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Krevin

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About Krevin

  • Rank
    Party on.
  • Birthday 08/13/1991

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  • Location
    Las Vegas, NV

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Don't worry about stalling, honestly. The trick to Battle Tree is diverse offensive coverage. Mimikyu is considered by many to be the best Battle Tree mon in the entire game. Disguise means a free Swords Dance and the AI is pretty straight forward so you'll pretty much always get it off. Ghost + Fairy STAB coverage hits everything except Pyroar for neutral or better damage. Something like Mimikyu @ Life Orb Ability: Disguise EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Swords Dance - Shadow Sneak - Play Rough - Shadow Claw is really straight forward and collects wins really fast. If you can guarantee to avoid the OHKO, a second Swords Dance lets Shadow Claw sweep way too many things. Another good option is mixed Koko. Tapu Koko @ Life Orb / Electrium Z Ability: Electric Surge EVs: 4 Atk / 252 SpA / 252 Spe or 252 Atk / 4 SpA / 252 Spe Naive Nature - Brave Bird - Dazzling Gleam - Thunderbolt / Wild Charge - Roost / Steel Wing / U-Turn / HP Ice Can be built to lean more physical or special, depending on your team's needs. You can also exploit the Battle Tree's limited banlist - Pheromosa, for example, is not banned. You can run the old cancer build that got her kicked out of OU. Pheromosa @ Life Orb Ability: Beast Boost EVs: 252 Atk / 4 SpA / 252 Spe Naughty Nature - High Jump Kick - U-turn - Ice Beam - Poison Jab U-turn as the primary choice there. Pheromosa outspeeds every legal Pokemon except Ninjask, so outside of scarfs and other boosts, or priority moves, U-turn will basically always go first. And you can run the calcs for yourself, but U-turn deals crazy damage, and High Jump Kick hits super effective damage on most physical walls, shutting many of them down. For example: 252+ Atk Life Orb Pheromosa High Jump Kick vs. 248 HP / 0 Def Filter Aggron-Mega: 228-269 (66.4 - 78.4%) 252+ Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 4 Def Steelix-Mega: 304-359 (85.8 - 101.4%) 252+ Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 252+ Def Shuckle: 121-144 (49.5 - 59%) -- 98.8% chance to 2HKO Those are the three highest defense Pokemon in the game. The point is, this set deals crazy damage and very few things can wall it. Other non-banned Ubers include Blaziken/Mega (Speed Boost Power-up Punch set is amazing vs CPUs), Mega-Kangaskhan (Fake Out, PUP, Return, Sucker Punch/EQ. And the AI doesn't understand tricky ways to beat it). Mega-Gengar (bonus points: use a Toxic Spikes lead and you can just spam Hex without having to setup on each Pokemon), Landorus (and although not Uber, all three forces of nature are amazing), Aegislash (Weakness Policy sweeper is 100% viable), Mega-Lucario and Mega-Metagross (though neither is nearly as broken in Battle Tree). You can also be a total degenerate and run Shadow Tag Wobbuffet. There's nothing stopping you, and it's a free kill 90% of the time.
  2. I mostly only play Melee, but I've started dabbling in Smash 4 since the local Smash 4 tournaments fit my schedule a lot better than the local Melee tournaments. 64: Falcon, but my Link is sick. Melee: Peach/Fox - I was doing solo Peach for a while, but it's so easy to hit a skill plateau with floaties. I've always wanted to go solo Fox, but I've got hand problems already and I can't always play Fox at a tournament level without pain. Brawl: Yoshi - I toyed around with a lot of secondaries to cover the problem matchups, though. Falco and Marth were both virtually unwinnable, ICs and Olimar were both pretty hard as well. PM: Ivysaur/MK - I also had a really sick Pit in 3.02, but they completely ruined him in all of the later patches. Smash 4: Cloud/Bowser Jr. - When the game first came out, I played Bowser Jr. almost exclusively. He's my favorite character on the roster, hands down, and I love the way they designed him. The problem is, as much fun as Bowser Jr. is, he's not very good. I already suffered through the struggle of being a low tier main in Brawl. It's a big time commitment, and you have to be really dedicated to grinding out every little detail of your problem matchups. I don't have any intention of putting in that level of work in Smash 4 just to barely scrape by, and Cloud felt the most natural to me of all the viable characters. So now I play Cloud most of the time, but occasionally bring out Bowser Jr. for Diddy and Pikachu (and GOOD Bayonetta players, since that matchup is actually like 70:30 Bayo favored, but 99% of Bayo mains are scrubs and let you win for free). I do need to lab out the Cloud matchup against Marth/Lucina and Sheik, though. Those are two matchups where my pocket Bowser Jr. can't help me, and the matchup isn't easy for Cloud. In fact, in all of 2017, the only players I've lost to in tournament that weren't ranked top 10 in Vegas were a Lucina main (twice) and a Sheik main.
  3. Happy Birthday, sorry for being late.

  4. So at my old job we had a pretty notable amount of gay dudes that would come through, and I'm not gay but I've caught on to the fact that gay guys find me a lot more attractive than women do, for the most part, so I always winked at a few of them here and there and that's why I always made the most tips. Same applies for middle aged women.
  5. Oh man I'm just gonna answer all 3 questions right quick. Thursday: I support the Wranglers and the Aces for hockey, because they're the teams of my hometown and current town, respectively. I also happen to be a Packers fan for football, and Alaskans are all Seahawks fans so I got indoctrinated into that fandom shortly before they became Super Bowl champs. Friday: Hell yeah I consider myself attractive! If you're into moderately overweight guys with baby faces, at least. Because if that's what you're into then I'm cute as fuck. Saturday: "Things get a lot worse, then a lot better. You'll be okay."
  6. Krevin has crimson hair and pink eyes. She is 8 feet and 1 inches tall. Krevin's weight is somewhere between 50 and 100. She wants a big, juicy... sausage, or maybe intestines.
  7. It's not that Kappa is bad there's just so many other things the deck wants in the extra deck. Considering a Black Rose Dragon, if nothing else it's Veiler plus 2 Dracossack tokens, and turns the game around. And the problem I've been running into is losing momentum. If I can't overwhelm my opponent and make game in the first three turns, I have trouble pulling back. In Lightsworns, for example, I always had the chance of topdecking JD and winning from nothing that way. But Mermails don't really pull singe card victories, so if I push too hard and don't get game, I lose for sure. I'm also thinking Trap Stun in main deck. Mirror Force too scary.
  8. It works like freaking magic!! Abyssteus and Abyssmegalo special summon by discard 1 and 2 water monsters, respectively. You can either toss Fishborg Archer (who comes back and let's you rebuild your field easily from a Mirror Force or Torrential), or toss Tidal (because Tidal in grave is basically the same as Tidal in hand), or toss Atlanteans (Marksman and Infantry Arms blow things up when they're tossed, Dragoons searches another sea serpent), or toss Gulde (She's a monster reborn when she's tossed but only for mermails). When they're special summoned that way they either search a new Mermail (Teus effect) or an Abyss spell/trap (Megalo effect) Teus searches out Spike, who on summon will discard a water monster (see above) to add a level 3 water monster to the hand from the deck. You're either searching out Gulde or Marksman for discard fodder, or Linde (the searcher of the deck) Megalo searches Abyss-Sphere. The way Abyss-Sphere works, it's a continuous trap and while it's on the field you can't play spells. Your spell count is probably 4 or 5 in the entire deck so that's not a big deal. When Sphere is activated, search your deck for a Mermail and special summon it. You're grabbing Linde unless you can ensure your win by grabbing something else. During your opponent's end phase, destroy Sphere. When Sphere is destroyed, destroy the monster it summoned. Which triggers Linde's effect. When she's destroyed (by effect or battle) you get to special summon any Mermail from the deck. Beyond that you run Deep Sea Diva, Abyssturge (Same as Spike but grabs from the grave instead of the deck), hand traps (Gorz, Veiler. Maybe Maxx C if you're running into a lot of Mermails and Blackwings), 3 MST, maybe Book of Moon (because it's so crucial), maybe Dark Hole. Maybe a few traps if you have room, like Warning and BTH. Fish Depth Charge is a really interesting tech. Your extra deck, you want Dewloren and Gungnir, water synchro staples. Catastor and Crimson Blader are my favorite 5 and 8 options but you just need 1 monster for each of those levels and it's your pick. Then the rank 7 trio (Masturblader, Dracossack, and Big Eye), a couple crucial rank 3s and 4s (Zenmaines, Diamond Dire, Cowboy, Abyss Dweller), and you've got all those crazy 3s and 4s that are water exclusive, but in reality your best opening hands are going to OTK without those, and Abyssgaios who wins games. Gaios is 2800 Atk, 2 level 7 water monsters. Level 5 and higher monsters can't attack. Once per turn, during either players turn, you can detach a material to negate the effects of all face up monsters your opponent controls who's Atk is less than Gaios' attack, until the end of turn. So my build will probably be 3x Mermail Abyssmegalo 3x Mermail Abyssteus 1x Tidal, Dragon Ruler of Waterfalls 3x Mermail Abysspike 1x Mermail Abyssturge 3x Meemail Abysslinde 3x Mermail Abyssgulde 3x Atlantean Marksman 3x Atlantean Infantry Arms 1x Atlantean Dragoons 1x Fishborg Archer 1x Deep Sea Diva 3x Effect Veiler 1x Gorz the Emissary of Darkness 1x Book of Moon 1x Dark Hole 1x Mind Control 3x Mystical Space Typhoon 3x Abyss Sphere 1x Compulsory Evacuation Device 1x Ally of Justice Catastor 1x Dewloren, Tiger King of the Ice Barrier 1x Gungnir, Dragon of the Ice Barrier 1x Crimson Blader 1x Mecha Phantom Beast Dracossack 1x Number 11: Big Eye 2x Mermail Abyssgaios 1x Number 74: Master of Blades 1x Mermail Abysstrite 1x Bahamut Shark 1x Diamond Dire Wolf 1x Lavalval Chain 1x Gagaga Cowboy 1x Wind-up Zenmaines Or something like that. Still figuring out how to side this format. Or I guess I should look at next format more once that ban list drops. Since I probably won't finish this deck before April.
  9. I'm anxious to see the main character monsters for the new series. The 2500 Atk monster that the main character uses is always really good (for its time) when you build your deck around it. In the olden days Dark Magician had a bunch of good support cards. Flame Wingman wasn't necessarily the best part about E Heroes in the GX days but he was really useful and the deck was great. Stardust decks (specifically Assault Mode) were a tough deck to beat in 5Ds, Utopia decks got used a lot and weren't terrible... I'm stoked to see what's next.
  10. Make it a SubSeeder. Break the game.
  11. Yeah the way I read it it was any monster. So you throw a 1 on the left and an 8 on the right and any monster level 7 or lower can be Pendulum summoned. And if I read correctly (which I might not have), you can pendulum summon multiple monsters at the same time. So if I have a 1 on left and an 8 on right, and 5 level 7 monsters in my hand, I can use my one Pendulum summon of the turn to drop my hand onto the field. From the way it looked. I really hope I'm wrong tho. Also, I'm inclined to build Mermails. I've been playing them a lot on DN, and they're so much more of my play style than any other top deck right now. I love decks that are all aggressive like that, and the synergy with all the discard effects make it so that going balls to the wall isn't actually overextending like it is in most decks like that. Only problem is Dracossack is going for like $100 right now.
  12. I heard the new Shaq Fu isn't supposed to be a fighting game. Hella disappointed.
  13. I don't quite understand Pendelum Summoning yet. The Yugioh wikia page made it sound like they hadn't quite figured it out yet. Anyways, I still play. Been using Lightsworns since forever, favorite archetype by a long shot. Anxious for the new support to come to TCG (er, hoping it doesn't stay OCG exclusive). I also played Evilswarms last format to counter Dragons. Ironically, I was consistently beating everything else (Constellars and Fire Fists were the "hard" matchups for Evilswarms, but I'm just good) and all of my losses in tournament were to Dragons. Though I was still beating all the scrubs who just netdecked Dragunity Rulers right after YCS.
  14. I left for 4 years and this thread hasn't stopped being active...
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