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Luun

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  • Member Title
    We just don't know

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    Azura

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  • I fight for...
    Tellius

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  1. Keeping with the three present games: Kaze, Shigure, Adult Tiki, Morgan, Jeorge, and Camus.
  2. Yeah, I feel the same way. Not gonna lie, I've been a tad worried that this could be the case given that book 1 of heroes used Kozaki's designs. Since we have Shigeki doing the designs for book 2 now, I've been half wondering if it's because they chose him to work on FE Switch. Hidari's my favorite of the artists who have worked on main FE titles, but I'm kind of under the impression that IS is gonna try and stick with cleaner, more modern styles in the vein of Kozaki for the brand new titles, while using artists with somewhat of an old-school feel to them, like Hidari, for any other Echoes remakes. I love Kozaki, but I agree that he might not be the best fit for FE...he's certainly not the worst either though. Either way, it's likely time we get somebody else for the next title.
  3. I do typically like to keep characters in their base classes or similar ones myself, but I'm not sure I'd say not doing so kills their identity; their portraits never change, and they're still always associated with their base classes in dialogue and such. Either way, I don't think it's enough of a negative to outweigh all the benefits reclassing brings. Overall though, I am kind of torn. I like having the variety and being able to get skills from different classes on my units, but I don't really like the grind reclassing brings along with it. Echoing what some other people have already said here, I think I like the idea of sacking the different types of seals in favor of specific class changing items, like how Fates had for its DLC, and skill scrolls like the Tellius games had. That way you'd still have some options available, but you'd be limited to probably only one of each per playthrough, and it could cut out a lot of grinding. Never played Thracia, so I'm curious what you mean by this.
  4. I know we already have a lot of Robins, but I really want one that actually uses a sword (you know, one of their default weapons?).............Levin Sword Grandmaster M!Robin is my dream.
  5. Vastly prefer the dynamic themes. I feel it makes the experience more cohesive, and I like the smoother transition between battle and map. And if there's a good map theme playing, I don't want turning the battle animations off to be the only way to keep it from being interrupted every few seconds. If they're going to have separate themes, they at least need to pick up where they left off instead of restarting every time, like others have said.
  6. No one with my first name, but Robin is pretty close to my last name which I prefer anyway.
  7. Mostly want Soren (I don't care if it's a 4-star one, pls just come home already), and then Ephraim and Leo. Elincia, Sanaki, and Nephenee are lower priority, but would also be fantastic. I've got PA!Azura and CYL Ike so I'm not too bothered about not having their regular versions anymore, but it'd still be nice if I could get them at some point. Hector I'd really like so I could give Distant Counter to my Titania. I'm gonna be pulling hard for that Halloween Sakura once the banner drops, and I'm very interested in the Henry and Nowi as well.
  8. How does the game determine which team of yours it uses for arena defense? Does it just use the team you have registered in the first slot? I'd imagine that would be the case, but I could also see it being like...the last team you yourself used in the arena or something of that nature. Does anyone know for sure?
  9. Alright, so the α, ∞, & symbols and the like indicate when a skill is to be activated from what I gather, do I have that right? Is there a list that says what each means? My friend and I just started playing and we were having a pretty rough time trying to figure out when skills were to be activated and whether they took up a unit's attack or not. And to clarify, if a unit is attacked outside of their range they can still defend, yes?
  10. When you change a unit's class using a parallel seal, will they be able to gain the skills from levels they've already passed? For example, if I change Azura to a Pegasus Warrior at level 8, would she gain Pegasus Warrior's level 1 skill upon reaching level 9?
  11. Take a guess, ha. But yeah, I like her design a lot and her supports have yet to disappoint. The one with Benoit in particular was pretty great from what I've seen so far.
  12. Do you have a link to where we could read them?
  13. Somebody else asked this earlier as well, but I'm going to reiterate because there wasn't an answer and I'm very curious. Can whether or not certain characters die change depending on how you play out the chapters or something to that effect? Just in general, are there any further branches to the story beyond the big threeway path split?
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