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lonelyVoxel

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Everything posted by lonelyVoxel

  1. Last update before I head on vacation. I have two others that I plan to put out while I'm away if I can make that happen on my phone. If not, I'll keep them in the backlog and continue to release regularly. I'm thinking Tuesdays and Saturdays from here on out if that's possible, though with activities I have scheduled and getting out for GO, I may have to cut back. We'll see, muchachos. Now, gather 'round for Force's Jugdral! Roxy.OS: Don't worry too much, Forcey. We got this.
  2. If I ever finish this LP, this will be truth. Considering it's been a year and a half since I began and I'm not even halfway done, we're in for a long one. I've started back on this LP, and by now I have completed two new updates. I also just discovered a partially finished, unpublished update, Chapter 4x. This update and the next won't be the best ever since I worked with age old screenshots, but hopefully my new style is more engaging. Updates should be much, much more concise now. Without further ado, muchachos, Force's Jugdral returns! I hope to update twice a week, but once a week seems more likely at the moment. We'll see how it goes. Roxy.OS: I got bored not being able to rip on Force's silly mistakes.
  3. Here we have a dedicated, unpaid group of fans localizing the game instead of professional people, such as those whom work for NOA. It seems clear to me that Project Naga is making an attempt to keep the story and characters as they were. It is true that localization can destroy things from the original product, but not if handled correctly. If you want an {almost} complete translation without any bug fixes or localization, go ahead and play the old patch. It works just fine.
  4. Glad to see this is still going! I feel you with Fates, I finally got around to it and getting all three routes. You should take your time with getting this done. No deadlines here, you're at the wheel. As for supports, I think if you have ideas for them you should write them down and save them somewhere. Supports that don't have dialogue would work just fine as placeholders at the moment. I think you should include dialogue, but that should be a feature completed after the main game.
  5. I'm surprised you didn't mention anything about finally getting SKL Inb4 you cap HP before promotion
  6. Er, to emulate Phoenix. Meh. I did try Phoenix once. It killed my playbook.
  7. Filthy Casual! What next, he uses Aum every time someone dies for Phoenix?
  8. For emulators not on computers, it tends not to work because the ROM has been expanded. I would still try it, but it seems more likely not.
  9. Playable Soldier, anyone? not ever happening again outside of Tellius it seems
  10. Three cheers for Brett the Ordinary! Who the fuck let that be an actual title
  11. Basically, one patch works and the other doesn't for the two different versions. Try one, then the other will work if the first doesn't.
  12. Sweet! I highly recommend the monocle. That way, you can have the classiest protagonist{?} in the series. also so many free Silver Axes if they kept that the same from FE3B2
  13. Well hot diddly dang, if you make progress on New Mystery like you did the last part of Shadow Dragon, you'll finish before I pick up my Jugdral LP again! As for MU suggestions: Bulky Healer, Myrmidon-ey axe wielder, and speedy, frail Knight I actually went for an axe-using MU and he was so swank with his monocle
  14. It's not necessarily wrong, but if you could catch an inconsistency it's good for reference Meanwhile I can't believe I used the term "Oxford comma" and misued your/you're in the same post
  15. giving a fuck about the Oxford comma intensifies It's whatever as long as you're consistent Tbh
  16. Ooh, that's a pretty neat idea! I think I'll be making a trollish map pack once FEXNA goes public, and a garbled map would be quite interesting for that.
  17. Awesome. I think I finally have my first project set!
  18. With that tile editor, could you troll and make plains like mountains, thrones like vendors, and other tile misassignment? If so I may end up making a troll map for fun.
  19. Most things point to ROM expansion being a problem. There are also ways to mess up patching, so look into that as well.
  20. To add onto Blademaster's question, would it be easier to do map animations for dual attack/guard than the battle animations? I have something rough in my head that might be feasible on the map, but I don't know how easy it would be.
  21. To soft patch, simply rename a patch to the same name as the ROM to be patched. Also, if you try to apply more than one patch to a ROM it'll probably end up being unrecoverable, so make sure to have some backups.
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