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hinode

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  1. Shamir has one vs Petra on GD chapter 20, which I stumbled onto by accident:
  2. It's been over a decade since I played Gaiden so take this with a huge grain of salt, but IIRC effective weapons are 3x might as usual. This means that the generic 0 mt bow does nothing extra to fliers. The one glaring exception to this is Falcon Knights vs monsters, perhaps since they might not have a weapon equipped. So instead they get 3x attack power, which winds up being completely insane if you do have a good lance equipped.
  3. Divine Pulse didn't exist in Conquest, which made the RNG more obnoxious. Especially if you wanted the speedwings from keeping Saizo alive, which I'd imagine most players did.
  4. Silver weapons are forged with the basic Smithing Stones that you get every week from group tasks and can buy from the Eastern Merchant in infinite quantities. Unfortunately, that's only available when exploring the monestary, so it might be too late for that, depending on how much you have in stock already.
  5. The big glaring problem with Warrior/GK as a path is that you're stuck as a 5 move infantry for the entire L20-L29 phase. Even if a Paladin's AS isn't that great for part of the game, they at least get the benefit of 8 move+canto for that duration. The game doesn't just begin once you hop into your endgame class, and neither characters nor their class choices should be evaluataed as if only L30+ performance matters.
  6. ...um, people absolutely do say that about FE9. Especially Shinon, he's pretty terrible there.
  7. So far Crimson Flower is the only route I've beaten through endgame, and the last two maps of that route (especially 17, yeesh the terrain on that stage) really do make fliers the dominant combat option outside of siege magic, which you only get a few shots of per-map. If you're on a self-imposed challenge to see every single map gimmick and fight every single monster unit possible, then sure, go ahead and make a team full of earthbound War Masters or whatever. But fliers backed by mages with warp/physic/Meteor/etc. are pretty self-evidently the best choice for anything resembling a fast playthrough for those stages. I say this as someone who's only done one mostly blind playthrough of CF and thus didn't have the foresight to actually make that optimal team comp, but it was pretty noticable how much more effective that one flier I did have was; she could zoom around and target pretty much whoever I want while everyone else was stuck slowly slogging through rough terrain.
  8. Personally I would've made Getter references on the Ryoma LHB thread instead, because, well.
  9. AoE specials are extremely practical in Rival Domains/Grand Conquest specifically. With the recent changes, you want to get most of your kills on player phase anyways, especially for newly spawned formations.
  10. Louise placed higher than both Erk and Rath in CYL2 so it wouldn't be surprising if she were added first. In fact, she came fifth among votable FE7 chars. Blame Mangs.
  11. Thankfully, it's not. I realized I was missing one cog in Act 6 and ended up finding it in the Dragon Shrine. I had opened up the chest without actually picking up the cog, but it was still there on the floor when I went back for it.
  12. Definately getting the Deliverance pack, and probably the CIpher chars just on principle since I was convinced they'd be JP-only. Exp/gold DLC is a definate no, I'm content with grinding in maingame dungeons. Also having two of them (with seemingly no character dialogue, unlike the Awakening/Fates grinding maps) feels like a cashgrab to me, the kind of thing I definately don't want to encourage. I miiight consider the second Starshard map if the dungoen looks interesting, but leaning no at the time. The overclass DLC is crazy expensive as a whole, they feel like a bad deal unless the dungeons they come with end up being really good. I might consider the Alm/Celica ones out of pure character favoritism but otherwise no.
  13. Makes sense to me. 3DS game sales, in general, are lower than their DS counterparts, often significantly so. And 131K week 1 is more than fine compared to other 3DS RPGs - Bravely Second sold 100K week one for a comparison, and that was two years ago. Awakening and Fates were exceptions to 3DS trends, which is what made them such a big deal even though they their raw numbers were well short of Mystery of the Emblem in Japan alone. Echos isn't performing like a blockbuster in JP, but its sales are still quite good for a 3DS RPG.
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