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Firespark Faerie

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About Firespark Faerie

  • Birthday 11/17/1988

Retained

  • Member Title
    Daydreaming about another silly idea ;)

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    firesparkfaeries@aim.com
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    FiresparkFaerie

Profile Information

  • Interests
    Pretty much anything that has to do with Nintendo, Japanese RPGs, anime, and Japan in general. x] I read some comic books too, and I'm into some TV shows.
  • Location
    Under the couch, eating your Oreos ;)

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Happy Birthday, sorry for being late!

  2. Personally, I'm one to check prices before I consider making a purchase, and if the price isn't posted clearly I'll ask. However when I do get in situations like this, I find it's best to politely decline, even if you do feel a little guilty. I'm not sure what an empenada is (sounds like some sort of food, but don't laugh at me if it's something dirty or funny), but if I was in that situation I would just say something like "thanks, but that's a little too expensive." Anyone who deals with customers be it on the phone or otherwise is used to things like this, and will be understanding of the situation- or if they get aggressive about it, they won't be keeping their job much longer. In the best case scenario, the manager may be informed of people rejecting something due to prices being too high, and will consider lowering them in the future- if you think something seems expensive, you're probably not the only one.
  3. I played this a few years back. I always thoughy the title sounded like it could be the name of a rock band or something, but it's a fun game. Let me know if you get stuck somewhere- I might be able to land a hand. I'm not sure how familiar you are with Nippon Ichi, but I'll give the standard warning regardless. As with any NIS game, be prepared for lots of level grinding, random pop culture references, and cameos when you least expect it.
  4. Without spoiling the events of the Valm arc, I'll just say briefly that cliches and filler don't go hand in hand, though sometimes they can. Some pretty major events happen there, even though little about the overarching plot is revealed. As for filler, it can, if used properly provide some (possibly comic) relief from the tension of the plot. From a gameplay perspective, it also grands additional opportunities to raise your characters' levels and lengthen the play time without overstretching the plot. Used improperly, it can put the audience to sleep and make them forget about the main plot. A positive example would be the battle with Cervantes and his army before reaching Tiki. This could have easily been a standard "Protect the NPC!" chapter against a ruthless general who fights for the thrill of the kill, but IS decided to give a break from the tension. Instead we have a more straightforward fight that provides a decent enough challenge, but can still be taken at a leisurely pace (your mileage may vary depending on the difficulty level), and need we forget the epic comic relief?
  5. I've had several of these ideas. Lucky Seven: This is a skill for a fan-made class of mine, the Gunslinger (and its promotion Sharpshooter). As the name implies, this class wields handguns, which along with hand cannons form the "Missile Trilogy" by which guns beat bows, bows beat hand cannons (weilded by Cannoneers and their promotion Cannon Troopers), and hand cannons beat guns. Back to the skill, it has a Luck% chance of activating, overriding Hit, Avoid, and Critical for both player and enemy, and resulting in two to seven (randomly selected) shots at half power to the enemy with a guaranteed hit rate. Lucky Seven only activates if a handgun is equipped. Statwise, Gunslingers and Sharpshooters are similar to ranged Myrmidons/Swordmasters, so this is basically their equivalent of Astra, learned by Sharpshooters ar level 5. Flame Booster: Gives the users's handgun attacks a fire/anima attribute on the Trinity of Magic. Attacks are still considered physical handgun-based in all other aspects, and are still counted on the Missle Trilogy as well. This is learned by Gunslingers at level 15. Advantage: Cannoneer skill, learned at level 15. Luck% chance of "mimicking" the enemy's disadvantageous weapon on the Weapon Triangle or Trinity of magic, granting all associated bonuses. This skill does not activate against bows or handguns, and will only activate if a handgun or hand cannon is equipped. Trap Mastery: This is a skill for Rogues, learned at level 1 in games where all Thieves and their promotions gain Locktouch, so to give them something that Assassin's don't get. This allows Rogues to set traps, purchased from certain shops, on any adjacent, passable tile. When a trap is placed, an icon will appear over the tile, though this can only be seen by the army whose rogue has placed that particular trap (in other words, enemy units can't see them). The trap is activated when any unit, friend or foe passes or stops on the tile. Depending on the trap's effect, the unit may or may not be able to finish their turn. As most traps are activated by stepping on them, flying units generally don't activate them, but there are exceptions. When a Rogue sets a trap, they are granted some EXP. Used wisely, enemy units can be 'lured' onto spaces with traps. A few examples of traps are as follows. Landmine - Creates a small explosion when activated, damaging the unit. The unit is still able to continue moving, and can finish his/her turn if the damage isn't lethal. Tripwire - Halts the trapped unit's movement, ending their turn when the trap is activated. Pitfall - Damages the unit and instantly ends their turn. This trap is rarer and more expensive than the Landmine and Tripwire traps. Arrow Trap - Activated by movement rather than touch, this trap sends and arrow flying at the unit for some damage. This trap can be activated by flying units. Poison Snare - Ends the unit's turn and inflicts poison status. Disable Trap: Learned by Rogues at level 5, and perhaps other classes as well, this automatically activates when the unit steps on a trap. Rather than suffering its effects, the trap is detected and destroyed before it activates.
  6. Without a doubt it would have been nicer. It also bugs me how they have that eerie glow around them. I know they're supposed to be phantoms, but it makes me not want to use them at all because of how off they look, not to mention some of their designs don't look a thing like they did in their original games. Using their original artwork is also kind of jarring, especially when the drawing style is very different from Awakening's. I'm sure this was done to save data space (the game is already huge) and production costs, though.
  7. Breath of Fire Emblem, anyone? Kidding on that one, but the name sounded cool. Seriously though, I could potentially see IS crossing FE with some of its other series. A Panel De Pon (Known as Puzzle League in America) game with FE characters would be pretty cool to see; perhaps something like Tetris Attack or Pokemon Puzzle League. A crossover with Wars seems unlikely despite the gameplay similarities, but if they're willing to mix with SMT, then who knows. I would love to see a fully decked out Great Knight owning a (modern) tank with a critical hit. Another tactical RPG series could work though. Perhaps Shining Force, which has been around almost as long as FE could be a good choice, though FF Tactics or DIsgaea would be fun as well. FE and Pokemon crossover would be amazing, but since the latter already did one with Nobunaga's Ambition (and I'm seriously hoping for a Pokemon Conquest 2), this probably won't happen.
  8. I don't know much about androids because I've never owned one. From what I've heard about them however, they do have longer batter lives than iPhones. As a proud iPhone 5 user though, I do highly recommend it if you can afford it and don't mind the battery life. While the battery won't last as long as a droid or a classic styled cellphone, it's always lasted 1-2 days for me, and I have no issue so long as I remember to plug it in before I go to sleep at night. I've had very good experience with Apple's customer service, and there's a very large selection of apps to choose from, including games. If you like playing games on your phone, the Appstore has titles in pretty much every genre you can think of, including classic Final Fantasy games. I'm sure the Android has a good game library as well, though I wouldn't know what's available for it.
  9. RSI is a condition that's often associated with working at computers for extended periods of time on a regular basis. I'm a little surprised that Sakurai is sharing his health condition publicly, but I don't doubt it's validity. Depending on the severity of the case, several kinds of treatments are available ranging from physical therapy to surgical. While it saddens me that a came I've been anticipating for a while might be delayed, I'm sure Sakurai will make the best decision for his health, even if he needs to take some time off to address it. In the meantime we'll just need to be patient. As you've said, it's certainly not a fatal condition, but it can put a sufferer in terrible pain if it's left unchecked.
  10. Just bought the game today and I'm loving it. It would be nice if your own characters as well as NPCs were just as animated as the monsters and not static images, but that's not a big deal. I was hoping to see some of the EO3 classes making a return (I especially loved the Prince/Princess and Farmer classes), but at the same time I'm not missing them terribly. My dungeon crawling desires are most happily satisfied. I decided to do with a well-rounded party, not favoring offense or defense, though I may rearrange things as I unlock the later classes. My Runemaster seems pretty weak right now, but if RPGs say anything about mage-types, she'll become the most powerful member of my party later. I noticed that sublcassing is back, though like the last game it's unlocked later and I'm not that far yet (I just started). I've given it some thought however. My guild consists of the following five members presently. You can see the naming scheme. Ariel - Landsknecht / Nightseeker Rapunzel - Fortress / Medic Jasmine - Dancer / Bushi Aurora - Medic / Runemaster Belle - Runemaster / Arcanist
  11. I played the first three games a while back and enjoyed them. They presented quite the challenge, but despite feeling overwhelmed I found them to be great games. I'll probably pick up the fourth one at some point after I finish with Awakening. From what I've seen of it, the graphics look amazing.
  12. I figured I'd respond to that personal message, so hello!

  13. I figured I'd go ahead and drop you that promised message, so hai dere!

  14. I'll open my post with a quote from Karen of Johto's Elite Four. "Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites.' That being said, I tend to use the characters whom I've become most attached to their backgrounds and personalities. I do take stats into consideration however, and I will avoid using units whom I know to not be useful. I play more casually, though I'll occasionally challenge myself to a Hard Mode, and I always restart if one of my units is defeated (unless of course it's in Casual Mode). I also tend to prefer magic users because they're versatile when it comes to range, though they can be hard to raise at first. Bug dang, high leveled Sages and Valkyries sure hit hard and dodge a lot (most of them anyway). I've never tried drafts before, though it looks interesting and I may give one a shot in the future.
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