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BrightBow

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Everything posted by BrightBow

  1. Thanks a lot. I guess it's good to read that this clown is not the main villain. I'm surprised we already know this much. That seems like the sort of twist that gets revealed near the end of the game, when the main villain takes the stage and reveals that he was behind everything all along and was just using her. Still, this all looks painfully predictable. If she is possessed and said to have been good, then I would expect that she will eventually get struck down by the bigger villain, leading into her death scene which results in her dropping apologizing to Link, taking of her mask and confessing her love with her last breath, making both Link and Zelda terrible sad. But who knows?
  2. Though, all those low level female units in FE6 are quite fascinating. They have an awful start and their growths are at best equal to those of their male counterparts. But most of the time, even the growths are worse. The game gives awfully little reason to use them before you even factor in that the Con system screws them over so badly where they even get lowered carrying capacity to "balance out" the one benefit that their lower Con would give them.
  3. Where do you get these informations about the story from? From the linked Famitsu site maybe? Either way, that would be a disappointing plot.
  4. Maybe not from Gangrel in particular but she felt entitled enough to believe that her suicide would change the mind of just about everyone: Emmeryn: See now that one selfless act has the power to change the world!
  5. I guess it has to be Greil. Now for the most part, the fathers are people who the story needs to get out of the way so that we can have our young princes take charge. One could say that Greil demonstrates this better then most. But the thing that sets Greil above the others is that the impact he had on Ike and the kind of person he grew up too was well explored. That's not something you can say about anyone else on this list. Just try. And beyond that, he is a pretty cool character too. As we learn over the course of the Telius games, the impact he had on the world is not only made through the game's protagonist. Whether he was known as Gawain, Greil, Commander, General or father, he affected many people throughout is life. He is way bigger then merely being a parent and mentor of the Hero of the Blue Flame.
  6. I made my feelings about the way she was brought back clear on the previous page but on a fundamental level, I don't actually mind the return of dead believed characters. Stuff like that isn't too uncommon. Spock's death in Star Trek II: Wrath of Khan comes to mind, seeing how he is one of the most iconic Television characters ever. And that one is considered a great movie. In fact, I believe that there would have been great potential to be had with her if she was simply brought back as the person she was. What would she have to say about the wars that have been fought since then by people who wanted to follow her example? How does this affect the way she sees her own rulership? I bet there is tons of stuff that a creative person can do with a person that visits the future that their death set in motion. I guess characters should at least stay death until the story is over but I don't consider Spotpass maps as a part of that story anyway.
  7. I think boredom must have set in somewhere during the Valm arc. I got the increasing feeling that I was playing the same map over and over and the story was moving towards a twist that could be seen from miles away. Because of the first arc, it wasn't even surprising on how horrible said plot twist was executed. I ended up having to force myself to keep playing to the end. I did try several other runs over the year. But once I put the console down, I never feel the slightest bit of motivation to start the game again. So those runs end up being orphaned before I even finish the first arc. I also tried playing the future past DLC. I only managed to end the map but I didn't manage to save the children. So I went from battle to battle, support grinding and recruiting children, EXP grinding, money grinding, constantly having to keep the inventory stocked with random encounters preventing me from accessing the shops I'd like to visit, buying tonics one by one and handing them out to everyone one by one, until I finally quit in frustration after deciding that it didn't matter how good the map was when it required so much what can only be described as repetitive and entirely brainless "work".
  8. Wouldn't it be sufficient to simply remove those letters and to leave the English text at the left?
  9. Last minute addition? I doubt that. They are intended as marriage fodder for the Avatar. And that's exactly what they provide. Emmeryn herself is the best example for that because it's not just that she doesn't support her siblings. Having no memory means nothing less then her loosing everything that made her the person she was, including being the sister of Chrom and Lissa. She has become an entirely different character who consequently wouldn't even have anything to say to the two of them. There would be no reason to bring her back under those circumstances unless she is merely intended for marriage. And as a waifu, the amnesia is a huge improvement. She is confused, vulnerable and dependant like an infant. That gives her a massive moe appeal.
  10. Suspension of Disbelief simply means that one accepts a world with dragons and magic. It doesn't mean that one ignores logic entirely. Certain things are most certainly required to be accepted due to gameplay limitations. Like castles being so easy to conquer. But it's not difficult to show in the context of a Fire Emblem game that the units on the maps are just representatives of an actual army. For Awakening, it would be sufficient to just put in a few generics in a few scenes and not have everyone talk like they are a highschool class on a trip. The game does it better later on, when it admits that the enemy fleet is just as large as that of Chrom's force while having twice as much manpower. Then we later learn that Wallhart has like a million men at his disposal, which gives us a good idea what kind of forces clash against each other.
  11. With just two godlike units like Narron and Raffin, TRS is still pretty good by comparison. As for the other two, Maerhen has the unique ability to steal the entire inventory of enemies that he defeats. But more importantly, he can open chests. And I found that Thomas' 15 Def butt came in handy surprisingly often. Rina is way worse then either of them. However, even a failure of a unit like her is build in a rather interesting fashion, starting with her having more Movement then any other unit. If Thunder Swords would be easier to come by, she might be fun to use.
  12. Do the admins even know about this? I would have expected that we would have heard something from them by now.
  13. I would go with Tear Ring Saga. Personally I even like to use Luca. That Guy learns Charge and has the speed growth to use it properly. However, Shirou is pointless. He is a worse Lionheart and nothing else. The same applies to Attrom, who is almost a clone of Xeno. On the broken side, Raffin and Narron stand out. But man, they do stand out a lot. Raffin is effectively already Sigurd before he gets a Dragon. Downright daunting given how hard it is to get your Pegasus Knights promoted. And this guy gets that promotion or free. Narron is a Cavailer with Elite... that can join right after chapter 1. As if that wasn't broken enough, he gets this game's equivalent of the Master Knight class. The class doesn't allow to use every weapon type in the game but instead comes with Continue and Big Shield. Otherwise I would say that everyone has something to offer. I think the game is even well balanced on a class level, with magic, bows, armors and even armored bows all having their use.
  14. Please don't act like I am advocating that there shouldn't be any grinding instead of criticizing the way grinding is executed (aka, real money for virtual gold). I mean I would prefer if there was no grinding and I expressed my personal distaste for it on the previous page, but that is not the subject here. Heck, as a PC player I think that developers should aim that players can have at least as much control over their singeplayer games as console commands usually allow, if not more so. The sky is the limit. At least as long as devs don't use "allowing choice" as an excuse for a lack of actual design in a game.
  15. I am well aware that the DLC of Awakening does not only consist of cheat codes. But I am not talking about Awakening. I am talking about the future games and how they might look like going by the direction we see in Awakening. And for that, the mere fact that there are some cheat codes while at the same time the ways to get gold without it are artificially restricted is troubling enough. I mean, how many JRPGs that make random encounters dependent on real time instead of traveling time or game time do you know? And why should it be that way? But yes, I don't think what Awakening is doing is okay. They created an open ended world but limited the fuel that allow you to travel it. We are not taking about some Free-to-play game here, where the entire business model is designed around giving people the game for free but requiring them money to actually do anything. We are talking about a game that already costs like 50€ at base. I don't see why I shouldn't be able to grind as much as I like on any difficulty I like in a game that I paid this much money for. And if the scaled enemies and increased prices of the Reeking Boxes are part of the difficulty, then why does the DLC still need no game money to access it or have the stats of the enemies capped? The amount of gold is just a single variable. Changing that variable it is not something that Nintendo or anyone else should get more money for because that act has no actual value. In fact, it took effort for them to have a gold mechanic instead of simply leaving it to the player to decide how many weapons they want to get. It's really no different then my Pokemon example above. Or maybe an example with actual money: How about Sim City? Imagine you can build any city you like but are limited to your starting capital without DLC.
  16. Yes, it's not needed to beat the main plot. And that would be okay if the game would actually end with the main plot. But Awakening is open ended. There is nothing to do but optimizing the team. But with absurd high caps, infinite reclassing and expensive forges, the game invites you to do just that. But it all costs money which the game provides like Final Fantasy: All the Bravest provides hourglasses: You have no choice but to in real time before getting any. Not quite as bad since there are a few ways to munchkin yourself forward. But it is at least no different then if Nintendo would sell rare or even impossible to obtain Pokemon for money because they are technically not requited to beat the Elite Four and get to the end credits. They just spare hours of real life time which suddenly don't feel so well spend anymore, knowing that a shortcut like that exist. The point is that companies should never get money simply to bypass tedious and boring parts of the game because then they will put tedious and boring parts into the game so they can sell you the shortcuts to whatever price they think they can get away with. If people don't see a problem in that just then I do feel quite justified believing that we will in fact see worse then what Nintendo did with Awakening.
  17. That's nice and all but has nothing to do with what I said, namely that they sold essentially cheat codes to bypass restrictions that they put into the game in the first place..
  18. I believe the opposite. Gangrel is partly responsible that a potentially good story was ruined. A nation that suffered cruel injustice and therefore carried a deep grudge? That could make for a good story. But not when the representative of that country is a guy who doesn't care about it and only brings this up in order to hurt the protagonists in order to show how good and pure the are. And of course the recruits of that country are evil comic reliefs and don't actually care about it either. Which only leaves Mustafa as a representative of these wounded and angry people. But that guy never acknowledges the suffering of his countrymen either and is 100% behind Chrom simply because of what Emmeryn said with no further consideration of anything else.
  19. He doesn't indicate it. Gangrel claims he does but there is not the slightest bit of sincerity in his words. That hyena doesn't come across as if he has any genuine desire for revenge, as someone who lost something to the war of Chrom's father that would make him feel that way. And he himself called Emmeryn "disgustingly noble" while laughing about it. An avenger believes himself on the side of justice. As someone who rights a wrong. There is no way he can be sincere about wanting revenge when he himself acknowledges and mocks the goodness of his opponents. The Spotpass maps? Those are the same Spotpass maps that completely destroyed Aversa's character by making everything about her the result of brainwashing. All the stuff with Gangrel comes completely out of nowhere and makes no sense. He wanted to crush the other nations on the continent in order to withstand an invasion from Wallhart... except that would only make every nation weaker and therefore make Wallharts job all the more easer. Btw, see what I mean with "chessboard morality?" Aversa and Gangrel were as evil as they could be. But once the Spotpass map came out, it suddenly turned out they were never evil to begin with... despite there never having been the slightest hint of it before. Like that stuff about Chrom being the villain from Aversa's perspective? Well, nobody who isn't irredeemable evil could possibly be against Chrom and Robin. Not even to protect their own father and the only family they ever had. That had to be the result of brainwashing. I bet if Vallidar would have gotten a Spotpass map, it would have turned out that he was totally going to stab Grima in the back as well.
  20. It didn't hurt them with Awakening. They introduced tedious grinding just so that they could sell a way to shorten the time on has to grind (of course random encounters are already limited and with them a reliable way to earn money). Even with munchkining, you have to spend hours to do what a DLC buyer does in like five minutes. And from what I heard, it was similar in NSM2, with DLCs levels that served to beat the "challenge" (aka "tedium" and yes, they advertised the 1m coin collection with the term "challenge") of getting 1 million coins faster. You are paying with real money so that you need to spend less time playing the game. If they went this far, I don't see why Nintendo wouldn't try to go further. I expect the worst.
  21. Gangrel and Grima are both complete jokes. There is absolutely nothing to these guys. They want to destroy Ylisse/the world because it's the dastardly thing to do and that's it. They have entertaining personalities and going on a pleasure ride on a giant dragon is kind of metal. But otherwise they are just wasting time. Mustafa is a perfect example of the awful chessboard morality deployed in this game: The only way for an antagonist to be sympathetic is if he would be totally on the side of the heroes if he wasn't blackmailed. Given how he looks like, he could have been interesting. The guy is probably old enough to have witnessed the actions of Chrom's father. How does he feel about those events? Not to mention about the fact that his son is now leading an army into his home country? But of course we don't get any of that and he is merely totally on his side because Emmeryn taught him that war is bad, a thought that apparently never occurred to him in the last few decades. Man, we are so privileged that we have quality cartoons like Captain Planet that teaches us such valuable morals. And then they literally did the very same thing again with Yen'fay, just even dumber... *urgh* Yeah, it has to be Wallhart. This guy really feels like he came from a way better story. His philosophy about creating peace through strength could have been quite interesting when properly put against the typical Fire Emblem protagonist and he didn't have to act like a complete moron by allowing some wannabe to ruin his ambitions for a mere lulz.
  22. This game most certainly had a large impact on the way I played these games. I learned to really value the Jagen and that someone as frail as Micaiah can still be an amazing contributor if one knows what they do. As messy as the game's design is, it does result in situations that are interesting to play. It's just a shame that limited availability makes it less rewarding to raise the less gifted characters. I got to play Radiant Dawn recently for the first time since my Wii was fixed. And man, it was awesome. After revisiting the borefest that is Awakening, I was downright unprepared to the possibility that a Fire Emblem game might actually end up cutting into my sleep if I didn't pay attention. And apparently my playstyle has changed even more since then. I not only managed a full run on hard for the first time but I actually managed to cut over 200 turns compared my best run so far. Of course the word "best" is an odd word to use when talking about my past runs, even if it is technically the correct correct word. Part 4 went pretty bad. I never quite realized that the mercs had the most difficult chapters in part 4 and I didn't have too many useful units available to split on the three teams. I actually ended up loosing Nailah in 4-3. I am currently playing it again after having replayed PoR. Normal is really too easy for me now. In 2F, I cut through Ludveck's troops so fast, I could have just as well killed him on the first turn. I hope this fast victory doesn't get in the way of my goal to get the alternate ending for Elincia. I guess I have to drag out the maps in part 4 now.
  23. The guy who opened that thread didn't even post again despite the fact that there is clearly some confusion going on with that he actually meant since the opening post was a bit vague, to say the least. Why would anybody take that serious?
  24. You read my post, edited the image, saved and uploaded it and made this post in just four minutes? Man, I'm slow with that kind of stuff. Anyway, I was really more thinking about the green girl as the worst offender but this guy really had to be put where he is with the intend to give people nightmares.
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