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Topaz Light

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About Topaz Light

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    Right on!!
  • Birthday September 22

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    Amateur game developer!

    Fire Emblem Fates Castle Address:
    15355 - 13086
    90982 - 69532

    Fire Emblem Heroes Friend ID:

    Video game design
    Writing stories
    Drawing (as a hobby, not a career)

    Fire Emblem (as evidenced by my presence on this site)
    Final Fantasy (Mainly I~VII because those are the ones I have significant amounts of experience with)
    Chrono Trigger
    Dragon Quest (a newer interest; I've played varying amounts of I, II, III, and IX, but only finished I and II so far)
    The Legend of Zelda
    Cave Story & Ikachan
    Tales of (I've only really played Abyss and Phantasia, though, in that order. I've also dipped my toes into Tempest)
    Shovel Knight
    Paper Mario
    Mega Man
    Xenoblade Chronicles
    Super Smash Bros.
    Fullmetal Alchemist
    Avatar: The Last Airbender

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  • Favorite Fire Emblem Game

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  1. I'm making a small personal patch for FE8 (which I would be happy to release as an ips patch at some point if people are interested!) and one thing I want to do is make the Jump Festa event items available in the main game in some fashion, along with Alacalibur, the name of which I've already corrected to the clearly-intended Aircalibur. This in mind, if Aircalibur is to be used, the glitch in its animation that cuts the music off should obviously be fixed. Based on my admittedly rather limited knowledge of ROM hacking, it is something that seems like it would likely be caused by something simple, like an incorrect byte or two in the command list for the spell animation, but I don't actually know what I'd need to change, or to what, in order to fix the issue. Is it known what the source of this issue is? Have people fixed it before? Any help is much appreciated!
  2. Okay so since this is my perfect Fire Emblem game I am taking that as a license to just be self-indulgent as all hell with it, so I am going to do so and nobody can stop me. A variety of different chapter objectives and types of map structure, with fun and meaningful side objectives within them like recruiting allies, reaching tough-to-get-to treasures, protecting NPCs, etc. Firstly, the game would return to the game progression setup used in Fire Emblems 1, 3, 5 ~ 7, and 9 ~ 12, with good-sized but not overly-large maps one after another with no overworld or hub area in-between. As a part of this, shops, arenas, houses, villages, etc. would be moved back onto battle maps, as would character recruitment. On that note, recruitable characters who aren't always affiliated with the main characters from the get-go, and who you meet and recruit (in a variety of different ways!) as you go through the game. This is one of the biggest things I really miss in Fire Emblem that's been drastically cut back since Awakening. A return to the class and leveling system used in... most of the series, really? With two "promotion" tiers and levels capping at 20 and resetting to 1 when a unit promotes. Also, reducing stat scaling back down to where having 30 in a non-HP stat is ridiculously high, like in the GBAFE games. Adding onto this, though, I do like "trainee"-type classes like Journeymen, Recruits, Pupils, and Valentian Villagers, so I'd love to have classes like those in a sort of "Tier 0". Branching promotions are fun, but make them work Sacred Stones-style so there's no backing out; you gotta commit to your choice! A return to the skill system used in the Jugdral and Tellius games, where skills are built into specific classes and characters innately and there's no class proficiency or learning skills by leveling up. Use skills to express the uniqueness of characters, and be another way of differentiating them! An Avatar who works like Byleth in dialogue scenes, but factors into the plot more like Mark or Kris, being just an assistant or retainer to the actual main character of the plot. I'd love a return to New Mystery's way of handling the gameplay side of customizing the Avatar, letting you choose their base class and assign stats via the character's past, present, and future, perhaps with the latter in this case being contextualized as their aspirations and affecting their endings. As for appearance stuff, you'd be able to choose the Avatar's hairstyle, face type, hair color, etc. just like in Awakening and Fates, but you'd also be able to choose skin color and eye color. For hair and eye color, you'd be able to get really granular about it and even input your own color hex code for them if you wanted, although presets would also be available for convenience's sake. Build customization options would also be broadened significantly, and you'd be able to choose your character's outfit from selections perhaps somewhat limited by your choice of class. They'd be split into categories like heavy armor, light armor, robes, and... whatever you'd classify stuff like Nils' bard outfit as? Regular-ish clothes? Gender would be a completely separate selection from your character's appearance, with support for nonbinary characters as well as male and female. On that note, I would want there to be good diversity in the cast, and have the characters be written well and treated compassionately. And this is in addition to the types of diversity Fire Emblem normally has, not instead of it. If absolutely nothing else, Fire Emblem games have massive casts and stories taking place on international scales! It's unrealistic for their casts not to be diverse, frankly. I could go either way on a second generation, but if there is one, it should... well, it should let you name the kid(s) attached to the Avatar for one thing, but more importantly, it should factor into the story the way Genealogy of the Holy War's second generation does. That is, a timeskip and a full-on shift in focus to the second generation, with no more returning playable characters from the first generation than you can count on one hand. And you know what? Sure, let the Avatar be one of them. Something needs to be done to keep them from coming in as a gamebreaker, but I don't really see a problem with them being playable in the second generation as well just in itself.
  3. This sounds like something that would very quickly have apocalyptic consequences for your hack's stability if you wanna do it as that, although you are correct in that it should be simple to just generate a random number, then check it to determine what happens next. You may be better off just trying to do it in a different engine because of the kind of wreck it would be to actually implement in a hack.
  4. @Alistair spoiler character number three from your list would be an excellent addition or accompanying GHB for another Fallen Heroes banner
  5. Hmmm... I think the big one I've seen a lot of hate that I couldn't understand that much is Donnel? I mean yeah, one of his critical/skill proc quotes in the English dub is a Larry the Cable Guy reference and all that, but I really don't see anything to hate about him, personally. He's just an earnest, hardworking kid with a kind heart and a good head on his shoulders. I suppose a lot of people probably just bench him due to the grinding it takes to get him up to par, so I can see where he'd end up largely overlooked because of that. This is definitely related, although not quite exactly the topic, but I really hate how obnoxiously-tribal people get regarding the four house leaders in FE3H (counting Rhea as the "house leader" of the Church). It's kind of the point that none of them are just cleanly good or evil no matter how you slice it, yet I've seen each of them (except Claude, who mainly gets other complaints) get interpreted as up there with the series' vilest villains; the likes of Valter and FE4 Hilda and such. It's just... Come on. Come on now.
  6. Thank you! That's good to know! Having the length in chapters gives me a much better and more consistent way to keep track of how my progress relates to how much is left to do, so it's always nice for me to know!
  7. Since I can't find this anywhere just yet, does anybody know how long Cindered Shadows is in terms of chapters? Famitsu gave a length in playtime, but that's not really particularly helpful to me.
  8. Coming back because I forgot a few! If we're counting online friends/acquaintances, I know three Krises and a Fin (though with only one N and short for Finley), as well as a Douglas, a Raven, a Virgil, a Percival (with an i), a Camila (one L), and one person who goes by both Heather and Morgan. For more people I know or knew in person, there's a friend of a childhood friend who was named Anthony, and a kid in my old homeschool group from back when I was high school-aged was named Samuel. I also recall a Leo in that same group, vaguely. I actually don't even know if he was part of that group, I just know there was a Leo somewhere, in my life. My dad also has friends named Alan (with a second A) and Doug, though I'm actually not sure if that Doug's name is short for Douglas or if it's just Doug.
  9. Hmm... — Characters I think should be in the game by now — Firstly, more Jugdral and canon Bow Cavalry characters in general but that's a bit broad. For a list of specific characters... Jill Julian Lena Hardin (uncorrupted lance cavalier) Heath Elice (as her own unit; Christmas Marth Guest-Starring Elice Lowell doesn't count) Nyna Elffin Say'ri Cecil Dedue (he's the only member of the House Leader Retainer Trio not in the game yet) Luthier Arlen Edain Erinys Medeus Dart Melady Edward Leonardo — Completely self-indulgent list of characters I personally want to have in the game with no regard for their notoriety or popularity — Roger Gonzalez Roshea Rickard Meg Hardin Benny Atlas Leila Hardin Azelle Horace Etzel Xane (although I do know they'd have to either ditch what's unique about him or program a complex new ability for a single unit) Nyx Yuzu Niime Fiona Mustafa Gangrel
  10. I think CYL is a fun event, and while I can understand not wanting it to just be Lords and the odd character of equivalent popularity winning every time, I'm not really a fan of just counting the Lords out completely. I think the current setup of "each character is only eligible for one CYL alt and is removed from future polls" is fine, frankly. I want to say that I'd rather they have ranked voting, but that seems... impractical with the size of Fire Emblem's overall cast as a series. Maybe change how voting works so instead of getting thirteen votes on thirteen days, you pick your top thirteen characters and they each get a certain amount of "points" for that based on how high you ranked them?
  11. I think Priscilla was the first Fire Emblem character I remember really taking a liking to, because, although I did have a guide to the game, I actually found Priscilla all by myself. I found her class for myself, too, since Troubadours don't otherwise appear until Chapter 16x/17x at the earliest. I thought she was really cool, and I'll admit I did have a bit of a crush on her as a little kid, back when I was actually younger than she's supposed to be
  12. It sort of depends what you mean, I think. Final Fantasy as a series is almost certainly more popular than Fire Emblem, for example, but only a small subset of Final Fantasy games are SRPGs, and I don't know that that subset by itself eclipses FE in popularity. The impression I get is that Fire Emblem is the most popular primarily-Strategy RPG series in the west, but that's also not accounting for the way that what's popular among the broader gaming populace can differ from what's popular among, say, people who are specifically SRPG fans. Narrowing it down like that, I think it becomes considerably less likely that Fire Emblem is the most popular with that subgroup. Sort of like how SSB is almost certainly the most popular fighting game series overall but is almost certainly not the most popular among fighting game fans.
  13. I feel like generally the individual scenes in RoS are fairly good and there's nothing really wrong with the acting, but the "big picture" narrative is a complete mess, which actually reflects my feelings on the entire new trilogy, come to think of it. I enjoyed watching the movie but I wouldn't consider it like, good, at least not by any objective measure. My thoughts on the whole bringing back Palpatine thing are that it really reminds me of Advent Children bringing back Sephiroth. That is to say, I think it would've been better to just let him stay dead honestly. That said, at least in Palpatine's case, he was just fine if one is to take him being present in the movie as a given. He does his creepy evil manipulative space wizard thing well enough, like always. There's not really a whole lot more to ask for from him. I realize there's really no good way around this due to Carrie Fisher's untimely passing, but it was also really obvious to me that Leia's scenes were all repurposed video intended for different contexts. It was odd to watch, but I don't exactly hold it against them 'cause I'm not really confident any of the alternatives would've been that much better. Overall, I think this trilogy really would've benefited from being planned out from start to finish at least to some degree before production began. As it is, the fact that it wasn't is, um... Very evident.
  14. Same here, actually! I also have a grandfather named Robert, and an uncle named Scott. For people I'm not related to, I have managers at work named Athena, Amy, Julian, and Kevin (Kieran's Japanese name, for any who aren't aware), although in Julian's case the J is pronounced like an H. My old judo instructor's name was Randy, and his wife's name was Maria. I also knew a Jake as a kid, and the mother of one of my brother's friends is named Sue.
  15. Hmmm... Here's what I'd do, personally: Nyna and Maria would both become Troubadour/Valkyrie-line classes. In Nyna's case, it's sort of to combine her final class with her original planned one (Paladin), while for Maria it's just to make her stand out more as a unit after you've already recruited three infantry staff-users. Matthis would become a Wyvern Rider to create a reason to use him as a unit, and because, as a(n unwilling) member of Macedon's military, he's really the only candidate if a tier 1 Wyvern-riding character is to be included. If Cavaliers are getting split up based on weapon types Jugdral/Tellius-style, then Cain becomes a Sword Knight, Abel a Lance Knight, and Frey an Axe Knight. Wolf and Sedgar are demoted to Arch Knights/Nomads/Bow Knights/the tier 1 bow cavalry class in Shadow Dragon. Barst would start as a Pirate in New Mystery. Gonna second the idea of Arlen being a Dark Mage since that does add some additional narrative power. Yuliya and Jubelo (god I still hate that the translated names broke their naming scheme) would trade base classes, with Yuliya becoming a Mage and Jubelo becoming a Curate, to better reflect their personalities. Elice would either become or uniquely promote into a Priestess, as in, the Valentian promotion for female Mages, capable of using swords, tomes, and staves.
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