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Zera

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Posts posted by Zera

  1. Holy heck, what a title. Was it really a good idea to shorten it for the English audience (all 22 of them)?

    https://www.youtube.com/watch?v=rYsjKRykwAA

    10 years (!) after it's Japan-only DS release, Shiren 5 is getting ported to Nintendo Switch and Steam. (With more dungeons!)
    If you've never played a Shiren game (or roguelikes in general), this article by John Harris will acquaint you with them.
    I've heard from roguelike fans that the later Shiren games have some unfortunate JRPG-grinding elements, but I certainly recommend the original, and I have high hopes for this title.

  2. I've been playing a free-to-play strategy game called Prismata lately, and—

    —wait, where are you going? No, this isn't one of THOSE games. I know "free-to-play" has become the biggest misnomer in the universe, but Prismata is an exception. You can hop into the multiplayer and battle me, right now, with all units, for free! And if you want to win, your only option is to get good. (And now I will stop using bold font for emphasis.) You can't pay for power even if you want to. You can only buy single-player content and cosmetics, and some of those are also free.

    That Prismata is a unique and interesting strategy game is the icing on the cake. So how do you play?

    image.png.53f8fb984c4f9c217e7df9cacd0adafe.png

     I know the above screenshot looks complicated and scary (and it is), but Prismata is really simple at its core. Each turn follows a few steps:

    1. Choose the order your blockers defend the opponent's attack.
    2. Collect resources.
    3. Build units.
    4. Click units for attack, defense, and other effects.

    And that's it! See how simple that was? Now, using resources efficiently and balancing your economy, offense, and defense—that's the tricky part. But because Prismata front-loads all its RNG (the right column of units, the "Random Set" is different each game), you don't need to worry about luck disrupting your clever plans—only your opponent.

    So yes, I like Prismata quite a bit. With that said, there are a couple caveats. First, cosmetics are mostly earned through a luck-based minigame, which is quite odd given that Prismata itself is 100% skill-based. Second, this game has numbers in it, so if you suck at math, you might not like it. Anyways, I have a personal mission to destroy unethical CCGs, so I hope you give Prismata a fair shake.

    https://store.steampowered.com/app/490220/Prismata/

  3. I hope they bring back and improve the multiplayer. If you could join a game in progress in Dark Moon, it would've been the strongest replay value. Instead, you either needed local friends or disconnecting partners could create situations that are literally impossible since it's balanced for more than one player.

  4. On 9/21/2018 at 9:17 PM, Emperor_Siegfried said:

    Sonic the Hedgehog (2006) (X360) - . . . I honestly believe that if the game had at least another month or two in development, this game (and potentially the franchise) wouldn't be as looked down on as it is now.

    Given realistic game development and Sonic Team's record, it needed at least a full year.

    I don't have guilty pleasures because I only play quality games. :^_^:

  5. My two cents...
    1. Your poll is highly flawed. There's no "tie" option and 3/4 categories are not gameplay related, and therefore make up only half the experience.
    2. Bayonetta 2 fixed the most egregious problems in Bayonetta 1. Slightly better telegraphing, less BS QTEs, less backtracking from secret battles, and the top difficulty doesn't remove the beloved Witch Time, among other things.
    3. Both Bayonetta's are still overrated as action games. Button mashing QTES--terrible. The crafting system--pointless. Upgrades and Umbran Crows--why? There's a lot of action, but a lot of fluff as well.

  6. On 8/12/2018 at 9:10 PM, Ronnie said:

    Games with online-only multiplayer rely solely on the player base. Once that player base dies down and/or the company shuts down the servers, then it's an obsolete game.

    I would not worry about games dying. Good games last forever - you'll still find online matches for Smash 4, which has been out for 4 years. If a game dies, that usually means the sequel is out, so you can jump ship at your leisure.

  7. Whether Final Smashes become legal in tournaments is a matter of balance and perception. Do some characters have stronger FS's than others? Is this good or bad? Does the game become centralized around them? Does it encourage camping until your meter fills? Even if FS's are only meant for casual play, you still expect them to be somewhat balanced. So the community will decide whether they make the game more varied and exciting, or less so.

  8. Is Chromasia's combat deeper than Rock-Paper-Scissors? Totally serious question. Most RPGs are complex-yet-shallow, so I'm interested in whether or not yours is. Did you make something really unique like Clash of Heroes, or did you stick RPS on top of Fire Emblem? (BTW, have you played Advance Wars?)

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