"some of it might be garbage that needs to be adjusted, balanced, or thrown out", wrote JCartwright.
I picked only the two (well one and a half) bad things to comment on because everything else sounded actually good and interesting; I didn't think much about complimenting the things I thought were perfect because I saw an incredibly obnoxious point to cover that I wanted to make sure sat and resonated.
The former, as a mechanic, mostly only creates tedium if you don't remove the battle preview from some units ("The preview tells me I do 10 damage and have 80 hit, therefore because my Atk and Hit are 20 and 130 respectively, the enemy has 10 defense and 50 avoid"), and removing the battle preview from only some units means a lot of players just will always and only use units that do have a battle preview. It doesn't add to a strategy game to be starved of information that you can acquire by doing math.
For mage v mage combat the problem is that you don't have it incentivized with how the default magic classes are in any of the games, because no magic class has less res than defense, and also none have less res than a physical class.
But no, there was not nothing positive to say, and I should have said something to that effect.