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Jakkun

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About Jakkun

  • Birthday 06/02/1995

Retained

  • Member Title
    dont make me do stuff

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    UnheardPhantasm

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  • Interests
    Smash, FE, Sketching, and sleep.
  • Location
    The Future

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn

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  • Members
    Claude
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    Naesala

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  • I fight for...
    Tellius

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  1. Mage Knight/Valkyrie/whatever being girls only is an outrage. Forcing dudes like Hubert and Linhardt to be stuck with 4 movement until Lv.30 is just not okay. I'm actually mad about this. Like, I know that Male has some exclusive Lv.20 classes but the Dark Mage line and Hero both suck ass. Girls now have 4 exclusive classes that are all very strong and offer a lot of utility, whereas guys only have War Master to their name. On that note, Dark Flier better not bring Galeforce back, so help me Sothis...
  2. All I want is Rudolph. I mean, his name is Rudolph, he's the emperor of a snowy kingdom, and he's wearing all red. They could do the bare minimum to adapt his armor for a Christmas banner, or even just put a GHB for regular Rudolph out around that time of year. He's also bulky enough to where he can be an armour unit and not make anyone mad.
  3. This is a really good suggestion and something I also had in mind. I think one of the biggest issues is that the old seasonals are still considered by IS to be premium 5 star units that are worth spending 100+ orbs for a single copy. I don't see anyone mad that New Year's Corrin or Laegjarn aren't super OP units (though Corrin could use a refine too tbh) and it's probably because they aren't clogging the 5 star pool on seasonal banners. Anyone could save up the grails and guarantee themselves a +10 Valentine's Eliwood down the line if they so wish. Even though grail acquisition is a tedious process all on its own, and I wish they gave us more of them. Whereas those that want a Summer Xander have to shell out the most premium currency in the game and risk getting screwed over by pitybreakers and the like. Rates somehow even worse than just pulling for the current year's seasonal banner, since the entire 5 star pool is active during rerun banners, meaning even more chances to get screwed by a unit you don't want. All for a unit that doesn't have nearly as much value in terms of fodder or stats nowadays compared to even some demote units. If IS really wants old prf-less seasonals to stay bad, this is probably the best way they could go about it. If they were to put them in the 4 star pool for their respective banners, I would like them to make them 4 star focus units, sorta like that old fodder banner that they never did again, albeit with lower rates. Something like this would work: 3% for 5★ focus units 3% for 5★ units 5% for 4★ focus units 53% for 4★ units 36% for 3★ units That way someone who really wants to merge up their Spring Chrom or Xander doesn't have to wade through as much crap as someone who wants to merge up...Spring Tharja or idk whatever waifubait powercreep they put out in 2020. I am aware that i'm probably asking for too much and IS wouldn't care enough to change up the summon pool like this. Still a thought tho.
  4. For sure! I don't think its right that seasonals more or less need broken prfs out the gate (for example, Halloween Myrrh or the recent Christmas units) to avoid being powercrept months down the line, but the facts don't lie. If I say, really liked Spring Chrom and +10'd him when his banner first dropped, it's pretty crappy that he has a hard time stacking up against a +0 Hilda, or even Echidna who recently demoted and can be merged up by just about anyone. Giving Spring Chrom a "Carrot Axe++" that could be a 16 mt, souped up Carrot Axe with an extra effect via the refinery would go a long way to keeping those old seasonals relevant. Powercreep is inevitable, but Seasonals probably have it the worst of all units since there's nearly nothing over the horizon for them. From what I noticed, the few prf-less seasonals that still hold up well mostly have unique movement/weapon type niches (specifically ranged armors) or were just blessed with solid enough stats to excel at their role (Summer Ursula comes to mind).
  5. I actually really like Male Byleth's look here, shocker yes I know. I think it's pretty cool that there's a substantial difference in the outfits as opposed to then just slapping the girl's outfit on him, which tbh would look really wierd to me. I really love the sandals and as someone else said, the side braid he's got going on. It's still very "Sothis" in design but he makes it his own. If anything, the ribbons just hanging off the bare arms with nothing to contrast it bugs me more than the lack of "man tiddy" or whatever the kids call it these days. Sothis herself can get away with it because her design is just naturally all over the place and her hair is a constant contrast to everything, but with M! Byleth's more subdued look it stands out more imo. Also, it matches nicely with Seteth's design, while simultaneously being the closest thing IS will let you get to having Dancer Byleth. So that's cool.
  6. Not gonna respond to the Lorenz bit of my post? Am I to assume we've closed the book on that? If so, good. On Annette: You're overstating the heck out of hit rates. I saw another thread where you were complaining about Raging Storm's hit issues, and any arguments I have to say on that would amount to what Silly and Dark Holy Elf said to you there. Just like the Charm thing you keep bringing up, you have many ways of mitigating hit issues. I thought it was implied that you'd be going Pegasus when I said "get her on wings ASAP", sorry for not making it crystal clear, but yeah. Wyvern would just be the end class, since why would you just stay as a Peg for the rest of your life after hitting Lv.20+. How do we get her there? Uhh put her goals on Lance/Flying, then switch to Axe/Flying after she gets to Peg. Not that hard. You'd much rather make her a mage, but you also said her 4 move is an issue. Well, my post about Wyver- ahem, any Flier class for Annette is a response for that. And from the looks of it, nothing you just said is a rebuttal for the utility that flier Annette provides.
  7. You have many options of fixing a unit's charm by that point, at least enough for the rather modest charm req. that the class requires. But I don't want to keep repeating myself on that, as I already said all that on my page 1 post. As for the riding thing: Step 1. Put his focus on Riding early on. Step 2. Profit. Really, movement +1 is more of a bonus than anything. But if you're arguing that Lorenz will only see the skill lategame, then that means that riding neutral or weak characters probably won't see the skill at all. Aka a point still in Lorenz' favour, as even having it for one or two maps is still good to have. If you just have a hateboner for the purple Noble and can't stand the idea of him breaking it down, then just make Ignatz a dancer, I guess. He joins in chapter 13 at the exact same time as Lorenz so you're not losing (too much) utility by making him one over Lorenz. I will say that if you go that route, Lorenz will be useless and probably die on chapter 13, and you also lose rally speed on Ignatz in place of dancing. If you make Lorenz a dancer, that useless unit pulls his weight, AND you have Ignatz to supply Rally Speed (which could save your life on Maddening) and chip. I'm suprised you're still having this back and forth about not wanting a dancer that only dances and nothing else. I feel like you didn't even clarify what exactly you want your dancer to do aside from dancing, but if it's >any player phase action other than dance, well... This guy more or less sums up the long & short of it. With all do respect, you haven't brought up a convincing argument as to why we shouldn't use Lorenz. The Charm thing was debunked on page 1 (I really don't know why you're trying to bring that back), and now your argument amounts to "well he's a mediocre unit so why should I use him at all?". We also explained why him being a mediocre unit doesn't hurt him or your team as a dancer. A bit late of a response, innit? Eh, whatever. You didn't even give a counterargument for this either? You just said "it sounds bad" and expect me to sell you on something you close your ears off to? You say it's impractical, but Annette has an axe proficiency and no weakness in Lance or flying. I'm not going into the Wyvern Lord circlejerk, but with that proficiency, just by default it's one of her best classes. She also has the strongest claim to the Bolt Axe (and if you're playing BL, Crusher). Once DLC pack 4 drops though, I think her best class will be Dark Flier however, since it's easier to go into and will give her Thoron, if the datamine is to be believed. Really though, the point is getting her on wings ASAP so she can reach more people with her rally. Regardless, its a direct answer to your criticism of Rallybot Annette and her 4 move. If you want to drag this on as well, please respond by telling me HOW WL Annette isn't worth raising her axe/flying rank and why I should use X instead/not use your girl. That way we're having a proper discussion/debate/what have you. Responding "that doesn't seem like it's worth it/why would I use that?" isn't a counterargument and only makes me feel like I wasted my breath trying to reply to you.
  8. Literally no reason why Judy isn't playable on VW. She's around for almost the entirety of part 2. With Jeritza, I always assumed that he was off on his own missions in CF, so them making him playable there was a pleasant surprise for me. Judy doesn't even have that excuse since she's in pre-chapter cutscenes discussing plans with Claude and the class. Plus she's a Lord...for some reason, so she kind of a novelty, unit-wise.
  9. Ingrid (as well as any physical leaning girl you recruit) should go into Pegasus instead, as Darting Blow can be considered just as good if not better than Death Blow, especially with how important speed is on Maddening. Ingrid's relic also gives her extra damage based on her speed so Darting Blow is doubly useful for her. Dimitri is so swole that he doesn't even need death blow to do what he does. Actually, there's an enemy phase build with his battalion skills that more or less OHKO's everything. He probably wants to go Cav at Lv. 10. Just level Riding and Authority on him and he should be very self-sufficient. Dedue and Felix should go Brigand, though Felix also makes a decent archer if you want to go that route. Sylvain can go with Brigand or Cav.
  10. I thought the rest of your post was in response to Shadow Mir, so I cut it off in the quote. Looks like I cut off to much though, but my initial response I believe still applies. Regardless, my b. I mean if you want to split hairs, Gremory has 2x uses so you could use Meteor and still have one left for linked attacks. Yes, having 1 more move as a dancer is notable for the extra linked attack range, but a dancer getting left behind is more negatively impactful I'd say than a Gremory getting left behind. In both cases, they'll most likely still be able to chip with meteor or heal with physic, but as a dancer, that's still a turn where you're...not dancing. On the first page, I made a point that having a dancer with riding proficiency (like Lorenz on VW) would be ideal if possible. This isn't something I think you need to go out of your way for, but if you can get to A+ riding on your dancer, that'll go along way to help them keep up, along with strategic use of canto on your mounted units, as well as the always broken warp. Dorothea in particular has a weakness in Riding so this option is considerably harder for her to achieve, if at all. You have quite a few options at your disposal to keep your dancers able to do their main function every turn, I'd say. I do put a lot of stock into making chapter 13 easier, yes. It's one of the hardest maps in the game and I think having good dancer utility there would go a long way. I think you put too much stock in linked attacks, our priorities are just different in what we want from a dancer. To me, it sounds better to have someone like Caspar (or Bernie, if you like Movement +1 and Pass) be the dancer, while Gremory Dorothea can actually use her good spell list and linked attack utility. I don't have any experience with LTC whatsoever. I would like to do one someday, but I can only speak on what I think to be the best role for a character.
  11. I would argue the opposite, tbh. Yes, you can use Meteor for Linked bonuses, but she can do that in any class. And if you're a dancer, you're more or less halving that spell's utility since you're never actually gonna use it for damage. Physic may as well not even be there as well, since you'd always want to be dancing, unless she's getting left behind, in which you're probably doing something wrong. Imo she's much better off as a Gremory. Her best draw as a Dancer would be to make chapter 13 SS easier since she's one of the first spawns, but as was discussed earlier, Caspar spawns at the same time and is considerably worse as a unit, aka a prime dancer candidate. tl;dr: Linked attacks are cool but actually using Meteor is cooler. Physic on a dancer is a waste.
  12. He gets Desperation and Wrath. A shame, he's missing the most important one :<
  13. Yes, mages only have 4 move. But who said Annette has to be a mage? Wyvern Lord Annette has 8 move and flying, and can still rally, ensuring that she'll be able to reach who she needs to. I'd go so far as to say it's her best class, and that she shouldn't bother with mage classes (unless you want to pick up Fiendish Blow).
  14. I see. That's actually a pretty big boon in Caspar's favor since he's one of the first spawns on the map. Bernie could potentially be salvaged as a Falco/Bow Knight anyways so Dancer Caspar has quite a bit going for him.
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