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AnonymousSpeed

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  • Member Title
    Delight in the Light

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    Oxford, NM

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  • Favorite Fire Emblem Game
    Binding Blade

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  1. I'll take a peak at Savage Worlds, but as for the more immediate future, I'll see if I can get some interest check threads up in the next couple of days. If both are fine, might as well see what has more general support.
  2. This is a very common Protestant position. There's also Hercules, who (and Asclepius may also have some of these traits) bears divine blood, engages on great quests, and ascends to the sort of deityhood where where he had several cults across the Mediterranean. He wasn't merely a figure immortalized in mythic narrative, but actually apotheosized, revered and worshiped as other gods were- similar to how the Crusaders seem based on Jotari's postings.
  3. hahahahahahahahah wow. I really let myself down here. You know, despite the above, I have a test scenario that's close enough to complete that I could probably hash out a few prefabs and get going. There's also the opportunity to do something free-form instead of experimenting with the system I've been working on, which I think would work just as well and is the historically precedent means of doing things here (if you're outside the established roleplaying circle).
  4. I don't know, though. Durandal's legendary status is that you need an S-rank weapon of each type, while the Binding Blade has real plot-relevance and an in-universe history of being used to spare the evil dragon both with Roy and Hartmut.
  5. Yes, but an alternate translation could say "Mosques" exist, the "Jihadi" Bragi is revered as a "Wali", and "Sheikh Claud" is a "Grand Imam". The term "High Priest" itself is usually used for Jesus in Christendom, rather than a mortal authority within the church. These are terms which can be applied broadly to analogous but dissimilar ideas, whereas the Sunday Sabbath is specifically rooted in real-world doctrines. You don't go to Mosque on the weekend. You go on Friday. If the alternative is making up your own calendar though, perhaps it would be best to bite the bullet and just pick a real-world day that "feels" right.
  6. This is the kind of thing that brought about the French Revolution. I hope you do better than Lavoisier did.
  7. Disagreed. I do not stress about getting lunch appointments I don't have. If I have one at 12:00, I will exert mental effort to make sure I get there on time. I like these ideas superficially, but on review they impose unnecessarily Christian ideas on the polytheistic Judgrali religion, in the end not being respectful to Christ or the setting or the Sabbath. Free crits on your birthday.
  8. I like the idea of seeing time of day and season change as you play through the map. I think it would lend a lovely sense of scale to the whole thing. Regarding chronological concerns, I'm not really worried about them. The remake isn't really beholden to any game's chronology except the possible Thracia remake, so it's allowed to deviate from the original game's timeline and make things take as long as they want. As such, I think the most fun option is to allow the dates to deviate and the players to write their own Judgral histories. You can have a soft turn-limit for Gen 1, which is when all the woman hit menopause. After this point you get substitutes, even if the mothers were paired up. The hard turn-limit is where everyone actually gets too old and dies. Their stats will slowly reduce before this, but the time it takes for your army of teenagers to turn 80 would be so exorbitant that I doubt it's a real concern. Some bosses should be programmed to die of random heart failure on specific turns. Time-skips can either take a certain amount of time or go to the next instance of a certain date on the calendar, but having them all be a certain number of days allows LTC players to compete for earlier date of resolution. While I support having birthday gifts as a fun little thing, I do think all the Crusader holidays are a little excessive. I feel like this takes it out of the realm of being a fun little thing for flavor and world-building and more into the realm of having a micro-management mechanic where people who don't like the trade mechanic can lose hair and punish themselves trying to avoid the trade mechanic. Having a birthday bonus if you visit the castle on your birthday is a must. Regarding the weather changing in Silesse, I think it's fine to have it as a place which is snowy all year. I see no conflict between that and a seasonal cycle, so long as you allow different places to have different seasons. If we're tracking days anyway, should we also add a mechanic where you track how many vacation days your soldiers get?
  9. I used to have something set up to do this, but I haven't had it around for a while. I think it was a part of my uBlock, so if you're using that I can try to reverse-engineer them from whatever notes I have and a little bit of lab-work.
  10. Literal power couple through the last chapter. Fascinating story-telling. *** The GBA games have gotten a lot of praise, and I think it's clear to see why. Support bonuses being tied to affinities not only gives you variety, but also a ton of flavor. It's fun to pick an affinity for a unit in a ROM hack or roleplaying campaign, and it's fun to see what a unit's affinity is and think about how it reflects their personality. However, the GBA support bonuses have two big flaws- they're too powerful, too complicated, and you only know what the bonuses are when you have the wiki open. I like the idea of having different characters giving different support bonuses- Engage and Conquest try this as well, but they also lack transparency. My favorite therefore goes to FE10, not because of the ability to freely match them but because I don't remember if FE9 had all this. The game actually tell you what the support bonuses are for different characters, and the simplified bonuses are less overwhelming and easier to keep track of. The obvious exception to this is the Earth affinity, which is stinky and broken. Otherwise cool, though.
  11. Sounds like we've got our fanfiction plot settled, boys. I'll see you in the writer's room tomorrow.
  12. "Are viruses alive?" does not affect any of the functional properties of viruses.
  13. This might conceivably be in-character if Jahn was convinced that this would somehow lead the humans to exterminate each other and make room for the dragons.
  14. I'm afraid I don't follow. Doesn't history imply reality? I feel like "realistic aspects of history" may be a redundant statement or muddling the question. I read "realistic" and think of armor maintenance or logistics, the day-to-day stuff, not kinds of historical polities (which seems to be how most people have taken this).
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