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About NobodiePichu

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    The quite one, you know the one.
  • Birthday March 3

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  • Interests
    Art, Video Games, Writing [occasionally], Some anime and manga, Music, War history and political history, Reading
  • Location
    year 21XX

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  • Favorite Fire Emblem Game
    Shadow Dragon

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  1. a) just make edelgard the main antagonist and rival she was initially conceived as, since so many of the games plotting problems can be traced back to broad handed strokes meant to make her more 'waifu' appropriate. You can even still include the twisted for those arvis parallels if ya must, all it really takes is just committing to whats already in the text instead of dancing around it and have characters call her out on her BS when appropriate. Personally id go as far as retooling the ending to SS and having a dragon crest beast abomination edelgard be the final boss instead of randomly rampaging rhea [due to edelgard overtaxing aymr causing the relic to consume her and react violently to her two crests due to its more artifical nature/use of the crest of the beast in the relics design. A visual embodiment of her ambition and hunger for power taken form and stripping her of the humanity she professes to value so much.] c) complete retool of VW. as it stands its basically shitty SS due to its almost complete absence of emotional stakes and character relevance, only held up as it is by so many people because of claudes meme status [and the potential character that is there but unrealized by the plot itself]. For a retool, if i couldnt add any additional battle maps anyways, id have it so that you romp in the alliance to pick up allies instead of a volcano, claude sidesteps fort mercurius entirely using the almyran navy to sneak into enbarr through the port, and instead of shambhala [which would now be SS exclusive] claude has to butt heads with a rival prince from almyra whos trying to capitalize on fodlans weakened state, and then have zombie nemesis show up, which forces a stalemate and cooperation between almyran and fodlan forces in order to bring the old man zombie down. its more unique, it capitalizes more so on claudes personality and portrayal, it wrings more character out of him by having to actually confront the whole almyran prince thing to his allies on screen, and it plays to the theme of cooperation which was otherwise tacked onto VW. b) Give each house a customized WC that better plays to their part II. blue lions for instance, they get to keep the lonato and miklain missions since those missions are most relevant to them. golden deer however would instead have say a mission where you need to deal with criminal merchants in the alliance or solve a dispute between rival nobles better emphasizing what leicester is like and helping to differentiate the golden deers WC from the blue lions WC. 4) reimplement the weapon triangle into the rest of the game. CS proves that doing so greatly benefits the overall gameplay of three houses tremendously and that removing it at all was a terrible mistake.
  2. Roy's growths and base stats arent actually all that bad, not exemplary certainly but 40% for str and spd is about average for units in his game. What hurts roy the most really is that late promotion which if roy hits his theoretical averages will keep him locked to 13str and 15spd for far to long. letting him promote early either through an early heaven seal or, as i would personally recommend grouping all the seals under a single master seal and letting him use that, would let him make better use of his overall build. other then that, quality of life changes mostly [ie do we really need merlinus on the map or can we just bung the convey onto the lord and have merlinus as an advisor type figure?] If i was being radical maybe bring in some mechanical aspects from other fes like reclassing, split promotions and maybe a skill system? fe6 is basic enough that some expenditure from other fes might help liven things up.
  3. eirika already gets a bit short changed in the game to begin with, despite being the starting lord and arguably the central protagonist since her routes story flows a bit better with what comes before and after. im not against some more time for innes or l'arachel to shine mind (dlc mini storys?), but id rather that a remake focus on tightening up eirikas own story and getting ephraims to flow better instead of adding more story threads to pointlessly tug on. that said i wouldn't be opposed to a simultaneous route set up like gaiden/echoes, a game sacred stones already kinda leans on. especially if were talking about a home consule release since that would give the gameplay a little bit of extra meat without additional padding. you could even still implement the alternating perspectives kinda setup for the end, where who ever got to the end of their route split first gets to have their version play out or somethin like that.
  4. ya'd have to rewrite dimitri a bit to get him there. Even outside of dimitri in the throes of his madness being so hyper focused on suiciding against edelgard to ignore claude entirely, faerghus itself is a highly martial warrior culture simply one draped in the image of knighthood and one of dimitris more prominent personal goals is to repair relations with the people of duscur. He'd definitely be willing to give almyra a chance without madness impairing his decisions and with madness impairing his decisions he'd be too focused on edelgard to care who claude brought along or what politics were at play. At most I'd be willing to give you in the situation that you proposed that the kingdom loyalists who make up dimitris army MIGHT focus more on the alliance as well IF claude reached out to obtain sreng forces (which could very easily be read as a massive fuck you towards the kingdom given faerghuses own bloody history with sreng and during a five year period where claude positions the alliance as neutral in the kingdom empire conflict). However that would also require the kingdom to be so blinded with rage that they were willing to burn bridges at a point when they need allies more then anything, since on AM gilbert makes sure to emphasis how the loyalists are basically fucked unless they either retake faerghus or form an alliance with claude and leicester. and given that gilbert and rodrigue handle the minutia when dimitris in full murder hobo mode, and both of them see more value in allying with leicester or retaking faerghus, it would feel atleast a bit out of character at the very least. Aside from that though, I'd argue that for claude the issues in his arc come less from lacking scale and more so in being too broad and making it even broader would spread it too thin. Have him actually sit down at a conference table and start building those bonds of trust that are required to start opening borders, given that fodlan realistically only keeps its borders closed because most of its neighbors either want it dead or invade for fun. and the game alludes to him doing that from what i recall on VW, but instead what they needed to do was actually show him at the very least start the process. and flinging in dadga and sreng would only overly complicate that process, especially given the beef and baggage that dadga has with the empire and how sreng has no central form of government to negotiate with ontop of its own beef with faerghus. focusing on almyra and actually going into detail is all ya really have to do to give claudes arc more punch. especially if during the process you start to have him branch out of his own limited and biased view on the subject. Which again VW implies but has trouble showing and putting into practice.
  5. dimitri and dedue or dimitri and felix have a paired ending with each other so you can pair off one of them there if you like. marianne also sports a support ending with dimitri thats fairly popular. as for actual utility though, id say the blue lions have your bases pretty much all covered outside of dark magic. shamir or cathrine aren't bad to have around since they both do their jobs well and id argue shamir is probably the best pure bow user in the game thanks to a more reliable attack growth. maybe leonie? shes reliable as a horse unit and fills a niche a lot of other units dont really do as naturally.
  6. if i had to guess it would i think it would probably be similar to geanology in a lot of ways, theres a reason most of its manga adaptations emulate the clamp style after all since the visual style suits its story telling so well.
  7. for all intents and purposes ch9 of shadow dragon is effectively filler. However, if we are to consider the actual moral implications and justification of landing at pyrathi, then the context of why the land there at all is important. Malledus:“Sire, it’s too dangerous to stay here. We must flee to Pyrathi. There are risks there, too- the Pyrathi king Mannu is said to be a descendant of the dragonkin, a Manakete. Still, we’ve no other recourse. We’ll just have to take our chances… Keep your wits about you, sire.” from this we can glean that traveling to pyrathi is a move of desperation because of the dangers present at pyrathi, implying a history of agression. Malledus cites the danger as mannu being a manakete, which isnt unfounded given dolhr is running around making extensive use of dragons and being ruled by an evil dragon, but we can also assume that pyrathi has a tendency to attack people who try to travel to it given its isolationist nature. Now if we assume, given marths general character and the context of needing to flee to pyrathi for safety, that marth and his motly army (its small enough at this point that a large contingent of grust soldiers requires them to flee) only intended to seek refuge in pyrathi, Mannu attacking a fleeing army looking for refuge is clearly an aggressive move, especially when the option to simply turn them away is fully open to him. he doesnt have to take them in yes, but if he wishes to maintain his kingdoms isolation then he could simply bar them from the country which would be easier for him then picking a fight. like, if we ever get another shadow dragon remake (which i want with all my heart) this part clearly needs either more elaboration or to simply be cut, but given the actual context behind the action its primarily mannu thats picking a fight that he doesnt have to. marth fighting back isnt unreasonable in that situation, though killing the king and effectively taking over the island is going rather overboard as a response. But then, the actual size of pyrathi is kinda vague. He could be taking over an island nation, he could just be taking over what is effectively a city state. still, id hardly call it an ivasion when its more so marth stumbling into a fight he probably doesnt want once again, which is kind of his thing tbh.
  8. the ones id want the most from each game... archanea: castle pales michalis battle castle dolhr altea castle dragons table valentia: castle zofia milas temple dumas tower castle rigel dumas underground dungeon judgral: thracias final map? elibe: shrine of seals dragons gate castle ostia castle bern magvel: castle renais castle grado the woods semi final map final map tellius: crimea castle courtyard elincias gambit greil mercenaries headquarters that one defend mission in gallia daien castle black knight map the boulder map (fe9) michaiahs defend map goddesses tower olivers mansion ylisse: milas tree valm castle plegia courtyard/emms execution site dragons table (electric bogaloo) yen'feys volcano map regna ferox arena grimnas back, cause fuck it fates: krakenburg leos map camillas map nohr underground hoshido castle the hoshido defend yukimaru map thing, i forget its name takumis map hinokas map valla valla castle fodlan: fhirdiand adrestia castle alliance capital place the slitherers secret base grondor field fodlans throat/nemesis map garreg mach taeiltiu plains
  9. honestly the best solution in my opinion is removing byleth entirely and making the house leaders the controlled lords and pov characters for each route. Azure moon would remain relatively unchanged but could benefit from more visual and auditory illusions from dimitris point of view to better convey just how haunted he is by the tragedy of duscur, verdant wind would need only minor rewrites but it would benefit claude as well even by just actually showing him in all those negotiations and his various super politicking's that all happen off screen, crimson flower might need a number but it would benefit from having to stand on its own without player pandering forcing edelgard to be a sympathetic character without leaning on a plank of wood. and with the reveals of the dlc story stuff you can just chuck yuri into the protagonist role of the church route if ya still wanna include it.
  10. id say the problem there is that even with the slitherers around edelgards kind of a dick, and instead of leaning into her as a sympathetic villain the likes of zephiel or her inspiration arvis the game bends over backwards to maker her more cutesy marketable. it would be one thing if it was framed as a tragic battle between two deeply flawed individuals with trust issues, but instead its framed as this weird yas queen thing that feels incredibly disingenuous especially when taken in conjunction with the other routes.
  11. im gonna on up ya there and say that well the sasuke retrieval arc was a solid story, i feel it did more harm then good overall to naruto. also, almost all the twists in the later half of bleach despite kinda making sense, still rather sucked.
  12. aside from bringing back halberdiers, im most interested in them bringing in more armoured class variations. no need to overload mind, but if generals are going to lean into lances and axes nowadays i would prefer if they introduced some armoured classes wielding other weapons to balance things out. The possibility of some interesting mixed armoured classes would also be fun, say an armoured flying class or a puppet armoured class thing (aka the mechanist but instead of horse its armour). daggers and fists continuing and having more prominence would be nice as well.
  13. according to the developers, fodlan is suppose to be nearly 2/3's the size of europe. i believe flavour text also mentions that almyra alone is larger then fodlan, possibly twice its size but i forget where thats mentioned.
  14. the jarod penultimate chapter could easily be expanded on to give a larger battle with more exp opportunities for units outside of michaiah (who honestly struggles to reach level20 before her forced promotion without special attention from what i remember), you could probably merge cannon prologue and chapter 1 into either one chapter or a two parter like ch6 and replace cannon chapter 1 with a new chapter. other then that maybe making the swamp chapter a bigger affair could help give part 1 the extra bulk it needed?
  15. when it comes to mounted and non mounted, and the disparity there in, the biggest and perhaps only problem really does come down to their movement being so much higher. consistently cavaliers tend to have lower overall stats and averages then other units, outside of some rather notable exceptions, and well pegasus knights tend to have larger stat totals and larger growths they also tend to be fragile as fuck. so when it comes to raw combat potential they usually arent any worse or better then any other unit, so the thing that has to be fixed is that busted move. i think the easiest way to address that is by changing fe map design tenants more then anything. fewer large open spaces, more restricting terrain that infantry do better on, more missions and objectives that require you to stay still rather then move across the map (like defense missions), and more enemy design that punishes for moving too far forward too fast. another possibility is halfing terrain bonuses for mounted units (cause they big and skittish animals) but then i dont think the average fe player really notices those bonuses much in modern fe design. fe heroes actually does hit one something i feel might kinda work. as opposed to just a terrain penalty mounted units in feh treat forests essentially as walls in their own right. and well going that far might be rather annoying maybe simply having more forest tiles that infantry can cross and mounted units can not might help slow em down enough especially if those forests provided shortcuts or other such benefits such as better positioning against enemies. and well its not perfect shaving 1 mov from average flying mov values and creating more impassable flying terrain might help bump them down enough to not be so broke.
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