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Alfred Kamon

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Everything posted by Alfred Kamon

  1. Stupid, noobish question: so basically the characters I put in the event text must be the same in the Chapter Unit Data (or viceversa) or can I add units out of nowhere in events? Because my opening_event is a little messed up (after loading all units it just repeats the TEX1 it has already displayed, even if there isn't another TEX1 in the event) and maybe that's because I try loading units that aren't in the chapter unit data? Or maybe because there are characters in chapter unit data which aren't "covered" in the event text? I'm a bit confused about this. Sorry if it feels ignorant, but I just don't understand clearly yet.
  2. I don't know which is the problem in having different families for them. They only have the same DNA but apart that they grow up being totally different people, maybe even physically. The events you live influences who you become in life, and it's impossible for those children to live the same experiences of their future selves, so... If they're different, I don't understand why they should try being the same. In my opinion there is no problem to begin with. The story is based on a different timeline with different characters and living characters that should be already dead, etc. so reasoning on how time gets screwed by the new children is pointless in this case. It's just fair to treat them as the legit children of the parents of that time and to consider the future children as totally different people, or vice-versa. They may look the same, but they'll never be the same. *insert long TotA Luke and Asch's story here, lolz*
  3. Good news. Good luck with that, I'll be waiting for your efforts results. ; )
  4. I know because I had the same problem. I thought "Since the colors in the frame are 16, it's ok", but then FEeditor didn't accept it. I then made some tests and with logic I understood that the 16 colors limit is for the whole animation - I seriously don't think that the game changes palettes mid-battle, in fact. If in your palette you include some colors which don't exist in the current frame, it's not a problem. So just pick up the frame with most colors and use its palette for all the frames. Let me know if it works.
  5. I've found that Lucina randomly on google. ^^"

  6. I've found that Lucina randomly on google. ^^"

  7. You must use the same identical palette for all the frames, which means that if you used 16 colors for the first frame and 16 for the second, FEeditor won't accept it until those 16 are all the same. Try controlling your palettes. I don't find any other major error but I'm still a newbie in hacking so I could be wrong.
  8. I've been working on this for a couple more hours but it seems I'm going nowhere. So frustrating, events are the only aspect I haven't covered of hack roms yet but I'm totally stuck in these problems. Fact is, now Event Assembler says my .txt is ok, but when I try opening the actual game, it crashes suddenly after the chapter name. Here is the script: Is there something that may cause the game to freeze/crash? Side note: EA should burn the event in the offset I put, in this case 0x1000E0, and this would be associated to 0x07 which is Prologue Events... but when in Nightmare I go to 0x07 Prologue Events after the burning, it still is pointed to the original one and not to 0x1000E0. Is that normal or it's me who hasn't understood at all how this works? *laughs* Any help would be greatly appreciated, thanks for your time.. UPDATE: Actually fixed it alone.
  9. Thanks sumerian, eclipse. Glad to see that TotA is highly appreciated here, eheh.
  10. Thank you very much MageKnight, Nintenlord. I managed to fix the .txt file but the map looks horribly dyed in red, the tiles are totally screwed, I can't see the units and the game freezes/resets as soon as turn 1 begins (or even before). I think I still have some work to do.. What could possibly be the problem? Camera settings? Characters positions? The map itself? I noticed that FE8 tilesets have an offset less than other FE's tilesets. To make an example, in FE7 a tileset could be 6C6D6E6A (don't know if it even exists, it's just to point out) and in FE it's just 185A1A(which is the Castle&Plains I want to insert). Why? Anyway, do I simply have to put "18" in Object Type in Nightmare, "5A" in Palette and "1A" in Tile Configuration, or am I mistaking something? 'Cause I can't guess which the actual problem is. What I've done so far is: 1) Inserting a 15x10 map with tileset 185A1A to 0x1000000 (which actually has free-space in shadowofchaos' music instruments patch) 2) Inserting event score at 0x10000B0 3) Changing "Prologue Map 0x04" pointer to 0x1000000. 4) Changing settings of Prologue in Chapter Data to fit 18 5A 1A map's tileset. Update: The code for the tileset was outdated (I guess) since it's "57" and not "5A". Or my nightmare module is outdated, either way. The problem hasn't changed anyway, the game loads a screwed pixeled map and it crashes. I sincerely don't understand why. The map is this: Its size is 15x10. It should be ok, shouldn't it?
  11. Does Mark(F) refer to Krom as her grandfather in the supports if her parents are Male MU and Lucina?
  12. Thank you both, ZM456 and cool English sir Samven. ;)
  13. Hello. I'm quite new to hacking and in one week I managed to make some custom characters and animations. I'm now digging in event assembling but in two days, though I read many times Arch's tutorial and all, I can't still create a working .txt file, err... Maybe I just need some practice, but I really can't understand where I'm mistaking. Here is my simple trial script: And this are the errors reported. Any clue? I'm kinda noob at this atm, eheh... Ah, I'm hacking FE8.
  14. Haaaai. My name's Alfred, I'm italian, I'm 18 and.. uh, if you want to know more, just talk a bit with me. Once, when I was a kid, I unintentionally picked up a GBA japanese game from a friend of mine.. Yes, it actually was Fire Emblem: Rekka no Ken. I think I played that one 4 times without understanding a word and then I played it again 6-7 times when it came out in English. I actually played it twice in italian too. Well, since then, Fire Emblem has always been my favourite serie. ^-^ I generally love RPGs, to mention some: Pokémon, Tales of (though I have played only Abyss which I LOVE), The Last Story (a little understimated jem IMO), etc. I have lurked here for a while but I never decided to register until these days. Well, I hope I'll feel comfortable here. See ya- Al
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