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NobodiePichu

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About NobodiePichu

  • Rank
    The quite one, you know the one.
  • Birthday March 3

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    OverlordPichu

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    Undisclosed
  • Interests
    Art, Video Games, Writing [occasionally], Some anime and manga, Music, War history and political history, Reading
  • Location
    year 21XX

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  • Favorite Fire Emblem Game
    Shadow Dragon

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    Echidna

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  • I fight for...
    Archanea

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  1. dimitri and dedue or dimitri and felix have a paired ending with each other so you can pair off one of them there if you like. marianne also sports a support ending with dimitri thats fairly popular. as for actual utility though, id say the blue lions have your bases pretty much all covered outside of dark magic. shamir or cathrine aren't bad to have around since they both do their jobs well and id argue shamir is probably the best pure bow user in the game thanks to a more reliable attack growth. maybe leonie? shes reliable as a horse unit and fills a niche a lot of other units dont really do as naturally.
  2. if i had to guess it would i think it would probably be similar to geanology in a lot of ways, theres a reason most of its manga adaptations emulate the clamp style after all since the visual style suits its story telling so well.
  3. for all intents and purposes ch9 of shadow dragon is effectively filler. However, if we are to consider the actual moral implications and justification of landing at pyrathi, then the context of why the land there at all is important. Malledus:“Sire, it’s too dangerous to stay here. We must flee to Pyrathi. There are risks there, too- the Pyrathi king Mannu is said to be a descendant of the dragonkin, a Manakete. Still, we’ve no other recourse. We’ll just have to take our chances… Keep your wits about you, sire.” from this we can glean that traveling to pyrathi is a move of desperation because of the dangers present at pyrathi, implying a history of agression. Malledus cites the danger as mannu being a manakete, which isnt unfounded given dolhr is running around making extensive use of dragons and being ruled by an evil dragon, but we can also assume that pyrathi has a tendency to attack people who try to travel to it given its isolationist nature. Now if we assume, given marths general character and the context of needing to flee to pyrathi for safety, that marth and his motly army (its small enough at this point that a large contingent of grust soldiers requires them to flee) only intended to seek refuge in pyrathi, Mannu attacking a fleeing army looking for refuge is clearly an aggressive move, especially when the option to simply turn them away is fully open to him. he doesnt have to take them in yes, but if he wishes to maintain his kingdoms isolation then he could simply bar them from the country which would be easier for him then picking a fight. like, if we ever get another shadow dragon remake (which i want with all my heart) this part clearly needs either more elaboration or to simply be cut, but given the actual context behind the action its primarily mannu thats picking a fight that he doesnt have to. marth fighting back isnt unreasonable in that situation, though killing the king and effectively taking over the island is going rather overboard as a response. But then, the actual size of pyrathi is kinda vague. He could be taking over an island nation, he could just be taking over what is effectively a city state. still, id hardly call it an ivasion when its more so marth stumbling into a fight he probably doesnt want once again, which is kind of his thing tbh.
  4. the ones id want the most from each game... archanea: castle pales michalis battle castle dolhr altea castle dragons table valentia: castle zofia milas temple dumas tower castle rigel dumas underground dungeon judgral: thracias final map? elibe: shrine of seals dragons gate castle ostia castle bern magvel: castle renais castle grado the woods semi final map final map tellius: crimea castle courtyard elincias gambit greil mercenaries headquarters that one defend mission in gallia daien castle black knight map the boulder map (fe9) michaiahs defend map goddesses tower olivers mansion ylisse: milas tree valm castle plegia courtyard/emms execution site dragons table (electric bogaloo) yen'feys volcano map regna ferox arena grimnas back, cause fuck it fates: krakenburg leos map camillas map nohr underground hoshido castle the hoshido defend yukimaru map thing, i forget its name takumis map hinokas map valla valla castle fodlan: fhirdiand adrestia castle alliance capital place the slitherers secret base grondor field fodlans throat/nemesis map garreg mach taeiltiu plains
  5. honestly the best solution in my opinion is removing byleth entirely and making the house leaders the controlled lords and pov characters for each route. Azure moon would remain relatively unchanged but could benefit from more visual and auditory illusions from dimitris point of view to better convey just how haunted he is by the tragedy of duscur, verdant wind would need only minor rewrites but it would benefit claude as well even by just actually showing him in all those negotiations and his various super politicking's that all happen off screen, crimson flower might need a number but it would benefit from having to stand on its own without player pandering forcing edelgard to be a sympathetic character without leaning on a plank of wood. and with the reveals of the dlc story stuff you can just chuck yuri into the protagonist role of the church route if ya still wanna include it.
  6. id say the problem there is that even with the slitherers around edelgards kind of a dick, and instead of leaning into her as a sympathetic villain the likes of zephiel or her inspiration arvis the game bends over backwards to maker her more cutesy marketable. it would be one thing if it was framed as a tragic battle between two deeply flawed individuals with trust issues, but instead its framed as this weird yas queen thing that feels incredibly disingenuous especially when taken in conjunction with the other routes.
  7. im gonna on up ya there and say that well the sasuke retrieval arc was a solid story, i feel it did more harm then good overall to naruto. also, almost all the twists in the later half of bleach despite kinda making sense, still rather sucked.
  8. aside from bringing back halberdiers, im most interested in them bringing in more armoured class variations. no need to overload mind, but if generals are going to lean into lances and axes nowadays i would prefer if they introduced some armoured classes wielding other weapons to balance things out. The possibility of some interesting mixed armoured classes would also be fun, say an armoured flying class or a puppet armoured class thing (aka the mechanist but instead of horse its armour). daggers and fists continuing and having more prominence would be nice as well.
  9. according to the developers, fodlan is suppose to be nearly 2/3's the size of europe. i believe flavour text also mentions that almyra alone is larger then fodlan, possibly twice its size but i forget where thats mentioned.
  10. the jarod penultimate chapter could easily be expanded on to give a larger battle with more exp opportunities for units outside of michaiah (who honestly struggles to reach level20 before her forced promotion without special attention from what i remember), you could probably merge cannon prologue and chapter 1 into either one chapter or a two parter like ch6 and replace cannon chapter 1 with a new chapter. other then that maybe making the swamp chapter a bigger affair could help give part 1 the extra bulk it needed?
  11. when it comes to mounted and non mounted, and the disparity there in, the biggest and perhaps only problem really does come down to their movement being so much higher. consistently cavaliers tend to have lower overall stats and averages then other units, outside of some rather notable exceptions, and well pegasus knights tend to have larger stat totals and larger growths they also tend to be fragile as fuck. so when it comes to raw combat potential they usually arent any worse or better then any other unit, so the thing that has to be fixed is that busted move. i think the easiest way to address that is by changing fe map design tenants more then anything. fewer large open spaces, more restricting terrain that infantry do better on, more missions and objectives that require you to stay still rather then move across the map (like defense missions), and more enemy design that punishes for moving too far forward too fast. another possibility is halfing terrain bonuses for mounted units (cause they big and skittish animals) but then i dont think the average fe player really notices those bonuses much in modern fe design. fe heroes actually does hit one something i feel might kinda work. as opposed to just a terrain penalty mounted units in feh treat forests essentially as walls in their own right. and well going that far might be rather annoying maybe simply having more forest tiles that infantry can cross and mounted units can not might help slow em down enough especially if those forests provided shortcuts or other such benefits such as better positioning against enemies. and well its not perfect shaving 1 mov from average flying mov values and creating more impassable flying terrain might help bump them down enough to not be so broke.
  12. well i dont feel characters like randolph and ladislava should have been playable, some more insight into them might have been nice say on CF, but i can get behind judith being playable since really theres no reason why she couldn't be. I saw someone propose meotedy/assassin boss form ch 11 as a playable, presumably on CF, and honestly i could get behind that as well since it would be rather unexpected and could lead to some weird conversations in supports.
  13. azure moon as dimitri retains the greatest popularity in japan of the main lords, probably mixed with some elements of verdant wind claude investigating the roots of the war and silver snow byleth origins just to cover the essential bases.
  14. i mean yeah, i agree that youll probably have a more rewarding experience if ya sit through 1 and 2 instead of skipping them, just that if ya need to skip a part, 1 and 2 i feel its easier to do so. part 1 especially so, its good but its overshadowed by the other parts in terms of quality and any essential information is reiterated in parts 2 forward. lets not get into a debate about though and derail things i suppose, any way ya wanna watch it is fine for the most part. nother pipe dream author for an fe game, tsugumi ohba.
  15. id personally recommend it despite the copious amounts of gruesome animal death (ie, more then 1) as its flashy, fun, silly and dramatic, and it can be rather smart for a shonen action series. also posing. its divided into 8 parts currently, 5 of which have been animated. parts 1 and 2 are good but rather divorced from the other parts so dont fret to much over skipping them if ya wanna. if you decide to watch it anyways.
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