapter 16. 4. One of either Eliwood or Lyn are free for every chapter they are both forcedeployed on. 5. Undrafted Thieves may be used to obtain necessary Promotion items. Teams: Rowan (everyone else's names go here too) Units: Matthew Serra Oswin Eliwood Lowen Rebecca Dorcas Bartre/Karla Guy Erk Priscilla Florina Lyn Sain Kent Wil Raven Lucius Canas Dart Fiora Legault Isadora Heath Rath Hawkeye Farina Pent Louise Karel Harken Nino Jaffar Vaida Renault
  5. been thinking about a potential FE6 remake a lot recently but I think it's important that it would be done right without sacrificing what's in the base game! new things I would add: - Fates-style Reclassing. Reclass seal makes you the same level as 1 pre-determined class. Characters will have their same growths in their base class, but their internal growths would be different. I'm thinking something like, Pegasus knights could have a base 20% Strength growth, so Shanna would have a 10% personal strength growth. As a Knight with a hypothetical 30% base strength growth, she could have a 40% as a Knight, and while losing a lot of her Speed growth, she'd still be a uniquely speedy Knight while having her stats molded a bit more towards that class as well. - Str/Mag Split with lots more magic-based weapons. Flame lance, Bolt axe, some more Wind tomes would be great. - Skirmish maps accessible after every 4 gameplay chapters as "Downtime" (after Chapter 4, 8x, 12x, 16x, 20x, 23) where you can find bandits or grind, whatever. However, it'd work three houses style (2 maps only) until Chapter 23 where you can have infinite time to mess around. I like the idea of being able to "complete" all of my units (but without making most of the game incredibly easy). This idea is probably pretty farfetched so, - If no skirmishes, PLEASE bring back Battle EXP. Side objectives are good and it's just a great concept in general to help in training all your units - Spotpass-style characters would be fun... maybe could be a DLC thing. Unsure of this one's practicality. I just think that Mia sporting the Durandal would be cool! - Add a few new classes. Mage Knights and Great Knights specifically. I don't know if Branch Promotions are the move because I don't think there needs to be a fancy new class for classes like Myrmidon and Pegasus Knight to have access to. Maybe DSFE Elysian Whip style promotions to a few different special classes. - Add skills. Path of Radiance or Thracia-style, preferably. Something like Shade for Sophia, Adept for Shanna, Vantage for Alen, Wrath for Geese, etc. I like the idea of the proficiency skills in Radiant Dawn, too. Would love to see Swordmasters learn Astra, Paladins learn Sol, Generals learn Luna again. Maybe instead of this being using an item based, I'd make it to where these skills unlock at Level 10 promoted. - Add weapon scrolls? I don't really know about this one but I think it would be interesting if there was an item that could teach Alen how to use Axes, or Raigh how to use Anima magic, stuff like that. Maybe even let Klein use Swords. The limit to this would be making giving Magic to a non-magic class would be to halve magic damage. This is my solution for FE6's rigid class definitions of Knights can't use Swords, Pegasus Knights/Wyvern Knights can't use Axes, etc. - Weapon Forge. Let us name weapons again you cowards! Anyway, here's what I would change from the base game: - Supports build way faster, and from things like combat next to one another, healing, etc. like most modern fire emblems. - Swordmaster/berserker crit bonus reduced to 15. - Throne Avoid Bonus reduced to 20. - Minimum hit on weapons needs to be 55. I generally like FE6's hitrates, but Hammers having 45 hit is a line of futility that I think doesn't need to be crossed. Eclipse will be nerfed to half-damage like FE7 and I guess it's permissible for that one to have futile hit... - Roy can promote at any time. Someone can drop some Earth Seals sometime after chapter 8x and that'll do the trick. If Roy is unpromoted by the time he gets the Binding Blade, then... I guess that scene can still promote him, if needed. I would say that he should promote after Chapter 16, but modern FE doesn't even do story promotions anymore. Seems pointless. - Certain weapon durability changes: First off, I think when weapons break, they shouldn't disappear (Thracia/Genealogy style, Three Houses may have done this?) to prevent getting locked out of the last three chapters. Binding Blade should be upped to 30 uses and the Fa stone should be upped to 50. I think the Rapier could use a buff too, 7 might if it's only going to be 25 uses. - Nomads and Troubadours are not immune to effective damage. I probably forgot something but I have had a lot of thoughts on how to handle this for a while! Maybe too ambitious but you have to spice it up a good bit to make it worth playing over the original game.
  6. You have the right idea with buffing enemies, just make sure that you're buffing their attack (and speed, a bit) more than their defense. I also recommend having enemy weapon distribution including things like axereavers to keep your swordies relevant and also include stuff like the Halberd to cut down your cavalry units. Fire Emblem is best when it's more player-phase oriented, imo. Having enemies deal more damage and less susceptible to doubles would be a step in the right direction. Just remember that making defense stats high on the average enemy isn't very fun and that if you want to increase their bulk, HP is a better option. Also, I forget if the base game does this or not but putting the Light Brand / Wind Sword in the base game (maybe 1 of each with 30 uses until a Chapter 17ish armory) would be nice for Eirika and Joshua and Marisa. I don't know if you're interested in using the Magic Split patch that adds a magic stat but I've always found that fun to have in the environment of Sacred Stones.
  7. bingo. he looks cool and badass so I kinda like him too tbh. and him having access to both Luna AND Astra natively is wicked cool
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