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gringe

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. That's exactly it! Thank you. I'll go ahead and update the first post. EDIT: Aaaaand done. I think this will probably be the last version for the foreseeable future. FE6 characters that don't yet have representation in Heroes probably never will (who'd whale for the armor knights or the fighters?), and aside from keeping character names and titles consistent with official content, I don't think there's much of anything left to do on the patch. With the support reader feature and even some oversight corrections, it's fair to say the game is notably more polished than the Japanese version. So, although it's not necessarily goodbye forever, see you around, and thanks for the support, everyone!
  2. Thanks! There's one last step to confirm, which is the most time-consuming... At least one character needs a full set of support conversations, and we need to be sure the green name for that character displays properly if other characters have incomplete sets of support conversations. When I was thinking about how to test it, I think Lance would be the quickest character to finish all his support conversations for.
  3. Hi, We put out an update to the localization patch for FE6, so I decided to go ahead and update the numbers patch too. I have played it through on hard mode several times. Seems to work without problem! I'll update the first post with detailed changes. https://www.mediafire.com/file/9p6e2oog7ioop1b/FE6Numbers_v1.2.0.ups/file
  4. Hello all, Thanks to tabachanker, we've got a new update ready with some fixes, most notably removing a crash issue! v1.2.0 https://www.mediafire.com/file/lwcz4vci5w70ro8/FE6Localization_v1.2.0.ups/file v1.2.0 Changelist Corrected issue that can cause the game to crash Corrected "Garret"'s name to "Garrett" as in FE Heroes Adjusted one of Noah's supports with Trec to refer to Ilia as "peddling death" as in FE Heroes Added missing songs to the Sound Room (this was an issue with the base game): Perilous Dance (Lalum being attacked), Within Sadness (ally death), and Arena Victory =================================================== We even have another version, but it has a feature I won't be able to test soon, so I will put it here as a beta version in case anyone is able to give it a look-through... If someone can confirm it works without issue, I will go ahead and update the first post in this topic with a link to this version. v1.2.1beta https://www.mediafire.com/file/x5u9fpyzpjkqu4y/FE6Localization_v1.2.1b.ups/file v.1.2.1beta Changelist All the changes in v1.2.0 Names in the Support Conversation reader will turn green once all their supports have been unlocked, as in FE7 and FE8 If anyone can give this a test, please confirm whether units with different statuses of Support Conversations unlocked display correctly in the Support Conversation reader, and the Support Conversation section of the Preparations menu.
  5. Hey there, I apologize I left your message unresponded to for so long. Tabachanker and I are working on an update to fix the crash issue as well as some text changes for consistency with Heroes (Garret→Garrett, and some other fixes mentioned earlier in the topic). This report of yours looked critical so I took a look, but the dialogue you reported is attached to the correct characters in the game. My guess is there's a quirk with the way dialogue events work in FEditor that FEBuilder doesn't reflect properly. Keep in mind that the bulk of work on this patch was done before FEBuilder existed, and FEditor, the tool I used at the time, created some issues we only discovered later--this could be another one (albeit apparently harmless). Feel free to clean it up to look right in FEBuilder for the patch you're making, but functionally it appears to work fine in the actual game as is.
  6. I've been playing ("testing") the game during commute on and off the last couple years with the goal of making sure all content could be unlocked. Well, I finally got all support conversations and trial map characters, so I uploaded my 100% complete save file to the first post. Note that I deleted all save files in progress, so you'll need to make your own if you want to play the trial maps. Make sure the ROM filename and SAV filename are exactly the same before the extension (.gba/.sav) to use it. https://www.mediafire.com/file/3pcy46kedjtljwe/FE6Localization_100%25.sav/file If tabachanker comes back, or if someone else wants to help resolve the crashing issue detailed last year or so, I'll put up one more update including a fix to Garrett's name (which has appeared in Heroes). 🙂
  7. I love FE6! Post-FE5, the series had to start somewhere and it's clear that IS reflected a lot on the "issues" of FE6 after its long and troubled development to improve the following games. There are some things I think FE6 in particular does great though (probably have been brought up already but hey). Massive and varied cast. Characters like the old woman Niime, mother Juno, straight-up bandit Garrett, etc. are really fresh even today, and it's clear the writers and character designers put a lot of care into the cast. Stat-wise different characters within the same class were clearly meant to have different strengths giving a huge variation to the kind of army you can assemble (even though in practice one character often ends up better than the other). Very easy-to-grasp world setting that's built around the game's flow. Each nation was founded by a hero who had a legendary weapon that embodies the nation's culture. You go to each nation and get their legendary weapons before the end of the game. Simple! Some of the best challenges in the series, including maybe the greatest hard mode. There's nothing in the series that feels quite as good as making it through chapter 7 unscathed, or saving all the archers and pegasus knights in the Western Isles, or reaching Perceval in chapter 13, or surviving the onslaught in chapter 21. Great English localization patch! 😁 Since FE6 was only released in Japan and most people were introduced to it after FE7 and FE8, I guess it's only natural to compare it to what came later, but it's still a great game in its own right.
  8. Oof, I have been swamped in real life and work, and before I knew it literal months had passed... Thanks @tabachanker! I sent you a message with the WIP patch file when you have some time to check.
  9. Not even close. Oh well, "Saint's Staff" it is. 😛 Or I can go with an abbreviation like "Stf of the St"? ...Don't worry, I'm kidding. Other progress: - Fixed typos (Genral, postive, of our of our, who was who was) - Updated endgame title for Gonzalez (Gentle Bandit→Kindly Bandit) and Hugh (Traveling Mage→Worldly Mage) - Edited Hugh's dialogue to refer to Niime as "nana" from "grandmother" - Edited Idunn's dialogue to refer to Zephiel as "Your Highness" from "Your Majesty" (other characters still refer to Zephiel as "Your Majesty"; "Your Highness" is otherwise used by other characters in reference to Guinivere and Elffin) - Corrected R-button description of "Talk" command To do: - Check generic enemy names as pointed out by German FE Nino
  10. Oh gosh, didn't expect so many posts since the last time I visited! Let me just go through and address some of the reports... First, with regards to actual hacking, you can think of me as basically the muscle in the operation, spending time in tools on a large volume of technically easy tasks, while tabachanker was the brains who actually has technical knowledge and skill. So other than fixing text and other things that can be done in FEBuilder I can't really address some of the errors brought up here. Unless of course tabachanker or someone else with technical knowledge wants to--though in my opinion the patch is "good enough" that it'd be kind of a luxury to do so. I've beaten the game probably 10+ times without much issue. 😛 All that said, now that some new Binding Blade characters have come to FEH, I think it may be worthwhile to make a new update. I'll see if I have time soon. I'll address the issues brought up since my last post below. On the Support Conversation menu's differences from FE7: The menu tabachanker made for FE6 was actually made from scratch using other menus as a base! So there may be some differences from FE7, and that's fine. On the title screen crash: this isn't something I'd be able to do on my own, so I will leave this for now. On Marcus's ending not displaying: I believe I've seen this with other characters, but not always. I'm not sure why this happens, unfortunately. Again, it's beyond my limited ability to resolve. 😞 On chapter names not displaying in epilogue: I may need to look into this. Although it's a difference from the Japanese version, I don't think it's a fatal problem so it is a lower priority in my eyes if I can't find a solution on my own. We may have disabled it due to chapter names being too long--seems like something I might do. 😛 On switched-around generic enemy names: Not sure about these. It's possible I meant to "fix" inconsistencies with the setting by making a change here and there. I will look into these. Typo: "Genral Murdock" I thought I fixed this with the latest version, but I will check. Typo: "one of our of our" I will look into this. Typo: "you're that guy who was who was" I thought I fixed this with the latest version, but I will check. Typo: "I'm postive" I will look into this. New text with the new FE6 characters in FEH: character names look consistent with the spellings we used, but I will need to check whether their endgame titles need adjustment. Gonzalez: Kindly Bandit Cath: Master Thief Hugh: Worldly Mage Niime: Mountain Hermit New text for FE6 content in FEH: I think I can make "Staff of the Saint" fit by using a custom thin font for some letters like I did with "Binding Blade". Will give it a try. Other dialogue-related stuff for FE6 content in FEH that I will look into to see if adjustment is needed: Hugh refers to Niime as "nana" and his father as "old man"; Idunn uses "His Higness" to refer to Zephiel (don't remember if I used "highness" or "majesty"); Gonzalez talks like a caveman and Cath has her trademark snark in the official English localization so nothing needs to be done there I think 🙂 Feel free to let me know if there's anything else, and especially other FE6 content in FEH and typos. I'll keep track of other bug reports, even if I'm not able to handle them myself.
  11. Thank you for the report, but I'm afraid I was not able to replicate either of these. I watched the opening about 5 times but it never crashed like the video you posted, nor does the opening graphic look weird for me. They are either rare issues or it may be a problem on your end. I guess I'll just run down the usual troubleshooting list if no one else is having the issues: - Have you applied the patch to a clean Japanese ROM? (in other words, a ROM that has no other patches applied to it) - Are you using the latest version of the patch? - Is your emulator up to date? If your answer is yes to all of the above, then there is unfortunately not much I can do to help. 😞
  12. Oh hey, nice! Just came to check in and you've found a fix! I followed your instructions to correct the issue and also went ahead and corrected the text errors that you and CedAodh pointed out to make a new version that I put into the first post. https://www.mediafire.com/file/9nejkex9owaihn8/FE6Localization_v1.1.3.ups/file
  13. Nope, this is just the localization with no changes to gameplay/balance. The numbers patch with this latest localization can be found in one of the links in my signature.
  14. All right, well, these are worth consideration. Just so you know, the patch is more or less done, so I'm not really actively brushing up the localization at this point. If there is a mistranslation I would certainly want to correct that, but typos of these level on their own don't warrant a new version with the current state of the project. I will list these up for candidates to possibly edit in a future version, but I'll let some time pass before I seriously consider that.
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