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Eliwan

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Everything posted by Eliwan

  1. I would like to suggest using aseprite over paint because it lets you preview the animation among other things :> also yes SF makes it difficult to embed image content, but [img=url.goes.here/image.extension]or [img=url.goes.here/image.extension]To get that url you can just right-click the image after it uploads (sometimes you can left click it and it pops open by itself but that's been unreliable in my experience): either "view image" then copy the url that you get directed to, or copy image location to save the time c: as far as the animation looks; the landing at the end of the return looks like it lacks weight in its current state. The momentum of the character is all going backwards, but then they slam their sword forward with no counterbalance-- shouldn't their pose need adjust to compensate for that swing? (then again, that may just be because it's still sticks)
  2. query: is how and-or why doc'd anywhere because if so I can't find
  3. see top of page but at least there may be :D
  4. maybe if it multiplies, but it couldn't possibly be add o_O 43 x 36 = 1548 tiles of the map; my memory says the maximum is 1600 but i don't have any actual clues The game could probably handle a 15 x 104 map if that is the case... ehu
  5. "no", says every spriter. "but why?", the reply eventually comes. "because doing something and never seeing it come to fruition stinks." that said though dinosaurs are big so there would be relatively low value imho in trying to add in rider-- first, the oam limit of the game would be easily hit; the sprites would therefore probably be of tinyish dinosaurs. And while that is neat, it also is difficult and time consuming, very much so-- and that's animations in general, let alone something as complicated as a rider of a creature type that we can't very well study the exact specifics of (though certainly enough tropes regarding each exist that one could just handwave the lack of 100% knowledge i guess and just go with popular interpretation) finally if you have a battle animation you'd probably also need map sprites :v and maybe a class card :v or maybe i'm just being overly cynical atm ;;
  6. Kent x Farina have a support that uses Elibean and Awakening also uses it in reference to Lyn, as the only two examples of any form of 'somebody or something from elibe'.
  7. i i i i i i i i i ii iiiiii HOW DOES ONE RESPOND TO THIS?????????????????????????????????? i mean besides pointing out that my favorite is the bestest of all the realm hoshihearts because that just feels so inadequate
  8. (please forgive line reordering here please I want to be clear where each of my comments is addressed when possible) I am not. I am sorry if I gave that impression (to be honest the only thing I actually am very intimate with is kitsunes). I'm not either of these things; I'm just upset at other things right now and that's probably bleeding through You could easily do many many fewer posts with larger concentrations of ideas, think them through more heavily etc- it feels more like you've been just dropping each idea set that you have without further dwelling on it. That could easily not be the case and I'm just not able to tell. I do not hate you (only bad ideas which you coincidentally have a number of, mixed with good ones), I tend to only reply to your statements because I lack a good method to reply to many others. I do this a lot. I am very nitpicky about ideas because I want them to all make sense and have logic and reasoning. The reference is lost in the case of the magatama and mirror. That was my primary point (I was just overloading it with something unimportant because that is what I tend to do). Neither artifact has any correlations to the designated effects; that is all. In the case of kitsunes they aren't mages but I see your point (they are shapeshifters and illusionists). If I had opinions besides "that is very interesting and I want to see more" I would comment on story pieces much more often, but I rarely do, and most of them have been "that seems pretty arcane from this summary, it would probably be better explained if written in full"--so there isn't a point in pointing it out. I tried that already and it didn't work so i will repeat 1. think it through; do the research on something if research is applicable to the item. 2. try envisioning when you would use something compared to something else 3. look at what benefits (or downsides) something can have.
  9. You have it labelled as "Ending_event", so either change the label that is "Ending_event" to be "EndingScene", or change the label in the code in DefeatAll from "EndingScene" to "Ending_event".
  10. I believe that Defeat All goes under Misc_events alongside CauseGameOverIfLordDies though I'm not actually sure how to define it... [research] it indeed does and the code is DefeatAll(EndingScene)independent of game apparently
  11. At least it was funny and not just idea vomit. A more accurate one would be like "deal % of target health". Perhaps a full hundred. :V yes because a teardrop stone that often is a good luck charm gives counters; or the one that was used to birth new gods makes sense to still exist because wisdom and honesty make sense to reflect magic instead of bolster the user's own right??
  12. i was so sure i was being an idiot but then it turned out i wasn't so The issue is that you need to edit the 08, 09, 0A, and 0B entries after each animation* to be all completely zeroes; better explained in hex though 00 01 13 00 09 01 14 00 00 00 00 00 FF FF FF FF(i believe this is your myrmidon animation set with the 00 edit) this is 4 bytes that denote the animation: [What Weapon or Type], [All Weapons Or A Specific], [Animation Halfword Low], [Animation Halfword High]. Since classes have different weapon/animation counts (hero, fighter, blade lord, etc), there needs to be a terminator to the list of animations; which is represented by four 00s. *you would need to change which bytes these are based on how many animations the class needs, as well. Class points to a list of 4 bytes; the first two of which tell the game first WHAT it is looking at, which it iterates through till it finds the thing labelled as what it is looking for, then it uses the next two bytes to determine what to actually display.
  13. i am familiar with kaeki i was just trying to think of something different ;'(
  14. Yes http://feuniverse.us/t/fe8-world-map-routes-insertion/1718 http://feuniverse.us/t/fe8-world-map-graphic-insertion/1738
  15. this link duplicated the tiled link so http://www.spriters-resource.com/game_boy_advance/fe8/sheet/53755/
  16. now there is tho, unlimited profile comments for the bestestsetsetstesssisisiisisisisisisisiisisisisisis of all the world

    1. deleted35362
    2. Eliwan

      Eliwan

      bestestsetestestest sissisisisisisisisisiisisisiissisiss. ♥

  17. now there is tho, unlimited profile comments for the bestestsetsetstesssisisiisisisisisisisiisisisisisis of all the world

    1. deleted35362
    2. Eliwan

      Eliwan

      bestetbsetbsetbsebtsebbtsebtsesssssssssssssssssssssssssssssssttttttttttttttttttttttttt ssiisisisiisisisiiisisisisi of aaaaaaaaaaaaalllllllllllllllllllllllllllllllll

  18. Eliwan

    Spriter's Resource

    Nope. They don't exist, unfortunately-- FEXP support died with its "release".
  19. Can I disagree wholeheartedly with this entire content because a PCPC* that can only attack at ranges >1 sounds pretty drat amazing to use as a demonstration of Your Superior Tactics. *Plot Critical Player Character edit: Madoka: pink badass Mami: melon cake Kyoko: apple pocky Nagisa: cheese Homura: glock-clock ?
  20. no i can't be my own lover you are tho and you are the best <3

  21. hoshishishsishsihsishsissisisiisisisisisisisisisiisisisisissisis my lover is the best do you know her??? :3

  22. Headered / Unheadered versions of the ROM.
  23. Yeah it definitely has some elements from there I didn't know about those things though -- much thank for the learning opportunity
  24. Date Label[spoiler]predescribe sprite [img=url to image] postdescribe sprite repeat structure as necessary[/spoiler]
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