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ruruo

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    New Mystery of the Emblem

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    Archanea

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  1. Hope this isn't too late to share, catching up on some battles One turn clear with Brave Dimitri, Bunny Saleh, Bride Ninian and Astram Reducing Astram's hp to trigger WoM was such a pain lol
  2. Thank you everyone :'D That is really interesting because I really really wanted Dorothea and Sylvain to work out. Maybe yeah, how did you build your Dorothea and Sylvain? In my case Dorothea I took her down the Mage route. She ended up with only 19 speed, and kinda middling for both Mag and Str. I wonder if I should have passed through something like Assassin. For Sylvain, he was a complete tragedy T_T, by CF endgame as Dark Knight his str was still at like 28? I ended up reclassing back to Paladin for Lancefaire. With Bow Knights I did really liked Leonie, and Ignatz in that class, and I think Cyril has potential in it too (I put him in WL, but his stat spread seems workable for Bow Knight). It's just on that AM run, I tried putting Byleth in it and it was a bit of a disaster. So I just kinda ended up being more cautious when considering which unit I wanted to take into that class. Initially I wanted to try it for Felix and Ferdinand, but kept it to characters with higher Dex. You can 1000% do it! Keep going at it x) Once it's done, I find subsequent playthroughs easier cause you know what to expect (and there's the NG+ option) Have fun with that! ❤️ I usually use Renown to early to take the edge off White Clouds and help with recruiting. Max Prof rank I think 100% makes a lot of difference, thanks to the extra activity points. Other things I find nice are Authority ranks, and Class mastery skills when available. I quite like renown on NG+ because it kinda lets you customise to a certain extent how you want your run to be to like. Haha yeah, I copied a save file. Replaying White Clouds can be such a chore. So it kinda depends for me, for Byleth absolutely. For Prof ranks, weapon ranks skills.. everything. Having hit Prof rank early definitely made things much easier, thanks to the extra activity points. It was also really fun giving Male Byleth Darting Blow for instance, Female Byleth Quick Riposte, and trying hybrid builds. Sadly for students, since I mainly used in house students they rarely had anything to interit 😞 . Ones that did I recruit for multiple routes I tried to build them differently, just to switch things up, so I couldn't use as much renown for them.
  3. Think this took just under a year, I started AM last June, and played AM on NG and the rest on NG+. Used male Byleth on VW, female Byleth on the others. I usually pick explore, and do battle on the final weekend of every month. The only exception was for SS where I did do a fair bit of grinding for Intermediate Classes/Masteries on Church units. I used DLC classes, but no online or use of Chalice. I think the easiest route overall was VW, because you get a lot of archers early on, there's no worries about recruiting Lythesia or Lorenz and there wasn't much of a difficulty spike on the second half. AM is probably still a little easier during White Clouds (I got through it while messing about), because of Annette's rallies and Dedue, but the second part can be a pain if unprepared. CF has a harder first half, but I don't think the difficulty spikes as bad on the second half except the final few maps. The only real issue I found was how short it was, so there was less time to enjoy completed builds, and can be a bit tight if chasing S+ ranks for weapons. Hardest boss for me was Rhea in SS. She has a huge range, lots of HP, and there's the need to beat the white beasts. Overall, even though you don't get a "Lord" character on that route, Seteth is pretty good. I tried to use mostly in house characters on each run. The only ones I didn't give a fair chance to were: the retrainers (Dedue, Hilda, Hubert) - I chose to adjunct to their lords for support bonuses Hapi (sorry) - I like her but didn't get a chance at all T_T Yuri - mostly adjunct to Byleth for bonuses Constance - Dancer (kinda hilariously over qualified) Raphael - Adjunct to Ignatz to make space for Balthus Casper - Tried to use him, but eventually adjunct to Bernadetta. I think he's useable, but there's just better options. Fun surprises: Dark Flier Byleth - Having magic was fun, probably not as good as Falcon Knight, but one of the better hybrid options for her Valkyrie Annette - She's such a bomb Sniper Hanneman - Hilariously effective. Totally recommend. War Master/Grappler Alois - Out of the box ready to go. Good weapon levels. Falcon Knight Catherine - It took effort to get her there, but no regrets; she has amazing growths in strength Disappointments: Mortal Savant Dorothea - I didn't realise how average all of her growths were. Dark Knight Sylvain - I wanted to try a build where he could have access to Swift Strikes, Physic and Seraphim. It didn't work out as good as it sounded on paper. I also think he got quite strength screwed too (even though I took him through mostly physical classes) which didn't help Bow knights - No Hunter Volley and the hit penalty at the furthest range make this less worthwhile unless on a character with Point Blank Volley like Leonie or Cyril (but then you still can't take full advantage of that crazy range). I think the only other character liked it on was Ignatz who has that +20 Hit Personal.
  4. Well if a case for lancebreaker to easily ruin her is to be made, then a case that she can easily switch out weapons to avoid it can also be made. Personally no, because I don't find the situation where there's enough lancebreaker enemies for her carrying lances to become a problem on AM. I also find Ingrid's strength problem to be vastly overblown. Like yeah I agree it's not great, but it's not tragic. The Lancefaire from FK helps, you can get her Death Blow, and she can also get a second Lancefaire from lance skills. I mean it more in terms of on a turn, if I had to choose between positioning a Warmaster to bait something on one area or to punch out some other threat in a different area, rather than builds. I don't think Wrath for crit is a must, plus it's for enemy phase. For player phase it's definitely possible for a crit orientated war master. A War Master's innate Crit + 20, Killer Knuckles+ +30, Fraldarius Soldiers +20, Brawl Crit +10, Crit Ring +5. That's +85 crit off the bat, without counting the unit. If we're putting that kit on a powerhouse like Felix who will usually punch 4 times. It's enough consistent on player phase, maybe a tad overkill. You're pretty much guaranteed for either his crest, a crit or both to go off at least once or twice during a round of player phase combat.
  5. I don't see how any potential flying dodgetank need "massive amounts of investment". For C in Faith for War monk seems more out of way, they can't use any of the Faith Magic, and again Sauna for Alert Stance for B Flying when he's not going to fly. Whereas on Ingrid, the most out of the way thing I'd get would be with C+ in Axes. With that I can comfortably get a Death Blow and a scum for a shift in Wyvern Rider as an advanced class. With Adjuncts, I believe it's like having permanent link support on them. So for example if you give Ingrid, Sylvain she'll reap the special link support benefits (+3mt, +10 hit and the +10 avo), the bonus not something special for grounded units. Sure making a flier adjunct can be annoying, but the requirements aren't' that awful if planned from the get go. For what it's worth, I've thrown Hubert on a Wyvern for Edelgard lol. And that's why we check what weapon an enemy is holding, if they have a breaker skill equipped or not, and carry multiple weapons. Can't speak for everyone, but in most cases we're not going to throw her (or any other dodgetank) into a room like that, but bait out groups. I don't want to choose if I want my War Master to delete something or to bait something. For me it's just more convenient to have a character whose only role is to mainly to bait. For a character like Felix I'd rather focus on making him as good at deleting stuff, him being able to dodge stuff while in enemy range or attacking is a great bonus. Also if I remember right, the only grounded battalions that give great Avo bonuses are Brigid Hunters, Gautier Knights and Aegir Astral Knights ones (all give +20 avo) while they're great, for a war master, I'd rather stack crit with something like Goneril Valkyries, Fraldarius Soldiers or King of Lions, which provide no bonuses to avo. In the case of AM, they're also great for sharing with Dimitri at low health. Eh.. I think we're still gonnae have to agree to disagree there with movement. imho There's no point on having all of that good stuff on a unit if you can't get them to where you need them to be.
  6. Gauntlet users don't have the mobility of a flier, and it also requires the DLC for Brawl Avoid +20.
  7. Ahh That makes sense, yeah I think for a support role Dancer would fit Ingrid really well. As other have said, she would also make for a really good Dancer. Your team looks really good, regardless of who you pick for dancer. Yay for Axe Annette! I don't think it's worth it going down Peg Knight for Annette at all. She is slow. I had pretty good results taking her down the cavalry route with Valkyrie and Dark Knight. It'll give her access to Uncanny Blow, and battalions with higher magic and hit bonuses. Windsweep is good on Dimitri, it does come in handy now and again. For Battalion Vantage/Wrath shenanigans Hit+20 is great, and having Curved Shot from Bows on Dimitri is also pretty nice. imho if you want to bring his Authority up to A, Ashe as is a pretty good carrier for Retribution as a Sniper from Indech's battalion. He'll likely not see enemy phase much and it patches him up a bit with Mt, Hit and Crit bonuses.
  8. I also recommend Ashe if you’re after one from the Blue Lions. Especially if it’s only for dancing. He gets Physic if that’s something. Ingrid shines late game when Ashe starts dropping off imho. Just a heads up that the Blue Lions Dancers battalion has one use and gives very little bonuses, even less than the Opera battalion, I think. It kinda screws the unit that has it equipped. Imho on longer maps, or if you’re like me, precious about saving battalion uses for the ‘right moment’ then end up never using them, it can be a bit finicky. Pulling out a successful set up is super satisfying though!
  9. Don't have much to say about Leonie apart from that she's pretty awesome 8/10. Her personal is really good early game. Point-Blank Volley is reliable, and she can use it whether as Bow or Falcon Knight (or both!). Her dex is high enough to get a lot out of Bow Knight, and she'll be fast af. Bows are just really good in general on Maddening. To top it off she has pretty decent def as well. I found her str a little lacking, and ended up keeping her in Bow Knight for Bowfaire over Falcon.
  10. Thoron, Physic and Silence is great. She offers some decent offensive options for turns where I don't need her to heal. I like to have her as a Dark Knight, packing the Healing Staff so she gets both the faire, and the +10 healing boost. I also like her Riding proficiency, as it's quite reliable to get her Move +1 in good time. It's a just pity with the neutral Reason. Soulblade is a little questionable, even though she has good res and decent Magic, it usually comes shy of a ohko for me with it. I could see it working better in a class with swordfaire, or some boosters 6.5/10
  11. Imho it’s more about on if the player wants the Aegis shield. It’s ok to miss paralogues and compete the game. If doing it later, it’s possible with fliers and Stride to two turn it for all the rewards. It’s just so much easier with Warp. Same with Lorenz’s paralogue. It’s doable by striding across the bridge or just normally, but like... Warp across the water is just too convenient xD.
  12. It falls to Warp on Maddening for me, and I have very mixed feelings. Warp at B, with Mastermind she gets it fairly early, and usable which is great. I like it for a handful of maps (Felix’s paralogue come to mind) for convenience but it’s not something essential for every single map. Late game thanks to her good magic growth it has a huge range, again very nice, but I don’t find myself using it as much as I think I would. So she gets carried around a lot for “just in case“ moments. Thrysus can also be given to anyone. It gives the false impression she always has crazy range, because she generally gets given it by default thanks to her major crest.. If I’m not taking Warp or Thrysus into consideration, I’m not the biggest fan of her Spell List. It’s centred around damage. On Maddening she’s not the nuke that she’s notorious for, not fast enough to double late game. I think she’s like a 8/10 for when the Warp utility is beneficial, but -1 for times when I never use it and she’s just there making big chips. So 7/10
  13. @Agro @Shanty Pete's 1st Mate That’s fantastic, thanks for the tips about skill levels. Ngl, their skill levels might suck 🙈. Will see what can be done as I get closer to Ch11. Didn’t expect to do another all routes play through so didn’t pay that much attention to them at all.
  14. Hm... I’ve only used Ignatz as Bow Knight on Maddening. It works pretty well as his personal (+20 hit) cancels out a some of the range hit penalties, making him capable of taking full advantage of a bow knight’s full range with accuracy. He had good enough dex and luck growth to be reliable at crits. And if using Raphael as an adjunct gets a free small boost to his attack, accuracy and avoid. Early game he can chip damage as an archer. I don’t value him for rallying, because while Rally Speed and Dex is nice, he doesn’t get Rally Str until much later with S authority. By that point in game, rallying isn’t all that great. 5.5/10 for me
  15. Aw, seems like they're saving the murder hobo version for Fallen. Not complaining, glad they got Chinatsu for him
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