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Othin

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Everything posted by Othin

  1. Pokemon + Nobunaga's Ambition is set to be released in Japan for the DS approximately a year after the 3DS was released. Who knows what that says about its chances of localization, but it goes to show that the DS isn't gone yet.
  2. Celice and Arthur's placements show that FE4's generations are being counted separately, as they should be. So I'd say there's no question about Sigurd for #1, if only because he's the Jagen and main Lord fused into one. Access to unlimited repairs for the Silver Sword, quickly becoming the Killer Silver Sword, doesn't hurt either. I recall on my Sigurd/Celice solo, it had over 90 kills by the end of Chapter 1.
  3. You could change Mage Knight's name to Arch Mage; that might be a bit more clear.
  4. Two wrongs make a right now? In any case, I'm just talking about issues with the system in general, not in its application to two already seriously flawed games. Tell me, how would you define an RPG that's too easy?
  5. If the game gave us the option to freely turn characters into Demon Kings with 50 in every stat, would it be the player's fault for making the game ridiculously easy? No, it would not, and it's the same here. We could ignore the option and stick with what we were given for a more interesting game, but that option would be cheapened by the existence of the alternative. Or perhaps an example that actually exists: FE8 gives you the option each chapter turn one of your character slots into a Demon King known as Seth. You can ignore that option and have a game that's not nearly as easy, but it's not nearly as meaningful as if Seth hadn't existed or hadn't been so overpowered in the first place. I never said the rest of the series was perfect at it, especially the worst offenders of what you describe. (Which is mostly the games with Reclass anyway.) It mainly depends on skills to give the game more than "this character has more stats than that one"; the games with them typically did better in that area. FE10 not so much, since it ruined the skill system both with the same excessive customization and with making the skills largely irrelevant anyway.
  6. Too much customization gets rid of characters' abilities to have meaningful individual capabilities, as seen with the reclassing disaster in the DS games.
  7. Do you think the people posting here are so foolish as to start talking about FE4 and FE9 entirely at random? Everything you see here (or perhaps almost everything) was brought up to prove a point about the implications of such a change to the gameplay mechanics. The relevance is clear in the posts where those parts of the discussion began; feel free to re-read it and see for yourself. It's clear that you haven't been following the discussion well, and certainly not well enough to tell people how to proceed with that discussion. I'm not going to bother explaining these things when you can see them for yourself and should have already done so before jumping into the discussion.
  8. Don't twist my words. There's nothing more relevant to this than discussing ideas and their implications.
  9. Someone proposed gameplay mechanics involving being able to control the progression of the game, so people are discussing whether or not that would negatively impact the story. It's as relevant as anything else, at least most of it is.
  10. She has 12 types. You could get that in four generations from the start of the blood types being mixed - that's 16 great-great-grandparents, so as long as almost all of them have one of the holy blood types needed, it would work out.
  11. Of course it doesn't. That is not the dispute here, and I have explained that to you countless times already. I am saying that it exists in another relevant form, exactly like Iron and Steel weapons do.
  12. type (plural types) A grouping based on shared characteristics; a class. Steel weapons are a grouping of weapons based on shared characteristics, therefore they are a weapon type. That type is not one that is treated as a specific group of weapons characters have access to all of or none of depending on their class. However, in FE11/12, as we are discussing, neither is dark magic.
  13. And now we get to the crux of it that you've been avoiding for so long: Why should Steel have a lower standard of existence than Dark?
  14. Problem is, the rest of us are not only talking about the weapon types as explicitly defined by the game, and yet you persistently ignore that fact. All I and others are trying to say is that dark/thunder/whatever magic exists in some form as some group of equipment, not necessarily a group explicitly defined by the game as a weapon type. Of course Thunder magic has a rank of its own in FE5/9; that's exactly my point: Classes being named after the group of equipment isn't actually relevant. Just as there is no need for Iron/Steel Fighters or an Iron/Steel weapon rank for Iron/Steel to exist as clear groups of equipment, there is no need for Dark/Thunder Mages or a Dark/Thunder rank for Dark/Thunder to exist as clear groups of equipment
  15. Okay, so FE4 and FE10 have such classes. FE5 and FE9 do not. Sounds like it doesn't make much of a difference. And you're still not answering my question. The way Thunder magic existed in those games was not in the way Swords exist in every game; there is no dispute as to that. All I am saying is that there are other forms in which a group of equipment can exist.
  16. You don't even need to use Alec. Just have someone approach from one direction, right outside her range, and when she moves, send Sigurd in the other way. As long as you do it right, you shouldn't actually need to battle her, so Awareness is unnecessary.
  17. Don't count for what? I don't remember any "Thunder fighters", either. Iron and Steel weapons exist. Agree? It's a simple yes or no answer.
  18. Are you saying Iron and Steel weapons don't exist now? There are about eight weapons per FE game that beg to differ.
  19. We didn't say they are weapon types. We said Fire magic and Thunder magic exist, just as Iron weapons and Steel weapons exist.
  20. That too, at least for FE4. Although I'm almost certain its weapon selection is the same as a Baron's.
  21. Knight MU can have a base Speed of up to 3. For this strategy, it seems that MU needs to get a Speed of like 17 by the end. On LTC, those 14 level-ups needed for Knight MU to have even the slightest possibility of making it to that amount simply do not exist. No matter how much RNG abuse you do, some classes just can't reach the stats they're needed to for a given strategy. Also, things like movement and weapon access can't be RNG abused, period.
  22. Now that you mention it, there's also a ton of Barons in FE4/5, armors that use everything except Light/Dark, although they're enemy-only so perhaps not quite as relevant. Also, Lachesis in FE4 can use both swords and staffs even as a Princess, before promoting to Master Knight.
  23. You get Nanna, a Troubadour promoting to Paladin with swords and staffs in both classes, in Chapter 5 of FE5. She also joins with both weapon types, fighting with her personal sword and being your only healer until Saphy rejoins. In Chapter 10, Olwen, a Mage Knight, briefly appears as an enemy; you can't miss seeing her even if you don't reach 11x to recruit her. In Chapter 11, you fight Kempf, a Mage Knight boss who actually uses both swords and magic. And this is just the first half of the game. And three turns into Chapter 1, Marty, a playable Brigand, joins. There is no way you've actually played FE5 if you aren't aware of even a single one of those things. If you think FE4 is FE3, you probably mistook some other game for FE5.
  24. In other words, they weren't separate magic types, but rather all magic rolled up into one type, just like in the original games. "Dark" spells were still present, just like how "Fire" spells were still present when FE6 condensed the elemental magic. The difference here is, because FE11 and FE12 are remakes and using the classifications of FE1 and FE3, it's obvious that it was never intended to be a lasting change, but rather a temporary reversion to the old system.
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