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Topaz Light

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About Topaz Light

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    Right on!!
  • Birthday September 22

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    Amateur game developer!

    Fire Emblem Fates Castle Address:
    15355 - 13086
    90982 - 69532

    Fire Emblem Heroes Friend ID:

    Video game design
    Writing stories
    Drawing (as a hobby, not a career)

    Fire Emblem (as evidenced by my presence on this site)
    Final Fantasy (Mainly I~VII because those are the ones I have significant amounts of experience with)
    Chrono Trigger
    Dragon Quest (a newer interest; I've played varying amounts of I, II, III, and IX, but only finished I and II so far)
    The Legend of Zelda
    Cave Story & Ikachan
    Tales of (I've only really played Abyss and Phantasia, though, in that order. I've also dipped my toes into Tempest)
    Shovel Knight
    Paper Mario
    Mega Man
    Xenoblade Chronicles
    Super Smash Bros.
    Fullmetal Alchemist
    Avatar: The Last Airbender

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  1. It’s less that it’s inherently racist towards any specific group and more that the idea of an entire race of people that’s just intrinsically malignant and often less intelligent by nature lines up with a lot of racist rhetoric. This is a broader topic, though, that I don’t really feel fully qualified to explain in-depth, and that’s not really the subject of discussion in this thread.
  2. This is really specific, but one trope I really, really dislike is when writers kill off characters essentially because they don't want to have to figure out what that character's life would be like after the story concludes. Most frequently this happens with villains who are either recently-redeemed or set onto a redemptive trajectory, as well as "last of their kind" and artificial life-form characters... basically anybody who doesn't have any place in the setting's mainstream society they could comfortably slot back into once the events of the story are over. It just seems really lazy and in some cases even outright cruel to me. Another that really bothers me is like... this may be a bit involved to describe, but essentially, when a character is given a Designated Love Interest™ whose entire relationship with them pretty much consists solely of being their love interest, and this love interest takes priority over everyone who actually has an interesting and fleshed-out dynamic with that character. This is sort of inherently subjective, since different people have different interest levels in different sorts of character dynamics, and I can't necessarily think of any examples off the top of my head, but this happens pretty frequently and it always just kills my interest in the couples to which it applies. It's extra annoying when a lot of focus is given to developing the relationship between two characters and setting up a really intense arc and some level of emotional intimacy between the two... and then one or both of them get paired off with other characters they have way less compelling or developed relationships with. Like, if you're gonna have romance, I wanna see those first two get together! On a way simpler note, "Always Chaotic Evil" is a really lazy worldbuilding element with transparently-racist implications and it's boring as all hell, besides. I can say without even a shred of reservation that if you have to rely on it to create conflict in your story, you are a phenomenally lousy and unimaginative writer.
  3. No, I wouldn't say so. FE3 Book 1 basically axes the five least important chapters (as decided upon by the developers) from FE1/11, but no plot details or important characters are missing at all. There are a few minor recruitable characters who got cut, though: Wrys, Darros, Roger, Jake, Beck, and Gotoh. This means that the Pirate and Ballistician classes are enemy-exclusive in FE3's version of FE1's story, but your team should be more than diverse enough without them. As well, Gotoh does still appear in the story, he just no longer joins your party at any point. I don't know that I'd call FE3 Book 1 the definitive way to experience the story of FE1—I would say Shadow Dragon is the definitive version in terms of plot—but it's definitely perfectly serviceable in that regard and you won't be missing anything major by playing that version. Incidentally, if you would like to give Shadow Dragon another go, I'd definitely look into Cirosan's "Full Content" patch! This patch removes the unlock requirements for sidequest chapters and Norne's recruitment, makes the four Prologue chapters accessible regardless of difficulty, and integrates the online shop-exclusive items (Brave weapons, Elysian Whips) into the main game. There's pretty much no reason to play the vanilla game anymore if you're able to play it with this patch.
  4. This is probably such a common "first anime" as to border on not "counting", but the first anime I ever saw was the Pokémon anime, waaaaay back when North America hadn't even made it to the second season yet. I later got into Naruto, Bleach, and Fullmetal Alchemist '03 around my early teens. I always kinda liked the stylistic trappings of anime more than those of most Western animation I watched at the time... at the very least, I felt they lent themselves better to telling stories with meaningful continuity and emotional resonance. The thing is, I don't actually know that I'd consider myself specifically an anime fan so much as a person who watches specific anime if they catch my interest. I don't especially enjoy anime for its own sake, I guess is what I mean, but I do find it a perfectly good medium in which to partake of good stories.
  5. Where to even begin, honestly. Axe Qualified Immunity completely, for one thing, and eradicate the validity of all legal defenses that essentially amount to "but, Your Honor, I found the victim to be gross, see, and that's why I murdered them / let them die when I had the power to save them". Like, that's not a defense, that's a confession. This is not even the half of it.
  6. Ahhh right, yeah! I suppose I was thinking of their appearance in Shadow Dragon and the Blade of Light as their introduction because it's pretty clearly the same or a similar concept for a class in-universe (projectile-based siege weaponry manned by a single person), though you're correct in that Shadow Dragon is the first time the class as it's now known became playable. The modern, "long-range potshot" version of the Ballistician class actually debuted in Mystery of the Emblem, though! I have to say, though, I do really like how Shadow Dragon and the Blade of Light has totally different animations for each of the five Ballistician weapons in the game. That's a neat touch, and kinda makes me wanna use one in my core team just for how cool it is
  7. I mean, I'd say there's "merit" to it in as much as Ballistician is a cool class conceptually and I'd love to see more done with it, especially since it was pretty much abandoned as a playable class basically immediately following Shadow Dragon (though its functionality did survive in the form of Ballistae as tools you can find have your Archers and use on maps), and only made a brief reappearance in Fates as a DLC class (as well as, of course, returning in Shadow Dragon since it was in the game SD's a remake of). Balance is definitely a concern, but I'm sure it can be done! Ballisticians already have poor mobility, shaky accuracy, and an inability to make follow-up attacks as counterweights to their tremendous range, so I wouldn't go so far as to say they're broken as they are in FE11, either; just very useful.
  8. Actually... I just made Starlight a Blue Tome because it seems like it'd be a Light spell if it existed in a game with the Trinity of Magic, plus I wanted it to have WTA against Gharnef. I considered making it a Colorless Tome as well, actually, although it having WTA against the majority of units who naturally have Close Call/Repel/Spurn is a nice little benefit to it!
  9. Starlight (Non-inheritable Blue Tome Weapon): 8 Might. Inflicts Res-3 on foe and neutralizes foe's bonuses to Res (from skills like Fortify, Rally, etc.) during combat. Disables opponent's "Guard" and "reduction of incoming damage by X%". *Skills like Deflect Magic, Close Call, Urvan, Aegis, etc. will not reduce damage taken from a unit wielding Starlight. However, other effects of those skills, such as Close Call causing its user to move one space back after combat they initiated, are not affected. Alternatively, or perhaps additionally but for a different unit... Lightsphere (Non-inheritable B skill): Inflicts Def/Res-3 on foe and neutralizes foe's bonuses to Def/Res (from skills like Fortify, Rally, etc.) during combat. Disables opponent's "Guard" and "reduction of incoming damage by X%".* *Skills like Deflect Magic, Close Call, Urvan, Aegis, etc. will not reduce damage taken from a unit equipped with this skill. However, other effects of those skills, such as Close Call causing its user to move one space back after combat they initiated, are not affected. Foul Play (Non-Staff Assist skill): It's just Swap but with Physic range. Anew (Non-inheritable Staff Assist skill): Restores HP = 50% of Atk -10. Grants another action to target ally. (Minimum of 7 HP restored. Cannot target an ally with Sing or Dance. This skill is treated as Sing or Dance.) Guard 4 (B skill): Inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) (Basically just removes the HP requirement since there are other skills with no HP requirements that grant the same effects as Guard while also doing other things.) That's all I got for now.
  10. He should come with a unique C skill that grants Obstruct 3 to all Staff allies within 2 spaces of him For myself, I will admit... I do think they should include Gazzak and Batta. First Fire Emblem boss period and the first Fire Emblem boss whose home game was released worldwide. Even if only as subpar GHB characters. Actually especially as subpar GHB characters Cimbaeth and Munnir would both be neat to see, since they kinda go with Jamke... I realize these are all axe-users, oops Including... really any Ambiguously-Gay Bandit Duo as a Duo Hero would be fun I think! Oh, and Georg and Kaim would be legitimately really interesting! I'd love to see them get, like, any characterization at all besides "whacking intruders with this Tomahawk is the entire reason for my existence". Oh... those are all still axe users. For some non-axe users... Really, any of the capturable bosses from Fates would be cool to see, plus Omozu! In particular, I'd love to Candace, Nichol, Kumagera, or Zhara ...I say, and then proceed to include two more axe-users in my list of wanted characters
  11. For the Mark name issue, they already solved it with Morgan in Awakening; the Japanese names of all three characters are the same. I'd imagine Mark's default name will be changed to Morgan if FE7 is ever remade, though if for some reason they decide to have multiple EarthBound-style "Don't Care" names for them, I'd love to see Mark be one of the ones for at least a male Avatar. Personally, I would like Mark to become playable, and for their role to be expanded somewhat... in a sense. I'd like for them to be able to weigh in on conversations with dialogue choices that maybe let you get additional bits of worldbuilding and characterization depending on what you say, but I don't think they should get a full-on added subplot like Kris did in FE12. For Supports, I don't really see anything wrong with the "Support Anyone" model, but paired endings between Mark and characters with canon significant others should be either nonexistent or strictly platonic in nature, i.e. no marrying Dorcas, Bartre, Canas, Louise, Pent, or Karla. As for how Kris would work as a playable character, I'm thinking bringing back New Mystery's class selection (it's just a lot of fun IMO!) as well as the appearance customization that FE12~14 allowed. While I personally find the idea of how New Mystery lets you allocate the Avatar's stat spread to be way cooler than AwaFates' Boon/Bane system, I do concede that the latter is a lot more straightforward and easy to immediate understand the significance of, so it might be the better pick if an FE7 remake were to try to retain the newcomer-friendly design goals of the original.
  12. Can't very well not have Marth. If alts a la the Koopalings, Alph, etc. don't count as separate characters, you could also roll any number of Rapier-wielding Lords into Marth that way, to be honest. Hector as a slow, heavyweight axefighter. Robin can stay I suppose, since they're already one of the more distinct Fire Emblem reps. Finally, I'd actually have Linde as a rep for dedicated magic users. The fact that she's from a game that considers all attacking magic to belong to one "Tome" weapon type makes it easier to justify giving her a broad movepool of all sorts of spells. Starlight would make a fun shieldbreaker move, I think. I might come up with a better lineup than this, but I definitely wouldn't want to exclude Marth, so that really just leaves three slots to play around with, and Fire Emblem actually does have a pretty diverse array of ability sets to consider. Alm and Lyn as drastically-"statistically"-different Echo Fighters of each other, a la Captain Falcon and Ganondorf in Melee, is another rep idea I've been tossing around for a while now, as well as Celica as a Robin Echo with their spell durability gimmick replaced by Pichu-style recoil damage. It's hard for me to narrow it down to just four, haha!
  13. It could be handled the same way, is the thing. I'm not saying they will do it (I'm almost certain they wouldn't), it's more like, how I'd handle the Assist Trophy situation if I were somehow able to force Isaac in as a playable character.
  14. For me, I really want to be good as Mewtwo, and I can sort of do okay as them, but their playstyle just really doesn't jive with me and I have a hard time effectively utilizing their down and forward specials. Piranha Plant is in a similar boat, on account of the fact that I absolutely adore just the fact that they're even in Smash as a fighter at all, but, like Mewtwo, I just can't really play them effectively at this point in time.
  15. Felix is also a possibility, on account of the recent debunking of the "Spirits deconfirm" theory. Or Jenna; Jenna might be cool, actually. Personally I think it'd be fun to have a sort of Dragon Quest Hero-like setup and include Isaac, Felix, Matthew, and maybe Himi as alts of the same character with two colors apiece. That said, I don't actually know if it'd work to have Himi in there since she's so different from the first three in terms of her own stats and such... Maybe like, three colors for Isaac and Felix and one for Matthew? I dunno I know Isaac's already an Assist Trophy, but they could always do something like how Link is replaced in the background of the Spirit Train stage if he's present as a fighter and make it so that another, non-playable character with Move shows up instead of Isaac if he's present as a fighter.
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