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Sephie-chan

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Everything posted by Sephie-chan

  1. Link for the Map Editor is down. Does some one has a link working link you it?
  2. Does some one now how the 'Item sort by name' sorts the items? I changed a few name, so the sorting is messed up. It's just a minor problem, but I really like to get it fixed. Also, is it known where the tileset for tge hily blood wheel is stored at? Nöjrun is a lot longer than Noba
  3. Thanks @Darrman, for the explanation. I think I understand now, how they work. The Docs you posted where really helpful. I understand now how they work and was able to change a few text pointers. I think I can work on my own now, if I can't find a pointer I can reverse calculate them from the Docs. Didn't know FE1 was so well documented 🙂
  4. That's really helpful, thanks! 🙂 But what if my calculated number goes beyond the fourth digit? For Example if I have 2F716 as the adress, I'll substract 10 for the pointer and get 2F706. Then I drop the 2 and get F706. If I'm now adding 8000 I get 17706 as a pointer.
  5. Hello there, I recently started getting into hacking FE1 just out for curiosity. I just wondered how Pointers in there work exactly since I couldn't find a single one. I looked up in the internet and found this way for NES Pointers: Take the offset, subtract 10, delete the first number so you get a 2 bytes number. Flip the bytes and look for them in you game. As I mentioned I couldn't find a single one. Not for the menus, not for the text so I feel, like I need a bit help on this.
  6. actually I'd love to use the tool once I finished my german FE4 translation and start with FE5. It'll be a great help
  7. The Text for the stats (Like Def, Res, Spd) when the unit gets a level up.
  8. Does anyone know how to change the stat texts of the level up screens? Haven't hacked FE4 for I while and it seems I can't find my notes for it anymore.
  9. Der Herr hat Post von mir :-)
  10. I entcountered one big issue with the FE4 translation I'm working on. I'm just ending his turn on the right spot (I've checked it twice), he grayes out and that's it, the scene doesn't activiate. Since I'm kinda clueless about what what I broke in the game, I hope to find here same answers.
  11. Thats a shame, but it's a reason more to finally learn ASM
  12. you mean this? I followed the instructions there.
  13. I have an escape chapter in which every unit has to escape otherwise it will be lost for the rest of the game. Everythin worked fine until I noticed that every unit that had escaped can still be attacked by enemys und then appears at the escape point, but I can't controll it. I tried do REPOS the unit after it's escape so it can't be attacked, but then the camera moves to the REPOS Point and back and I wasn't able lock the cam for the REPOS. Hope some can look at the code and see if I got something wrong.
  14. Yeah, I thought that too, so I've searched for them in the GBA Graphics editor, but couldn't find them. Maybe there are uncompressed, like the EXP-Bar, so I've looked the the rom and couldn't find them either.
  15. Hi there, recently I wanted to edit the LV, HP & E in the unit menu screen. (THe ones right under the portraits), but I wasn't able to locate in the rom. So I was wondering if they are even graphics or text, using a different font set and in a format that FEditor dosen't support. Does anyone have some clues for me?
  16. Hey, does anyone know the offsets for the chapter names graphics? I know there are compressed and I know, I had them on my notes about FE4, but I lost my FE4 Hacking Datas when my old computer broke.
  17. Look at the Charakter Editor for Nightmare. Character ability 4 byte 0x01 is what you looking for.
  18. "TimeTo Act" from FE11, "Combing Our Strenghts" and "A New Journey" from FE12.
  19. I was ripping some Midis from Shadow Dragon for my own hack, but as soon as I opened them, I regonized, that the drums are a complete mess and not the same as the original midi drums, so they son absolutly akward. Is there a way to fix them to work with the normal midi drums?
  20. I don't know it it was asked earlier, but is it possible to dump the mermory of Awakening with an app from the 3DS Homebrew Channel? I'm running system 10.0.6.-31E so the way in the first post isn't an option for me.
  21. I have a problem with loading the right units in a chapter with preparation screen. Though the code seems to be fine and is working it loads not the units that have been selected in the Prep. Screen but instead the ones that are under the potiner. I suspect it's the LOMA thing, but I could maybe wrong. //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x4B,Pointers) ORG 0x11DC570 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN BadEN BadEN BadEN BadEN POIN GoodEN GoodEN GoodEN GoodEN POIN Opening_event Ending_event BadEN: UNIT Yogi Summoner Yogi Level(1,Enemy,False) [3,2] [3,2] [Carreau,Verwustung,0x0,0x0] Guard UNIT 0xB3 Skelett Yogi Level(10,Enemy,True) [0,2] [0,2] [SteelAxe,0x0,0x0,0x0] [0x0,0x3,0x2,0x0] UNIT 0xB3 Skelett Yogi Level(10,Enemy,True) [6,2] [6,2] [SteelAxe,0x0,0x0,0x0] [0x0,0x3,0x2,0x0] UNIT 0xB2 Mogall Yogi Level(12,Enemy,True) [3,4] [3,4] [BosesAuge] Guard UNIT 0xB3 Skelett Yogi Level(7,Enemy,True) [25,13] [25,13] [SteelAxe,HandAxe,Krauter,0x0] [0x0,0x0,0x2A,0x0] UNIT 0xB5 Skelett Yogi Level(8,Enemy,True) [3,12] [3,12] [SteelBow,0x0,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT 0xB4 Skelett Yogi Level(8,Enemy,True) [6,12] [6,12] [Panzerbrecher,0x0,0x0,0x0] [0x0,0x3,0x32,0x0] UNIT 0xB2 Mogall Yogi Level(7,Enemy,True) [8,11] [8,11] [BosesAuge] Guard UNIT 0xB5 Skelett Yogi Level(6,Enemy,True) [8,13] [8,13] [SteelBow,0x0,0x0,0x0] Guard UNIT 0xB4 Skelett Yogi Level(10,Enemy,True) [10,12] [10,12] [0xC,0x68,0x0,0x0] [0x3,0x3,0x1,0x20] UNIT 0xB1 Zombie Yogi Level(6,Enemy,True) [13,11] [13,11] [Leichenklaue] [0x0,0x3,0x2,0x0] UNIT 0xB1 Zombie Yogi Level(6,Enemy,True) [15,11] [15,11] [Leichenklaue] [0x0,0x3,0x2,0x0] UNIT 0xB4 Skelett Yogi Level(10,Enemy,True) [14,2] [14,2] [Schnitter,Krauter,0x0,0x0] [0x0,0x3,0x1,0x20] UNIT 0xB3 Skelett Yogi Level(6,Enemy,True) [15,1] [15,1] [SteelAxe,0x0,0x0,0x0] [0x0,0x3,0x2,0x40] UNIT 0xB3 Skelett Yogi Level(6,Enemy,True) [15,3] [15,3] [SteelAxe,0x0,0x0,0x0] [0x0,0x3,0x2,0x0] UNIT 0xB2 Mogall Yogi Level(8,Enemy,True) [14,9] [14,9] [BosesAuge] Guard UNIT 0xB4 Skelett Yogi Level(5,Enemy,True) [24,4] [24,4] [SteelSword,Krauter,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0xB3 Skelett Yogi Level(5,Enemy,True) [19,1] [19,1] [SteelAxe,HandAxe,0x0,0x0] [0x0,0x3,0xA,0x0] UNIT 0xB3 Skelett Yogi Level(3,Enemy,True) [20,3] [20,3] [SteelAxe,HandAxe,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT 0xB3 Skelett Yogi Level(6,Enemy,True) [25,3] [25,3] [SteelAxe,HandAxe,0x0,0x0] [0x0,0x3,0xA,0x0] UNIT 0xB4 Skelett Yogi Level(7,Enemy,True) [23,3] [23,3] [IronSword,0x0,0x0,0x0] [0x0,0x3,0x2,0x0] UNIT 0xB2 Mogall Yogi Level(6,Enemy,True) [24,8] [24,8] [BosesAuge] Guard UNIT 0xB5 Skelett Yogi Level(3,Enemy,True) [24,11] [24,11] [SteelBow,0x0,0x0,0x0] [0x0,0x3,0x2A,0x0] UNIT 0xB4 Skelett Yogi Level(6,Enemy,True) [9,22] [9,22] [SteelSword,Krauter,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0xB3 Skelett Yogi Level(6,Enemy,True) [23,13] [23,13] [SteelAxe,0x0,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT 0xB1 Zombie Yogi Level(10,Enemy,True) [6,22] [6,22] [Leichenklaue,0x0,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT 0xB1 Zombie Yogi Level(5,Enemy,True) [6,24] [6,24] [Leichenklaue,0x0,0x0,0x0] [0x0,0x0,0x2,0x0] UNIT 0xB3 Skelett Yogi Level(5,Enemy,True) [3,23] [3,23] [SteelAxe,HandAxe,0x0,0x0] [0x0,0x0,0x2,0x40] UNIT 0xB2 Mogall Yogi Level(5,Enemy,True) [12,22] [12,22] [BosesAuge,0x0,0x0,0x0] [0x0,0x0,0x2,0x0] UNIT 0xB4 Skelett Yogi Level(3,Enemy,True) [16,21] [16,21] [IronSword,0x0,0x0,0x0] [0x0,0x0,0x2,0x40] UNIT 0xB4 Skelett Yogi Level(3,Enemy,True) [16,23] [16,23] [SteelSword,0x0,0x0,0x0] [0x0,0x0,0x2,0x0] UNIT GoodEN: UNIT Roy Lord 0x00 Level(1,Ally,False) [23,23] [23,23] [IronSword,Heilmittel] [0x00,0x00,0x00,0x00] UNIT Gwyn Desateur 0x00 Level(1,Ally,False) [24,22] [24,22] [IronSword,Heilmittel] [0x00,0x00,0x00,0x00] UNIT Sephie Himmelsritter 0x00 Level(1,Ally,False) [24,24] [24,24] [ManiKatti,Heilmittel] [0x00,0x00,0x00,0x00] UNIT Yutis WyvernKnight_F 0x00 Level(1,Ally,False) [22,22] [22,22] [IronSpear,Heilmittel] [0x00,0x00,0x00,0x00] UNIT Wolt Archer 0x00 Level(1,Ally,False) [22,24] [22,24] [IronBow,Heilmittel] [0x00,0x00,0x00,0x00] UNIT Nina Heiler 0x00 Level(1,Ally,False) [25,25] [25,25] [Blitz] [0x00,0x00,0x00,0x00] UNIT Aurora 0x40 0x00 Level(1,Ally,False) [23,21] [23,21] [IronAxe,SteelAxe] [0x00,0x00,0x00,0x00] UNIT Basan Schwertritter 0x00 Level(3,Ally,False) [23,25] [23,25] [IronSpear,Heilmittel] [0x00,0x00,0x00,0x00] UNIT Mistral Windmagier 0x00 Level(2,Ally,False) [21,25] [21,25] [IronAxe] [0x00,0x00,0x00,0x00] UNIT Sai Dieb 0x00 Level(1,Ally,False) [21,23] [21,23] [Eisendolch,Kard] [0x00,0x00,0x00,0x00] UNIT label19: UNIT Roy Lord 0x0 0x91 [4,5] [4,5] [0x1F,0x28,0x26,0x2A] [0x0,0x0,0x0,0x0] UNIT Aurora 0x40 0x0 0x61 [6,5] [6,5] [0xA,0x1,0x5,0x0] [0x0,0x0,0x0,0x0] UNIT Kama 0x53 0x0 0x18 [3,4] [3,4] [0x6B,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Turn_events: //OpeningTurnEvent(Opening_event) TURN 0x0 label15 [1,0] 0x0 0x0 END_MAIN Character_events: END_MAIN Location_events: END_MAIN Misc_events: CauseGameOverIfLordDies END_MAIN Opening_event: CMOF FADICG 0 HIDEMAP SHCG 0x33 FADUCG 2 SHOWMAP TEX8 0x5DA [136,12] STAL 100 RETB STAL 32 FADI 4 HIDEMAP ASMC 0x7A95D BACG 0x10 FADU 4 SHOWMAP TEX1 0xA0D MURE 5 STAL 5 MUS1 0x0024 MORETEXT 0xA0E MURE 5 STAL 5 MUS1 0x003D MORETEXT 0xA0F FADI 16 HIDEMAP ENDB label15: MUEN 4 ASMC 0x7A8B9 STAL 32 FADU 16 SHOWMAP LOMA 0x3E [0,0] LOU1 label19 ENUN STAL 64 TEX8 0x5DB [136,0] STAL 120 RETB STAL 32 CURF Roy ENUN STAL 16 TEX1 0xA10 REMA MOVE Roy [4,2] STAL 4 ENUN DISA Roy ENUN MOVE Aurora [4,2] STAL 4 MOVE Kama [4,2] STAL 6 DISA Aurora DISA Kama ENUN STAL 5 FADI 10 //obligatory fades HIDEMAP ASMC 0x7A8B9 LOMA 0x11 [24,24] LOU1 GoodEN LOU1 BadEN ENUN BACG 0x55 //displays the background MUS1 0x3A8 ENUN FADU 10 ENUN TEX1 0xA11 //displays the text STAL 15 MORETEXT 0xA12 REMA ENDA Ending_event: //MoveToChapter(NextChapter) ENDA TrapData: ENDTRAP MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? Can some one help me out?
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