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Kuroi Tsubasa Tenshi

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  1. Picking up another ongoing run again. https://www.twitch.tv/kuroitsubasatenshi
  2. Picking the segmented run from Dec 20 back up tonight. https://www.twitch.tv/kuroitsubasatenshi
  3. Since Friday is Xmas Eve, I'm doing segmented attempts tonight instead. https://www.twitch.tv/kuroitsubasatenshi
  4. Okay, so since last week's run succeeded, I won't be doing non-segmented runs on a regular basis anymore (it may still come up on the rare holiday). Going forward I'll be doing it segmented, which should also theoretically stop 1/3ish of the run from getting stuck in the absolute dead of night. Anyway... https://www.twitch.tv/kuroitsubasatenshi
  5. Trying to turn that 3 streak into a 4 streak tonight. I'm going to be moving from non-segmented runs to segmented runs sometime in the future, because non-segmented is very taxing over a long period of time. I'm going to send it off with at least one more successful run. I'll either keep doing non-segmented until the streak breaks, provided we at least get it to 4 tonight; or I'll do one last standalone hurrah if 3 is where the streak dies. Anyway, enough rambling: https://www.twitch.tv/kuroitsubasatenshi
  6. Off-schedule compared to the usual, but we're doing attempts. https://www.twitch.tv/kuroitsubasatenshi
  7. Doing attempts again. Feels like it's been longer than 2 weeks. https://www.twitch.tv/kuroitsubasatenshi
  8. Generally speaking, you're going to want +5 Mt, +15 Hit. Less accurate supports, like Berserkers may want to flip it to +25 Hit and +3 Mt. I guess Waste would also want that, but there's little incentive to use that over Celica's. Don't bother with Crit unless you're very specifically making a character with the setup for it. Enemy Luck gets so high that it's a complete waste anywhere else. There's not really that much else to it, since forges don't have as much flex to them as the characters themselves.
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