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ClLoulD

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. Meg, with a max might/crit forged iron or steel sword named *Useless* in an attempt to put her on the front line a bit more. Meg to go with Tibarn's army for P4
  2. Meg: Meg has quite a strange build for an armour knight and has a great speed growth...but suffers in strength and defence. Coming as a level 3 with mediocre bases means she'll forever play catch up and in my eyes defeats the purpose as a tank who cannot tank. The fact Meg arrives with growths similar to a weak myrmidon beg the question; why would I bother when I can use two of my other myrmidons in the team with better stats, growths, skills and movement for less investment? You have to put so much into Meg to make her a usable unit and I'd much prefer to have a 20/20/20 Edward than a 20/20/20 Meg anyway. 3/10 Volug Volug is a character that if trained well can last you from the chapter he joins all the way up to the start of endgame. As he joins he'll be able to kill everything with the exception of fire mages and although he lacks 1-2 range it's probably for the best so he doesn't sap too much XP from the rest of the Dawn Brigade. Part I all he needs to do is focus on hitting the S Strike rank which; shouldn't be too difficult and he'll perform his role just as good as any other Jeigan. Part III Volug then gains full control of his shift gauge which is much more managable than cats, slap resolve and beastfoe on him for 3-6 and maybe a bit of BEXP and he'll fly through levels if you manage his HP accordingly. Volug then joins Ikes army IIRC for Part IV and assuming he's been given a bit of support until now he'll run through just about anything. Oh, and did I mention he has earth affinity too? The best affinity in the entire game? 9/10 (gauge and the initial investment cost him a 10/10 rank)
  3. Ilyana: Sadly she's over looked and has issues in areas like speed, skill and weapon utility but she does have some redeeming qualities in PoR boosts. Ilyana with boosts is fairly decent in normal mode and if you can somehow scrape together funds for an expensive forged thunder tomb she can retain usefulness after moving over to the Greil Mercenaries too. Is all this effort worth it for Ilyana? Probably not, the Greil mercenaries don't need the extra muscle and they have a valuable mage in Soren anyway; so although Ilyana can turn out quite useful it's probably not worth the effort in a team that doesn't actually need another low level mage. Ilyana can turn out quite well, has a decent crit rate and has access to the RexBolt tomb which is good for the one dragon chapter I guess. Ilyana can actually prove useful and I think I'd rate her much higher if she stayed with the DB but alas she does not; so in the interest of considering both NM/HM I'll give her an overall rating of 4.5 (6.0 with transfers). Aran: Aran is the type of unit I really wanted to turn out good and with the right investment he turns out pretty sweet...But nothing incredible. Aran starts out with some nice tanky stats but rather low hitpoints, this really affects his tanking utility and is very noticeable on hard mode. He's going to struggle to double literally anything and that's going to continue to be his problem throughout his lifespan due to that 35% speed growth and 1 speed gain on promotion; what's even worse is that he's completely overshadowed by Nephenee in this class so if you choose not to use Royals then Nephenee is going to be your first choice over this chump. Aran is also going to need a forge immediately if he hopes to hit/kill anything which although it isn't a heavy investment; could still be utilised by someone like Nolan or Jill first. Aran can perform quite well in chapters like 3-6 but on NM+ He's not going to dodge anything and he certainly won't be doubling any cats, tigers are also going to hurt him quite badly so he's "meh" even at best. For front line characters just stick with Nolan, Jill, Zihark, Volug and Sothe. 5/10
  4. It's an opinion and we're all entitled to them. You quoted another user and complained about their choices too and suggested Gatrie is a better unit than Boyd; personally I disagree but I don't feel the need to call you out on it and tell you that you're wrong for a myriad of different subjective reasons. I mentioned that Micaiah can heal, healing items are very useful in this game compared to other versions and that Laura can sometimes prove to be a liability. The point can be made to keep her out of range but at times that can be tricky, such as chapter 1-8 where there are wyvern riders and terrain effects; on harder difficulties I tend to bench her as soon as I can. Micaiah also obsoletes Laura in the sense she is a better overall character from my perspective, if in my mind Micaiah is a 5.5/10 I wouldn't feel comfortable rating Laura a 6 or, whatever value you think I should have rated her at. You also mentioned if I bothered to train Laura she would have rank c in staves by the time Micaiah promotes; Micaiah gains C Staves upon promotion so that's not an issue. You mentioned that two healer units are route locked in Part IV; actually it's three and they're all route locked to different routes and Soren being route locked isn't a big deal because I can put Rhys on one of the other two teams if I feel they need it and Rhys will also have the staff rank for Physic and is much easier to train than Laura. Mentioning Soren wasn't a mistake, it frees Rhys up to do other things if needed and Soren can help a lot with his high magic to cure units like Ike if they get put to sleep in Oliver's mansion. There's plenty of versatility without Laura and I don't want to spark a debate on this thread just giving you my reasoning for what you've stated, Laura is by no means an essential character and that's just what I rated her as; though she is by no means without her merits.
  5. Laura: A staffbot which ensures she'll always have utility but Laura has her own issues within the game. Firstly Micaiah is a forced unit within the game who gains staves on promotion and has the unique "Sacrifice" ability which allows her to heal own allies HP/Status at the cost of her own HP and this grants 10xp a cast. Laura not only has to compete with Micaiah but keep up with her as well, at 11x a standard heal and not much more from other staves she's going to struggle to promote by the end of part I; especially as she arrives at level 1. Throughout part I Laura will most likely get 1HKO'd and isn't going to bring much as Vulernaries heal 20hp in this game and Concotion's heal 40hp! - this is on a team where pretty much everyone needs shielding and experience. Throughout part III even if you boost Laura with BEXP she's still going to be too frail to do anything because most of the dawn brigade's chapters are now going to be filled with either Laguz or the Greil Mercenaries; at the same time Laura is going to be even less useful as Micaiah will gain access to Physic staves which will solve any need for healing utility. Part IV is even less useful for Laura and she'll stand out less; she's never going to keep up with the arch sages you probably have by now like Soren (Who can also heal) and you'll also have units like Mist, Elincia and Rhys who can heal just as well if not better than Laura. She has her uses and utility, use her in the part I chapters where she's required and bench her after that. 3.5/10 - I just can't justify giving a unit that's so frail, contributes no DPS value, arrives under leveled and who's role can already be performed by a forced Micaiah; a higher rank than... Micaiah! Sothe: Sothe is a really nice Jeigan character but with a ton of utility. Sothe can steal and pick locks and chests with ease and also comes with a higher movement range than the rest of the Dawn Brigade which is useful especially when chests in these chapters contain things like "Thani" and "Energy drop". Sothe also brings Bronze Daggers which give him a 0% chance of landing a critical hit and reduced damage levels; allowing boosting EXP relatively easy and this is definitely appreciated by the rest of the Dawn Brigade. Sothe also has quite a varied use of weapons, high damage weapons with a decent critical hit rate like Kard's and 1-2 weapons like knives which can be thrown; beast killers are also readily available for chapters with Laguz which makes Sothe seemingly unstoppable. He even comes with an A support with Micaiah and can be utilised with POR transfers for even greater stats. Daggers aren't the best weapons but Sothe comes at a time where his stats can compensate for this and he can breeze through earlier chapters. He does have his flaws, forced deployment in endgame of part IV and a forced promotion late into the game really destroy the potential for this character; alongside level caps and weapons but he performs his Jeigan role well. I also like the character so I'm going to add in .5 bias 8.5/10
  6. Leonardo: Leonardo is one of those units who never really works even if you give him capital investment because his potential is usually less than other units. Leonardo like all archers lacks an 1-2 return in EP and comes in looking quite frail and never really recovers from it. Leonardo lacks speed and none of his other stats are defying laws either. Leonardo can turn out okay if you give him resources but in a party that doesn't have resources to spare he's not entitled to take them over units like Jill and Nolan so it's not even worth considering. Leonardo just get a weapon that addresses his obvious speed issues but it's not until the lions share of DB chapters have been completed and he's hardly going to be a candidate for a part IV team when there are other units that can do his crappy job better, like Shinon. 3/10 Nolan: Nolan has a strange setup for a fighter but oddly it works. Nolan has certain issues such as strength and speed growths but with a bit of love and care he can usually turn out pretty great. Some people like to compare Nolan to Boyd but I tend not to as both characters perform roles well for both parties without either leeching EXP from the other; part IV endgame is only a small portion to what both characters contribute throughout the entire game. Nolan also has an earth affinity with two candidates to pair up with, Zihark or Volug which can allow him up to +45 avoid which gives him and another character a fantastic amount of durability; both Volug and Zihark are front line characters which means these charactesr can actually make use of their supports. Nolan is also a character who on numerous occasions has been my MVP for the Dawn Brigade and never tends to slow down once he gets his momentum going, he's a character that has great availability and can actually stand toe-to-toe with some of the Greil Mercenaries without fear of getting 1RKO. Nolan is a unit that performs his role well and will sometimes have a slow start but the Dawn Brigade will make use of him either way. 8.5/10
  7. I went with your idea to keep Ilyana with the DBs! ;o

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