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Majima

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    Thracia 776

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  1. Now people are using paypal or whatever to run revenue off of what is technically Nintendo/IS design? I have to say... this is amusing. Its illegal and legal action can be taken if they find out. However its not my hide so I don't care. If you can get away with this, more power to you.
  2. Design-wise, Hectors tale could stand for a bit of improvement, I would say that having the enemies equiped with more armor breaking weapons, and some units that would actually force you to have hot feet [i.E. make you have to get out of dodge before you get swarmed and killed]. Fact of the matter is, Hectors tale has little to no reason to make you wait, and the fact Erik comes to you pretty much fits and makes you wait, assuming you want him on your side with minimal hassle.Marquess Tuscana is too easy to kill with that bolting equipped, as I have had more than one instance as to where he was killed effortlessly by NPCs. Give him a magic spell that wrecks armors and maybe around 21 spd or something to put anyone like Orun, Hector or Oswin in an unfavorable position. I notice in Kents tale Hervor has 50s for HP and some nice well rounded stats, so theres no real reason why the enemy bosses here can't stand to be more threathening. Tuscana could use more mage units to prevent your units like Oswin from staying too still and taking it slow. I mean if you toss them a bit closer to the starting point with a bolting sage in the back that can strike one of the NPCs the player is gunna have to react quickly if he doesn't wish to be overrun. Furthermore the fact is there little to no chance that you'll be reduced to an inert mass of flesh as it currently stands. A map this big should have more units on your side because having what, 4 or 5 units in a map this bloated and big AND its a defeat boss map is really... underwhelming for what it is. Storywise I can't imagine why Kent and Eliwood wouldn't get involved in this some way. You got few units, few liabilies and very little to consider and to lose by just playing this slowly. And thats not in the least, fun. This chapter had some good ideas but you're not put under enough pressure to need to do anything that reall challenges you, hell that Master swordsman down there is tougher than the boss himself, whats with that!? I'm going to leave this criticism here for hope some improvements to be made on a chapter that could have been so much more than what it was. Possibly more to come.
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