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Coreyographed

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About Coreyographed

  • Birthday 08/10/1996

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  • Member Title
    Holy War is Best War

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    Somewhere in Jugdral

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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    Jugdral

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  1. Three Houses actually prompted an idea for me during, of all things, the monastery group exercises that let you pair units for flying, mounted, and armored experience. Full plate heavy armor was so incredibly expensive back for a lot of societies in history that it would have been prohibitively expensive to have a full military outfit of fully mounted or full-plated soldiers until a certain level of wealth was achieved. Additionally, horses (and by extension wyverns and pegasi) would require extensive resources to keep well-fed and taken care of. I do really enjoy what Three Houses tried to do with a weapon slot and an equipment slot for things like shields and staves as alternatives to full plate armor. In the era of full reclassing that we are in, I think that perhaps the armor knight gets some tweaking as a different type of reclassing that you only have so many of, and they can equip special types of armor exclusive to armor knights. This would be similar to the Archanea games where you could only reclass so many units to the number of base units of that class + 1. It represents how many actual, expensive, but incredibly useful suits of armor you had. The reclass would have the unit retain the weapon ranks of what they were previously in, maybe? Mounts as well could be restricted by how many your army could actually reasonably maintain and take care of, or else have to spend additional gold. And perhaps they would be affected by the environment as well. Cold-blooded reptilian mounts like wyverns shouldn't be deployable in arctic regions, and maybe horses pegasi wouldn't be able to handle the heat of a desert as they are not built very well for it. (The amount of mounts you can deploy could be upgraded if we keep a base-camp style hub, for instance). I've always also liked the idea of side-missions you could send undeployed units on for a set of minor experience, with them getting bonus experience if the class is well-suited to the task, but that's a different soapbox.
  2. The main thing I want in a Marth game remake is for the in-game model to actually wield the Fire Emblem shield. I'm really happy that Smash allowed for Fire Emblem's popularity to spread, but it's always bothered me that it has made Marth's appearance without the Fire Emblem more canonical than not since then. It really got to me in Engage of all things, for some reason.
  3. I don't know that "should" is necessarily the right question here. While I certainly enjoy fully customizable characters, I also enjoy following a set protagonist. To me, this also presents certain elements of gameplay-story integration. Let's look at Robin. Robin starts as a tactician, you can do either swords or magic, you can customize their appearance, you can choose what stats to be good and bad in. Regardless, Robin's character is a tactician. There is also no voice acting, so whatever you name Robin is what the characters call them. Outside of the Grima stuff, I really enjoy Robin's integration into the story. Let's look at Corrin. You can now choose a reclass option to have in addition to choosing all the options from Robin as opposed to being able to reclass into anything. I personally like this more, but Corrin is also very bland to me and I do not enjoy Corrin's integration into the story more. You can do magic or physical, you can ride a wyvern, be a ninja, or wear heavy armor. Still a malleable character gameplay-wise, but overall doesn't leave me with a distinct taste somehow, even compared to Robin who should in theory have less uniqueness. Now, let's look at Ike. Ike cannot be renamed. Ike cannot change classes. Ike is a sword-wielding hero who cannot have a magic-boon or luck-bane. Ike is Ike, and Tellius is Ike's (and others, etc.) story. It is not my story or whatever I want to call Ike. And I like Ike's story. "Should" fire emblem use avatars? Maybe. I only care if it's implemented well. If there's no reason for them to have been fully customizable, then... eh, I don't really care. But if I can name the character, and it's a game full of reclassing like recent entries, then I don't just want to name the character. Let me choose what stat they're good at, let me choose what boons (a missed opportunity in Three Houses) or what their innate proficiency is (Engage). If you let me name them, then let me choose how the character plays. If Ike is Ike, then I'll play Ike like Ike and be perfectly happy.
  4. Jade is one of my favorite units to use in Engage. I don't think she's the best, only average, but hear me out. Jade is the final unit that joins you before the thing happens (assuming you don't save the paralogues), which is a blessing and a curse. Jade comes with 800 SP and innate axe proficiency. The 800 SP is honestly her biggest weakness, moreso than any of her stats because she cannot generate SP in her joining chapter. This locks Jade out of 1000 SP skills without the use of manuals or delaying paralogues. However, I would argue there aren't any crucial skills that she is missing before this point that cost that much SP. Speed +3 is only 500 SP and she'll have access to it shortly anyway. What does Jade bring to the table? She joins right before a series of great mid-game promoted units. She starts off as a Knight, but has very average stats across the board. She's a Level 12 unit that's ready to promote and joins at the time to learn any early game proficiency you want from the first 6 emblems. You want her to be a Mage Knight or Sage? Last unit to be around to gain non-inherent Tome Proficiency until after chapter 18, and you don't have to raise her to level 10. Any other unit without it innately has to wait until Chapter 14 for Axe Proficiency from Ike. Lance Proficiency? Enjoy waiting until after Chapter 16 is completed for Eirika. Jade can be a Sword/Lance/Axe Wyvern or Griffin Knight as early as Chapter 10 if you so desire. Other often talked about units like Kagetsu and Merrin have to wait until Chapter 14 at the earliest to be fielded as an axe wyvern (not very limiting to Merrin, who joins in Chapter 13 in fairness). By that point, Jade may already have Air Raid, and Chapter 14 includes a very abusable area for that skill except on bosses. But if you want them to have lances as a secondary weapon then you have to wait until Chapter 17 to be fielded in such a class. Flying Jade also could help out more on Chapter 12 and 13 than Swordmaster Kagetsu and Wolf Knight Merrin, all other things being equal. Is that significant? No, not at all. But it is unique. Jade can promote to be any role you want and do surprisingly well with it with minimal investment (by Engage standards). My experience with Jade has been as a Wyvern Knight w/ Lyn, a Vantage-Axe Power Griffin Knight w/ Ike, and I'm planning something along the lines of a Bravery-Speed+ Mage Knight w/ most likely Ike. I give Jade a 6/10 for flexibility and acknowledging my bias, though I get why people don't use her if they make her a conventional tank as presented by the game.
  5. That's a good point. I also just wish I knew if these were x% of attack, and how to calculate it along with Quadruple Hit
  6. So, we have listed in the descriptions the calculations for Engage Attacks like Astra Storm and Lodestar Rush being 30% damage for 5, 7, 8, or 9 attacks. But do we have a calculation for Eirika's Twin Strike and Leif's Quadruple Hit? I'm having trouble planning these due to not understanding the calculation that goes into their damage, but maybe I just missed something? What made me extra curious about Eirika was using Twin Strike on Mage Knight Citrinne and depending on the weapon selected both attacks changed how much damage they were doing.
  7. Is there a page or thread anywhere that has all of the Emblem Type Bonuses aggregated in a single place?
  8. So, it'll vary from class to class, but in general, (outside of something like Wolf Knight, I think) all non-unique classes that have more than one weapon type are locked to A-Rank Cap on the primary weapon. Vander has S-Rank in axes due to his natural proficiency and Paladins only having one weapon type. If he went Hero, he would have A-Swords and B-Axes instead of C-Axes because that is the secondary weapon and his natural talent would boost that one level. If he went Warrior, he would stay A-Axes and have C-Bows because there are two weapon types and his natural proficiency does not boost bows like Etie. The reason I am specifying weapons is because Staves do not seem to count toward that A-Rank cap on weapons, as seen with Griffon Knights and Sages and Martial Masters who each can reach S-Rank weapons while also having Staves as as option. (I am not far enough in the game to be able to test Royal Knight's caps myself) It seems that Daggers might also be the outlier on this, but I am not far enough to test this myself. Unsure if S-Rank is reached on Wolf Knights myself to know if Daggers also ignore the usual cap, which would honestly not surprise me with how few options there are to use them.
  9. Pretty sure it's because of her and Alear's personal skills. Note that isn't +x Attack, but it is true damage. "Unit deals +x damage if..." So if she isn't meeting the threshold to deal any damage at all, but both Divinely Inspiring and Fairy-Tale Folk are active, then there's your 5 Damage
  10. Was there any news about the personal skills of post-chapter 8 units?
  11. Oh this is fun, and definitely interesting to look back on as the meta develops once the game releases! I don't think any Emblem will be low-tier, because at the absolute worst you're getting at least one useful skill, stat boosts, and weapons, so here's my best guess considering the information we have thus far: SSS-Tier: SS-Tier: S-Tier: A-Tier:
  12. Some of these personal skills are varying pretty widely in usefulness.
  13. We also have confirmation of, what I presume is, Hortensia's personal skill now at 5:10 Big Personality: When unit uses a healing staff, grants range +1
  14. We actually know that Framme's natural talent is in Arts rather than Staves, so it might be just to access S-Rank Arts instead of A- or B-Rank. High Priest might have higher Staff/Tome Rank and a mediocre Art Rank. Different unit type also might provide incentive for preferred Type-Bonus benefits on certain Emblems without locking the unit out of their preferred niche.
  15. I might be mistaken, but I believe they meant that the enemies having anti-cavalry or anti-armor weapons isn't that common
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