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scigeek101

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Everything posted by scigeek101

  1. There is no easy option to delete an account. Another issue with this site.
  2. I've just gotten a moderator warning for making a report. This is clearly an abusive president and will be ending my good faith relationship with this sight immediately deleting my account permanently. I request all others to do the same.
  3. So far Fire Emblem 1 2 and 3 have been remade. It stands to reason that 4 will be next.
  4. Thing is if magic exists the way it is depicted in game. Meaning that it works a certain way and always works that way. It's really a natural phenomena of some sort. As opposed to a supernatural phenomenon. Now a supernatural phenomenon may indeed be a natural phenomenon that we simply do not understand. But if a phenomenon is repeatable and measurable by any objective metrics it is basically a natural phenomenon even if we have no clue how it works. Like gravity is a good example. We know how it works. We really don't have a good idea of why it works. Just that it does. Ancient people had even less idea. Stuff like alchemy was seriously considered as a science, and in a way, it is, as far as chemistry is a thing. You just can't make a good model of chemical reactions without a microscope to understand the underlying structure of matter, so it's basically trial and error. If you think about it to any primative person a gun is essentially a form of magic. It kills at a distance by some unseen force. You might be wearing a suit of armor designed to fight against swords and the like, but some random guy with a gun can still kill you. So fire emblem mages are basically musketeers.
  5. I'd like to see them make it into some kind of a roguelike campaign. Doesn't have to be the main focus but something like a 10 chapter randomly generated campaign focused around permadeath might be fun. Don't know what kind of units maps or weapons you'll get. Just do super Mario or something for the story. Princess is captured at castle whatever by some dragon qyou gotta fight your way there.
  6. Marth's situation basically was Hardin had either wrecked every other country or Marth had killed whomever Hardin had set as the ruler, basically leaving the whole continent leaderless and putting Marth in a very adventageous position to become the Holy God Emperor. Now, I've never much liked the plot of book 2, something felt off to me. I go for a , revisionist history version of it. Marth having won the war, and history being written by the victors, wrote the story of history to make him seem to be in the best possible light and Hardin in the worst. Hardin likely worried (rightly) about Marth's ambitions set off to weaken Marth's ability to control by sending him off to another land to govern where he lacked the same political advantage as he had in his homeland. Marth being unhappy with this situation used the opportunity to get his friend Lorenz to instigate a rebellion, then Marth brutally murdered him and claimed it to be "suicide" to hide the truth. Marth then began a bloody a brutal campaign of subjugation across the continent. Later historians re-wrote the campaign as book 2 to legitimize the tyrant Marth's rule. We see quite a few hints to this. One is the creation of Lundgren as a character who is totally absent from book 1. Lundgren is simply "Marth" as he ruled the land, and was spun off into an alternative character to distance his reign of terror from Marth's new messianic image. We also see the part where Marth visits some random village and the King of Orleans is there for no reason to give Marth his crown and the star sphere. What probably actually happened is Marth was pushed out of Grust by Hardin after he tried to instigate a bloody rebellion, Marth then found the remains of the fell dragon at thebes while out in the desert and used that to brutally subjugate the continent. Later fabricating the "Anri's way story" to add legitamacy to his reign. As well as completely fabricating the last couple chapters where he saves the world from a resurrected garnef and all that. It's just lazy writing all around.
  7. I think it depends on how we define wealth. If we define it purely as value of items owned, it's hard to to say who is the richest, I'd say Ike is in the running there what with the collection of newly made legendary unbreakable weapons, but that said, that only counts if we consider Ike the owner of his entire armies goods. In terms of power as an expression of wealth. Byleth wins easily I think in the "I've become the pope emperor of the entire continent" If we count my playthrough it's probably Eliwood due to substantial arena abuse as a child.
  8. Yes it definitely isn't a foreign concept. Though it likely differs substantially from European serfdom. All I know specifically is that peasants were taxed in rice, which following the relative period of peace in the Edo era leading to an abundance of rice and a decline in it's value, left the samurai class fairly poor in comparison. Also peasants weren't allowed to travel freely and had to get "passports" which were in the form of wooden tokens with writing on them and enforced via a bunch of checkpoints along the major roadways. I'm also aware of a couple of peasant rebellions happening in the late Edo period that were put down very violently with the Bakufu essentially finding the ring leader and sticking his head on a pike outside the town gate as an example of what happens when you decide not to pay your rice tax.
  9. Not really a myth. The concept is called "kirisute gomen" and it referred to the samurai right to summarily execute people of lower classes, sort of, actually it is similar to being able to start a duel. But they couldn't just kill whomever they wanted for whatever reason. They'd be required to justify their decision to other samurai or face ritual suicide themselves for dishonor. It could only be done immediately after someone had attacked the samurai's honor, and the person getting cut down also had the right to self defense. Afterwards the samurai would have to report the incident to the local authorities who would decide post ex facto whether or not it was justified, and if they decided it wasn't the samurai would be dishonored and face ritual suicide or the death penalty. Testing swords on criminals was something else they did. They'd rate blades based on how many criminals they could cut through at once. But they weren't going around killing peasants willy nilly. At least they weren't supposed to.
  10. While for something like Fire Emblem, gameplay is more or less the most important factor, having a strong plot to carry the gameplay is also important I think. Lots of people are probably going to drop this one before the endgame just because the story just isn't that engaging. Granted, this is a problem that Fire Emblem often has, but I question that, if we're going to do this level of story but not have it be very good, maybe making a far simpler story with less text is better? Or even one that is basic but allows for more player choice and multiple routes? The very basic outline for the story here works alright, but it might be better if there's about 80% less of it. And if they let you make more meaningful story choices. Even if that means something like first going to Elusia by way of Solm rather than Brodia or something like that.
  11. I liked how Tellius handled the Dragons. They were very powerful, extremely long lived, essentially demigods of a type. They didn't seem to be particularly interested with the affairs of the other races, and just kind of sat in their own kingdom and didn't do much. Engage the dragons just don't make sense. You're the divine dragon and that means you can, do nothing dragon related except take extra damage from wymslayers. All right then. Then what's her face does get a dragon form but we don't even get to fight it when she "spoilers" what gives? Evil Cobra Dragon is a cool design though. I kinda liked how FE7 had just a normal fire dragon as the final boss. Playing up dragons the whole game as super scary and deadly enemies gets a bit iffy when there are mobs of them. But a singular dragon that your whole team needs to take down, that's cool lore wise.
  12. I'd say that the general idea of an iron man run would be to play the game as if the save feature doesn't exist That is that saving at all goes against the spirit of the run. Of course, for a game as long as this, that is unreasonable to play it all in one sitting. So saving and reloading from that save doesn't really break the idea, but it's supposed to be one continuous playthrough and if you reload a save to do something different, like scumming for rings, I do think that isn't really in line with a strict iron man run. Same as how getting your lord killed and getting a game over should be a restart from the beginning in a "true iron man". Run. Though granted I would likely save scum the rings and continue after lord death anyway cause why not? I wouldn't say the clear would "count" but it's not like anyone is taking score and it's not like anyone is enforcing the "rules". Personally I'd say the gatcha random elements add some spice to the run. Though it's pretty lame how few of the S rank rings actually give skills.
  13. ,I think there is some fun to be had with the online multiplayer aspects. Potentially. I've not messed with it much. Frankly I'm in the same boat where the post game isn't that interesting to me. Don't see much benefit in upgrading engage weapons. If we had direct PVP I might be more interested.
  14. Sword of Seals sounds better. It fits well with the sequel, Fire Emblem: Wrath of the Walrus.
  15. I think Merlinus in FE7 was pretty good. Having to protect him added some tactics to a level. Otherwise in FE6 he's just terrible because of the aforementioned deployment slot issue. No reason to deploy him in most circumstances. Beyond that the convoy being a bag of holding tied to the Lord works but feels very "gamey" so I don't really like it. FE1 I don't see mentioned here. That had the convoy be a title on the map you can visit. It is kinda like FE7 Merlinus except he can't get ganked by enemies. The problem is FE1 doesn't have a battle preparations menu beyond a unit select and it takes forever to deal with the convoy. I think I would like to see a bit more tactical choice woven into the world map design. Maybe supply lines or something like that. Could make for random encounters being a more tactical choice. Some group of monsters is threatening your supply lines. You can either take the income hit and not deal with them or send out some units to gank em at the cost of not having those units readily available in the next chapter or fatigued or something like that. Might be a good way to get training for lower level units and prepare for some massive 40+ unit deployment maps or something.
  16. Should have had Seth. Lol. Carry us through lunatic difficulty, emblem of Jaegens.
  17. I made mine a Paladin. Kinda regretted it because I did it on Erika's paralogue and got recked by the rapier. But Paladin does have some good movement and overall was still a good dodge tank. I think next game I might do something like Hero. Or maybe try swordmaster.
  18. So my run I had Lucina and Yunaka going for most of the game. Which seems slightly counterintuitive and probably not the most optimal set up, but, between chip poison damage on bosses stacking each attack, and the broken dual guard, it ended up being quite strong. Especially for dual guard set ups, dual guard on Yunaka only procs 80% of the time, but that's still good enough, Yunaka is already a dodge tank and doesn't need to worry about getting hit. You can just march her into a bunch of enemies, set up a chain guard, then have your units position around here strategically and boom, you win. Used this to cheese some particularly hard enemy phases. I'm sure it works well on just about anyone but it was nice not having to worry about Yunaka taking much damage from anything. Yunaka was utterly broken in my run, I stuck a +5 silver dagger on her and most everyone had single digit hit rates. Save one enemy on the final chapter that scared me with a 56% hit rate. Was also integral for poisoning the final boss and being able to one round it so as to not have to deal with the reinforcements.
  19. I feel like the engage rings let you essentially mix and match your classes a bit without actually re-classing. Arguably I'd say Armor knights are better than ever in this one between that and the new break mechanic. That said I still do feel they are one of the overall worst unit class types but mostly that's because their utility is somewhat limited in this and most games. They are amazing in the early game when you need to protect squishy units, but if you're playing Fire Emblem optimally they start to fall off in the late game due to their low move range and your other units gaining levels and being able to play more aggressively. I typically don't bother fielding more than one armor Knight for choke point defense and late game they start to really lag behind. I think, Awakening was the one game where I basically never bothered with them, mostly due to the open map design largely rendering their main utility useless and the low MV making them feel really slow in a game where your high MV units paired up start clearing up the map before the armor Knight can even get in there. I guess they are even worse in genealogy. Three Houses it was pretty great to have one though the rechargeable warp spell charges helped a lot there to get them where you needed them to be and not feel like you were wasting your warp staves.
  20. New Mystery (and the original to a lesser extent) had me chuckling a bit at some of the plot developments. Awakening story isn't "so bad it's good" so much as it's just bad but in a fun enough non serious way I can enjoy the game. Even if it's plot is paper thin. Engage I was legit laughing at a lot of the story because of how bad it was but I can't say I enjoyed it so much as I was just shocked at how incoherent and rediculous it got. It won't hold up past that initial shock value. Like something like say, the room, or birdemic or any other of those kind of bad movies is enjoyable to watch not mainly because it's so obviously poorly made it just becomes unironicially funny and a bit endearing. It's a hard state to reach though, being bad but not being boring. Video games rarely hit that I think. Most video game plots are already pretty bad with few exceptions when taken on their own merits, serving only to prop up the gameplay, but a game with a good story and bad gameplay won't hold up well either. Since it ends up being boring. Maybe the closest videogame I've seen get to so bad it's good, is Metroid Other M. With some just laughably horrid design choices and a really bad and bizzare story I will say I actually enjoyed playing it though not because it can be described as good in any way. For Fire Emblem idk, come to think of it Fire Emblem 7 the plot definitely gets a bit silly and rediculous and is filled with holes when analyzed properly but, overall the game does a pretty good job of synergizing the story with the gameplay so you don't really notice it. Radiant Dawn the plot started going off the rails before the Deus Ex Machina in part 4. Lots of people said that game was terrible but back in the day most of my friend group were already well into Fire Emblem and we basically all loved it. The whole game seemed like it was designed to mess with anyone who was coming in with normal Fire Emblem sensibilities. From the switching of perspectives constantly to giving you a weak ass team to start with, to the late game trickery of having the enemies using warp staves to teleport around the map to confuse you. Was mad. Was it good? Was it bad. Idk. I enjoyed it through. The plot wasn't the best but it never felt like it was holding the game back. Fates I never managed to finish, I think I just kinda got bored of it. I started playing conquest on hard and I was having a blast but towards the late game it started to get really hard and I just didn't care about the story or game enough so something came up I put it down and never came back. Think the last map I played was the wind level. The plot didn't seem bad to be so much as , the plot just seemed non-existent and pointless. Kinda like awakening but less interesting. I couldn't bring myself to care. Tried again later at birthright and made it about 5 chapters into the route before again I got bored and never finished. Maybe I'll come back to it someday. Engage is maybe the first time where I really felt like the story was so bad it was actively making the game worse because of it. I've finished it and overall the game is well designed and fun in all aspects except the story, which is merely passably cringe for about 2/3rds of it, and might trend into so bad it's good territory at times, I was laughing at some of the really bad lines, but by the end it just goes completely off the rails and I find myself wanting to just skip it and get on with the chapter. The game keeps telegraphing it's spoilers before and it's boring to watch characters talk about something when you the player have already figured out what the twist is.
  21. Stuff just got thrown out and resolved in like three seconds in the last bit of the game. It felt like every chapter they were throwing in some new plot idea only to ditch it at the end of the chapter. Lore drop then death. Sometimes death then lore drop. I don't get the whole point with the corrupted MC. Like oh no you're a zombie now except there seems to be literally no downsides to it and you look and act exactly the same but then die for story reasons before not dying again. I mean I've seen the "brought back from death" trope get done too much before but I don't think I've ever seen someone revive twice in one chapter lol. It's like they removed the cool down timer on the dragon balls. Then there was just the whole corrupted Lumera bit, she's evil now because, why? Because she's a zombie I guess? Like couldn't they have made her look evil or something?
  22. If I recall they give you four calvary. 3 unpremotes and one Jeagan type.
  23. So I finished it, and while the map design was still pretty tight and fun in the late chapters. Chapter 25 being a really good map in general, the plot just really took a nosedive, it wasn't good from the start but somehow it just got even worse. I think starting with that chapter where Alear dies and gets revived twice. Then the whole Lumera stuff. It really felt like every chapter was just dumping some new BS on you that hadn't been fleshed out. The villains motivations, the zero emblem. It's just all around hot garbage. Really soured me on the game unfortunately I was enjoying from like chapter 5-20 though it wasn't good but the late game the plot is just infuriatingly bad.
  24. So I think that pass was designed to force you to use the new dismount mechanic. It's easy to forget about that if you've played the remakes which just completely ditch it. Dismount is an, odd mechanic to say the least, though it has saved my flyers quite a few times. I don't much see the tactical benefit of dismounting beyond that. That said dismounted knights are considered un-promoted in terms of arena grinding so dismounting a paladin or otherwise promoted unit can net you loads of gold.
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