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jmd

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    New Mystery of the Emblem

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  1. I'm adverse to merging them since Lilina is by no means a favorite of mine, nor do I plan on using her in Arena ever, as I'm in T20 and my Nino is +10, so she'd reduce my score. Thanks for the input.
  2. Just got a 3rd Lilina since I was foolish and thought that I could somehow get Hector. This one is +Atk, -Res so it's not bad actually. Another one is +Res, -Spd And the on I trained is +HP, -Atk. I already inherited Gronnblade and Draw Back, but I have no shortage of Nino's. What should I do with the non ideal IVs? Should I keep them for tempest for now and then inherit them off after? I'm toying around with possibly giving my +10 Nino Green Gift since she's my mage counter, allowing her to win the matchups against other Nino's. My other is a Nowi +7, with 2 extra copies on hand. Should I get the Atk Tactic for her C?
  3. To deal with Sigurd, you need to go Melee. Ridersbane Effie smacks him and so does TA Nowi.
  4. Prologue: The Fall of Renais Still fairly simple, except you save a couple of Steel Sword usages. Turn 1: Eirika kills the more right most fighter while Seth kills the adjacent one. Enemy Phase 1: The Boss will suicide himself into Eirika's Rapier, and she gets a perfect Level Up! (Seth will still 2HKO everything regardless and it's nice if Eirika gains a bit of Skill/Luck to deal/avoid crits) Chapter 1: Escape! This is essentially a Seth solo like a typical LTC, but you'll have to be a lot more careful where you rescue drop Eirika as she can't survive two Soldier rounds. Turn 1: Seth rescues Eirika, and moves toward the throne as much as possible. Two fighters suicide during EP. Turn 2: Seth drops Eirika 3 squares below and 3 to the right of the throne. This prevents the leftmost soldier and the fighter from attacking her, leaving her to kill the right most soldier while Franz kills the one near where he spawns. Franz becomes broken after like 3 level ups and is capable of soloing maps with a Javelin and 1 Vulnerary. Turn 3: Seth kills the boss and Eirika uses her full move to seize. Chapter 2: The Protected This chapter you'll get Vanessa, who becomes essentially a faster, weaker Franz on wings. She'll eventually outdo him in usefulness, so she's fed a couple of kills here and there. (But it's nice to have essentially three Seths galloping/flying around). Turn 1: Vanessa rescues Ross's weak ass and brings him back over the mountain. The horse units advance down as they'll be doing most of the killings. Moulder and Eirika visit the village. EP: Brigand near Garcia gets smashed by a crit. Turn 2: Moulder takes Ross and Eirika recruits him. Franz waits on the armory to chip away at the Brigand during EP while Gilliam approaches the forest to take care of the oncoming bandits. Vanessa makes her way to the village. Turn 3: Eirika kills the chipped Brigand while Franz goes to the left to deal with the right most bandit. Vanessa chips the bandit with a crit Javelin (9 dmg) and Gilliam will take care of the left most bandit. Seth kills another bandit near the boss. Turn 4: Vanessa visits the village, Ross helps Franz kill a bandit, and Seth moves in so both bandits will suicide on EP. Looks like Bone (puts shades on) got boned. YEAAAAAAAAAAAAAAAAAAAAAAH! Chapter 3: The Bandits of Borgio Neimi comes! Now I've cleared this chapter but I need to give more EXP to Neimi, so I won't post it yet, maybe tomorrow or something. Also, I'd like for other people to attempt this run so they can help me optimize EXP for her! She will be getting the Secret Book in Joshua's chapter to assure more crits (no one else needs it :P).
  5. Yeah, I believe they are 100% crit runs, which are similar in concept. However, he doesn't have to deal with Great Shield bs!
  6. Hey guys! I've been a longtime lurker on this forum and enjoy doing efficiency playthroughs. That being said, I'm currently planning a playthrough of Fire Emblem Sacred Stones using a code to make it so the RNG is always 0. That means that any event with a nonzero chance of occurring will always occur. This means that hit rates, criticals, and growth rates are always 100%! This code works for all three GBA games. So this may make the game seem trivialized, and in some sense, it does. Early game is a lot easier now because your units are doing three times the damage. Franz gets extremely broken due to his D lances and high move and fast growth, easily outstatting Seth after 5-6 levels. Seth is still necessary for low turning much of early game, as he is the only character that can reliably have a crit chance on every character. Vanessa's shoddy offense gets slightly boosted, allowing her to become a flying tank if fed kills. However, this also complicates things. Characters whose durability relied on them being dodgetanks are no longer reliable, meaning Joshua is much more difficult to use now. Additionally, the skill system in this game is the reason why a playthrough in Sacred Stones is much more interesting. While it seems like this makes your units seem more broken (100% Lethality and Great Shield procs), this makes certain parts of the game a lot more difficult. This means that clearing Chapter 8 is impossible as the boss Tirado is immovable unless a Sniper or Assassins kills him. There are no Assassins that early in the game; the only potential Sniper available at that point is... Neimi. Yup, Neimi, a character that lives at the basement of most tier lists, is necessary in order to advance in the game. You have to baby the hell out of her to get her to 10/1 if you hope to ever get past chapter 8! In my test runs, I'm having a hell of a hard time getting her to level 10 to use the Orion's Bolt. A lot of the standard low turn records are not met due to having to feed her kills. I think getting her to level 9 by chapter 8 and promoting in chapter is the only way to efficiently do it. Tirado has 15 Def (because enemy growths are 100% too!) and 3 Def boost from the throne meaning that he has an effective 18 Def with 42 HP. He also has 6 speed, perfect for doubling. Neimi at level 10 assuming perfect growths has 13 Str before promotion. The promotion bonus gives her +3 Str, and equipped with an Iron Bow gives her 22 Atk, with a good chance of critting, meaning she'll do 24 damage to him per round, enough to kill him in two turns (he has a Javelin). Well, hopefully this allows for some discussion! If anyone's interested, I got the code from a forum search, but here it is. 83000000 0000 83000002 0000 83000004 0000
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