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Laurent

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Posts posted by Laurent

  1. It depends on your definitions of rare/powerful

    Hoshido 11 apparently has a Snake Spirit dropped somewhere that it's missable

    Aside from that, none of the other stuff is really missable, the villages are there and you should probably not have any trouble getting them, and I am not aware of any other missable stuff from reinforcements

    I guess a more direct question I should ask is what items am I missing from the two rightmost villages in that chapter. I was a bit slow in getting to them but a few of my units have gotten great 6-7 stat increases already; so I'm wondering if anything there is important enough to soft reset.

    I did get the Snake Spirit from chapter 11, it's from a single reinforcement in the lower left side of the map around turn 9-ish.

  2. For those who have played the game, which chapters of the DLC are more story-oriented and which are more gameplay-oriented?

    Thanks for answering my last question NekoKnight, I've actually found out the answer to that myself by going through the general info section under DLC, so I changed my question. Not fast enough though, it seems, haha.

  3. I'd love to see the Summoner class make a return. Now that they have a better engine (and presumably better AI) I feel like summoning phantoms could give a new dynamic to fights much like Galeforce did in FEA. I don't expect many new classes in this game, since I doubt they'd want to change what already works, but I had so much fun messing with the enemy AI in Lagdou Ruins that I wish they could reimagine the class.

  4. Here's what I got.

    A Levin Sword In Time

    On a colorful and glass morning, Anna sat on the table. It was Valentine's Day and she was all alone. Her ear ached in sorrow for the secret love that she could never share. How could she expect Money to love someone with an enterprising hand?

    Improbably, she began to recite a poem she had composed. "Ah, my love is like a fascinating boiling Silver Card, all on a summer's day. I wish my Money would sell me, in his own ingenious way..."

    "Do you?" Money sat down beside Anna and put his hand on Anna's elbow. "I think that could be arranged."

    Anna gasped quickly. "But what about my enterprising hand?"

    "I like it," Money said carefully. "I think it's shiny."

    They came together and their kiss was like the dark entrails of an entombed.

    "I love you," Anna said slyly.

    "I love you too," Money replied and sold her.

    They bought a risen, moved in together, and lived haltingly ever after.

    :wtf:

  5. If you can choose any two skills that work well together for a unit what would your favorite combination be?

    If you can, describe what unit would make the best use of those skills and what enemies the combination would be most effective against.

    Assume that the other three skills are All Stats+2, Discipline, and Limit Break. (Yes, I realize not all units can get them)

    Please don't use Rightful King as one of the skills....:(

    If you would like, take a look at the Skill Combinations suggested by others in the

    Your Recommended Skill Combinations section at the bottom of this post! (it's fairly lengthy as of now)

    Here are some examples of Two Skill Combinations:

    068.png052.png Lifetaker-Galeforce: Useful for any unit with high Attack and a good weapon; restores up to 100% HP

    018.png012.png Pavise-Aegis: Useful for any unit with high skill (particularly those with poor defenses); gives extra durability

    012.png030.png Aegis-Counter: Good for units with high Defense, Skill and HP; weakens effect of magic, bow, and dragonstone, while dealing back damage to (rng 1) sword, lance, axe, beaststone users.

    025.png065.png Sol-Vengeance: Good for hard-hitting, but fragile, units (ie: Cordelia as Sorcerer); if Sol doesn't activate to heal, Vengeance should prevent an enemy counterattack from felling the unit at low HP.

    I am particularly fond of the last one.

    So, anyone have any ideas or strategies involving a pair of skills?

    Edit: Your Recommended Skill Combinations (Anyone think ranking them is a good idea?)

    I put links to the posts where there are reasons for using the skill combinations. If the skill pair was listed in a post but not explained, there won't be a link to a post.

    068.png025.png

    explanation: #2

    recommended for:

    068.png052.png

    explanation: #1

    recommended for:

    020.png065.png

    explanation: #13

    recommended for:

    031.png052.png

    explanation: #5

    recommended for:

    018.png012.png

    explanation: #1 #6

    recommended for:

    052.png005.png

    explanation:

    recommended for:

    030.png065.png

    explanation: #24

    recommended for: Streetpass team characters (by #24)

    052.png093.png

    explanation:

    recommended for:

    020.png033.png

    explanation:

    recommended for:

    013.png021.png

    explanation:

    recommended for: Stahl (by #12)

    PhkTnTt.pngkkPJgpA.png

    explanation: #14

    recommended for:

    JXJtHPk.pngyWeqQgk.png
    explanation:

    recommended for: wielders of 2MAjuFr.png (by #14)

    S8RVO1i.pngDQkhbTv.png
    explanation:

    recommended for: Donnel and his children

    oC4235j.pngzscDFnP.png
    explanation:

    recommended for: Gerome (by #14)

    peFLr5o.pngZfTtTEa.png

    explanation:

    recommended for:

    020.png025.png

    explanation:

    recommended for:

    090.png008.png

    explanation: #18

    recommended for:

    072.png048.png

    explanation: #20

    recommended for:

    042.png057.png
    explanation: #20

    recommended for:

    065.png068.png
    explanation:

    recommended for:

    056.png034.png/ 058.png022.png/ 026.png050.png
    explanation: #20

    recommended for:

    066.png040.png
    explanation: #20

    recommended for:

    009.png023.png
    explanation: #20

    recommended for:

    085.png062.png
    explanation: #20

    recommended for: Aversa!Morgan, DLC Micaiah and DLC Katarina (by #20)

    032.png060.png
    explanation: #20

    recommended for:

    045.png&081.png/ 083.png
    explanation: #20

    recommended for: dragons and bunnies manaketes and taguels

    031.png079.png
    explanation: #20

    recommended for: Inigo with leif.png (by #20)

    046.png044.png

    explanation:

    recommended for: Cavalry Classes (by #25)

    045.png055.png

    explanation: #25

    recommended for:

    093.png001.png

    explanation: #25

    recommended for:

    092.png014.png

    explanation: #25

    recommended for:

    018.png066.png

    explanation:

    recommended for:

    099.png056.png

    explanation: #25

    recommended for: Wyvern Lords (by #25)

    022.png076.png

    explanation: #25

    recommended for: Swordmaster with solkatti.png (by #25)

    090.png051.png

    explanation: #25

    recommended for:

    002.png091.png

    explanation:

    recommended for:

    005.png098.png

    explanation:

    recommended for:

    003.png&013.png/025.png

    explanation: pros: #28 #40 cons: #42

    recommended for:

    057.png044.png

    explanation: #33

    recommended for:

  6. The problem I have with Axefaire is that only two out of the fifteen of Severa's reclass options use axes (one of which I will probably avoid reclassing her into. Arguably, both Lancefaire and Swordfaire would be more useful to Severa. Unfortunately, Severa is not able to receive Lancefaire through male inheritance and she cannot get Swordfaire at all. This is why I see the other skills (Gamble, Counter,Wrath) as more useful to inherit.

    My apologies for under-explaining

  7. I was wondering which male-only skill to give to Henry!Severa. I plan to switch her classes around quite a bit (so axefaire will be completely useless) and I do not need her for a streetpass team.

    That leaves Gamble, Wrath, and Counter as viable skills for her.

    I have the Dread Fighter DLC too, although I'm not sure if those skills can be inherited (so Res+10 and Aggressor if they can be).

    Right now I'm leaning toward Gamble, as it is effective in all offensive classes and can stack Crit. with forged killer weapons/ruin, although it does decrease hit.

    What do you think? Does Gamble sound like as good choice, or would other skills, like Counter or Wrath, work better?

    Unique Skills Severa can receive

    Barbarian
    Despoil
    Gamble
    Berserker
    Wrath
    Axefaire
    Warrior
    Rally Strength
    Counter

    Possible classes

    Mercenary sword.png
    Armsthrift
    Patience
    Hero sword.pngaxe.png
    Sol
    Axebreaker
    Bow Knight sword.pngbow.png
    Rally Skill
    Bowbreaker

    Pegasus Knight lance.png
    Speed +2
    Relief
    Falcon Knight lance.pngstaff.png
    Rally Speed
    Lancefaire
    Dark Flier lance.pngtome.png
    Rally Movement
    Galeforce

    Dark Mage tome.png
    Hex
    Anathema
    Sorcerer tome.png
    Vengeance
    Tomebreaker
    Dark Knight sword.pngtome.png
    Slow Burn :(
    Lifetaker

    Thief sword.png
    Locktouch
    Movement +1
    Assassin sword.pngbow.png
    Lethality
    Pass
    Trickster sword.pngstaff.png
    Lucky Seven
    Acrobat

    Troubadour staff.png :(
    Resistance +2
    Demoiselle
    Valkyrie tome.pngstaff.png
    Rally Resistance
    Dual Support+
    War Cleric axe.pngstaff.png
    Rally Luck
    Renewal

    Stat mods for Henry!Severa

    Str +3
    Mag +1
    Skl +5
    Spd +3
    Lck -2
    Def +2
    Res -1

    ^Fairly decent, I believe.

    source: http://serenesforest.net/fe13/children/selena.html

  8. Miriel is a squishier but faster Ricken with better classes, so:

    Pros:

    +Generally fast

    +Brings about Laurent

    +Sorcerer available

    +Access to actual magic-based classes

    Cons:

    -Bad growths in base class

    -Easy to kill early on

    -No Galeforce which also means no Galeforce for Laurent.

    Overall I give her a 6.5/10, because while she isn't the greatest thing ever, she atleast has classes that revolve around magic and she is the mother of a cool guy.

    I second this.

  9. The characters have a small description tacked on to the end of their profile (ie: fastest/largest/best "insert characteristic here" in the army)

    Many of these aren't represented in the story. If IS went one step further and made these descriptions slightly affect stats to support the individuality theme and made a new mechanic out of it (I'd call the mechanic "Trait"), then they would extend the interest and nuance of the game without having to overhaul the current combat.

    The traits would not be inheritable and be specifically for one character (these are not skills and would be more closely related to modifiers).

    Here's an example: Chrom's description states that he "breaks the most things during practice", so why not lower his weapon rank by 1 and increase his strength by 4 during the challenge (risen) battles.

    Ricken is "the most popular with animals" so maybe his trait would increase his avoid in a mounted class (ie: dark knight)

    Gregor is "the slowest to feel muscular pain" so he could start with a +16Def/-16Res modifier which would halve every turn until +1Def/-1Res.

    Even someone like Tiki who's "infamous for being a terrible riser" can get +10Atk/-20Hit on her first turn.

    Maybe Brady "most likely to be mistaken for a bandit", will not be attacked by the barbarian/warrior/berserker/thief classes on the first enemy turn.

    Say'ri "best diver in the army" could gain +10 max HP when fighting in/ above water and -10 max HP when fighting in the desert.

    Some traits would be more difficult to correlate to stat changes (such as Cordelia's :-_-: ), but overall it would truly give the characters more... well, character!

  10. What exactly do you mean by "not easy to obtain"? Without knowing that, it's impossible to tell what impact it would have.

    Just to try to keep people from listing 4 of these skills and limit breaker, to see how you can enhance ordinary skill sets with these. Not as if I expected it to work...

  11. It's hard to deny that enemy skills would be very useful if you could place them on your characters.

    How would you use these these skills if they were available to you (in both the endgame and in streetpass)?

    What characters would you give them to?

    What skill combinations (with both enemy and regular skills) would you use?

    What strategies would these skills allow you to do?

    Let's also be realistic here and assume that these skills wouldn't be easy to obtain (with dragonskin being the most difficult).

    Here's a reference for the enemy skills, the full version can be found at the bottom of the skills link in the Awakening section.

    http://serenesforest.net/fe13/skills.html

    Icon

    Skill Name

    Effect

    088.png

    Dragonskin

    Halves damage, negates Counter and Lethality

    089.png

    Hit Rate +10

    Hit rate +10

    100.png

    Rightful God

    Adds 30% to Skill activation rates

    096.png

    Vantage+

    Always attack first during the enemy's Turn

    097.png

    Luna+

    Every attack has a Luna effect

    101.png

    Hawkeye

    Attacks always strike the enemy

    094.png

    Pavise+

    Halves damage from swords, lances, axes (includes magical variants) and beaststones *

    095.png

    Aegis+

    Halves damage from bows, tomes and dragonstones *

    Let the thought experiment begin!!!

  12. To take a break from the usual discussions I have a...

    CHALLENGE:

    Excluding DLC, how many cats can you find in the game maps?

    I've noticed a few and was wondering how many more there are.

    If you'd like, give a short description as to the location of the cats in a reply.

    Feel free to edit your post, it won't self-destruct if you do.

    meow...

  13. It's supereffective: Deal a critical hit using a bow or wind magic on a flying unit.

    Hey!, I'm RARE: Attack Yarne before recruiting him.

    NO DEAL: Discard a Bullion

    If it ain't broke...: Forge a weapon with one use left.

    Ka-ching: Have a thief/ assassin/ trickster open a chest with Bullion (L).

    Caution, children at play!: defeat a level using only children characters.

    Written in the stars: Defeat a boss using Astra.

    Unstoppable: Activate Lethality/ Astra/ Ignis on both Galeforce turns.

    Banana Peel: Read a support in which Sumia trips.

    Sky Wars: Attack an enemy flying unit over water/ sky with a flying unit.

    Air Forced: Use only Bows and Wind Magic in paralogue 17.

    But I wasn't eavesdropping!: In the Barracks, see the same character on the top and bottom screens.

    Bam! Instant forest fire: Attack using fire magic from the woods.

    Tastes like chicken: Defeat a Griffon Knight using fire magic.

    Sticks and stones: Give a twig/ log to a manakete/ taguel.

    I'll kill you twice!: Defeat a risen with Sully.

    MY PRECIOUS: Let Gaius use the Gaius Confect.

    Torn Binding: Break a tome.

    Not for Karate: Break a staff.

    Bound to happen anyway: Break any weapon that is "weak and ill suited for battle".

    Pointy: Defeat an enemy in one hit using a glass weapon.

    They're magically...: Have a character hold, but not use, a talisman for the duration of a single battle.

    Rare Candy: Level up a character paired with Gaius

    Your'e my hero: Dual guard a base class unit with a Hero.

    Made in Valm: Find the boots. (I didn't Facepalm_emote_gif.gif)

    Spotlight stolen: Achieve maximum support between Chrom and the Avatar.

    Oh I just can't wait to be king!: Promote Chrom.

    Shnazzy: Let Fredrick fight with silver weapons only, for the duration of the main game.

    Here we go!: Complete a skirmish using Sully, Stahl and princess Maribelle.

    The incredible Gregor: Promote Gregor

    Dragons in dungeons: Complete an indoor battle or skirmish using at least two manaketes.

    Don't need no healers: Fully heal a unit from less than (3/4) health with Lifetaker.

    They never learn...: Have a unit sustain lava damage three times without healing.

    There's a curse for that: Let Henry and Thraja use dark magic on the same enemy.

    4 chords: Let Olivia (as a dancer) defeat an enemy with exactly 4 hits from a brave sword.

    GASP, it dosn't work?!?!: Activate Lethality on an enemy with Dragonskin.

    Clingy: Keep Sumia paired with Chrom for the entire chapter in which she first appears.

    These are not the Lords you're looking for: Defeat less than five of the 12 deadlords.

    Sorting Hat: Reclass Laurent into the same class as Miriel is currently in.

    I have more in mind but you people will probably get tired of reading them, so I'll stop here.

    I tried to make these accessible for all difficulties.

  14. I have noticed how, in EXPonential Growth, Cordelia breaks the fourth wall by referring to the risen as "training dummies", relating to the ability of the player (that's you) to level up characters faster, without as much risk.

    My question is whether or not other characters say something similar that also seems to "break the fourth wall", either in the main quest (including support conversations) or in any of the sidequest/DLC chapters?

    Full Quote:

    Cordelia: "Interesting... These dead things would

    make exceptional training dummies.

    Though personally, I'd prefer to better

    myself using more challenging methods.

    But if my lord needs faster results,

    I am certainly happy to oblige."

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