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Remnant Sage

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    KO:BR gain ratios drive me insane~

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  1. Right. I forgot a key part. Total EXP = Hit + Kill. Edited. So the minimum EXP per kill checks out to 8EXP if you haven't exhausted Hit EXP (which only happens on Lunatic/+). Found the notebook where I put most of my data. It's a complete mess, so I guess I'll be redoing those tests. Some of the names are from the JP version, so Monk = Priest, Overlord = Conqueror. An easy data point is Frederick killing something Lv.1 at the start. Fred = 21, Enemy = 1 LD = -20 Hit = (33 + (-20)) / 3 = 4.33333 -> 4 Kill = max[26 + (-20 * 3), 7] = max[-34, 7] = 7 Total = 4 + 7 = 11
  2. I remember poking at this about a year ago... I have the formulae I derived from my data, which I'll have to see if it still exists somewhere, and from one of the guides. LD = level difference, Enemy - Ally (internal) LD >= 0: Hit = (31+LD)/3 Kill = 20 + LD*3 + Class + Boss LD = -1: Hit = (33+LD)/3 Kill = 23 + LD*3 + Class + Boss LD <= -2: Hit = (33+LD)/3 Kill = 26 + LD*3 + Class + Boss Total = Hit + Kill Min: Hit: 1, Kill: 7 Max: 100 +20: Thief, Assassin, Trickster, Overlord, Boss +80: Revenant -10: Troubadour, Cleric, Monk Note: if on Lunatic, Hit EXP decreases by 1EXP/Turn, or something like that, if you've already attacked the same target at least 3 times. If you go at it long enough, you're left with only the Kill EXP. Something like that. Feel free to test while I either grab data again, or try to find where I recorded it. I do remember doing a bunch of the EXP tests on Lunatic because of the units not dying too quickly for the Hit EXP. All were done in skirmishes.
  3. Reclass options are Lord, Cavalier and Archer. Growths, unknown at the moment (maybe the average of twice hers and Chrom's since it's twice her absolute base stats for determining her starting stats).
  4. Actually, they do. I had 5 events lined up, and then the birthday event bumped off the top event. It was a while ago when that happened.
  5. ... I just got that issue in today. Was planning on scanning the last few pages once the weekend starts since I had already scanned the 11 chapters in the previous months.
  6. They were copied from a ChinaFE post, which in turn were derived from the Famitsu and Shogakukan (Spotpass units) guides. And while I'm here... Donnel with Aptitude Lv MHP STR MAG SKL SPD LCK DEF RES Class 1 51 28 17 26 27 33 27 23 Dread Fighter 30 80 53 31 46 50 58 45 34 Dread Fighter HP-27, STR-30, SPD-27, LUK-26 30 80 53 35 47 50 58 44 36 Dread Fighter HP-29, STR-30, SPD-27, LUK-26 30 80 53 31 43 50 58 46 38 Dread Fighter HP-27, STR-28, SPD-26, LUK-26 30 80 53 28 49 50 58 45 37 Dread Fighter HP-25, STR-29, SKL-30, SPD-28, LUK-26 30 80 50 32 49 50 58 49 32 Dread Fighter HP-29, SKL-27, SPD-29, LUK-26 30 80 53 29 48 50 58 40 40 Dread Fighter HP-29, STR-30, SPD-27, LUK-26 30 80 53 29 49 49 58 49 34 Dread Fighter HP-27, STR-29, SKL-28, LUK-26 30 80 49 31 49 50 58 48 33 Dread Fighter HP-29, SKL-30, SPD-28, LUK-26 30 80 52 33 49 50 58 42 40 Dread Fighter HP-28, SKL-30, SPD-29, LUK-26 30 80 50 32 47 50 58 43 37 Dread Fighter HP-28, SPD-28, LUK-26
  7. Just tested with Spotpass Tiki. Base cost is 28K. After reclassing her to Tactician and feeding her Arms Scrolls for A in Swords/Tomes, her re-hiring cost remained the same. So I guess not.
  8. None of them have to be married before Ch.11. I glued Chrom and Fred together for solo'ing to test for the Village Girl's base stat and modifier contributions (And Village Girl's stat contributions? Just Lucina's. Modifiers were 0).
  9. SpotPass, StreetPass and DLC characters can be modified just like any other unit. They don't join with any weapons/items though. She will only pass down Shadowgift if it's set as her last skill.
  10. I've only seen it activate during the Player's Phase.
  11. CDJapan shipped out my copy last night. Should be here in 2 weeks...
  12. I'm pretty sure that it's internal stats, move and DLC skills if applicable. I think I posted in the questions thread about this... Something about DLC skills adding 800, using Boots adds 20K, HP adding 120 and all other stats adding 200 to the unit's cost. Weapon Ranks don't do anything. I know that it can't be the number of skills from the base game because I fed stat boosters to an Avatar until he capped, then levelled to 10 before updating. Didn't see a change in cost. Well, you can test this further.
  13. I can confirm that you can only use them once per unit. It also adds 20K to their hiring cost if you register them into your logbook.
  14. Nope. Lv.15 still only gives you Tier 1 classes. Checked with a Lv.15 Star Lord and Lv. 23 Bride just to make sure. My Lv.30 Dread Fighter could access everything.
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