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darkkfan

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Posts posted by darkkfan

  1. What loose ends are there in the plots of Fire Emblem games? What characters have particularly mysterious circumstances that aren't explained but implied and with some degree of ambiguity?

    Not a plot hole or something like "Ike goes off to god knows where after FE10" but things with actual substance like "who is Roy's mother." Feel free to discuss the actual answers to these questions, I just figured it'd be a cool idea to bring up some of the loose ends that people might not have noticed during their first few playthroughs?

    Personally, I'd love to learn more about Joshua from FE8. It seems like he has an interesting story and unlike most secret princes of FE it's possible to play through the game without realizing his identity. Same thing with Sophia and Xane secretly being dragons (although admittedly there isn't much more material to build off of with these two).

    Inspired by this topic: http://serenesforest.net/forums/index.php?showtopic=56844#entry3965026

  2. I was screwing around with RD some more today and I found a few things: https://www.youtube.com/watch?v=AQCQSPoyV1s&feature=youtu.be

    Sorry for the shit quality, I forgot to fullscreen dolphin before recording.

    Anyway, this is probably common knowledge but untransformed Dheginsea does in fact have a battle model and attack animation. I thought that was pretty cool. Also, I warped my endgame Ike back to 3-13 to fight... himself and a few things were of note. First off, obviously the game stored my 3-13 Ike somewhere in memory because the Ike that I encountered was a Hero not a Vanguard. However, and here's the weird part, Ike's retreat quote showed his Vanguard portrait. Nothing groundbreaking I just found it kind of cool.

    If anyone wants me to look into anything other weird scenarios or matchups with RAM hacking I would be happy to do that. I might even do ROM hacking requests too but that takes me much longer and is so much less rewarding that I can't promise I'll get anything done in like under a year or something ridiculous.

    In case anyone wants to give RAM hacking a shot themselves, here are the addresses for the NTSC version of Radiant Dawn. Simply download the dolphin debugger and change the addresses' values as needed:

    change player to enemy:
    0066B838 01000000

    revert:
    0066B838 00000000

    player control enemies:
    0066B844 00000000

    revert:
    0066B844 01000000

    control neutral:
    0066B850 00000000

    revert:

    0066B844 02000000

    control ally
    0066B85C 00000000

    revert:

    0066B85C 03000000

    Turn YY of Chapter XX Player Phase (Use the chapter before you want so when you clear the current chapter it loads the one you want)
    803CAAC8 XX0000YY

    Of note is that you can use this not only to recruit enemies, but also to change shift the party of the enemies, allies, others, and players. You can make the others players and the players enemies if you wished. That is, if you wanted, you could pretty easily attempt to beat 3-E using just Skrimir and Tibarn's armies and fighting against Ike. This is accomplished by taking the simple codes above (changing 0066B850 to 00000000 and changing 0066B838 to 01000000).

    Taking advantage of this code, my friend and I were planning on doing a 3-E "Versus" map if you will in which he controls the dawn brigade and I control the GMs. I think that there's a lot of cool and fun stuff that can be done with these simple codes and I figured people here could come up with some better ideas than I have.

    I have no idea if you lose your units if you end a chapter with the player units as enemies but that should be easy to figure out.

  3. I like the idea of this and I'll admit I was considering doing the exact same thing at some point. I think it'll be interesting to see what some of your guys look like for endgame since the laguz have such ridiculous caps and such low exp gain. I wonder how many of them you'll be able to fully max even with Paragon. I've always wondered how effective a trained Volug, Ranulf, etc. would be since they usually have such short term use in most playthroughs (i.e. people don't really "train" them per se).

  4. That specific part (which I love BTW) only appears in very few games, so it shouldn't be hard to narrow down in theory.

    TBH, I only remember it being in FE8 : P

    Oh, I think FE3 has it too.

    Glad I'm not the only one that loves the FE8 version of the theme. And I must be remembering this incorrectly, or perhaps I am thinking of something I saw on youtube, because although the Alternate Arrangement has the right tempo, it doesnt have that part. Oh well, maybe I'll make a remix of it sometime if it doesn't already exist :):

  5. So I've always loved all the different renditions of the main theme, and today one popped into my head that I can't seem to find. It's a slower arrangement, around the same tempo as the endgame arrangements (like this or this- maybe even slightly slower than the first one). However, it's distinguished by the (again slowed) section from 1:18 to 1:35 of the FE8 theme here.

    I've checked all the themes on the site for all the games but can't seem to find it. My instinct says it was in Blazing Sword, but the FE7 arrangement doesn't have the section I linked to above. It could be in FE8 or FE11 though. I'm pretty positive it's not in FE9 or 10.

    Any fellow main theme aficionados out there that can help me out?

    Edit: I just discovered this (which I love by the way), so if its any help getting the feel for what I'm looking for, its similar to 1:23 through 1:38 of this, but of course an in-game track.

  6. I listened to some of the fates soundtrack and I have to say so far, despite my doubts about the game's content, I like what I'm hearing.

    That being said, does anyone know if the Fire Emblem Theme appears in this game at all? One of my favorite parts of any FE game's soundtrack is listening to a new version of the traditional theme.

  7. Use the rulesets in the Fire Emblem Drafts subforum! They were made to equalize the playing field, so that whoever didn't draft Edward wouldn't be insta-screwed immediately (among other things).

    Oh wow despite being on this site for years I actually didn't know there was a forum for drafting (probably cuz this was my first draft but still). That would have been helpful when we did the draft but oh well. Still, even after searching the forum I can't seem to find the Radiant Dawn rules. Is it a link from a stickied thread?

    In any case, I ended up just "loaning" Nolan out for chapter 2, and I've gotten up to 1-7 with no other incident (Jill is at like 20-4 and Ilyana at 20-2 with Micaiah at 20 and Laura at 14). My friend, however, has yet to start his run so that should be interesting.

  8. I postponed from responding to this because the sheer amount of characters...for a draft, scared me a bit. It's really cool you can draft against a friend, I don't even have much (if any) real life friends who play FE- much less DRAFT against me. Anyway, the reason I was feeling hesitant to respond, was because there are a ton of characters to review from. Drafts are usually played (and get a lot more intersting) from a small team that you have to lowman the chapters with what you got. With this, you might as well play the game normally (since you picked half of FE10, each).

    Anyway, picking healers very early isn't the brightest of ideas. Like Baldrick said, healers aren't very "strong" in this game. With the Vulneraries, Concoctions and free Micaiah (post-Part 1, she can heal)...yeah. Jill would've been much better as a 1rst pick, but 2nd pick isn't bad, obviously. What you want to do, is to cover up important areas, such as early Part 1 with characters like Edward or Nolan, Part 2 with Haar (phocking beast), Nephenee or Elincia and Part with Titania, Oscar or Gatrie.

    Yeah, I'm lucky that I know a few people IRL who are into Fire Emblem. And yeah, I realize drafts usually have, what, like 5-8 people? But I figured this would be fun anyway. And it's hard mode so I bet even with us each having half the roster, there will be some challenging chapters. For instance, I played up to chapter 1 of part 1 already, and it is unbeatable with just Micaiah due to the 10 turn limit, so I am either gonna have to remove the turn limit via a cheat code and somehow give Micaiah another light tome (since her first one is almost broken already), or arrange a unit trade/loan with my friend. In any case, I think my friend will have a harder time of the game than I once I get Zihark Jill and Tauroneo but I can't be certain of course.

    I'll admit I got too cute in picking the healers too high. I planned on picking Nolan and Jill but decided to mix things up. I also planned to use a high pick on Ilyana, but when she fell I decided to take advantage of that availability.

  9. Oops yeah I fixed the Titania thing haha. I didn't really check over the part by part breakdown so there are plenty of other errors probably. That being said if Titania WAS in part 1 that would definitely solve most of my problems.

    The first few part 1 chapters for me will definitely be rough with no Edward or Nolan, and early part 2 will be hard even with Marcia and Nealuchi. I'm not very worried about part 3 though since it seems like I have a lot of options. And part 4 should be fine if we divide up our units well.

    As for my friend, he is gonna have a tough time with no healers i think, even though he DOES have Micaiah and Elincia. He is definitely going to be spending a lot on vulneraries/concoctions/etc. I wonder if it is possible to get through part 3 without healers, since I picked Rhys and Mist pretty high. Any advice for him?

    Right after completing the draft we both realized we somehow omitted Nailah from the draft. We decided to try to play without her. Do you think part 1 is possible on hard mode without Nailah given our respective rosters? Because if Nailah's absence would make part 1 an absolute nightmare, we would consider allowig her.

  10. Hey guys! So my friend and I did a hard mode Radiant Dawn Draft the other day and I thought it'd be fun to post the results here so you guys could share your thoughts. Below is the draft order, I'd be interested to hear who you thought we picked too early/too late/anything else!

    We decided to allow Ike, Micaiah, Sothe, and the Black Knight for mutual use but anyone else was fair game. Here is the table with the draft order (the left column are my picks and the right are my friend's):

    Q8ua5xO.jpg

    Mp6wLx1.jpg

    RY2kydM.jpg

    And here's the breakdown by part (some units may be in the wrong categories):

    Me:

    Part 1:

    Micaiah

    Sothe

    BK

    Laura

    Jill

    Zihark

    Tauroneo

    Ilyana

    Part 2:

    Marcia

    Nealuchi

    Leanne

    Heather

    Brom

    Kieran

    Makalov

    Danved

    Calill


    Part 3:

    Ike

    Ilyana

    Boyd

    Rolf

    Mia

    Ranulf

    Tanith

    Mist

    Rhys

    Kyza

    Lethe

    Titania


    Part 4:

    Janaff

    Giffca

    Tibarn

    Stefan

    Oliver

    Pelleas

    Gareth

    Renning

    Bastian

    Vika

    My Friend:

    Part 1:

    Micaiah

    Sothe

    BK

    Nolan

    Edward

    Volug

    Leonardo

    Tormod

    Aran

    Meg

    Fiona

    Muarim

    Rafiel

    Part 2:

    Haar

    Nephenee

    Geoffrey

    Lucia

    Elincia

    Astrid


    Part 3:

    Ike

    Gatrie

    Soren

    Shinon

    Oscar

    Mordecai

    Ulki

    Reyson

    Lyre


    Part 4:

    Caineghis

    Naesala

    Skrimir

    Sanaki

    Kurthnaga

    Nasir

    Volke

    Sigrun

    Lehran

    Ena

    I definitely picked healers too high in an attempt to cockblock my friend out of healing, but some good units also fell pretty low such as Tauroneo.

  11. I loved PoR and RD, but I will be the first to admit that they looked pretty terrible visually even for being GC/Wii games. I know graphics =/= gameplay (which is why I still enjoy those two) but the difference between those two games and other titles that came out for the systems is really jarring.

    Awakening actually looks pretty good compared to its contemporaries.

    I guess it is just a matter of preference then. I thought the RD graphics were great and I loved how the map sprites weren't pixelated and looked exactly like the battle models. That's why, to me Awakening seems like a step backwards. That's just me though, as you've said some people love the Awakening style.

    Gameplaywise, I suppose Awakening would be fine if they removed things like pair up and all the unneccessary DLC and spotpass stuff. I mean, I get that those are optional and were part of the reason why Awakening was so successful, but if IS wants to spend that much time on extra fluff, I think they should spend a bit more on the actual game/story. People complain that RD was too long, but personally I love the fact that it felt like an actual story and more fleshed out than Awakening, which was more similar to the GBA games in terms of length.

  12. Awakening's engine is fine by me, though yeah it's hard to play other FE games after the Tellius games (esp. Radiant Dawn) spoil you with nice 3D graphics, and those aren't even high end compared to other console games. I tried playing Shadow Dragon after Radiant Dawn, and it was just a chore to get through because of the bland overworld.

    I'm really hoping we can still get an FE installment on Wii U.

    Exactly. I feel like everything since RD has been a step backward. Like why would they change anything after Tellius? It must just be because of strictly business reasons. I'm not sure exactly how much RD brought in but it definitely didnt make as much money as Awakening. Although it makes me wonder how much of that is because Awakening is actually more appealing to the average gamer and how much is due strictly to much better marketing.

  13. I love soldiers and definitely think they should return. I think there should be faster versions of each weapon type locked for weapons. For instance, there is already Sniper and Swordmaster branch over Bow Knight and Hero, and I think adding the Berserker and Halberdier branches would help even out the weapon types. Also, as someone earlier said, I think making Soldiers branch promote into either Halberdiers or Generals makes perfect sense.

  14. Fire Emblem is growing more popular and more known, but the sales of the Wii U still need to pick up a bit more. Smash helped with that, and hopefully future Mario, Zelda, and Pokemon titles will too. So I think next time we should get a Wii U Fire Emblem.

    I'd love for it to use an updated RD engine. ^^

    Not for like what...3-4 yrs. :/

    Personally I wouldn't mind that. I mean, prior to Awakening it had been a 5 year drought in NA since Shadow Dragon (which arguably doesn't even count), so I would prefer waiting 3 years for an updated RD style game on WII U to getting another Awakening. But I'm definitely biased since RD was my favorite game.

    Of course.

    It'd be stupid to change the engine to a sequel of the same story. Although the protagonist wasn't announced yet.

    -----

    I was looking forward to it being released on the Wii-U as it would be nice to see the game in HD like in Radiant Dawn. Maybe it'll exist on the Wii-U after we get this game!

    I mean, granted they were pretty similar but RD and PoR were on different systems, so I don't think they'd be opposed to split up the platforms. Then again I am confident this isn't a sequel. But yeah a HD Wii U game would make up for it.

  15. That isn't an engine issue, it's the dev team didn't make those assets issue.

    For me its kind of indicative of how they are going to focus the game. I know it doesn't definitively mean they won't improve anything, but it seems like it means the chance of getting customized models/classes is lower and the chance of getting pair up (which is pretty much confirmed at this point), and second seal reclassing for example are higher. I know those are their own arguments (and they each have their own threads right now), but i just think people like myself who were looking for a lot of things done differently will be disappointed that their probably won't be as many changes as there would have been if they had used an entirely different engine.

  16. I personally hate second seals because of the whole resetting level but not the hidden level thing. I think one of the few things the DS games did better than the rest of the series is the fact that you could reclass pretty much at will in order to get the desired growth rates. I don't think it's overpowered, especially given the difficulty of FE11/12 on the highest setting. I suppose the same thing could be said of FE13, but again the grinding is the problem not the reclassing. And the whole second seal thing just seems unnecessarily overcomplicated.

  17. Let me begin by saying I am very excited for this game. The whole West vs. East thing looks very cool and as a long time fan of the series a new fire emblem game will never be a bad thing.

    That being said, I'm a bit disappointed that the game looks so much like amakening in terms of gameplay and classes. For instance, the cavalier style looks pretty similar to awakening.

    Was anyone else hoping for either a new Wii U title or a remake on Wii U? I realize the 3ds is the more successful machine I just figured IS/Nintendo had an oppurtunity to both attempt to revitalize the Wii U while appealing to hardcore fans of the series with something either completely new or something that resembles the early games in terms of gameplay. As interesting as this game looks, I think it would look even better on the Wii U or at least on a different engine/style than awakening.

    However, I realize that when it comes down to it, Awakening made a lot of money and from a business perspective it would be foolish to change a formula that makes money. I know there isn't much info out and its possible many characters are placeholders but at least for me this pretty much confirms the next fire emblem will go in the direction of Awakening instead of Radiant Dawn or any of the earlier games (which were my personal favorites).

    I was just kind of wishing the next FE wouldn't just be Awakening 2.0 in terms of gameplay mechanics, although as I've said I like that they've switched up classes. I was just hoping there would be more of a return to the series' roots (or alternatively something with brand new gameplay).

  18. I apologize if this isn't the right place to ask, but I went to begin a hard mode game this morning and noticed that my normal-mode-completed save state from years ago had been deleted. Does anyone here have a save state I could use to immediately begin a hard mode game? If not, can anyone point me to a site where I might find such a savestate?

  19. Just signed in today and realized I was so busy lately that I totally forgot about this. It's a shame since I was looking forward to this. Oh well, at least it seems like this topic was pretty successful anyway and it looks like it was a lot of fun!

    Anyway, just thought I'd drop by to apologize for the inconvenience.

  20. Yes, and also because chapter 3. Funny, how in casual I could beat the death gauntlet (chapters 1-6) in like 2 hours.

    But I'm having trouble in chapter 12, without avatar as team carry, I have trouble killing the pallys, I have a beast killer on Sumia, but the beastkiller Pally also one shots her.

    NEVER!

    Valm arc is really painful in L+. That's where I slow down.

    Yeah, I definitely agree from experience that Ch.12 is where a well-trained Avatar starts to become a necessity (in no grind Luna+).

  21. So has there been any progress toward getting this play through up and running again?

    Well, like I've said in multiple places I've been really busy lately with school and work starting up full time, plus I've kind of hit a wall with this code not working, so no progress unfortunately (I apologize, I'm pretty bummed about this too).

    When I get some more time I'll run tests to determine stuff like if the code works on a clean chapter 4 or on other chapters, but assuming that doesn't work, I am probably going to have to go into the ROM and turn all the normal characters into the enemy characters (like I did with Nolan/Pugo), which would be a total pain and require a lot of time that I don't have currently. I could also try using the code on regular dolphin instead of the debugger (I'm just posting stuff here so I remember to try these things).

    But yeah, if anyone knows how I can find the RAM address for this code or get this code to start working in dolphin again then that would be a huge help (not expecting anything, but it can't hurt to post it here):

    Quick End Chapter {Win} (Push B and + on WiiRemote then end move)* [g6flavor]

    283D78DA 00000410

    003CAFFC 00000004

    E0000000 80008000

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