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Katsu

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    Hee-ho

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    http://youtube.com/LionsAbyss
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    katsu_kid

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    Tampa, FL

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  • Favorite Fire Emblem Game
    Fates: Conquest

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    Charlotte (Cipher)

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    Nohr

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  1. Team If is continuing their translation? If that's the case they'll more than likely use their own translations for these supports, much like how they've had in the past
  2. They fix/restore ones censored by the localization
  3. Okay I think I understand. All of this stuff is new to me and I have little idea on what's what. Thanks for the clarification! My ultimate goal is to make a 'Conquest' Revelation with Enemy skills on Lunatic mode. That said, I'm assuming there's a script that assigns skills depending on difficulty? I couldn't find the lunge/counter Snipers in Conquest 23 despite finding Hinata, Oboro, and Takumi's skills. Where would that be?
  4. I'll post my findings in detail at a later time in the day, but for now, check this out: I managed to put a skill on an enemy! Isn't that awesome? I was sorta shooting in the dark here but I'm glad it paid off. EDIT: Here's what I've learned regarding enemies and skill placement. Every generic unit of the same class shares the same skills Therefore, if you add Lifetaker (like I did) to one Samurai, it effects all of them. How skills appear in the data Using C009.bin in \GameData\Person\C, we can find the unit data for this particular map, and how skils are set up: Y'all like that third grade painting skill, don't you? The blue bytes represent the Weapon Rank of the enemy. However, generic units seem to lack weapon ranks (as far as I could tell). Perhaps they're stored elsewhere? Anyway our enemy here has 3 bytes of weapon rank data, meaning they have three weapons: A B-rank, and two C-ranks. Highlighted next are the skills, in order from top to bottom (how they appear in the game). These skills in particular are: Duelist's Blow, Vantage, and Seal Strength (If you couldn't tell, this is Fuga's enemy data). The empty bytes represent the last two skills, which are empty because Fuga doesn't have anymore skills in this encounter. Lastly is Fuga's personal skill. I do not know why he has his personal skill displayed three times, but I guess it's something to prevent hackers from editing personal skills using conventional cheats like NTR. All generics have bytes dedicated for Personal Skills, so in theory, you can give a generic a personal skill. The hard/confusing parts While this is all nifty, there's still some parts I don't understand. Like the empty bytes between skills. I haven't checked Conquest unit data yet, but I assume they're difficulty bytes, don't quote me on that. Also, character IDs are nowhere near their skills. 'Ol Fuga here has his character ID (2D) in a completely different location. Same with Hayato, in fact HIS ID is right above Fuga's skills! Instead, you have to search by their class ID. Fuga's class ID is 23 (Master of Arms), therefore by searching that you can uncover his skill data. Same can be used with Generics and Hayato in this chapter. Unfortunately, I'm not sure what happens when there's a character and a generic with the same class and you want to edit their skills separately. More research is needed. Anyway, that's all I found in regards to putting skills on enemies. Hopefully this information is helpful, and will lead to something sweet.
  5. Version 0.3.1 is out! This one has most of Male Kana's S Supports re localized: Kana x Midori Kana x Caeldori Kana x Rhajat Kana x Mitama Kana x Nina Kana x Velouria I've also included some re-localized endings, too. These endings were changed by Treehouse so I decided to put them back the best I can. There might be more that they changed but I only skimmed through the list. These are: Felicia Hinoka Peri Midori Female Kana Mitama Selkie Soleil You can download the latest release here.
  6. My answer is above your post I'm probably not going to work on it since that requires the entire support chain to be rewritten. And if I do, it's low priority
  7. Yes, I've made it so there shouldn't be any compatibility issues. However, if you're using HANS, overwrite the Gamedata.bin included with the one that comes with hacks like Gay Fates
  8. Updated to version 0.2! New S Supports: Kana x Shigure Kana x Dwyer Kana x Seigbert Kana x Forrest Kana x Ingatius Kana x Shiro Kana x Asugi
  9. Working on re-localizing the platonic S Supports of 2nd Gen characters Soleil and M/F Kana in Fates. Soleil's S Supports are all incredibly sweet and cute, it's such a shame. I've only done Shiro and Seigbert's S Support with Kana but they seem a little... suspect. I totally understand why Treehouse changed Kana's just from those two alone.
  10. >Female Kana that high >Male Kana that low I'm shocked, I always thought that Male Kana would be more liked because he isn't as bratty in his supports as Female Kana. Voice Acting really does have some impact. Which must be true considering how low Effie is despite being largely unchanged from the JP verison EDIT: This does make me happy that my precious Kanabean is well liked in the west. I was salty when I saw she was the 2nd least popular character in Japan
  11. Sick of watching your precious son/daughter Kana get friendzoned by the objects of their affections? Tired of Treehouse's inconsistency with Soleil's character? Well this hack is for you! The Re-localized Second Gen S Supports is exactly what it is: Re-localizing Treehouse's platonic S Supports with a script that is more faithful to the Japanese supports, with all the romance added back in. The goal of this project is to re-localize the supports for Soleil and Male/Female Kana, since they were hit the hardest by Treehouse's 'localization'. Release: You can download the latest release here. [spoiler=Changelog] v0.3.1 Re-localized the following S Supports: Re-localized the following Endings: v.0.2. Re-localized the following S Supports: [spoiler=How you can help]Before I need script/text editors, I need people who are willing to translate the remaining S supports for the Kanas. You can submit a translated script to me via PM, and I'll be sure to credit you specifically for the initial script. There are quite a few that are left untranslated, these are: [spoiler=credits] DeathChaos25 for inadvertently giving me the inspiration for doing this project SciresM for making FEAT and FEITS /feg/ because they complain about the localization almost every day Intelligent Systems for making this franchise Treehouse for making people angry and motivated enough to make hacks like these. And all of the original translators of the supports. There's too many to name.
  12. They're located in the "bu" folder. Use FEAT to extract the .lz files, and you'll get the .bch files that you use with Ohana3DS to view the models with. For the textures, you'll want the files that end with cl0n_X. They'll create a folder with the textures that you can edit.
  13. Said this in the other thread, but I wanted to say thanks for making this!
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