Jump to content

Hero of the Fire Emblems

Member
  • Content Count

    484
  • Joined

  • Last visited

4 Followers

About Hero of the Fire Emblems

  • Rank
    The one who saved six emblems.
  • Birthday 04/28/1999

Profile Information

  • Gender
    Male
  • Interests
    Fire Emblem, Super Mario Bros, Kirby, F-Zero The Legend of Zelda, Metroid, Star Fox, Mother/EarthBound, Pikmin, Donkey Kong, Yoshi's Island, Wario Land/WarioWare, Pokemon, Kid Icarus, Gyromite and that awesome Robot, and anything Else Nintendo Related.
  • Location
    North Carolina

Previous Fields

  • Favorite Fire Emblem Game
    New Mystery of the Emblem

Member Badge

  • Members
    Marth

Allegiance

  • I fight for...
    Archanea

Recent Profile Visitors

3,021 profile views
  1. They clearly wanted you to notice this. Edelgard uses the Sword of Seiros on routes other than Crimson Flower, and the choreography of the scene with her clashing blades with the avatar in Silver Snow loosely mirrors the intro cutscene between Seiros and Nemesis- with Edelgard filling the role of Serios. What Rhea does in the final map of Crimson Flower also very directly mirrors one of Edelgard’s actions (involving Bernadetta if you didn’t recruit her) in Azure Moon, Not!CF Edelgard is given several lines of dialogue that directly mirror some of Rhea’s, and a lot more I am still noticing as I am playing through the last two routes of the game for me, Verdant Wind and Silver Snow. The game has a very clear message; Edelgard, at her worst, becomes like Rhea. The game does NOT treat Rhea as a favorable comparison. It treats her essentially as a lunatic on many occasions. Even her support line makes her out to be creepy and possibly unstable, particularly the A support where she obsesses and fawns over the avatar like a doll. As someone who’s delved into FE translations extensively, what also caught my eye is the fact many small bits of Rhea’s dialogue are similar to or perhaps even identical to Eremiya’s (I’ve been meaning to check the Japanese text of the specific lines in Three Houses once I finish the game completely to see if they’re just similar or identical in the Japanese version), particularly keywords shared between them such as people becoming “worthless garbage” when they step out of line. You know, the crazy Bishop who groomed kids to become killers, which is something at least alluded to by some of the “first kill” comments in chapter 2 when your class goes after the bandits, such as Dorothea’s. Rhea is, at the very best, morally gray, and the game does not mince words with this by demonizing Not!CF Edelgard using comparisons to Rhea.
  2. Kind of a weird question maybe but here it goes. if I want to ignore the “timeskip costume swap” feature, will characters automatically switch to their aged up forms when I get to part 2 in a New Game Plus? Or do I have to manually switch everyone once I get to part 2? if it’s the latter, that would border on being a dealbreaker for me. I like all the other features so far but if it stops aging up characters “naturally” when you go into part 2 even if you wanna ignore the costume swap then I don’t know about it anymore
  3. At the risk of sounding stupid; what precisely is different/better about doing it in store? Is it just so you have a name to point a finger at or is there more to it than that? every time I’ve done it in my local stores, they seem to usually just pull up the website (they also tend to not know what their actual stock is here. I had a huge issue getting the Labo VR starter kit because of that)
  4. I ordered it online back when they first came available basically immediately, and I made sure like four times everything was correct on my end before finalizing the order just to try and minimize or eliminate the chance of error on my part. I do have the order number still but idk if that will even do me any good at this point since they’ve already more or less washed their hands of it and said “well there’s nothing we can do I guess”. if there’s anything I could try on my end I’m all ears but as far as I’ve been informed they’ve basically trashed the whole order and it’s now null. I’ve heard of this happening to other people before in the past but I guess part of me didn’t expect it to happen in 2019. Edit: a friend suggested GameStop oversold the SoW edition. I’m half suspecting this, so if there starts being an epidemic of GameStop pre orders being cancelled like this, just be warned I guess
  5. Title says it all. I pre ordered Seasons of Warfare from GameStop back in like... February/March. Just now got an email saying my pre order was cancelled. Spent like three hours on the phone with customer service to basically be told “sucks to be you” and not be given any real reason for the cancelation. I’m mostly numb because I expected some kind of bullshit to go down but I was dumb enough to stay on the ship to try and get those pins. I have made quite the tactical error. Anyone else been having issues with their pre orders? I really hope nothing got localized exclusively by the SoW goodies
  6. It also did not go unnoticed, but the country Marth makes out of merging the nations of Archanea is also now “The Archanean Alliance” instead of the United Kingdom of Archanea. And War of Heroes is official now, too- War of Shadows first showed up in Warriors, and gets reaffirmed here.
  7. The patch isn’t finished; all of the updates being worked on and discussed are for Beta 3, as well as the vast majority of the dialogue corrections and updates. Beta 2 is a little over a year out of date. If you want to patch the game you need to patch Beta 2 to a rom that has already been patched with the HoS patch, and then the game will have the Beta 2 release. However, that said, beta 2 is still a year out of date; it is nowhere near reflective of the work that has been going on.
  8. FE12 content keeps coming to Fire Emblem Heroes, slowly but surely. While a new character has not been added, as was the case with Fallen Hardin, instead we have a smaller but still important note in the form of an item update: Like Clarisse's Bow and Legion's Axe before it, Reese's Tome (named "Hellfire" in the older versions of the fan translation) has been added to Fire Emblem Heroes as Katarina's personal weapon, to be retroactively added to her learnset sometime around July 8th. In FE12, this weapon was one of the rare character-based items one could acquire from the Barracks function. With this news, it is safe to assume Intelligent Systems will add other FE12 character items to Archanean units when they need to buff them, such as Ogma's Blade or Roderick's Lance. We will be keeping a close eye on any further developments in Heroes, especially considering the recent, suspicious slew of Archanean characters getting new personal weapons or forge options for their existing personal weapons. Astute readers and players may in fact notice the Japanese reads Katarina's Tome, not Reese's Tome; the use of Reese instead was a change by the localization team here. This is likely because "Katarina's Tome" simply will not fit as a name in Heroes; and all the better, it wouldn't fit in FE12 either. However, "Reese's Tome" fits perfectly in both Heroes and FE12. On a similar note, this localization choice also implies "Merric's Tome" as another localized name for a different weapon; that name fits and has also been implemented. Further progress and developments will be posted; rest assured that this patch is not dead.
  9. Learning the truth of Archanea’s history is literally exclusively between Marth and Xane/Gotoh in the remake during those segments. I am fairly certain you are confused. The only thing Kris is told are things everyone already knows, mainly the Anri legend which everyone and their mother except Kris seems to know in Altea (I.E. things which would be overly redundant to be told to Marth, like that scene in FE11 where he has to chide Malledus "Is that what this was all about? I do know my own country's history, Malledus"). Kris doesn’t get taken aside by xane or Gotoh at any point and told some super exclusive information (shit, Xane actually mocks the avatar and dupes them into wearing a pointless Headdress because he thought it’d be hilarious, and that outside of their supports and the first meeting when he’s disguised as Tiki is the extent of their interactions). come to think, I don’t think Gotoh and the avatar ever even speak to each other. we spend literal days on each individual chapter (once I think we went up to a week and a half on one specific chapter) with meticulous cross referencing between up to 5 localized games at once, retranslation with multiple Japanese proofreaders having it run by, and Cirosan’s expertise in the English language being applied. I again say to wait until the patch is done, and I do hope the amount of effort in the result ends up being appreciated.
  10. I do think you should probably wait until the patch is released; as it turns out, the older translation inadvertently amped up the Gary Stuness of the avatar by a great deal in the prologue alone, before we’ve even gotten into the rest of the game. I’d probably wait to analyze Kris’s role compared to Marth again once we can put this out, because even at the bare minimum the more correct “one of my royal guards” is already a hell of a lot less Stuish than “my one and only Royal Guard who is the awesome one and only” that the older translation somehow (and inconsistently) got FE12 is really, really focused on Marth; Kris is pretty largely someone who Marth is propped up on (with Kris being among Lucina in the list of Marth fanclub presidents), but the older translation seems to unintentionally make this seem the other way around 90% of the time. Even in the prologue alone, 2 very important conversations concerning Marth had to be redone or completely retranslated from scratch because of how off the mark they were tonally speaking.
  11. Look at Fire Emblem Heroes. Luke has a minor tendency to refer to himself as “The Luke” and all of the dialogue I decided to sample are things which are quoted directly in Heroes; as in, the Japanese version of Fire Emblem heroes has either the exact same or a paraphrased version of the dialogue as it is in FE12 and I am simply applying the localization of this dialogue Treehouse used for Heroes onto that same dialogue in FE12 for 100% consistency seeing as that’s the point of the patch, in addition to cleaning up some errors or odd phrasing. In the cases of paraphrasing where Heroes doesn’t 1:1 quote something and mixes around the quote (say, for example, one line of Marth’s dialogue fuses 2 or more of his quotes) it’s approximated to be as accurate as possible to the Japanese text while still keeping intact the paraphrased portion that was localized in heroes. the explanation the above poster posited about him wanting to be his own person/run on his own steam (as mentioned in his support with Roderick, like you said) and thus being a bit of a rebel is probably the reasoning behind his personality. He even outright ditches the knights in his ending. sorry if I’m not explaining this well, but there’s that as well as cleaning up errors like Wrys’s lack of explanation for leaving the party due to a minor mistranslation or grammatical errors in the dialogue. I’ve had a very good editor to assist me with these last bits, I’m mostly concerned with making sure everything parses well with heroes and doing menu related work (which I feel like menu work is 80% done at this point at least, with the big holdups being graphics) of course, we are also putting the same amount of effort and applying it to consistency with Echoes, Awakening, And Warriors in places where it is applicable.
  12. Alright, progress update I guess; the Prologue of FE12 has been finalized as far as text is concerned. The main outstanding issue for the prologue portion of the game remains the tutorial slide related graphics, which are a bit difficult to figure out how to edit. However, the prologue has been applied an updated translation which acknowledges lines of dialogue quoted or paraphrased in both Awakening, Heroes, and Warriors, as well as fixing up grammatical and translation related errors for what is hopefully a drastically improved and easier to understand experience overall, for both new and veteran players of the series. Cirosan in particular has been a huge help with assisting the creation of these edits, and we hope to have further progress to report in the very near future. Some samplings of dialogue from the prologue chapters- Aside from that, work has begun on the BSFE and DLC chapters, which will end up being a slightly smaller workload than the prologue at seven chapters and no base conversations. The biggest goal is to make sure the end result is both accessible, consistent with Awakening/Heroes/Warriors where Japanese dialogue is quoted/paraphrased and translated into English, and free of translation induced inconsistencies or plot holes, both in FE12 itself and removing or reconciling inconsistencies between things such as Shadow Dragon and Awakening to the best of our ability. I sincerely hope that, when the time comes, everyone who takes a stab at this patch enjoys the finalized product, as it is the result of much manpower and meticulous dialogue cross referencing between up to 6 different games.
  13. It pretty much only involves an Action Replay cart. It’s very, very simple to do if you have the gear for it and a bit of knowing how to set up DS internet; in the case of a flashcart running a rom, it’s even easier because you can just patch the rom directly on your flashcart and bypass the need for codes entirely.
  14. Flashcart compatibility is something I’ve had at the front of my mind for the entire duration of development of this patch since I am planning on personally using the patch in that manner myself. I’ve been trying to have people I know with DS flashcarts test the patch where they can, but really it all comes down to not having a shitty flashcart. Can’t give you any links, I don’t think, but I’m sure you can find a few message boards if you search something like “what DS flashcart should I use?”. The current plan is optimization for real hardware in the final patch version, which will definitely make things smoother when run on an emulator too in theory.
  15. No, but I am saying that's what we've done so far. It has not been a speedy process. I plan to have Beta 3 released to the wild once all of the main game dialogue and supports are proofread and gone through, then sift through them from there; the plan as of writing is for Beta 4 to be more intensive things such as graphics that need to be edited in obscure places (though quite a few easier to change ones have already been done). I do have a small group of people testing as we go along, including myself where I can, but I absolutely do want anyone to report issues that aren't "caught by the fishnet" once Beta 3 is live. Beta 3 is going to be pretty much every bit of textual dialogue in the game at this rate; however, I could see it being released with just the Prologue, BSFE, and Prelude/DLC chapter dialogue done if it's decided upon. Beta 3 will also have at least a large portion of the user interface updated, as well as item descriptions; the Tomahawk and Spear, which in this game are enemy only, are an example of an item description I am particularly worried about being displayed correctly with the updated description and coding and will probably want tested in the wild due to the difficulty in getting to read those descriptions ingame. Some problem areas of note include the tutorial images which are displayed ingame, save file turn count display, and parts of the character index (as well as sorting that alphabetically). I hope to have many or all of these issues resolved before we push out Beta 3; Beta 4 is planned to be reserved for the most difficult to achieve edits, but no promises that won't be a beta 5, I suppose.
×
×
  • Create New...