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JSND Alter Dragon Boner

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About JSND Alter Dragon Boner

  • Rank
    Legends are told about the man once known as the Dragon Boner
  • Birthday 05/28/1994

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  • Interests
    A lot of stuff
  • Location
    Indonesia

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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  • Members
    Hardin (Cipher)

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  • I fight for...
    Archanea

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  1. Oh hey i havent posted here in a while Finally finished all the Abyssal up until now, Legendary Seliph map was what made me hiatus for a while so its kinda ironic the last map is completed with OG Seliph The one that took longest is Bram entirely because iirc he havent got a rerun until now.
  2. ah im actually extremely familiar with SRW Proof Its just that i dont know the cast list of SRW V to make pick a char
  3. ill be that basic ***** around and say my boy Koji Kabuto ....mostly because i dont know the hell is in this game lmaooo
  4. Brada actually have one extremely super specific but rather unique niche Being able to use Chan Gong set up without MLB Scope That said it IS true that shes kinda average - part of it is because her specs are weaker than Fionn in a meta where Fionn is the checkmark for viability. Shes also competing with Parvati who is basically a Monarch
  5. Like 2 No seriously, literally 2 I was only needing AxA iirc, but it shows double AAA and im like "oh pog"
  6. uhuh yeah so i actually kinda still play this game Chiron is value Kappa
  7. I was talking a stupidly highly invested Alance. The most extreme version is something like Irysa's giga rig run where Alan is almost as good as Percival when the chapter count isnt even half of the chapter when Perci joined.
  8. I think this is down to how you specifically want to measure in your tier list. Mekkah's old FE5 character rating is quite a good reference point in that regard where he rated Sety a 10, simply because "theres no real reason not to use him" but on the same time on a tier list set up Ultimately its down to how you want to measure it in your tier list. Tier list ultimately is just how you convey your opinion on how several characters stack up to each other - whether you want to use "how good are they when theyre around" vs "overall contribution to the game" is your guess For whatever its worth, Pent's late alvailability have been used as a point to hit against him: specifcially there i believe was a time when people experimented using Canas/Lucius(?) as their bootleg Pent and works it out on LTC esque context, so alvailability being "a big thing that swallows everything" have been a thing that hits even a unit that good that just happen to not be alvailable. The fact of the matter about alvailability is when a unit is alvailable you can start to tilt the advantage on that unit's favor earlier Alance vs Percival would be an example where this works in that if you funnel enough stuff to Alance, by the time Percival appears he'd be either slightly worse or only slightly better. Miledy vs Shanna is where it "doesnt" since Miledy arrives rather early probably right before a heavy duty combat flier is big, amongst generic characters Miledy arguably have THE best growth in the game by far, and have a base so ridiculous that a Robed mildly rng abused Shanna had issues competing against her I guess what i want to say is ultimately stuff isnt black and white and there really isnt an objective one true way to make Tier list >_> The general fire emblem community uses the overall approach but if you look at it differently its kinda ok lol. Like personally speaking i think Niime is the real best character in FE6
  9. Reines only "100%" beat Waver in super meme mega optimized 3TK setting where you only push 1 servant damage and flood yourself with resource. Anywhere outside that Waver is still stronger. Its something a lot of people kinda dismiss, but frankly for example i consider the best farming set up in the game to be the AA Arash Waver Skadi set up* and Waver is better than Reines by miles for that due to his ATK being AOE, and anywhere lower than that(when you can't simply flex bomb waves casually so had to go 2 DPS 1 support route) the flex of buffing multiples can get value *Super advanced version would be Merlin AA Arash Skadi but its much harder to enable properly
  10. They outright says during like ch 8 or something that Eliwood got better and handles the situation back in Lycia. Its why Roy can make a trip to other places without giving a fuck about the situation on the Alliance back home Also they mentioned Bern is busy fighting against Etruria in a stalemate. IIRC Roy pretty much arrived right when Bern started to get advantage idk been a whie
  11. Im taking this based on my experience playing it with shit account No, that thing is SPECIFICALLY why you want to run Divine Servant over everything else because thanks for giving me free taunt game. Also its a mob so not that big of an issue if it ever were one Its not until Surtr that it even comes close to being an issue, and the general idea of LB2 is "use archers" either way since the fight are jokes except for one that requires you to use Archers
  12. JP wise Tamamo lacks kickstart from battery. If its NA, her value isn't even much better than Bride who affects all card which can come into play rather often(do note nutcase didn't specifically mention just arts but general and even on arts theres times when your still using other card when making Brave Chain) Also multip scaling isn't THAT big of a deal since the value disparity isn't big enough. Lets use Kagetora(moreso because she have fair split). Tamamo(NA) is 1.5 Arts, Bride is 1.45 ATK Solo - 1.2 x 1.3 = 1.56 2 Tama - 1.2 x 2.3 = 2.76 2 Bride - 2.1 x 1.3 = 2.73 1 Tama 1 Bride - 1.65 x 1.8 =2.97 So at best its 10% difference Another thing to note here is if you want to finish stuff right there, Bride with Kscope can NP for 30% more debuff while Tama is CD recursion. Theres situation where an extra instant NP damage can be really useful since at the end of the day the win con is to kill stuff lol
  13. Okita didn't need a buff at least not in a sense that "this servant is weak and requires help. She's still arguably the best Saber simply because of Skadi looping, her np debuffs defense which is neat + having defense ignoire if anything Caesar being the (way bigger) damage with consistency issue vs Okita being much more consistent is how the variety should have been
  14. Li have better damage but from my experience Kenshin looping is hilariously trivial but JP looping meme usually assumes being able to secure kill with NP alone thing is Kenshin NP is nuclear bomb already so lol. I agree 4 hitcount is where Quick feels fine since thats where card 3 quick averages 6 stars AKA producing more than instinct with full card set threshold and considering the crit threshold is arguably 25(2 card crit, 5 to buffer bad distribution).... yeah Not sure about 2.0 though. Modified 2.0 is along the lines of 1.5 card BASE >_>(2.0 x 2.3 = 4.6/3 = 1.5). I personally feel 3.0 is the sweetspot for NP gen on card but this is very ymmv anyway At least for ST imo 3.0 is when it feels comfortable. The most common looper used in JP meme meta goes from "Kintoki Rider and Kama" for most consistent, and drops to "MHX and MHXA" which are both 3.0 with Caesar NP for least consistent. Melt i think is essentially Caesar NP with 3.0 but i remember Melt NP being significantly worse than Caesar/MHX/MHXA trio Funny enough Caesar is surprisingly common because his NP refill makes him much better than he looks, its the single best refill in the entire game, so despite 2.0 card he could triloop surprisingly well(its the same concept as Astolfo - his card sucks and his NP sucks but he have the 20% regen acting as a buffer). If you love consistency so much you'd still use Okita over him although of course Okita's damage is much lower unless you invest on her a lot(GGPG boys represents)
  15. Parvati is a perfect example why "everyone get interlude" can be a damning move too Shes the most powerful AOE Lancer in the entrie game atm in terms of damage output on NP. Despite having lower ATK at L100 than Lancer Alter at L80 Have fun trying to sell something with that around an overarching interlude would also force them to do full game overhaul and it would simply reset things to square one
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