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Eliwan

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Everything posted by Eliwan

  1. Hmm. I see what you mean in those regards... I like the hair a lot myself, and I agree with you that I should alter the aliasing so the hair looks more attached. It's supposed to be large bangs that are slicked up and out of her face. But then I'd be doing custom work on it instead of just splicing it on, so I would kind of like to avoid that at least for now. Though the torso, since it is thrown together from Dozla and Garcia, is entirely my fault--the Tana stops at the neck, so surely I can do something to make it look like there's more torso... That a bit better from the torso perspective?
  2. (look farther ahead for better ones) PALETTES! I love Usenti so much. The tanaface is too strong even for a splice, though. ...This is just all the palettes I was choosing from for the splice competition, and I can't really say which one I like the most. Some of them are kind of derpy [the blue-hair blue-shoulder one, for instance], while others were unexpectedly pleasing [the brown-and-brown one, though it is outclassed by the purple-and-brown and the gray-and-brown and the brown-and-purple in my opinion]. Though after I finished doing most of these, I realized I could have gone back and separated the hair color from the chestplate color, but alas I did not notice that anywhere near in time. Something to do with her when I possess more time, clearly. And the edge ones are just a thing I like to do-- it makes it quicker should I decide on a new hair or armor color to try out, since I don't have to use the palette-swapper and can instead just copy-paste a few times.
  3. No, that's Anna, of the Merchant class, from FE:A. :2 That's really awesome. On the first selection frame, though, the sheer amount of solid red looks kind of weird to me. Intentional?
  4. Sure. http://i.imgur.com/OvUC1Tr.png Red: Lengths of tail feathers do not match up. Orange: Necks don't match up. Yellow: Beaks don't match up. Green: Peak of the heads don't match up. These differences all cause a wildly different silhouette to be produced, even ignoring the angle and possible talon differences. They are not extremely distinct, but they are distinct. Sure. http://i.imgur.com/uaUS5kW.png Purple: Arm filligres / faux wings. The pink dragon has none, the white dragon has two or three, the black dragon has at least five spines. Blue: Horns. Pink has two horns that curve forward like a ram, and two "whiskers" (pieces of skin coming off of the jaw, more accurately). White has multiple slicked-back horns, that have icy-colored 'flesh' between them, not unlike a fish and its fins. Black one has more backwards-going horns that lack the connector between them. Green: Shoulders. Pink has shoulder horns (that seem to be going backwards?), white has basically pauldrons, black has two sideways spikes. Yellow: Scale designs are wildly different for each dragon. This is most noticible on the leg, so I put all focus here. On the black dragon, the scales are layered going towards the hips. On the white dragon, three (that are visible) large overlapping 'leaf'-like scales cover the upper leg. On the pink dragon, it seems more like the design of a human's muscles-- there are two layers, one on the outside edges of the body. Without a proper turnaround I can't tell, but it definitely seems different. Fair warning: I've never played the Tellius series, so this is only drawn from what I know of their appearances from the screen captures, but there are a sufficiently large number of differences to be able to tell them apart-- admittedly not EASILY-- even if they all had very similar coloring. edit: I need to not open a thread and then not read it for 6 hours and then forget to refresh the page. I am very not smart today, it seems.
  5. Use Paint.net, Windows Paint, Usenti... really anything that was designed principally for graphical editing. [all of the listed programs are free and found with a search on google.]
  6. edit4: Finished entry. - edit3: new entry wheee entry2 proof [L'Arachel was referenced in a vain attempt to make not-derpy eyes. It didn't work, so I went back to doing flip-shenanigans with Louise's and Tana's eyes, which I sadly forgot to document.] - edit: removed entry edit: removed entry's proof How do I shoulderguards Also I know it says spoiled rich girl but I had an idea for a spiked sash and I just couldn't not do it. edit: the bright-yellow behind the tana-blue hair is just an fc bit because it looked awkward without it. edit2: Redacted entry. eg., I'm making a new one.
  7. So I was looking through my files to find an unrelated thing and I found these! [this used to be his basic attack frames, and for his crit frames the sword would glow green. Except palette limits so :(] They haven't changed much at all yet. I really can't think of anything to substitute for his sword and rapier return animations rapier animation, for reference. I.. really have no idea where to go with those, though. My only idea is... from this wip: Which I don't like because it looks kind of... lame. I don't know WHY, it just doesn't feel right t' use. I wish I hadn't, but I replicated a bunch of DSFE/13 weapon icons for GBAFE uses. By hand. Biggest time waster I ever did, dammit. I since found rips [and am disappointed in myself for not looking for rips first], so I'm not even sure I want to use them... :\ (Look farther ahead for a better collection)
  8. EDIT, NEW ENTRY Ahri, the 9-tailed Fox, from League of Legends. However, doing 9 tails looks like crap, and her model in-game only allows you to see one tail when she is moving, so I decided to remove the other 8. :X I was originally going to submit this still, but I realized I forgot something important! [The one on the right is a valid 15-color sprite, the one on the left is 28 or something.] Her ball. What Kitsune would be complete without her Hoshi no Tama? And, well, it was simple enough to animate a little bobble so I did so. But mostly I could not decide what color I wanted her ball to be so I made the frames so I could pick. And then I got indecisive, so I just threw them ALL together. Because... I dunno. So have a bunch of different colors for the hoshi no tama. Skin/Goldish Hair/Dark blue Tail/Gray Shirt/sleeve red ~28 color, proper light-blue Large reference -------- I'm not satisfied with that, though. It looks insufficiently 'battle ready' to me. And the hair looks derpy. Clearly I need to redo it while referencing some actual FE sprites, but Nekkuuuu. Since I accidentally misremembered the competition I did this too. refs http://www.spriters-resource.com/ds/worldendswithyouthe/sheet/605/ http://www.spriters-resource.com/ds/worldendswithyouthe/sheet/1687/ [Lleu/Lugh's head was used to frame the hair, but after I did the hair I erased the face to draw my own] ----- Dunban looks like he's leaning really far forward. It looks nice... and a painful pose to stand in, which kind of seems to be contradictory to the point of having his sword rest on the ground. I mean, it's beautiful aside, it just looks kind of awkward to me. Seriously, the detail is awesome.
  9. Lydiiav's story centers around the desert. So I get to desert map. But I'm not a fan of desert maps. Desert maps suck like hell to play, they're so bleh. «I can send a .map if you'd like» So instead, I'll be making desert maps that are like this, with LOTS of "sand" instead of "desert" tiles. And I'll probably also include another oasis, but a smaller one. Because who wants to actually play on a desert map? Lord knows I wouldn't. Especially since I plan to have 4-5 chapters of desert maps. :/ That would suck if they were all actual desert maps. I have no idea, however, how to make the map look nice when I combine the two tiles, and this is the best I could get it to. :/
  10. Glad somebody likes that animation. I was trying to think of ways to make it unique and at the time, make sense of a magic user having a physical weapon (because no str/mag split). So I came up with the 'well, the sword is made of magic' thing and it just was nice to me, so I refined and kept it. :p Yes, that's a headband. Hmm. I'll try the head tilt--I don't want to cover the headband completely, it is one of the things I always associate with him on principle. The idea of a death glare, though amusing, is not the one that suits him as a character so I must avoid that. I feel this awkward obligation to add in a "remove cape" appearing animation and have it exist in all the rest of his frames, because I associate his cape with him a lot as well, but I don't think that a 16-frame animation to remove the cape is enough. But on the other hand, adding in a cape to his animations would probably make him look too much like Eliwood, so I desperately want to avoid that, which is part of why he has just the jacket that he does instead of also having a cape (he's supposed to have a cape) :/
  11. The King of the Barbarians is looking pretty nice. Though in my opinion the gem doesn't pop out enough--perhaps on his right (our left) using a darker shade would make it come out more, like it does in his artworks? {... I feel awkward because I got that in about 5 seconds.}
  12. Because it's part of his critical animation. Eliwood does the same thing. So does Hector! Closed eyes before crits is bloody tradition.
  13. To be honest, making sheets isn't that awful... If I already know how I want it to look. That is the problem I had with Eli: I had NO IDEA what I wanted to do with him. With Heiress!Lyd, I knew exactly what I wanted: A quick simple thrust forward, because that suits both her and fencing. With her other three classes on the other hand, I have/had no idea what I wanted to do, at all, since I could not see what would fit. Though I'm considering doing edits, since she has four classes and it is pretty obvious at least one of the remaining three has to be mostly FC again... But she's left-handed and there are just NO left-handed sword wielders :V Drat. It's going to be hard to animate Lyd's crit because it uses command codes for screen shaking as a critical component of it... In the meantime, if you want you could check it in-game? :m I can't upload videoes, sadly: https://www.mediafire.com/?2whvzymchlefz6n<- Zip for her frames for FEditor. Eli's return is being redone because it honestly looks like crap when animated. I'm satisfied with the dodges, but I don't want to have to assemble the dodges to upload (I don't happen to have them ready, unlike that attack loop). d'aww, thank you. I can't figure out how to get the face to look right. It either looks too baby-faced or too sharp for Lyd. d: Neither can I, and neither can my entire family. That's priceless, thank you for sharing. Should I switch the closed-eye pixel to the other side?
  14. Yeah, it's tall. Before it was really wide {ABCDEFGH / IJKLMNOP instead of current ABCD / EFGH / IJKL / MNOP}. row1: Pauldrons, Cape row2: Cape row3: Cape, Decor row4: Pauldrons, Cape, Decor column1: gray shirt column2: gray sleeves, blue torso column3: blue sleeves, gray torso column4: blue shirt This is a finalization of "what is Eliwan's outfit", and I'm pretty much set on using P, but I wanted to share the process. [i want the cuff to be larger and have red circles embedded on it. I like the idea because it is simple and yet looks nice, so whenever I draw him I strive to add them in--but I didn't add it to the sprite because it was too small, so I also removed the increased-thickness of the cuff because it looked weird.] «No» This was mostly a test for seeing how bad using non-black was for FE-sized/styled sprites, I was pleasantly surprised at how not-terrible it was. «No» Lydiiav Jehnli Sepiali, in her youngest state, is many things. Understanding good fighting is not one of these things. Considering changing out the red to the hip-green color, to both increase available colors and to help simplify her outfit. «No» Lydiiav, dropping her titles because she dislikes them, opts for something a bit more practical than a dress on the battlefield. It's still kind of fancy, which was something I was going for, and not the most practical piece of cloth. I constantly smash into the color limit with Lyd--the original reason for this is because her dress / split piece (which are the same article of clothing, the latter is just cut and resewn from the former) had a gradient on it so I had to try and represent that in just a tiny palette. I've since decided that it doesn't really lose anything from being 'merely' a three-color outfit. This sprite starts my palette-reduction spree: the skin-tone armor accents instead of red ones. I also take advantage of this in the mugshot to slightly improve the quality present there. «No» Not a lot to say about this since it's just an even older version. Importantly--and insufficiently represented in the mugshot (and I didn't even try in the battle sprite)--is that her chestplate is supposed to be a motley of many colors, degraded and repainted over many times with some speckles staying or shining through. I don't think the effect works, however, so I'm inclined to change it--especially with how I didn't even ATTEMPT to represent it on the armor. (I do have a sprite of that, actually...) «No» Aah. This, actually, was Lyd's first sprite. The top of the split piece has been recolored among other things (I accidentally overstepped the limit) since then, but it is still the same otherwise. Again I have the motley on the mug, but it doesn't match up at all. When I was relooking over the top sprite, that was actually the reason why I decided to redo her sprites with flesh-trim. The bottom sprite... same as two snippets above. «No» The full nonsense of everything that is Lyd. Left in the bad sprites because I felt it unnecessary to clip, but that is just me so I apologize for that vortex of bad that exists. :p A majority of the top-left 1/3(x) 3/4(y) of this sheet is already above, but I completed some frames and adjusted the crit ones to be slightly better. At the very bottom are some sprites I've cribbed to get myself rolling on ideas for expanding her animation--I don't like how quickly she just strikes, currently, despite the fact that it both suits her and her fighting style it looks awkward in-game because of how many not-moving frames it uses. «Attribute» Random idea for tactician-unit. Cribbed cape from Shaman, got lazy with feet (they're different than the Shaman's, but like the Shaman do not actually change, ever). The shawl? was a bit awkward to add since I kept making it move, but it moved too much so often that the end product is almost as though it doesn't move at all but if it doesn't actually move it looks weird when actually animated, so I just was mildly annoyed with that complication. At least it worked when inserted. :p I also made some... well, in my opinion, snazzy idle animations with the red dots. I REALLY loved making those, since they were so simple (just a random pixel here or there), yet difficult (had to think o fhow it would animate). Same story with the ring above-- it was at least entertaining to do, and it just is so much nicer than the normal tactician idle. (Also due to something stupid with the gif creator I'm using, the five-red pixels on the first frame of this turn purple. It looks fine, but they're supposed to be red. :/) Just those map frames because I think I can get the timing right. uuggghhh so many sprites i feel bad for just dumping like this but I keep forgetting to come here and update with things I'm doing because I am the most forgetful little silly.
  15. Since I would like to verify: Is it alright with you if I use this Mercenary spritesheet? [obviously giving credit] And is it alright if I modify it, as well? [obviously giving credit] {Sorry for not posting something useful, but everything I could possibly say has been said! The work is amazing by itself, but seeing so many sheets is insanely awesome. ...Except that I don't think the small Wrath icon was too busy.}
  16. Trying to figure out FEditor's looping command. Sadly, the documentation... isn't helping. How am I supposed to format it? C04/C05 L (looping frames) C01 finish attacking return or could I, conceivably, do: C04 L (looping frame 1) L (looping frame 2) L (looping frame 3) L (looping frame 4) Actually attack C01 finish attacking return or do I need to put it like C04 L (looping frame 1) L (looping frame 2) L (looping frame 3) L (looping frame 4) C01 return :_:
  17. Starting from Lockpick: Change Weapon Ability 1 to Weapon. Add in weapon stats. You would have to, however, point a new animation for the use of item-weapons by the classes you want to be able to use this weapon. You would also need to find a way to restrict it (the current method outlined above only restricts the 'key' functionality). However, changing the Item Type to Sword, from Item, removes that issue, without otherwise altering the functionality as a thief-key. Edit: by this I mean that the weapon would be able to be wielded by anybody. I suppose you could change the weapon type into dragonstone and then give theives the manakete lock? But that disguises the weapon stats if you have any applied. :/ Changing a normal weapon's "Staff/Use Effect" to 0x20, Lockpick, however, does not properly set something: It will always return "this cannot be used". If one also changes the Item Number to 0x61 (Lockpick)... no, it stays the same. :/ I have no idea. That's really puzzling.
  18. Modes 2 and 4 are automatically generated by FEditor. You actually /have/ to skip them, the animation assembler goes 1-3-5-6-7-8-9-10-11-12.
  19. I just.. I looked at it, and the library of GBA FE mugs.. and I just saw Dozla and thought 'perfect'. And I added the ear-hat clip from Gale.
  20. MUCH LATER EDIT Example of how I term: Name Of Thing «Category» If «Category» is Ask - Ask for permission to use it If the thing isn't named / doesn't have a category, please assume that it's ask If the category's "open" or "free" then do whatever with it If the category's "attribute" or some abbreviation of, then use it as you will, but attribute the author(s) If the category's «No», it means that I'm using it and it is mine and blah. Because i have sprites I'm looking to improve ;; Might as well post everything I have so far while I'm at it: Eliwan Sheet (Swords, Rapiers, Tomes, and Staves, includes map idle/selected) «Attribute» Matthew/SI Sheet (Staves, Unique Weapon) «No» Lydiiav Jehnli-Sepiali «No» Tier 1 T2 WIP Elikia, the Thunder Twin (shows my process; this is not FE colors-- Elikia's... scarf-cloak-drape thingy, which I really need a name for, is a black color; so dark is my black palette that I had to use 20-28-24 as the outline instead of 40-40-40, which I actually used as a shade...) Icon group (Not for insertion): «No» Item Icons (FE Insertable) Um, would it be a good idea to assemble these into image groups? e.g. 'unique equip for x character', 'generic bows', etc? Also, would it be good to have blown up copies next to the 'normal' size? ;;
  21. Monster Lock disables viewing the weapon's stats (Mgt et all). So.. I'll have to think of something. I know ;; So if I wanted to, for example, remove Rapiers from the weapon triangle, I could make the Rapier actually be a bow? And thanks for the example, it will be very helpful. The weapon lock flags, from what I can tell, can be stacked the same way somebody can be given both the ability to use the Kattis and Rapier, adding the hexadecimal. Thanks :)
  22. What? I made myself a signature? WHEN?

  23. Simply, can you have a weapon with both the Rapier/Durandal AND Forblaze Lock? Example of why this would be cool: UW UW + Durandal UW + Armads UW + Katti UW + Forblaze UW + Durandal + Armads UW + Durandal + Katti UW + Durandal + Forblaze UW + Durandal + Armads + Katti UW + Durandal + Armads + Forblaze UW + Durandal + Katti + Forblaze UW + Durandal + Armads + Katti + Forblaze So you could do things like With only a few weapon locks
  24. Rogue is an inferior Trickster. Rogue's skill is the Thief Lv1 skill in 13, which is 'able to open doors and chests without keys/lockpicks'. Ranger = Bow Knight = Nomadic Trooper (Mounted Bow/Sword user) Knight Lord = Mounted Great Lord = Paladin (Mounted Sword/Lance user) Mage Knight = Valkyrie (since Anima/Light/Dark tomes are not seperate ranks; Mounted Magic/Staff user) Monk = Mage (since Anima/Light/Dark tomes are not seperate ranks) Master Lord = Sword-Only Lord with high caps = Lodestar (admittedly, that's Marth only, but still) I do agree that it would be nice if they had custom naming schemes, but data shaving is a... passable.. reason. Lodestar =/= Lord. In FE13 if Chrom dies (Main Lord), it's Game Over I don't know if Lucina dying is a Game Over or not once she's recruited (I think so, but I never let her die anyway...). Also because the Lord animations are clearly customized for Chrom/Lucina, and it would be rage if they were not wearing their own outfits from some point in time (Eliwood, for example, would have to be wearing his FE6 or one of his 3? FE7 outfits). Male only: Barbarian/Brigand, Fighter, Pirate, Villager, Dread Fighter Berserker, Warrior Female only: Pegasus Knight, Troubadour, Bride Dark Flier, Falcoknight, Valkyrie (Seriously, why no Female Dread Fighters or Grooms? D: Would have been awesomeness...) Sol Katti, which admittedly doesn't have Effective vs the Fire Dragon (iirc, I haven't played FE7 in 4 years) but only normal Wyverns (again; iirc; and once you get it there are no more wyverns so whyyy); she's important for a few chapters and she does suggest things of import. I will admit that she does feel like a lacking character, as if her gameplay is a giant tutorial...
  25. NOBODY DIES EVERYBODY GETS RECRUITED Every time. Every time. Because I always replay a chapter until I figure out how to recruit somebody (DAMN YOU CAMMUUUSSSSSSSSSSSSSSSSS [re: I spent 40 minutes before I figured out you could not get him to join you])
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