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InvdrZim13

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Posts posted by InvdrZim13

  1. On 9/16/2020 at 1:50 AM, Flameblade3 said:

    So how is the new path for act 2 going to work? Will it just follow one of the lords or will it simply flip back and forth, following them both? Or do you have something else in mind?

    Sawyer and Eagle will be joining Owen in his route, certain units who were planned and never put into the game were cut, Deborah has been cut, the rest should survive the transition one way or another. We decided that Owen's journey was more relevant to the plot, so that's what survived the change.

  2. On 9/8/2020 at 3:25 PM, Kryptic234 said:

    Im new to the forum and cant find the "readme" with all the information. Can someone help a guy out and point me in the right direction? I played this a few months ago but that was a version made before the switch to the xna format. 

    It's included in the download for the FEXNA version, the folder should look something like this when you unzip it:

    image.png.ad202fc6ac341df12c77740f02a572d1.png

    Also figured it'd be good to put this minor dev update on the thread too:

    Just to set up expectations ahead of time for the future of SoAXNA releases since work still goes slowly (thanks covid), for the sake of our own sanity and avoiding burnout the route split has been cut and we're now going with a singular path for act 2.

  3. On 8/5/2020 at 2:41 PM, Raptorbullet said:

    How do I play this game? It says I need visual studio in order to play it so I have that downloaded. I'm just not sure what I need for this. Thanks!

    incredibly late response but the readme has all the instructions you need for playing the game

  4. On 6/1/2020 at 6:16 PM, Dandy Druid said:

    Is there a page dedicated to the characters and shows their sprites?

    There is not.

    On 6/6/2020 at 10:47 PM, Nate Perkins said:

    Sadly have passed it now sincer I was playing it earlier and forgot this thread existed but in chapter 1-7 (Where Axel is recruited) if you attempt to skip when Marques goes to open at least the first chest (I didn't  check for the others) the game will crash/freeze on black skip screen and stop responding, replicated 5 times, no skip no issue.

    I'll make a note of that, thanks for reporting it!

  5. On 4/28/2020 at 12:22 AM, Creative Username said:

    So, I've never reported a bug before, but whenever I clear 1-3 The Chapter select screen goes to the part 2 first chapters instead of letting me play 1-4, when I then click to go play part 1 chapters, I can only play 1-1.

    If you're playing on classic mode this issue occurs, only standard mode works with this release.

  6. On 4/8/2020 at 1:08 AM, Kryotic said:

    Dunno if this is a chapter specific bug, but the game crashes during 1-2 every time you try to unequip one of Oona's tomes.

    That should be fixed in the most recent version, if not I'll make a note of it.

    On 4/12/2020 at 3:23 PM, Steinn said:

    In chapter 1-9 a priest used a Torch staff and for some reason the game is now softlocked. I didn't see this in the bug tracker so I'm just reporting it here. Everything looked normal to me but it just softlocked for some reason.

    ditto for this one, so if you're on the most recent version and it's still happening that's strange.

  7. On 3/24/2020 at 8:27 PM, thedman975 said:

    Hey so I think on the final chapter of the first act the sleep druid is bugged. He freezes the game when he targets my units with sleep. It has happened 2/3 of the times I tested it.

    This was fixed as of v0.1, the current version (v0.1.1) fixed one other 1-F related crash. Due to a fix to the anima weapon rank, saves from before v0.1 will not work with v0.1.1, and will require a restart.

  8. 1 hour ago, Sword_of_Dusk said:

    For whatever reason, the game won't run for me. It's not that it crashes, but literally nothing happens when I attempt to run the game. Anyone have any theories as to why?

    I suggest checking the readme, particularly the instructions section, which will tell you what you need to run it and has the links for everything too.

  9. Quick v0.1.1 update this time

    Fixes a few things like class skills being wrong, arbalist not having weapon ranks, falcoknights being weak to horse effective weapons, and making stark and grace auto recruit at the end of 1-6, and a crash in the 1-F postchapter.

    Also changed is cavalry now get avo from tiles that grant it, as always make sure to check the bug spreadsheet for what’s known and report it if it’s not on there.

    Also updated the readme with links to xna framework and .net 4 for anyone who doesn't already have those installed

  10. VERY FUCKING IMPORTANT NOTE READ THIS

    Because of what we did early on (replace the fire wrank with anima) it was showing the fire icon when you got a weapon level for anima. This has been fixed and changed, BUT all anima users won’t be able to use their tomes so YOU HAVE TO START OVER TO HAVE ANIMA USERS BE ABLE TO USE MAGIC AGAIN.

    This should be the only time you have to start over, sorry about that but that’s just how it has to be to make it work right.

    Update is here, renamed to v0.1 to better reflect that it’s not complete yet. Check the spreadsheet for the bugs that are fixed in this version.

  11. Barring any more unavoidable crashing issues, I’m estimating another release by the end of the week that will have a bunch of bug fixes based on what people report to me, so keep an eye open for that.

    Builds will also be re-versioned as 0.1.X so as not to have people think it’s a full game as it is still in need of work.

    You can expect to see some things like weapon ranks actually being granted on promo and promo gains actually being what they should be, since that got overlooked.

    Likely around that time I’ll put out a call for more testers as well, since there’s a lot to cover and a lot that gets overlooked unintentionally, but public releases always find more things we missed, so there may be merit in private and public betas (which is part of why the version number is changing so much).

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