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Shadow Mir

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Everything posted by Shadow Mir

  1. Now you're getting me thinking... how many FE games ARE friendly toward mixed builds? Because it doesn't seem like any are, from my point of view.
  2. I know that, but I was excluding other factors as well. Also, honestly, how often do you actually pair up for extra skill?? Because 99.9 percent of the time, optimizing skill is not what I'm concerned about when I pair up for stat boosts. Second, when I see talk of reaching stat thresholds, it's always for other stats (and almost always for strength, magic, speed, or defense). Speaking of caps, I generally don't see units cap stats by the time the game ends without serious luck. That's exactly what I was talking about. 19 through 21 are chapters where he wants out of Paladin, but otherwise I'd rather keep the horse so he can function as a lure, as well as run if things go bad, which he cannot do as a hero because 6 move fails to outrun most units. Though in general I'm gonna keep other units nearby to assist. Because the fact is, both have a low enough chance of working as to make relying on them impractical. Unless you have some means of making Sol reliable without Quixotic and Hoshidan Unity (which most units cannot legitimately get)...? Then I'm all ears. Because I refuse to believe something that basically is only effective in the best-case scenario is worthy of being called "reliable". And the fact it's complicated *really* does not help Sol's already flimsy case. Ah, Sol tanking ninjas, aka, overrated garbage that relies on luck to stay alive because they're fragile and do little damage. Remember this? Because they fall foul of this. What good is draining 6 health when I was hit for triple that? Long story short, Sol ninjas are a lot of setup for something that is extremely unreliable compared to just using Xander, Corrin or Benny, who can take it without needing to pray the RNG goes in their favour. Repeatedly. Selena doesn't allow him to get HP +5, which is what I was getting at. That said, she does allow him to get Strong Riposte. ...speaking of, I remember you talking about Silas and Jakob, but the discussion centered solely on Xander because he's the only one of them I actually find useful. To be frank, I find Silas underwhelming - and I mean almost as bad as Alfred levels of underwhelming. At least Alfred doesn't have a personal that's a dead skill unless a better unit - and the main character at that - is at least half dead. I can't say much on Jakob because I don't use him - my Corrins are always male, and Jakob's personality is repulsive-as in hatesink levels of repulsive. And this is in a game where one of the playable characters is a killer who shows little, if any, remorse for her actions. And yes, I know this is late, but there ain't much to discuss as far as lords go.
  3. I'd say the bolded is missing the point of what this thread is about. Anyway... F tier in Binding Blade. Roy sucks harder than Little Mac's recovery for almost the whole fucking game, is an active liability, and promotes too fucking late to boot. His only good points? He gets the Binding Blade... which, like his promotion, is much too little too late to make up for everything else about him. E tier in Shadow Dragon. Marth fell HARD from his other games to this; swords were the best weapon type in his prior appearances, but they're the worst here. The addition of the weapon triangle was really clumsy here, as axes don't make much appearances past the first third of the game. It doesn't help that he is the only unit that can visit villages, which means he has issues improving because he has to go after side objectives. C tier in Blazing Blade. Hector is excellent, the other two less so. B tier in Three Houses. While one can argue the multiple main characters' unique classes are wildly different quality wise, and I would agree, even the worst one is miles ahead of the cream of the crap. A tier in Fates. For all the traction that reclassing Corrin gets, their default classes are great too. In fact, I generally never leave them and if I do, it ain't for long. More later
  4. On the subject of Chrom, you're gonna need a good Chrom for Grima, as otherwise you get an unwinnable scenario as anything with staves heals them (special mention to Sages and War Monks for Healtouch, and Tomefaire in the former case). I saw one end up choking at the end because of this; they couldn't damage Grima at all. Not that that mattered; what did them in was getting surrounded by Grimleal soldiers. Anyway... B tier in 3 Houses. I know this is a hot take, but I'm of the mind Wyverns are overrated. Axes are not very good in 3H (Raging Storm is literally their only good combat art, and that's locked to one character), and their accuracy is too iffy in most situations to make them worth it. Higher damage doesn't make up for this. Unlike was the case in RD and Fates, weight is an issue, and their higher weight means likely missing doubles or worse, being doubled, which again, higher damage doesn't justify. There is also the battalion issue to consider; namely, the fact that premium flying battalions are limited. Also, the two characters who can most easily access it - namely, Cyril and Seteth - have issues. Like not being usable on all routes, for starters. In Seteth's case, more damning, he doesn't come until mid-game, meaning he misses out on Intermediate masteries my other units may have picked up, meaning he needs to play catch-up. Cyril suffers the same issue in Silver Snow, too, but even with the Lions or Deer, it's difficult to justify using him. They also have lackluster masteries, especially Wyvern Lord (loldefiantcrit). That being said, they're still a great class. You make it sound like it's unheard of for something good to be disliked. Admittedly, it's more likely to be the case in fighting games, mostly for characters that have few bad matchups. True. Though regardless, the likes of Zeiss are NOT who I would send to the arena, as that provokes enemies to use higher grade weapons.
  5. Fair enough. I'd imagine you'd have really hated the original. It's almost as bad as Three Houses's godforsaken tea party minigame (something I actively have nothing to do with because the reward is too paltry for the real time investment needed, which is certainly going to involve using a guide if you want to do even remotely well).
  6. I know that censorship is generally frowned upon, but in Fates's case, it actually made one feature BETTER. I have seen the private quarters in the Japanese version, and I can only think "Holy hell, glad that was changed". The face rubbing part bothers me, but worse, it takes too damn long.
  7. Agreed. Though... Every FE game has its share of balance issues. But I wouldn't consider Awakening in the bottom 3, personally. As for Lunatic+, my thoughts in a nutshell are this... WHAT THE FUCK WERE THE DEVELOPERS EVEN THINKING!??! WAS THIS SHIT PLAYTESTED!?! ...yeah. That is utterly indefensible. Take an already poorly designed difficulty mode and add ten billion layers of RNG... Whoopee.
  8. I have. And Robin is literally the only unit that can solo Awakening. By the by, if it's not obvious enough, I consider Awakening Lunatic a dumpster fire, a cesspool of poor design choices. It's why I much prefer discussing hard mode. Granted, it may not be THAT hard, but it's still a better experience than one that makes almost the entire fucking cast useless. I cannot respect a difficulty mode that triples down on poor design choices from prior games, which Awakening Lunatic is in a nutshell.
  9. The problem with arenas is that Zeiss is the type of unit that attracts silver weapons... which is likely to end *very* poorly for him.
  10. So you admit Wyvern Annette needs an absolute shitload of investment. To be blunt, if I need that much investment for a build to go online, I would expect it to do well enough to justify that investment, but... I just do not see that with Wyvern Annette whatsoever. On Zeiss: to be honest I'd still consider him a hard sell on hard mode, because he still has D lances, the chapters afterwards are still bad for him, and most damning of all, he comes too late.
  11. Spoiler alert: it's bullshit. Do not buy into stuff like that without question. Nothing good ever comes out of that. The problem is the chapters after his joining are NOT friendly to him (and he does jackshit on his joining chapter because you killed almost everything getting to him). Especially Sacae, but Ilia is also bad for him.
  12. It doesn't sound solo-friendly if it takes that long to get to that point... also, by that logic, many other FEs are solo-friendly. The only thing caps are meaningful for is the harder DLC, especially Apotheosis.
  13. I agree... if and ONLY IF you're talking about physical units, that is. Anyway... D tier in Holy War. Kinda harsh, but you only get one, she doesn't come until the second generation, and the second half of it at that. She also has issues keeping up with cavalry. And even if she could, her susceptibility to status staves and magic limits her usefulness. A tier in Binding Blade. This has everything to do with Miledy being as dominant as she is. Her brother, on the other hand? A classic case of a high investment unit that doesn't pay off. Of course, his coming so late also makes him a *very* hard sell. C tier in Blazing Blade. Heath comes underleveled, and doesn't really outdo any of the Pegasus Knights for all that investment. Doesn't help HHM Cog of Destiny is full of his Kryptonite, aka mages. Vaida is pretty good, but comes late (and in Cog of Destiny to boot, which sucks for her for the same reasons it does for Heath in HHM). B tier in Path of Radiance. Much like pegasi, they benefit from various factors (most of which also apply to wyverns) to excel in this game. A tier in Radiant Dawn. Haar carries this to the top. But I have to wonder why they made wyvern units weak against thunder instead of the typical flying weaknesses... especially when thunder magic got nerfed. Speaking of, mages in general are at their worst in Radiant Dawn... but that's a topic for later. A tier in Fates. Camilla is a huge asset in Conquest, as well as in Revelation. Especially as a Wyvern Lord. Scarlet is similarly amazing in Birthright. Malig Knight, on the other hand, is an utterly laughable afterthought. As an aside, while Wyvern Elise seems to get a lot of traction here, it's a joke. A scam. To be blunt, there's no fucking way I can see what's basically "let's turn my excellent support unit into the exact opposite of that, aka a shitty melee unit!" as anything other than shooting myself in the foot multiple times over. And to be blunt, "just capture a generic healer" is copium of the highest order thanks to capture in general being very poorly designed in Fates. Especially now that the online features' days are numbered. Time to ask the obvious question... how in the seven hells would you have Panne or Lon'qu solo the game??? Because from my POV, they cannot solo the game because they are not around from the start. How come? Radiant Dawn is the only game where I could legit say caps mattered. And why the only place Haar stumbles is in endgame.
  14. Path of Radiance is fairly easy. Radiant Dawn, on the other hand... not so much. Especially part 1, which is absolutely fucking BRUTAL. But if you struggled with SoV, there's no shame in playing PoR on Normal imho.
  15. I'd consider it better to make her a sword griffin instead if I wanted her to use a magic weapon - the Flame Lance is a fucking joke in comparison to the Levin Sword. 16 weight (FFS, that's even heavier than most axes!) for only 10 might? Pass.
  16. Holy hell. This is Revelation Odin before Fates was even a thing.
  17. Availability is the main thing, really. Also,for what it's worth, Build +4 is cheaper on bond fragments than Speed +4. EDIT: @FloreteI would consider the lack of a stat boost item for build to be a missed opportunity. The last games with such items made them useless.
  18. In other words, Awakening, SD, and Three Houses. Though I'm not sure Pegasus Knights as a class are that much better in those games... On the Wing Spear: Frankly, what makes it broken is something else entirely. Namely, forging. The enemy lineup being mostly cavalry and knights (as in, the very unit types that get their faces bashed in by it) didn't help.
  19. In other words, they fucked up again. Not that I'm surprised. Every trainee unit from Awakening onwards ends up being more trouble than it's worth.
  20. Well, you're right. Frankly, though, I don't talk about Lunatic in Awakening. Mostly because almost the entire cast ends up being nigh useless. And that's a sure sign they went way too far. There is a very thin line between challenge and frustration, and that is a running leap over that line. That aside... B tier in Blazing Blade. All three are great units, though Florina needs Lyn mode to stand out, as her bases without it are pretty bad (that can be said of most Lyn mode characters). The effective bonus being lowered to only double helps their case. If you ever play HHM, they're a great investment because what is arguably the hardest map in the game is full of mages. B tier in Sacred Stones. Tana and Vanessa are great, but they need to beware of bows, as they can easily be one-shot by archers. A tier in Path of Radiance. This is mostly because of Marcia, honestly, as Tanith has underwhelming stats for her high level. Also, the effective bonus went down to double again, which makes wind magic laughable against them due to its low might. B tier in SoV. All of them are good at worst, though I'm of the mind Palla is overrated in this game; she's prone to miss doubles her sisters can get, as well as get doubled when her sisters wouldn't. C tier in Holy War. Long story short, whilst they are in a better position than infantry, they have trouble keeping up with cavalry because they cannot benefit from roads. I could be selling them short, though.
  21. Holy fuck. Look at THAT! I knew this game had terrible balance, but this is insane. EDIT: Is this his joining chapter?
  22. Prolly because of 2x effectiveness. Anyway, which games do you think they're better in? On Galeforce: imho, it isn't that great from a purely ingame perspective. Having an extra turn is nice, but it is likely coming very late in the game.
  23. Seconding this. Also, other Fire Emblem games have their fair share of difficult recruitments.
  24. Point taken, but you are sacrificing tactical flexibility, and a unit slot, two non-trivial sacrifices, for the sake of giving them a class that is mediocre at best (speaking of, what IS your opinion on Hero in Fates, anyway?). Not that I dislike pair up, but most of the time I use it, it's either for the sake of protecting someone else (*cough AZURA hack*) or because I might need it. Or for transport purposes. Case in point: chapter 23. Why then? Because you're just shooting yourself in the foot making him a Hero. And second, that's after the point in time where it might be conceivably advantageous to reclass him. Anyway, I actually like him as a mobile tank. Hero takes the mobile part away, and for what? One useful skill (that he can only get if he married Charlotte, who, to be fair, is a good wife for him)? To be frank, the only situation where it actually makes a difference is if it stops a unit from dying. Which ain't something I'd rely on when it's useless if the enemy is heavily damaged. To say nothing of the fact that I would generally try to avoid a calamitous outcome like my unit dying in the first place. I think you fail to get it. Assuming my unit takes a hit, one Sol proc won't necessarily undo all the damage they incurred. Largely because it needs too much to go in my favour at once to actuallybe useful. Also, the highest skill cap in Fates, disregarding character modifiers, is 35. That is only 5 higher than, say, the odds of hitting with an OHKO move in Pokémon. About the only way I can see Sol approaching anything even remotely reliable involves Hoshidan Unity and Quixotic - two level 15 skills, one of which has VERY limited distribution. Which means I have to devote three skill slots out of five to make it reliable (which of course ignores how you cannot legitimately have that build on anyone not named Kana or Corrin). Of course, you're gonna have less than a 30% chance (which you supposedly consider "lowballing it" when if anything, it's the exact opposite) for most of, if not the entire game. Do you earnestly think I'm gonna rely on something that is even less reliable than an OHKO move??? I'ma be honest, Renewal is waaaay better. What about Ignatius's paralogue? Because that one stands out as extremely poorly designed for lategame play. Same for Shiro, even though he's not relevant in Conquest. Those two are THE reason I feel it ain't worth it to play the paralogues late.
  25. Abstain. Not much to say here other than some miscellaneous comments. Even ignoring it being a level 35 skill, it does jack in the main game. It only works in pvp castle battles
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