Jump to content

noitanaperT

Member
  • Posts

    27
  • Joined

  • Last visited

noitanaperT's Achievements

Newbie

Newbie (1/14)

  1. Ok, got it. Where is the riddle panel in chapter 2? Also, what is the significance of the panel Dewey sniffed early in the chapter?
  2. I didn't get the hint. Will you tell me?
  3. How do you get through the door? There's no key!
  4. Merc kills in 2 rounds with 93% acc per round. Mage kills in 3. I'll try reckless bumrush with Bram but he's statistically slated to die. *edit* Got the chapter under control, HOWEVER roughly 30 rngs had to be wasted in order to do so, for the following reasons: *Dewey under duress from 2-3 enemies slated to kill in 1 enemy phase *Bram and Malcolm slated to die in 1 enemy phase *Even with passive AI enemies can be placed badly depending on who they choose to target even after the mage is rescued
  5. The mage keeps dying in chapter 2. Can't break through enemies any more quickly.
  6. Or don't. What are you going to do about it?
  7. You're welcome. I'll have more thoughts when I've finished.
  8. you get no item for visiting with other character(s). It would be nice to get a clue about this, and if there were more suspense/pressure in the chapter so that reaching the village were more than an inevitability. Fewer turn counts?
  9. What are you supposed to do with the south house in chapter 8
  10. Crap, one of the mods slipped past my ignore list. No I don't.
  11. It is odd. I Didn't think it would be unreadable. I don't know a better way to comment parse.
  12. *Scarcity of some basic weapons like Heal staff and Iron lance. I don't know if this is intentional, but it's strange. You can buy those whenever you want from the prep screen shop! And also you're given a lot of money (especially by selling the numerous gems I throw at players) Isn't that more expensive? *The writing is pretty dumb most of the time. Uh oh, that's... not really nice. I know most people liked the writing too. I don't care who liked the writing. I'm sorry if I hurt your feelings. I am only trying to express my opinion. The characters lack a lot of personality. It's hard to give out a lot of personality traits with just a few lines per character. Most characters will be developed better in supports. But to do that in the main story? That would just slow down the narration. In the end, I did what some FEs like Awakening did-- stereotyping the character presentation. Which, by any way, isn't so strange in videogames. It's not the volume of material, it's the content (of the volume you've allotted). Cristoph- and Rya's lines, especially with each other, are really hack and empty writing. I can point to specifics. Most of the characters have thin and uninteresting personalities and dialogue, even by fe standards. That's a personal statement. So you agree? *Hellios should not scale as well. If he's going to have a strong start, for balance' sake, he should have his growths and potential scaled back, especially if you're going to get him back at some point in the game. That's pretty much intentional to give people more reasons to use Hellios... It's a really good unit, so if players want to abuse it, they can, but everything at its cost. Sure, if you're not going to get him back. He still trivializes (or perhaps, makes possible) many sections of the game. *A tank or two (besides Hellios) would be nice. Most if not all of the units are weighted towards balanced stats, or offensive ones. Very few are defensive in the traditional sense. Having the option for a reliable, defensive frontliner would be good. Yeah, that's really true. Good one. In fact, the first units you'll get in the new chapters will have very high def. As of now they aren't -that- needed because there aren't specifically defensive maps. So, there isn't the specific need for a tank guarding some entrances unless you want to turtle (which is something I want the players to avoid in most of my maps). It's not a matter of "need," and you can turtle anyway. Your design isn't radically different from any other FE, all of which reward this tactic. *Lots of chapters can be taken at a leisurely pace that results in dumb things like: Weiss getting to level 20 in his intro, Ceo to 16. The game gave little reason to use Shiori, and thus waste exp that could be being fed to the stellar unit Weiss. That's true too. But it's quite intentional as well, since I wanted Weiss to replace Hellios at some point. If you lose such a good unit and you don't have anything to replace it with, the gameplay style changes a bit too much imo. You're in no danger of losing the unit because you are given potions, elixirs, and a heal staff with 30 uses. The problem is that you don't put any pressure on the player, and allow efficient players to farm exp. This is boring, bad design. *Mounteds being able to move twice seems to be a relatively unaccounted-for advantage. It's a strong ability and there should be something to offset it, but mounts and cavs seem to have all the utility and power they've always had. Skills will be implemented later, so Canto will be a waste of a skill slot. Also, it makes gameplay funner in the earliest chapters imo. Chapter 5x would be nearly impossible or boring without Canto, for instance. "not boring," "fun," imbalanced. I'm not saying to get rid of it, I'm saying that mounteds need to be nerfed in some other area so that the decision on whether or not to use them isn't so trivial. The ability to attack and immediately reposition is extremely beneficial, yet mounteds have as good as or better statistics than any other unit.
×
×
  • Create New...