Jump to content

ConfidenceKBM

Member
  • Content Count

    25
  • Joined

  • Last visited

About ConfidenceKBM

  • Rank
    President of the Anna Fan Club

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Recent Profile Visitors

360 profile views
  1. Hi everyone, I'm working on a 0% growths run on H3, and it's actually the first time I've played FE12 so no rainbow potion or stat boosters in the armory and my reclassing is all vanilla. Obviously I'm not using the "how's everyone doing" thing either since it's an insult to the franchise. I don't know how far I'll be able to go in this run but I ended up with a really awesome seize setup to skip the impossible reinforcements triggered by approaching the boss. It blended so smoothly into the rest of the strat, I'm really happy with how it turned out and wanted to share since this is a pretty tough chapter! And I think 8 turns is pretty fast for this kind of run! Here's the video, I appreciate any feedback even if you think it sucks 😄 There are four routed crits, but it would have been three if I had another dragonpike, and rescue was used once.
  2. You guys probably get a lot of threads like this but none of my friends play these games. Coming off a semi restricted FE7 run with bartre and dorcas, I am truly overwhlemed by how amazing Osian/Orsin is. His skill and personal weapon are insane and he was getting great level ups until the story took him away. Leif's 60 use light brand is absurd, I hope I'm not supposed to save that. But Safy starts with a hammerne so maybe it doesn't even matter? I just finished chapter 5. 4 and 4x were really nutty but I watched dondon's videos after each chapter and someone mentions that 4 and 4x are a bunch of BS and don't really reflect the rest of the game. Over the course of chapter 5 I missed 99-Hits three times, missed Heals twice, and got a movement level up on Dalsin. I really don't understand this RNG. I think Nanna got a completely empty level up too. I'm trying to play somewhat fast but weird those weird things keep happening @[email protected] I almost want to replay chapter 5, having Dalsin at 6 mov seems kinda op. I never use the skill that gives units an extra turn, I wish I could turn that off, I really don't like it. I'm trying to resist looking up growths, so I don't know if Brighton is supposed to be this good, but he's looking amazing for me so far and he's not even mounted yet. What I really like about this game is the story being weaved into the gameplay of the chapters. Like breaking people out of jail, Eyvel being in the arena, and the connectedness of the locations, in contrast with 7 where it's mostly "you have arrived at a new location and there are enemies." RIP Mama Eyvel
  3. Dondon, I am jonesing really hard for the next chapter. Is there an ETA on that?
  4. Ahhhh, that must be what I'm thinking of. Level data fixed. And sure, I'll try using Miiverse. Thanks for all of your contributions!
  5. Yeah that's what I meant, I forgot to say "and marry her to Chrom", that was implicit in both Morgan having aether and lucina having ignis. ill fix it though.
  6. Ah. Well, I think I added everything to the list. I'm not sure what you meant by breaking weapons, but I won't really be training weaklings, so yeah.
  7. I will add the ones you mentioned. I redacted nosferatanking, I don't want to give the wrong idea. I mean... I'm going to use nosferatu, because it's awesome, but I guess it'll be up to the audience to decide whether or not I'm "abusing" it. Definitely going to use Sol. And with the forts, it's still a TON of free exp even though it does decay over time.
  8. Fair enough. I added the only example I can think of off the top of my head. What else is there?
  9. Welcome to my Hardcore Lunatic playlog! The rules: Lunatic and Classic, obviously. No DLC No Spotpass of any kind. No bonus box stages. No Risen. No abuse: No water trick on the prologue, no (intentionally) luring enemies to forts, no heal staff tanking (I will only heal when necessary), I will rout every map except in very special circumstances (e.g Ch. 21 with all the mires, Grima), NO RNG ABUSE, no Olivia dance spam. *pending more as people point them out* ONE second seal per character. Male MU. (since Chrom x MU is too strong) Why these rules? I previously did a lunatic run with these rules and TWO second seals per character, but I know I can do better. ONE EXCEPTION: I am going to use Donnell, and he'll need an extra second seal to promote from villager. So technically he gets two, but whatever. Let's get started! [spoiler=Prologue] Seda is born! Asset is speed, flaw is luck. Pretty standard. Some people like to take defense, I was considering putting resistance as the flaw, but this worked out well last time so whatever. I set the birthday to February so we won't get that bonus. Turn 1: The most important part of this map your first turn. This chapter is easy if you let Fred kill stuff, but I want that juicy exp on MU and Chrom. I move MU into the bottom left corner and trade the bronze sword to Fred. Fred moves right and up to draw in the enemies, and attacks a myrmidon, which will attack Chrom on the enemy turn and Chrom can kill it. (Fred br. sword + Chrom Falchion is exactly enough to kill. coincidence?) Lissa moves two right and down, so that no one can attack her, and leaves the northern barbarian to attack MU. Chrom's starting position allows the myrmidon to attack him, but the barbarian cannot, so that's exactly where I want him. End. The myrm hits Chrom for 10 out of 20, Chrom kills it. Barb hits MU for 13 out of 19, MU hits back for 8 out of 30. The remaining barb and myrm attack Fred and he hits back for 15 against both. The mage moves closer. Turn 2: Here's how it looks right now: http://i.imgur.com/KqJ3B0j.jpg?1 (The images are too big to embed in this post, but I will make them smaller in the future so I can just embed them.) IMO, this is the single best way to open on this map, since Fred doesn't take kills and it doesn't rely on the enemies missing their attacks. The barb and myrm on Fred can actually be in slightly different places even if you open the exact same way, but I tested those cases too and the solutions are the same, just in slightly different positions from what I'm about to do. Fred moves to the bottom left to get the barb in killing range, MU moves 1 to the right and kills the barb, Lissa moves left into the corner and heals MU, Chrom moves down 1 to block off MU from the myrm and uses a vulnerary. End. Myrm suicides against Chrom, barb and mage move closer. Turn 3: Lissa heals Fred up to 24. But the mage hits Fred for 13, so if I attack on my turn, the mage will kill him on the enemy phase. So I just move him into a blocking position, and then use MU and then Chrom to kill the barb, while also putting the MU in a blocking position so the mage can't get to Chrom. Here's how that looks: http://i.imgur.com/yOhsvXj.jpg?1 Pretty slick, if I do say so myself. End, mage attacks MU, MU hits back for 4. Turn 4: Fred his the mage, Lissa heals MU, I put Chrom behind MU for Veteran, MU kills the mage for a level up. +HP/Spd. That's pretty fuckin terrible, but fine. Look at that! We cleared the beginning of the map without using the silver lance, and Fred didn't get any kills. And you can do it too! Fred not getting kills makes it really tough, and it's really tempting to one shot that mage with the silver lance, but as you can see, this is totally manageable. Now I heal everybody to full, and MU gets the mystery square for 12 exp. Lissa levels up for +HP/Skl. Ugh. Turn 9: Fred moves to bait in the rest of the enemies by the boss. End. Myrm attacks Fred, everything else gets close. Turn 10: Here's how it looks, sorry for potato quality: http://i.imgur.com/nxeRy4O.jpg Fred kills the mage with his silver lance (I don't have a choice this time), I move lissa to the bridge to give Chrom +10 hit when he moves next to her to kill the myrm with his rapier, since it has better hit than Falchion and I really don't want to miss at this point. Chrom kills the myrm and levels up with +skl/spd/lck/res. Ugh. MU moves next to Chrom and Fred and trades with Fred to make it so Fred has the bronze sword equipped again, and then pairs up with Chrom. *enemy phase* The myrm attacks Fred, a barb attacks Chrom and misses, Chrom crits for the kill, second barb attacks Chrom and hits, Chrom hits back. THAT COULD HAVE GONE SO WRONG. Crits are actually bad sometimes, because if you kill the enemy, it lets a second enemy move onto that square for another attack on you. If that first barb hadn't missed, I would have been SO angry at that crit. Turn 11: Here's how it looks: http://i.imgur.com/6QGOMM6.jpg?1 Fred hits the barb, leaving it at 3 health, MU takes the kill with Chrom still attached. End. Myrm attacks MU, Chrom blocks and also dual attacks, the myrm dies. I want to point out that if Chrom had done neither of those things, I'd still be fine. MU is at full health and I could have just killed the myrm on my turn. As it happened, though, they did kill it and MU leveled up with +HP/Mag/Skl/Spd/Res. Much better. Turn 13: I move closer to the boss. Turn 14: I let Chrom take the mystery square next to the boss and he gets 13 exp, Lissa heals Fred to full. Turn 15: Here's how Fred looks against the boss: http://i.imgur.com/taHyYfc.jpg?1 That 8% chance to crit is basically a guarantee, so that's 21 damage, and then another normal hit on enemy phase would be 28 to kill Fred. That would be bad, and there's just no reason to gamble on that when you don't have to. So I put Fred next to the boss and end. The boss misses, Fred hits. Turn 16: Time to win. I put Lissa behind Fred for support purposes, and Fred attacks. The boss is now at 8 HP. I pair up MU with Chrom and go to the boss. Chrom has a 94% chance to hit with Falchion, but when you've played as much Fire Emblem as I have, 94% to win after this much work might as well be 15%. I switch to the rapier for a guaranteed kill. Chrom levels up with +HP/Str/Skl/Lck/Def. Cool. That's the prologue! Like I've said, it can be much easier than how I did it, but not if you want all the exp in MU and Chrom and you want to conserve the silver lance. Fred only took ONE kill! And ONE silver lance charge! That's pretty damn good for this map! [spoiler=Chapter 1] Turn 1: The only thing to really worry about on this map is the Hammer guy. I move Fred to aggro the nearby merc and barb with the silver lance equipped, and move the rest of the team close to clean up next turn. The two enemies get to low health against Fred, all the other enemies move closer. Turn 2: Put Lissa behind MU for extra magic, MU kills barbarian, Chrom pulls Lissa out and drops her nearby, Leave Virion where he is, Fred moves onto the fort and uses a vulnerary, finds Tiki's Tear on the mystery square (oh please let me win this time), put Sully behind Fred. She's a great support at this point in the game, actually. Strength, speed, and defense. The defense from Sully and the fort make it so the hammer barbarian can't one-shot Fred, which is nice. Here's the current map: Something about the reddish hue of this map makes my phone's camera unhappy. Sorry. End. Northern (weakened) merc attacks MU and dies, southern merc attacks Fred for 0 damage and dies (thanks to Sully's support strength), hammer guy misses fred, other barbarian hits for 4. Here's the map again: That was really the only turn that matters. Turn 3: Chrom kills the southernmost barbarian, Fred one-shots the archer (thanks again, Sully), I put Virion behind MU for Veteran, Lissa heals MU, MU moves to the square above the fort, trades to re-equip Fred with the bronze sword, and kills the last weakened barb for a +Str/spd/lck level up. The boss can go for Chrom or Fred but can't kill them, and the full health barb can go for Fred or MU or Chrom. If both had gone for and hit Chrom, I would have lost, but he prioritizes MU so it works out. Turn 4: Fred hits barb with bronze sword, Chrom kills barb. MU retreats and drops Virion near Lissa, but I fucked up the positioning so I can't heal MU this turn. End. Boss hits Chrom. There's no need for the details at this point. It's just a game of keep away as Fred whittles down the boss with his bronze sword. Fred gets a level up for +HP/Skl/Lck/Def/Res. Lissa gets a level up for +HP/Def (T____________T), and Chrom kills the boss for +HP/Str/Skl/Spd/Lck. That's it. Easy map. Fred got two kills.
  10. I think we can all agree that Validar and Excellus are kind of awful. Cervantes was awesome though ;D
  11. This is VERY IMPORTANT for all the Severa haters. Please read her supports with Brady. It's a COMPLETELY different side of her. Honestly all of Brady's supports are good... He's a damn good character... In my first playthrough I married Donnel to Maribelle, which honestly should be canon because it perfectly explains why Brady is the way he is. *also my sig*
  12. yes. don't do them. you will feel infinitely better about yourself when you beat it without doing skirmishes.
  13. I BEAT IT First turn kill with some rescuing. Donnel/Chrom + Olivia brought him down. GG, thanks for the help everybody. I'm really really really satisfied with this playthrough.
  14. I don't know what you mean by "just not worth it". Going from hero to warrior he's sitting on Armsthrift, Aptitude, Sol, and Counter. Give him a brave axe and he can destroy the universe. I beat Yarne's chapter (i didn't actually level up panne, relax) by fighting BOTH armies. Donnel killed the entire right-side army by himself without using a single weapon charge. Other maps he dodge tanks 20 enemies without any weapons so I can peel them off one by one for other units. Ultimately, by funneling exp into him early, I gained access to experience in the late game that I wouldn't have had access to otherwise. Besides, one level on donnel is like two levels on someone else because of aptitude. And passing aptitude to a child (in my case severa) proved just as powerful. They are both wrecking machines. In conversation I refer to them as the Soulbreaker and the Daughter of the Soulbreaker. I dunno. Maybe I spread my exp too thin and so Donnel just looks better by comparison. But I mean, he solo'd Walhart. He's fuckin strong.
  15. So, for you guys, what's the hardest difficulty in the franchise? I would have thought lunatic+ but based on this thread it sounds like you can steamroll it if you know what to do.
×
×
  • Create New...