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SRC

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Everything posted by SRC

  1. Thracia's rarity is kind of overhyped nowadays. The deluxe bundle and the non-NP release are still about as pricey as they always have been, but the NP cart can be gotten for about $50 on Ebay pretty easily. There's actually a buy it now listing for $36+shipping if nobody else beats you to it :P. http://www.ebay.com/itm/NINTENDO-POWER-SF-MEMORY-SUPER-FAMICOM-Cartridge-Fire-Emblem-Thracia-776-2-/331403993764?pt=LH_DefaultDomain_0&hash=item4d2937a2a4 There are also a few others in the $50-60 range. If you can't use Ebay, It will unfortunately be difficult to get it from other places afaik. Import shops tend to be few and far between and don't have the most competitive pricing.
  2. Merric gets better promo gains, has better all around growths (Double Linde's HP and Def growths), and excalibur is lighter weight, has a high crit rate, and completely nukes fliers. It really isn't very close.
  3. This is actually a rather common phenomenon in FE3 due to its faulty RNG, which technically follows a fixed pattern when generating lots of numbers at once (i.e. a level up). iirc, it basically alternates between high and low numbers. Since most level ups happen as a result of a critical hit (low RN), levels tend to be extremely hit or miss because they alternate back and forth between strong and weak stats. High skl, luck, and weapon level often come at the expense of low str, spd, and def. tl;dr, Your Radd is Badd which isn't too unusual due to the game's dated RNG. Still, it sucks that it happened to Radd of all characters since he is extremely reliant on growths ;/ He still shouldn't be too bad with a hero crest and decent weapon. If you have the chapter 8 hero crest to spare for him he's probably still salvageable. Otherwise, he's probably a lost cause.
  4. SRC

    Happy birfday Jedor. We miss you. :' (

  5. Play dudes Tribute dudes to play more dudes Beat your opponent before they beat you Modern Yugioh
  6. Commandos are pretty great in this one too since they copy maximum AND current HP, so don't have the durability problems like in other games. Double Minerva is the best: two awesome dragon knights before you even have to wait for the first Whip!
  7. Eh, just an average level 20 Marth can take care of Medeus with relative ease as long as you have the Falchion. If you were planning on skipping the Falchion, don't, because Medeus has 35 defense and negates ranged attacks, which makes him a pain to beat even if you have a max str unit with a 20 mt weapon. Haha, well, at least Doga is the only unit late game who can't do much of anything. Jake nukes the shooters and dragon knights he can get to, Linde+Maric have their signature tomes to help them out, and Rena is as good at using staves as anyone. Marth, Minerva, and Navarre will probably pull a lot of weight if they turn out decent. You might end up short on whips to promote all of your peggies, though. x_x It's not so bad aside for a few stupid parts once you get a feel for the game. There are a lot of little specific things you can do which I think make the game a decent bit easier. Here are a bunch of tips to get you started. A lot of this won't mean a whole lot right now, but you'll know what I mean as you play through the game.
  8. It would honestly be pretty bad. Gaiden isn't really known for its compelling characters or storyline. They might as well just make an entire new game if they were going to go that route.
  9. Boots Marth is borderline canon. Besides that, I would just boost based on need. I'm assuming you're not warp skipping, so I'll put this in terms of making your team the best possible. Basically, you want to prioritize Marth and your frontline units while just keeping your tanks/magic users more or less the way they are. Boots: Marth. He has to do everything anyway, so... Speed Ring: Minerva is kind of slow without it, so I would suggest giving one to her. Give later ones to Marth or Minerva if their speed isn't growing as much as you want. Doga and Jake would also benefit but their crippling move would probably make it not worthwhile. Power Ring: Post-promotion Sheeda or Katua are your best bets, but these are handy on anybody who isn't getting enough strength. Marth and Navarre probably get priority after the pegasus knights, though Gordon could make use of it too since he'll have trouble dealing decent damage to non flying enemies without it. Skill Book: You can't sell it, so just give it to Marth or Minerva since their base skill stats are awful. Goddess Icon: Doesn't really matter much anyway, so just give it to someone that doesn't have near capped luck already. Dragon Shield: Marth, maaaaybe Merric if Marth has huge defense already. Angelic Robe: Marth/Flying unit of your choice. Amulet: Probably Marth again. Weapon Manual: Doga, not because he's useful, but because I don't think anybody else you picked has weapon level issues.
  10. Thanks for posting, it's been ages since I've played this as well. I was actually surprised it works on my computer. :P It's still a neat remake and so far the translation seems pretty solid. My only problem is having Cliff's name translated Qulyf, which just looks kind of funny. :P
  11. We are Groot.
  12. Looking pretty good so far. I can't comment on the audio, but the pace of play and strategy seem good so far. I also like that you showed off the animations a bit before you shut them off. I've been trying an LTC run myself out of curiosity and made basically a draft outline of the thing. Maybe it can give Rein a hand in that regard. All in all, things went smoothly, but without rigging a bunch of hits, the turns can really add up. :|
  13. Yeah, I think you're right on Cliff. I did the first 3 maps in 3/4/3 and he got there pretty easily. If you manage to shave a turn or two it may be a slight issue but that's about it. I'm not sure if you want him as a mage over Robin, though. He has only 1 AS as a level 1 mage and will really take some time (and exp!) to double anything. I guess he's there if you need thunder for something. I don't really have any technical details on RN cycling. Pausing for about a second at 240% speed usually alters the battle results for me so it's at least not a huge wait time.
  14. Marth is the main target for warp moreso because it saves warp uses more than him actually being an awesome bosskiller. He can get the job done with a bit of rigging, but he's not even in the same league as Rutger or Asvel. The 1 range lock isn't really a knock against him against other units in fe1, but it makes him less impressive than say, Ephraim or Ragnel!Ike. Mercurious is super out of the way (You have to wait for Est to show up after several turns with it on a map that is easily warpskipped, She also doesn't show up unless you pick up Minerva, who is also out of the way.)
  15. I think you might as well just use thunder sword Grey long term because Alm can really get most of his stats from promotion gains. Considering the whole game is basically route having an extra competent unit probably wouldn't hurt. This will also allow you to allocate more of the speed Lion Head Bonuses from Alm to Silk. (She'll probably at least want +2 to double loldiers.) As for the other villagers, Cliff is probably out of play since it's sort of difficult to get him to 3 in raw LTC, but Robin's speed will probably useful for setting up kills. I actually like his raw power as a mage, but the higher speed and range of cavalier/archer might be more useful. If the RNG is anything like FE1, I *think* the RNs just cycle through by themselves over time. Unfortunately, that also happens to be boring.
  16. FE1 Marth could probably afford to move down a tier. He's definitely one of the better units in the game, but he doesn't really do anything that breaks the game. (He's basically locked to 1 range, has only around average durability, and his offense is only average aside from early-midgame Rapier hax.) I agree with Horace that that game mechanics help Marth a little more than his FE3 counterpart, but the differences are slight enough that they are pretty much the same character.
  17. Yeah, from what I've played of the Arachnid quarter, Naxxarus has felt much more like a little diversion from the main game than a big adventure. It's a shame that getting to use the cards everyone else gets to use is a bigger draw to me than the expansion itself.
  18. Alm can also use bows which is kind of a big deal in this game.
  19. The arena is actually pretty bad for making gold. Getting less than 7 wins actually loses you gold, and 7-9 gets you a modest net profit. 10-12 wins will get you a little bit of profit, but a lot of that is going to depend on random rewards. Even if you are very good you probably won't make a whole lot of gold. (Too much randomness in deckbuilding, draws, and opponent strength.) That being said, it's great for packs. Your best bet for farming gold is just doing the daily quests and getting the 10 gold per 3 wins in play mode. ~50-80 gold a day until you get to 2800 for the whole package. I think I'd rather just pay my way in. ;/
  20. I play a bit. I really only do play mode for the quests so I can play Arena. Whining and getting shafted in the arena are big pastimes of mine. Naxxramus doesn't excite me too much. A single player campaign would be a nice break from human opponents, but I probably won't put $20 into it unless I enjoy the free section a lot. The new cards so far don't excite me a whole lot either. Deathrattle is a cool mechanic flavor wise, but in terms of gameplay I just find it tedious. Too bad the entire set is going to be built around it.
  21. He's absurdly good in book 1 until lategame. I agree that his 0 AS is going to eventually set him up for failure against most promoted units, though. Even though FE3 isn't a particularly hard game, both books are rather tough when it comes to solos. Between dragons, magic users, and silver weapon wielders, there is quite a bit of damage for characters to soak even with maxed out defenses. I'm sure it's possible in Book 1 with minimal support and lots of effort, but I'd imagine Book 2 would get absurd. For solo candidates, maybe Doga would be a good one? His base defense will make things fairly easy early on, then he'll have a strong 1-2 range weapon indoors with the Gradius.
  22. I would just like to make the distinction between the GOP and conservatism. Sure, conservatism has its merits, but by looking at the current Republican Party it's hard to notice them. Does the party actually offer anything right now besides some religious pandering and not being Obama? Also, I think you would agree Tony's post is a bit more substantive than your average website comment, no? There are plenty of valid criticisms for Obama, but I just shake my head when I hear someone enraged about him "trying to take their guns" or a similarly inane statement. Say what you want about rhetoric, but there's a fine line between righteous rage and blind rage. He does a little bit, but I'm not sure if Unions is one of those things. They certainly are not the force they were in the past ("Right to work" states, anyone?) , and are not looking to regain their power in the near future. Workers do have a reasonable amount of rights. I'm not sure how the US compares to other developed nations, but it's still fairly well removed from things like slavery and child labor. That is to say, its situation for workers is far from perfect. It is beyond me how someone can work full time at minimum wage, not have enough money to support themselves, and then get complained about when that person needs social security.
  23. Whelp, most cable news is probably not worth your time anyway. Maybe listening to it might be more your cup of tea? There are probably some decent places online to listen to the news if you look around a bit. npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org npr.org
  24. lol so much for that. I can't say I'm any sort of supporter for the Tea Party, but I always thought Eric Cantor came off as kind of a big tool (even for a politician!) so his loss puts a smile on my face.
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