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About NobodiePichu

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    The quite one, you know the one.
  • Birthday March 3

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  • Interests
    Art, Video Games, Writing [occasionally], Some anime and manga, Music, War history and political history, Reading
  • Location
    year 21XX

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  • Favorite Fire Emblem Game
    Shadow Dragon

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  1. the jarod penultimate chapter could easily be expanded on to give a larger battle with more exp opportunities for units outside of michaiah (who honestly struggles to reach level20 before her forced promotion without special attention from what i remember), you could probably merge cannon prologue and chapter 1 into either one chapter or a two parter like ch6 and replace cannon chapter 1 with a new chapter. other then that maybe making the swamp chapter a bigger affair could help give part 1 the extra bulk it needed?
  2. when it comes to mounted and non mounted, and the disparity there in, the biggest and perhaps only problem really does come down to their movement being so much higher. consistently cavaliers tend to have lower overall stats and averages then other units, outside of some rather notable exceptions, and well pegasus knights tend to have larger stat totals and larger growths they also tend to be fragile as fuck. so when it comes to raw combat potential they usually arent any worse or better then any other unit, so the thing that has to be fixed is that busted move. i think the easiest way to address that is by changing fe map design tenants more then anything. fewer large open spaces, more restricting terrain that infantry do better on, more missions and objectives that require you to stay still rather then move across the map (like defense missions), and more enemy design that punishes for moving too far forward too fast. another possibility is halfing terrain bonuses for mounted units (cause they big and skittish animals) but then i dont think the average fe player really notices those bonuses much in modern fe design. fe heroes actually does hit one something i feel might kinda work. as opposed to just a terrain penalty mounted units in feh treat forests essentially as walls in their own right. and well going that far might be rather annoying maybe simply having more forest tiles that infantry can cross and mounted units can not might help slow em down enough especially if those forests provided shortcuts or other such benefits such as better positioning against enemies. and well its not perfect shaving 1 mov from average flying mov values and creating more impassable flying terrain might help bump them down enough to not be so broke.
  3. well i dont feel characters like randolph and ladislava should have been playable, some more insight into them might have been nice say on CF, but i can get behind judith being playable since really theres no reason why she couldn't be. I saw someone propose meotedy/assassin boss form ch 11 as a playable, presumably on CF, and honestly i could get behind that as well since it would be rather unexpected and could lead to some weird conversations in supports.
  4. azure moon as dimitri retains the greatest popularity in japan of the main lords, probably mixed with some elements of verdant wind claude investigating the roots of the war and silver snow byleth origins just to cover the essential bases.
  5. i mean yeah, i agree that youll probably have a more rewarding experience if ya sit through 1 and 2 instead of skipping them, just that if ya need to skip a part, 1 and 2 i feel its easier to do so. part 1 especially so, its good but its overshadowed by the other parts in terms of quality and any essential information is reiterated in parts 2 forward. lets not get into a debate about though and derail things i suppose, any way ya wanna watch it is fine for the most part. nother pipe dream author for an fe game, tsugumi ohba.
  6. id personally recommend it despite the copious amounts of gruesome animal death (ie, more then 1) as its flashy, fun, silly and dramatic, and it can be rather smart for a shonen action series. also posing. its divided into 8 parts currently, 5 of which have been animated. parts 1 and 2 are good but rather divorced from the other parts so dont fret to much over skipping them if ya wanna. if you decide to watch it anyways.
  7. definitely a pipe dream but hirohiko araki. for only the most fabulous of bizarre emblems.
  8. i mean, i have my quibbles with the game but i am glad its done well. hopefully that means a bigger budget for whatever title comes next.
  9. wolf and sedgar get knocked down a tier into a bow cavalier class because duh matthias remain a cavalier but one geared towards becoming a great knight upon promotion nyna becomes playable as a staff and magic focused princess class to help make her non narrative dead weight minerva becomes a wyvern rider because also duh roger remains a knight but geared towards becoming a great knight upon promotion and really thats the only big ones i would hypothetically want.
  10. nah see flayn = tiki, as she is heavily implied to have been asleep for a long time before the game began, or at least isolated as tiki archetypes often are as well, and was kidnapped and used in some form by the bad guys and possibly a character who heavily evokes the gharnef archetype. seteth = bantu, as the protective guardian who acts as a parental figure (in this case being her actual parent) and guardian of the tiki, and who holds a degree of fondness for humans but is hyper focused on his duty to his ward and duties over humans. rhea = gohto, as the older/authority figure among the dragons who works to guide humanity in some capacity as an authority figure of high renown, and tries to push them to be good people despite their own personal reservations and distaste for humans, and who runs a school.
  11. aside from the parallels between the typical crusaders affair and the ten elites though with a darker spin, i do rather like the nemesises true history is basically an evil version of archanea the countries history (which was founded by a thief who stole the 'fire emblem' for personal gain and prosperity and made it his personal symbol). also: rhea = gotoh, seteth = bantu, flayn = tiki
  12. 1) well i actually do kinda like the monastery it would probably work better if it was just a 3d interactive version of the base from radiant dawn or even the my castle from fates if were keeping to a chapter by chapter basis. ie, instead of it being a thing you have to chose to do and waste time on as an obligation make it so that its the home so to speak you return to after each chapter/map and manage units from and the like. 2) interesting attempt at reinventing the class system but it just doesnt really work, especially since master and advanced tiers are deceptive when most of the master classes are alternatives to the advanced classes as opposed to actual upgrades and are treated as such by the games design. stick to the tried and true 1 2 maybe 3 with clear paths of progression or put a little more care and effort into reinventing the class system next time as opposed to trying to mix the two together to an extent. 3) id prefer for tomes to come back personally, but if spell lists are gonna be a thing for the series now on i'd prefer some method to customize the spell lists as opposed to characters only learning certain spells. 4) just leave the class non gender locked, its always been a bit silly gameplay wise but especially with reclassing having such prevalent focus nowadays just leave them unlocked so that players dont have arbitrary restrictions. especially in cases such as lysithia whos built around dark magic but has no acess to dark magic classes until master classes at lvl 30 up. 5) well id rather not have cast inflation, i rather prefer having slightly larger teams deployed on maps then the 10-11 most three houses maps offer even if they are designed around those numbers. 13-16 is the sweet spot for me. 6) dont dump route splits entirely for the franchise, but for the next original iteration it would be nice to go down a more traditional format that has the singular story. especially if it was given a lot of fancy bells and whistles due to not needing to split development resources among routes. 7) the 3d games have long held this problem but more flair for the individual class battle animations? the gba games did this so well in part because they were 2d but you could get rather close in 3d if you put in the effort. id just rather things not feel so floaty in terms of animations anymore and admittedly three houses gets fairly close to that goal. simply put viewing battle animations should be a treat not just a chore.
  13. i feel like outside of just adding a class to their timeskip outffit use repitoire, maybe designing a unique outfit for a master class for each unit? and yes, sylvains 'cannon' master class seems to be great knight rather then dark knight.
  14. black eagles but geanology gen2, or edelgards united fodlan slips downhill and the children of fallen lords are forced to do the deed 15 years since the wars end blue lions/faerghus remnants: Joan Lambert Blaiddyd (child of Rufus Blaiddyd x unnamed women) female, age 17 well only dimitris niece, she is often considered the second coming of the ill fated prince by faerghus loyalists due to her charisma and style of command. unlike her uncle who suffered from depression, mania, and survivors guilt throughout his life, joan has been raised since a young age with the intent of shaping her to raise an army and take revenge against emperor edelgard and the adrestian empire. Thus, well at heart she simply yearns for a quite life in the isolated duscur village she grew up in, the expectations of the kingdom loyalists have shaped her to be much as her uncle had been during the war due to the pressure of expectation and burden of revenge placed upon her shoulders. Her relation to her biological father was equally fraught until his death, placing another burden upon her shoulders due to her fathers own drunken depression during his final years. major blaiddyd crest skilled in lances, axes, authority, heavy armour weak in faith hidden talent in faith Liadan Molinaro (adopted child of Dimitri x Dedue, unknown but deceased biological parents) female, age 22 an adopted child of dimitri x dedue of duscarian origin, her mother and father died in an imperial raid and she was raised by the two until their deaths. she grew up alongside joan and considers herself her confidant and aid. A hard worker who tries to be stern faced, silent and strong of spirit like dedue, however she is by her nature more easily startled and relaxed and her mask has a tendency to slip with little provocation. she is however fiercely loyal to joan as she feels its what her foster parents would want, and very protective of her loved ones in general. no crest skilled in axes, brawling and heavy armour weak in nothing no hidden talent Neasa Glenn Fraldarius (surviving felix x unnamed deceased duscur women) female, age 15 daughter of felix born shortly after the war. her father managed to barely survive the defeat and destruction of arianrhod and escaped to the isolated duscur village rufuses child was being kept at. He fell into grief and anger after news of dimitris defeat and fhirdiads burning, and engaged in a brief affair with a duscurian women. a year later neasa was left at his residence with news that the mother had died at the hands of imperial soldiers hunting for crest bearers. felix and neasa have an even more turbulent relation then felix had with his own father, neasa resenting her fathers seeming indifference to her and obsession with revenge on the empire, well felix associates her with his own guilt over failing to save dimitri, his friends, or even his own childs mother and being unwilling to confront that guilt. As such Neasa has grown up to be something of a delinquent, engaging in petty thievery and running a small gang of thugs and cutthroats with a blaise charm and swift deceitful hands. However, the sheer devastation across faerghus has her with the growing uncomfortable realization that her current lifestyle cant last especially with her homeland falling apart around her minor fraldarius crest skilled in swords, bows, flying weak in authority and heavy armour hidden talent in lances Andre Emil Dominic (annette x mercedes, doner father) male, age 16 son of annette and mercedes through a doner father in order to maintain the dominic bloodline. However due to their deaths only a year after he was born, andre was primarily raised by annettes uncle, baron dominic. the baron made sure that andre understood how much his mothers loved him, and raised him as best he could in the chaotic new world the empire was forming. ultimately however, andre was forced to flee when imperial soldiers began a purge of baron dominics household due to subversive behavior when working with the empire. since then andre has been flitting about as a mercenary for hire with a tendency to work for free. He is also a member of underground serios sermons and a member of its small but dedicated knight order, seeking guidance and comfort for the turmoils of life within the faith. major crest of dominic skilled in lances, axes, faith and riding weak in brawling and flying no hidden talents Ludovic Gronel Galatea (ingrids unnamed brother x unnamed mother) male, age 20 ingrids , due to the galateas poor land and financial trouble the galateas were quick to swear allegiance to the empire when the dust settled. thus ludovic has been primarily raised as an imperial loyalist in order to not cause any trouble and was even sent off to enbar to study under and join the empires wyvern riders. Originally quick and happy to denounce his deceased aunt, and something of a hedonist who lived it up in the capital, his life was changed when he was ordered to take part in subduing a rebellion on galatea land which had only further deteriorated under harsh imperial rule. The ensuing bloodbath and murder of several of his family members caused a crisis of faith within him, and he deserted shortly there after. Since then hes become a drifter interested only in earning quick coin and drowning his sorrow and depression with booze and pleasure well looking at the empire with a vigorous disgust and cynicism. minor crest of daphnel skilled in swords, lances, axes and flying weak in faith, reason, authority hidden talent in riding Trudor Ubert (ashes younger brother) male, age 21 ashes younger brother, when news came of his older brothers death he was devastated and when his older sister ended up dying during the imperial suppression of civil unrest he was further devastated. Refusing to fall into a depression and instead dedicating his life to a bloody revenge he joined forces with remnants of the westren church who were already well entrenched and learned the art of war from them as they struck out in a directionless rage. However, after a particularly violent battle in a faerghus village for contrived reasons he came to realize the weight of his own sins and abandoned the extremists. since then hes settled down as a doctor of sorts aiming to aid as many people as he can, though he has also taken to studying what strange imperial technology he can, having realized that somethings up with the things and that something larger might be happening out there. no crest skilled in axes, reason, faith weak in swords, heavy armour hidden talent in lances Perrine Nicholas Gautier (Sylvain x ingrid) female, age 18 a brief fling of passion that led to a child of all things, well neither were particularly excited to bring a child up in the middle of a war the tried their best to protect the child until their deaths. Perrine has been raised by sylvains father maugrave gautier since the end of the war whos was allowed to keep his position despite his outspoken support of dimitri so long as he remained under house arrest and his soldiers remained on the border with a supplement of imperial soldiers. the maugrave has since raised perrine much like he raised his own son, though unlike sylvain perrine is practically the embodiment of the gautier mentality and ideal. However, the empire has taken more and more control of the border, simultaneously diverting reasources from the sreng border to other military matters. As such, sreng raiders invade and manage to kill the maugrave, forcing perrine to disappear into the night in search of rufus daughter. well not particularly invested in revenge against the empire, perrine has a sense of loyalty and duty to joan and her own desire to reclaim the gautiers historical land and resume the duty she feels she was bred for. major gautier crest skilled in swords, lances, heavy armour and riding weak in nothing no hidden talent so blue lions kids (even though most of them arent directly kids of the characters) done, golden deer when i can get around to it.
  15. maybe not the most stressful aspects of it but an important one none the less. as you admit, so long as you allocate your money right your probably not going to be short of it in most fe games and thats an aspect of resource management right there. allocation of exp to your units, maintenance and distribution of weapons, stat boosters and other consumables, what units you have and deploy, its all resource management to some degree or another and it all makes a part of the backbone of fe game design. thats why things like auxiliary battles and regenerating spell lists and even the arena are arguably harmful to fe game design because they provide an unlimited resource to the player in a game series traditionally structured with limited resources and making it all count. now whether or not each fe game is able to do this well or not is a different argument. granted this is all hyperbolic of me, and honestly my beef with the regenerating spell list mostly just comes from it being functionally identical to tomes in execution but with less freedom of build. at most it lets ya be a bit more liberal using powerful spells but your only suppose to be using those for special occasions anyways.
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